Chip's Challenge | |
---|---|
![]() Cover art | |
Developer(s) | Epyx |
Publisher(s) |
|
Designer(s) | Chuck Sommerville |
Programmer(s) | Chuck Sommerville |
Artist(s) | Paul Vernon |
Composer(s) |
|
Series | Chip's Challenge |
Platform(s) | Windows,MS-DOS,Atari Lynx,Atari ST,Amiga,Commodore 64,ZX Spectrum,Amstrad CPC,Nintendo Switch |
Release | 1989 |
Genre(s) | Puzzle |
Mode(s) | Single-player |
Chip's Challenge is a top-downtile-basedpuzzle video game originally published in 1989 byEpyx as a launch title for theAtari Lynx. It was later ported to several other systems and was included in theWindows 3.1 bundleMicrosoft Entertainment Pack 4 (1992), and the Windows version of theBest of Microsoft Entertainment Pack (1995), where it found a much larger audience.[1]
The original game was designed by developer Chuck Sommerville, who also made about a third of the levels.[2] Most of the conversions from the Atari Lynx original to other formats were carried out byImages Software in theUK.
The game was re-released onSteam on May 28, 2015, along with a sequel,Chip's Challenge 2, which was also designed by Sommerville.
The premise of the game is that high-school nerd Chip McCallahan has met Melinda the Mental Marvel in the school science laboratory and must navigate through Melinda's "Clubhouse", a series of increasingly difficult puzzles, in order to prove himself and gain membership to the very exclusive Bit Busters Club.
Chip's Challenge consists of a series of 148 two-dimensional levels (149 in Microsoft's version) which feature the player character, Nerdy Chip McCallahan,[3] often called just Chip, and various game elements such as computer chips, buttons, locked doors, water and lethal monsters. Gameplay involves using arrow keys,numeric keypad ormouse to move Chip about each of the levels in turn, collecting enoughchips to open the chip socket at the end of each level, get to the exit, and move on to the next level.
While the same set of rules applies to each level, there are many different kinds of levels. Some are action-oriented and some are puzzle-oriented. Most levels have a time limit. Levels may include block-pushing puzzles (similar toSokoban), dodging enemies, and moving through mazes. Levels can be skipped by entering an appropriate four-letter non-case-sensitivepassword. For the PC versions, game progress is automatically saved. If the player has a lot of trouble with a level, the game gives the option to skip to the next level. Progress is measured in terms of completed levels and player score, which is a sum of the scores obtained on each level. Level scores for timed levels can be improved by quickly completing the level, and scores on all levels can be improved by using fewer attempts to complete the level.
In 1989, Sommerville led a team of programmers at Epyx to writeChip's Challenge forAtari Lynx during a ten-week period shortly before the system's launch.[1] Sommerville had developed a crude prototype of the game on anApple II to develop the game's logic and to demonstrate to Epyx that it would be fun. Sommerville designed about a third of the levels, Bill Darrah designed another third, and the rest were developed by other Epyx staff.[2]
Chip's Challenge was ported to several other systems, including theAtari ST,Amiga,Commodore 64,ZX Spectrum,[4]MS-DOS, andWindows. Most of the conversions from the Atari Lynx original to other formats were carried out byImages Software in theUK, except for the Microsoft Windows version.
Microsoft licensedChip's Challenge from Epyx for a Windows 3.1 version of the game, developed by Microsoft under the direction ofTony Garcia.[2] It was coded by Tony Krueger, with artwork by Ed Halley.[5] Entering "TONY" as a password will bring the player to a level that credits the "WEP 4 test team" in the hint for that level and also contains different tiles that spell out developer names, including Doug T., Rob D., Ed H., and Lisa F.[6] According to Doug, a former roommate of Krueger's and one of the testers for the game, it was written in a single summer.[7]
The Microsoft version was included in the fourthMicrosoft Entertainment Pack andBest of Microsoft Entertainment Pack. This version had significantly different sound and graphics, but became very popular due to the success of the Microsoft Entertainment Pack. The sequel,Chip's Challenge 2 would be based on this version.
BBS and early Internet forums dedicated to the Microsoft version allowed users to share home-made level editors and unofficial expansion packs, which was an early example of softwaremodding.[1]
STart'sClayton Walnum remarked, "If there's one game that will sell Lynxes,Chip's Challenge is it." He applauded the consistently high quality of the puzzles, saying that each one is "a visual and intellectual delight."[8]Computer Gaming World calledChip's Challenge acasual game with "a set of addicting, puzzle solving levels ... a quick fix for testing the acceleration speed of one's brain".[9]
The One reviewed the Amiga version ofChip's Challenge in 1990, giving it an overall score of 88%, and expressing that while "It might not look or sound like much, butChip's Challenge packs a very addictive punch. The iconic graphics are colorful but little more than functional, and the musical accompaniment is inoffensive if endlessly repetitive – but in this game, frills don't count."The One praisesChip's Challenge's gameplay, calling it "a puzzle player's dream", expressing that the game's puzzles require "quick thinking" and "experimentation", and further praises their difficulty.[10]
Prompted by the popularity of the Microsoft releases, Sommerville created a sequel,Chip's Challenge 2, in 1999. Sommerville was unable to release it independently, as the trademark was owned by Bridgestone Multimedia Group. Bridgestone, a Christian publishing company, had purchased Epyx's assets when that company folded in order to acquire Bible software produced by the company. Bridgestone had little experience with the video game industry, and required that Sommerville pay a six-figure fee for the right to publish the game, which was not consistent with industry norms. Sommerville resumed negotiations in 2010 and, after five years, Bridgestone and Sommerville's company Niffler releasedChip's Challenge 2 viaSteam on May 28, 2015, alongside a Steam release of the original game and a level editor.[1][11]
During the negotiation period, Sommerville's company Niffler also developed other similar puzzle games.Chuck's Challenge was released in 2012[12] foriOS systems from theiTunes Store.[13] The game was later licensed byCartoon Network as the basis for a series of officialBen 10 games calledBen 10 Game Generator.[1]
Chuck's Challenge 3D (2014) was funded throughKickstarter,[1] and released for Windows, Mac, and Linux on Steam,[14] and forAndroid onGoogle Play.[15][16] The game was also a launch title for theNvidia Shield.[17]