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Checkmate

From Wikipedia, the free encyclopedia
Winning game position in chess
This article is about the position in chess. For a list of checkmates, seeCheckmate pattern. For other uses, seeCheckmate (disambiguation).
Black is checkmated and loses the game.

Checkmate (often shortened tomate) is any game position inchess and other chess-like games in which a player'sking is incheck (threatened withcapture) and there is no possible escape. Checkmating the opponent wins the game.

In chess, the king is never actually captured. The player loses as soon as the player's king is checkmated. In formal games, it is usually considered good etiquette toresign an inevitably lost game before being checkmated.[1][2]

If a player is not in check but has no legal moves, then it isstalemate, and the game immediately ends in adraw. A checkmating move is recorded inalgebraic notation using the hash symbol "#", for example: 34.Qg3#.

This article usesalgebraic notation to describe chess moves.

Examples

[edit]

A checkmate may occur in as few as two moves on one side with all of thepieces still on theboard (as infool's mate, in theopening phase of the game), in amiddlegame position (as in the 1956 game called theGame of the Century betweenDonald Byrne andBobby Fischer),[3] or after many moves with as few as three pieces in anendgame position.

abcdefgh
8
a8 black rook
b8 black knight
c8 black bishop
e8 black king
f8 black bishop
g8 black knight
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
e5 black pawn
g4 white pawn
h4 black queen
f3 white pawn
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
e2 white pawn
h2 white pawn
a1 white rook
b1 white knight
c1 white bishop
d1 white queen
e1 white king
f1 white bishop
g1 white knight
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
White has been checkmated.[4]
D. Byrne vs. Fischer
abcdefgh
8
b8 white queen
f7 black pawn
g7 black king
c6 black pawn
g6 black pawn
b5 black pawn
e5 white knight
h5 black pawn
b4 black bishop
h4 white pawn
b3 black bishop
c3 black knight
c2 black rook
g2 white pawn
c1 white king
8
77
66
55
44
33
22
11
abcdefgh
White is checkmated after 41...Rc2#.[5]
Checkmate with a rook
abcdefgh
8
f5 white king
h5 black king
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
Black is checkmated.[6]

Etymology

[edit]

The termcheckmate is, according to the BarnhartEtymological Dictionary, an alteration of thePersian phrase "shāh māt" (شاه مات) which means "the King is helpless".[7] Persian "māt" applies to the king but in Sanskrit "māta", also pronounced "māt", applied to his kingdom "traversed, measured across, and meted out" thoroughly by his opponent; "māta" is the past participle of "mā" verbal root.[8] Others maintain that it means "the King is dead", as chess reached Europe via theArab world, and Arabicmāta (مَاتَ) means "died" or "is dead".[9][10] Moghadam traced theetymology of the wordmate. It comes from a Persian verbmandan (ماندن), meaning "to remain", which is cognate with the Latin wordmaneō and the Greekmenō (μένω, which means "I remain"). It means "remained" in the sense of "abandoned" and the formal translation is "surprised", in the military sense of "ambushed".[11] "Shāh" (شاه) is the Persian word for the monarch. Players would announce "Shāh" when the king was in check. "Māt" (مات) is a Persian adjective for "at a loss", "helpless", or "defeated". So the king is inmate when he is ambushed, at a loss, helpless, defeated, or abandoned to his fate.[12]

In modern Persian, the wordmate depicts a person who is frozen, open-mouthed, staring, confused and unresponsive. The words "stupefied" or "stunned" bear close correlation. So a possible alternative would be to interpretmate as "unable to respond". A king being inmate (shah-mat) then means a king is unable to respond, which would correspond to there being no response that a player's king can make to the opponent's final move. This interpretation is much closer to the original intent of the game being not to kill a king but to leave him with no viable response other than surrender, which better matches theorigin story detailed in the Shahnameh.

In modern parlance, the termcheckmate is ametaphor for an irrefutable and strategic victory.[13]

History

[edit]

In early Sanskrit chess (c. 500–700), the king could becaptured and this ended the game. ThePersians (c. 700–800) introduced the idea of warning that the king was under attack (announcingcheck in modern terminology). This was done to avoid the early and accidental end of a game. Later, the Persians added the additional rule that a king could not be moved into check or left in check. As a result, the king could not be captured,[14] and checkmate was the only decisive way of ending a game.[15]

Before about 1600, the game could also be won by capturing all of the opponent's pieces, leaving just abare king. This style of play is now calledannihilation orrobado.[16] InMedieval times, players began to consider it nobler to win by checkmate, so annihilation became a half-win for a while, until it was abandoned.[15]

Two major pieces

[edit]

Twomajor pieces (queens orrooks) can easilyforce checkmate on the edge of the board using a technique known as theladder checkmate.[17] The process is to put the two pieces on adjacentranks orfiles and force the king to the side of the board by using one piece to check the king and the other to cut it off from going up the board.[18] In the illustration, White checkmates by forcing the Black king to the edge, one row at a time. The ladder checkmate can be used to checkmate with two rooks, two queens, or a rook and a queen.[18]

