Audio editing software is any software or computer program which allowsediting and generating audio data.[1] Audio editing software can be implemented completely or partly as alibrary, as acomputer application, as aweb application, or as aloadable kernel module.Wave editors are digital audio editors. There are many sources of software available to perform this function. Most can edit music, apply effects and filters, and adjuststereo channels.
Playback sound (often after being mixed) that can be sent to one or more outputs, such as speakers, additional processors, or a recording medium
Conversion between differentaudio file formats, or between different sound quality levels.
Typically these tasks can be performed in a manner that isnon-linear. Audio editors may process the audio data non-destructively in real-time, or destructively as an "off-line" process, or a hybrid with some real-time effects and some offline effects.
Audio plug-ins are small software programs that can be "plugged in" to use inside the main workstation. Plug-ins are used in DAWs to allow more capabilities when it comes to audio editing.[3] There are several different types of plug-ins. For example, stock plug-ins are the plug-ins that come already installed with a DAW, and Virtual Studio Technology (VST) plug-ins. Invented by Steinberg, VST plug-ins allow producers to apply simple or advanced effects such as filters, limiting, compression, reverb, flanging, panning, noise reduction, and equalizers.[3]
MIDI (pronounced "middy") and audio are both compressed digital formats that are used within a Digital Audio Workspace (DAW). MIDI stands for Musical Instrument Digital Interface. MIDI is used with plug-ins that allow the user to control the notes of various plug-in instruments. MIDI is universally accepted and if one plug-in or synthesizer is used using MIDI, then it can be modified with another synthesizer.[4] The filename extension of MIDI format is .MIDI or .MID.[4] Unlike MIDI, Digital audio contains a recording of sound. Audio files are a lot larger than MIDI files, and while MIDI is smaller, MIDI can have variations from the original sounds.
Destructive editing modifies the data of the original audio file, as opposed to just editing its playback parameters. Destructive editors are also known assample editors. Destructive editing applies edits and processing directly to the audio data, changing the data immediately. If, for example, part of a track is deleted, the deleted audio data is immediately removed from that part of the track.
Real-time editing does not apply changes immediately but applies edits and processing on the fly during playback. If, for example, part of a track is deleted, the deleted audio data is not actually removed from the track, but is hidden and will be skipped on playback.[5]
Once an effect has been applied, it cannot usually be changed. This is usually mitigated by the ability to "undo" the last performed action. Typically a destructive audio editor will maintain many levels of "undo history" so that multiple actions may be undone in the reverse order that they were applied.
Edits can only be undone in the reverse order that they were applied (undoing the most recent edit first).
Effects can usually be adjusted during playback, or at any other time.
Edits may be undone or adjusted at any time in any order.
Multiple effects and edits may be 'stacked' so that they are applied to the audio as aneffect chain.
A stack of effects may be changed so that effects are applied in a different order, or effects inserted or removed from the chain.
Some real-time editors supporteffect automation so that changes to effect parameters may be programmed to occur at specified times during audio playback.
Limitations of non-destructive (real-time) editing
The waveform may not show the effect of processing until the audio has been rendered to another track.
The number of effects that may be applied is limited by the available processing power of the computer or editing hardware. In some editors, this may be mitigated by rendering to another track.
It may not be possible to have an effect only on part of a track. Applying a real-time effect to part of a track usually requires that the effect is set to turn on at one point and turn off at another.
In multi-track editors, if audio is copied or moved from one track to another, the audio in the new track may sound different from how it sounded in the original track as there may be different real-time effects in each track.
In some applications, mixing down or exporting the edited audio may be slow as all effects and processing need to be applied.