Detroit: Become Human is a 2018adventure game developed byQuantic Dream and published bySony Interactive Entertainment. It was released for thePlayStation 4 in May 2018. Quantic Dream released aport forWindows under license from Sony in December 2019. The plot follows threeandroids: Kara (Valorie Curry), who escapes her owner to explore her newfoundsentience and protect a young girl; Connor (Bryan Dechart), whose job is to hunt down sentient androids; Markus (Jesse Williams), who devotes himself to releasing other androids from servitude. The player's choices affect the course and outcome of the story.
Detroit: Become Human is based on Quantic Dream's 2012technology demonstrationKara, which also starred Curry. To research the setting, the developers visitedDetroit, Michigan. Writer and directorDavid Cage completed the script in over two years. Anengine was built to complement the game and hundreds of actors were cast before shooting andanimation.Philip Sheppard,Nima Fakhrara, andJohn Paesano served as composers for Kara, Connor, and Markus, respectively.
Detroit: Become Human received generally positive reviews from critics, who praised the setting, visuals, story, main characters, the quality of motion capture and voice acting, the impact choices had on the narrative, and flowchart feature, but criticised the motion controls, mishandling of historical and thematic allegories, and aspects of the plot and characters. It is Quantic Dream's most successful launch and best-selling game, at 11 million units sold by December 2024.
Connor in ahostage negotiation. The player is presented with different dialogue options in an attempt to defuse the situation.
Detroit: Become Human is anadventure game played from athird-person view,[5][6][7] which is subject to a set and controllable perspective.[8] There are multiple playable characters who can die as the story continues without them;[9][10] as a result, there is no "game over" message following a character's death.[11] The right analogue stick on theDualShock controller is used to interact with objects and observe one's surroundings, the left is for movement, and R2 scans an environment for possible actions; the motion controls and touchpad are also employed. Viaquick time events anddialogue decisions,[12][13][14] the story will branch out depending on which choices are made.[15] These can be viewed in aflowchart during and immediately after a given chapter;[16] the player can rewind to certain points in the story to reshape decisions in the event of regret.[17] Certain scenes featurecountdowns, which force quick action.[18] Levels abound with magazines for players to read.[19] The playable characters are:
Connor, a police investigatorandroid tasked with hunting down androids that have deviated from their programmed behaviors.[10][14][15]
Markus, a caretaker android who, after gaining consciousness, takes it upon himself to free others like him from bondage.[21][22]
Obtaining clues by highlighting and analysing the environment withaugmented vision allows Connor to reconstruct and replay events that occurred before.[7][23] The more information Connor collects within an allotted time,[24] the greater the chance of success in deciding a course of action.[25] Markus has the ability to grant androidsfree will and calculate the outcomes of certain acts.[14][26][27]
Set in 2038, caretaker android Markus and his owner return home and alert the police of a suspected burglary. In confronting the perpetrator, Markus bypasses his programming, thereby becoming a deviant android with fullautonomy andsentience, leading the police to shoot him at arrival.[28] Markus awakes in alandfill of broken androids and, after escaping, discovers Jericho,[29][30] a derelictfreighter and safe haven for deviants. There, Markus rallies the others to fight for their rights.[31][32] They perform several acts of civil disobedience, which catch the public's attention and get more androids to join.[33][34][35] This may culminate with theFBI attacking Jericho depending on Connor's actions.[36] If he survives, Markus and the others set up a final march to an android recycling centre, resulting in either a war breaking out or the president opening peace talks.[37]
Police investigator android Connor is sent by the CyberLife corporation to assistDetroit Police DepartmentLieutenant Hank Anderson, an alcoholic who hates androids.[38] In the course of their investigation into an outbreak of deviants,[39][40] they either develop a bond or enmity,[41][42][43] potentially resulting in Hank committing suicide.[44] During his hunt for Markus' group, Connor starts to deviate, but can also preserve his programming, depending on player choice.[36][45] He eventually locates Jericho,[45][46] where he can become a deviant himself.[36] If he defects, Connor infiltrates CyberLife Tower and attempts to convert all androids there into deviants. This will result in an altercation with another "machine" Connor model, Connor-60, who may have Hank hostage depending on if he is alive. This can result in either Hank, Connor, or Connor-60's death. If Connor doesn't become a deviant, he attempts tosnipe Markus during the final protest, but is stopped by aSWAT team or Hank. If peace is achieved, Connor can choose whether or not to shoot Markus during a speech.[37]
