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Cloud Chamber (company)

From Wikipedia, the free encyclopedia
American video game developer
Cloud Chamber
Company typeDivision
FoundedDecember 9, 2019; 5 years ago (December 9, 2019)
Headquarters,
US
Number of locations
2 studios (2019)
Key people
Kelley Gilmore (global studio head)
Parent2K
Websitecloudchamberstudios.com

Cloud Chamber is an Americanvideo game developer based inNovato, California, with a studio inMontréal, Québec. Founded by Kelley Gilmore on December 9, 2019, as a division of2K (a publishing label ofTake-Two Interactive Software), the company is developing the next entry in theBioShock series.[1]

History

[edit]

On December 9, 2019,2K announced that they had set a new studio inNovato, California andMontréal, Québec, led by Kelley Gilmore, former executive producer forFiraxis Games. Cloud Chamber will work on a newBioShock game. Several members that were part of theoriginalBioShock game are part of the studio, including Hoagy de la Plante, Scott Sinclair, and Jonathan Pelling.[2] Kelley said the focus of their studio is to "create yet-to-be-discovered worlds – and their stories within – that push the boundaries of what is possible in the video game medium".[3]

Games developed

[edit]
YearTitlePlatform(s)
TBAUntitledBioShock gameTBA

References

[edit]
  1. ^"2K Announces Newly-Formed Studio – Cloud Chamber™ – Developing Next Iteration in Acclaimed BioShock® Franchise".2K. December 9, 2019.
  2. ^Robinson, Andy (December 9, 2019)."BioShock's original art director has returned for the new game".Video Games Chronicle. RetrievedDecember 9, 2019.
  3. ^Dornbush, Jonathon (December 9, 2019)."New BioShock Game Announced, Being Developed by New 2K Studio Cloud Chamber".IGN.

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