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Company type | Division |
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Founded | December 9, 2019; 5 years ago (December 9, 2019) |
Headquarters | , US |
Number of locations | 2 studios (2019) |
Key people | Kelley Gilmore (global studio head) |
Parent | 2K |
Website | cloudchamberstudios |
Cloud Chamber is an Americanvideo game developer based inNovato, California, with a studio inMontréal, Québec. Founded by Kelley Gilmore on December 9, 2019, as a division of2K (a publishing label ofTake-Two Interactive Software), the company is developing the next entry in theBioShock series.[1]
On December 9, 2019,2K announced that they had set a new studio inNovato, California andMontréal, Québec, led by Kelley Gilmore, former executive producer forFiraxis Games. Cloud Chamber will work on a newBioShock game. Several members that were part of theoriginalBioShock game are part of the studio, including Hoagy de la Plante, Scott Sinclair, and Jonathan Pelling.[2] Kelley said the focus of their studio is to "create yet-to-be-discovered worlds – and their stories within – that push the boundaries of what is possible in the video game medium".[3]
Year | Title | Platform(s) |
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TBA | UntitledBioShock game | TBA |