Kara, a housekeeper android for Todd Williams and his daughter Alice,[47] escapes with her after he attacks them, resulting in Kara becoming a deviant.[48] The two travel across Detroit, intending to enterCanada, which has no specific laws involving androids and where they will be safe. Kara and Alice befriend another android named Luther along the way, who joins them on their journey.[49][50][51] They seek the aid of an android sympathizer, who points them to Jericho to obtainpassports.[52] They may get caught up in the potential FBI attack on Jericho, which may result in Luther, Kara, and Alice's deaths. Kara also learns that Alice is in fact an android, replacing the daughter taken away by Todd's wife who left him due to his drug addiction.[36] They can reach Canada by bus or boat, survive an android recycling centre in which Markus may attack if the player chooses to fight a war, or in either case die trying.[37][53]
Detroit: Become Human had a development budget of€30 million.[54] The game is based onQuantic Dream's 2012PlayStation 3 technology demonstrationKara,[55][56][57] which received strong reactions and an award at theLA Shorts Fest.[19] It starredValorie Curry, who would reprise the title role.[58] Writer and directorDavid Cage wanted to make the demo into a full game, despite not originally having planned to, because he was curious as to what would happen next.[59][60] He took inspiration fromRay Kurzweil'sThe Singularity Is Near.[61] Androids were designed with reference toartificial organs, how their energy would be generated, and humaneye movement. An android's abilities were determined by each of their given profession.[62] Experts inartificial intelligence were consulted to discern which technological advancements were the most feasible.[63] Detroit was chosen as the setting to revitalise a city that had succumbed to economic decline after ahistorical contribution to American industry.[64] The developers travelled to Detroit to conduct field research,[65] taking pictures, visitingabandoned buildings, and meeting people.[66]
In late 2013, Cage was in preproduction onDetroit: Become Human.[67][68] Cage's script – between 2,000 and 3,000 pages[69] – was first relayed to thedesign team whileprogrammers created the graphics as well as a new game engine with advancements in features likerendering,dynamic lighting,shading,bokeh, and physical cameras.[6][70][71] Quantic Dream improved their game engine'sdepth of field afterMark Cerny, lead architect of thePlayStation 4, came to evaluate it.[72] In October 2016, the screenplay was completed after more than two years.[73] Writer Adam Williams was hired to help finish and flesh out the story.[3] Cage usedcharts anddiagrams to see where the choices would end up;[74] penning "five or six thousand pages of notes", he likened the story to aRubik's Cube.[75] Two scenes were cancelled for how violence was portrayed.[76] The casting extended toLos Angeles,London, andParis in search for more than 250 actors to portray 513 roles. The actors werescanned in 3D, whose models were then made into characters. Shooting andanimation followed, and on 8 September 2017, theperformance capture was finished after 324 days.[69][70][77][78]Detroit: Become Human was worked on by the 180 staff members at Quantic Dream and alsooutsourced to thePhilippines,China,Vietnam, andIndia.[79] The game has 35,000 camera shots, 74,000 unique animations, and 5.1 million lines of code.[69]
The characters Connor, Kara, and Markus are played byBryan Dechart,Valorie Curry, andJesse Williams, respectively.[24][80]Clancy Brown,Lance Henriksen, andMinka Kelly portray supporting characters Lieutenant Hank Anderson, Carl Manfred, and North, respectively.[14][81][82] There are three different composers, one for each playable character:[83]Philip Sheppard for Kara,Nima Fakhrara for Connor, andJohn Paesano for Markus. Sheppard'scello sequence in Kara's theme was inspired by the flames of alog fire, whereas the motif layered over it came from the two syllables in her name. Fakhrara created custom instruments and used vintagesynthesizers in order that the sound could represent the robotic nature of Connor. Paesano's music was made with the idea that it would be "like a churchhymn", personifying Markus' transformation into a leader.[84] Sheppard recorded atAbbey Road Studios with the English Session Orchestra;[85] Paesano was atSynchron Stage Vienna with the Synchron Stage Orchestra.[86] Songs by Detroit-based musicians The Whiskey Charmers, Emily Rose,Thornetta Davis, Rocket 455,Model 500, and White Shag were also featured.[87] Director of photography Aymeric Montouchet used "thickgrain and shakylong lens" with shallow depth of field for Kara, "small, tight grain" and a blue palette for Connor, and orange and white colours for Markus.[72] The game wasreleased to manufacturing on 23 April 2018, after four years.[88]
