DigitaOS debuted with theKodak DC220 and DC260 on 20 May 1998;[5] both cameras were equipped withPowerPC800 processors and USB interfaces.[6] In total, it was released on 11 camera models[7] before it was abandoned in 2001.[8] DigitaOS was notable for its ability to run third-party software,[9] a concept that was not again realized until the release of variousAndroid based digital cameras in the early 2010s.[10][11]
DigitaOS applications were programmed either asJIT compiledscripts using "Digita Script",[12][13] which ran on the cameras,[14] orAOT compiledprograms written inC[15] using an officialSDK.[16] The operating systemabstracted away most camera functionality and hardware platform differences, allowing software to be compatible with most DigitaOS cameras.[17] Additionally, DigitaOS handled the GUI presented to the user and basic camera functionality.[17]
DigitaOS was intended to extend the features of the camera. Examples of functions provided by scripts included in-camera image database and document generation, in-camera image editing, and custom logo / watermark and/or date imprinting. Printers with DigitaOS could resize photographs without connecting to a computer.[14] Digita File allowed the user to rename and copy image and system files on the camera, while Digita Presents was able to output aslideshow with audio and transition effects.[18]
Because of its ability to run third-party software, several games were ported to it. The most notable of these beingDOOM[19] andMAME.[20]