Detroit: Become Human was announced on 27 October 2015 at aSony press conference duringParis Games Week.[89] It appeared atE3 2016 andE3 2017, showing trailers of additional playable characters and gameplay.[9][22] Following E3 2017, Cage confirmed that the game would be released in 2018,[90] later specified as the first or second quarter therein.[91] The game was released on 25 May 2018 for PlayStation 4.[92] If pre-ordered,Detroit: Become Human would come with a dynamic theme and digital soundtrack, while the digital deluxe edition included a copy ofHeavy Rain, a digital art book, digital soundtrack, two dynamic themes, and ten avatars.[93] The soundtrack was available forstreaming on 22 June 2018.[94]
After the 2017 Paris Games Week, a new trailer was criticised for its portrayal ofchild abuse, specifically a scene in which a 10-year-old girl named Alice is attacked by her father.[95] Dechart defended the trailer, saying the story "elicits empathy".[96] A demo of the first scene, "The Hostage", was made available on thePlayStation Store on 24 April 2018, accompanied by anAmazon Alexa skill that guides the player through the demo.[88][97] The game was promoted in Japan with thelive action short film,Tokyo: Become Human.[98] This was followed by a launch trailer and two animated English-language shorts introducing Elijah Kamski, the creator of the androids and CEO of the CyberLife corporation, and Chloe, the first android to pass theTuring test.[99][100] During the March 2019Game Developers Conference, video game and software developerEpic Games announced that Quantic Dream would releaseDetroit: Become Human, along withHeavy Rain andBeyond: Two Souls, forWindows, to be self-published by Quantic Dream and exclusively available on theEpic Games Store for one year.[101][102] Pre-orders opened in November 2019, and the game was released on the Epic Games Store on 12 December.[103][104] The following year,Detroit: Become Human was released onSteam.[105]
Destructoid's Chris Carter said that, despite tiring of Quantic Dream's penchant fordetective stories, he enjoyed its execution and Connor's "calm demeanor and android origin". Carter praised the setting, calling it "believable" and "captivating", while also noting that the "smaller moments" were among its strengths.[12] Michael Goroff ofElectronic Gaming Monthly favoured the fact that the playable characters were androids because theirsecond-class citizenship status created an "effective viewpoint". The controls and quick-time events were also subject to approval. Goroff lauded the "incredibly satisfying and sometimes unexpected" impact of the collective decisions and declared this the game's "biggest accomplishment".[13] Writing forGame Informer, Kimberley Wallace agreed with Carter's assessment of the "little moments" and said the character development was "fun to watch", well-handled, and the "highlight of the game". She appreciated how the branching narratives affected the latter parts and complimented Quantic Dream for the "impressive" achievement.[26] Paul Tamburro atGame Revolution wrote thatDetroit: Become Human boasted a "compelling world ... enriched by fantastic performances and state-of-the-art motion-capturing". He commended Curry, Dechart, and Williams for their "engrossing performances" and said the game was among "the most well-acted" around. He also felt the choices "drastically" changed the story.[108] Peter Brown ofGameSpot welcomed the variety of cycling between characters for ensuring player engagement. The game's "most dreadful and horrific scenes" made a considerable impression on Brown, some of which he found to be "truly unforgettable". Additionally, he remarked that the visuals were beautiful and "captivating to behold".[16]GamesRadar+'s Andy Hartup praised Quantic Dream for making "an interactive story capable of provoking genuine, honest, and varied emotions". He thought the consequences of the decisions were "utterly delightful", albeit rarely, and saw the setting as "beautiful". Hartup liked the character models, calling them "the most remarkable you’ll see in gaming", and favoured the eyes in particular. On the decision-making aspects, he proclaimedDetroit: Become Human "the new gold standard ... for meaningful choice in gaming".[18] Lucy O'Brien atIGN wrote that the game "manages to be a frequently moving melodrama that bends to your choices with meaningful results". She also praised the acting of Curry, Dechart, and Williams, observing different benefits to each character. O'Brien appraised the general plot as "big, ambitious fun" and the environments as "beautifully detailed". Like Goroff, Wallace, Tamburro, and Hartup, O'Brien found the "branching paths to be multiple and deep", while also complimenting the flowcharts,[109] a feature Colm Ahern ofVideoGamer.com singled out as one of the game's few redeeming qualities.[110]
Conversely, Carter criticised the game's "surface level exploration" of theShip of Theseus, questioning the director's subtlety. He blamed the weakness of Kara's story on Cage's writing, called the portrayal of domestic and substance abusers "cartoonish", and complained about occasional "wooden acting".[12] Goroff's only annoyance with the controls concerned its motion-sensitive feature, especially disparaging its use in quick-time events.[13] Wallace thought Markus' story was the worst of the three, citing "predictable speeches" and "black-and-white decisions" as the primary problems. She suggested that the narrative suffered "heavy-handed" attempts at historical parallels, and noted, as Carter did, that its representation of abuse seemed "exploitive due to the over-the-top antics". She felt the use of the motion controls and touchpad was "unintuitive" and wanted more variety from the gameplay.[26] Tamburro faulted the opening act for its "slow" and "dull" interactions, the quick-time events for their abundance, and occasional story paths for being "highly questionable".[108] Brown viewed Markus as "remarkably lacking in nuance" and historical allegories as "on-the-nose" and "distracting". He commented that the flowchart exposition was "ultimately detrimental" to immersion and wished there was a way of disabling it.[16] Hartup disliked the moments in which themes were either "fumble[d]" or "pushed too far".[18] O'Brien observed multiple plotholes and found the exposition and dialogue to be "clumsy".[109] Ahern wrote in his verdict, "Detroit: Become Human wants to move you. ... The thing is, it really doesn't. ... when the narrative is as cringey and ham-fisted as it is you won't want to play through it multiple times".[110]
Detroit: Become Human reached fifth place on the United Kingdom chart after two days of release.[113] In its first week, the game topped both the overall sales and console sales charts. Though it sold fewer units thanBeyond: Two Souls andHeavy Rain in that region, Cage and executive producerGuillaume de Fondaumière claimedDetroit: Become Human was the studio's most successful launch yet.[114][115][116]The NPD Group later confirmed it had a sales growth in excess of twenty percent overHeavy Rain.[117] It was the third best-selling video game overall, generating the third-most revenue in the United States, and sold the most out of any title on the PlayStation Store in May 2018, having been available for six days.[118][119][120] The game released in Japan with 39,548 units (which rose to 56,480 after two weeks), second toDark Souls: Remastered.[121][122] In the UK, the second week also saw it become the second best-selling video game (behindFIFA 18).[123]
Detroit: Become Human sold 1 million units in the first two weeks of its release.[124] Two months after release, a total of 1.5 million people had played the game.[125] It had sold more than 2 million units by that December,[126] approaching 3 million the following month.[127] In October 2019, worldwide sales had reached 3.2 million units on PlayStation 4.[128] A press release from Quantic Dream reported in August 2020 that it had sold over 5 million units across all platforms.[129] It surpassed 6 million units by July 2021, making it the company's best-selling game.[130] By January 2023, it had sold 8 million units.[131] In December 2023, Quantic Dream announced that the game had sold 9 million units.[132] In October 2024, they announced it had sold over 10 million units.[133] By the end of 2024, it had sold 11 million units.[134]
In 2017,Detroit: Become Human won the award for "Best of E3" atGameSpot's Best of E3 Awards,[135] and was nominated for "Best PlayStation 4 Game" and "Best Adventure Game" atIGN's Best of E3 Awards,[136][137] and for "Adventure Game" atHardcore Gamer's Best of E3 Awards.[138]
On 20 July 2022, it was announced that the game would receive a spin-offmanga, titledDetroit: Become Human Tokyo Stories. Set in Japan, the manga follows an androididol named Reina during the events of the game. The series is written by Kazami Sawatari and illustrated by Moto Sumida under the supervision of Quantic Dream. It began serialization onKadokawa'sComic Bridge manga website on 22 July 2022.[169][170]