Checkmate using a queen and rook. 1.Qg5+ Ke4 2.Rf4+ Ke3 3.Qg3+ Ke2 4.Rf2+ Ke1 5.Qg1#[19]

Basic checkmates

[edit]

There are four fundamental checkmates when one side hasonly their king and the other side has only the minimummaterial needed to force checkmate, i.e. (1) onequeen, (2) onerook, (3) twobishops on opposite-colored squares, or (4) a bishop and aknight. The king must help in accomplishing all of these checkmates.[20] If the winning side has more material, checkmates are easier.

The checkmate with the queen is the most common, and easiest to achieve. It often occurs after apawn hasqueened. A checkmate with the rook is also common, but a checkmate with two bishops or with a bishop and knight occurs infrequently. The two-bishop checkmate is fairly easy to accomplish, but thebishop and knight checkmate is difficult and requires precision.

King and queen

[edit]

The first two diagrams show representatives of the basic checkmate positions with aqueen, which can occur on any edge of the board. Naturally, the exact position can vary from the diagram. In the first of the checkmate positions, the queen is directly in front of the opposing king and the white king is protecting its queen. In the second checkmate position, the kings are inopposition and the queen mates on therank (orfile) of the king.

Support mate
abcdefgh
8
f8 black king
f7 white queen
e6 white king
f6 white circle
g6 white circle
8
77
66
55
44
33
22
11
abcdefgh
The white king can also be on f6 or g6.[21]
Right triangle mate
abcdefgh
8
h8 white circle
f6 white king
h6 black king
h4 white circle
h3 white circle
h2 white circle
h1 white queen
8
77
66
55
44
33
22
11
abcdefgh
The queen can also be on the marked squares.[22]
Cornered mate
abcdefgh
8
g3 white king
a1 white circle
b1 white circle
c1 white circle
d1 white circle
e1 white queen
f1 white circle
h1 black king
8
77
66
55
44
33
22
11
abcdefgh
The queen can also be on the marked squares.[22]
Outer row mate
abcdefgh
8
h5 white queen
h3 black king
f2 white king
8
77
66
55
44
33
22
11
abcdefgh

abcdefgh
8
e4 black king
a1 white queen
b1 white king
8
77
66
55
44
33
22
11
abcdefgh
White checkmates easily.

With the side with the queen to move, checkmate can be forced in at most ten moves from any starting position, withoptimal play by both sides, but usually fewer moves are required.[23][24] In positions in which a pawn has justpromoted to a queen, at most nine moves are required.[25]

In the position diagrammed, White checkmates easily by confining the black king to a rectangle and shrinking the rectangle toforce the king to the edge of the board:

 1. Qf6 Kd5 2. Qe7 Kd4 3. Kc2 Kd5 4. Kc3 Kc6 5. Kc4 Kb6 6. Qd7 Ka6 7. Qb5+[a] Ka7 8. Kc5 Ka8 9. Kc6 Ka7 10. Qb7#[26]

Avoid stalemate

The winning side must be careful to notstalemate the opposing king, whereas the defender would like to get into such a position. There are five general types of stalemate positions that can occur, which the stronger side must avoid. The first two are more common.[27]

abcdefgh
8
a8 black king
c7 white queen
h1 white king
8
77
66
55
44
33
22
11
abcdefgh
Stalemate if Black is to move. The queen blocks off all possible moves for Black, regardless of where the white king is placed on the board.
abcdefgh
8
c6 white queen
a5 black king
c5 white king
c4 white circle
a3 white circle
b3 white circle
c3 white circle
8
77
66
55
44
33
22
11
abcdefgh
This is stalemate if Black is to move. Also stalemate if the white king is on one of the marked squares.
abcdefgh
8
b7 white queen
a5 black king
a3 white circle
b3 white king
8
77
66
55
44
33
22
11
abcdefgh
This is stalemate if Black is to move. Also stalemate if the white king is on the marked square.
abcdefgh
8
a8 black king
c8 white king
c7 white circle
d7 white circle
e7 white circle
f7 white circle
g7 white circle
h7 white queen
8
77
66
55
44
33
22
11
abcdefgh
This is stalemate if Black is to move. Also stalemate if the queen is on one of the marked squares.
abcdefgh
8
a8 black king
c8 white king
b6 white circle
c5 white circle
d4 white circle
e3 white circle
f2 white circle
g1 white queen
8
77
66
55
44
33
22
11
abcdefgh
This is stalemate if Black is to move. Also stalemate if the queen is on one of the marked squares.

King and rook

[edit]
abcdefgh
8
d8 black king
g8 white rook
d6 white king
8
77
66
55
44
33
22
11
abcdefgh
Checkmate with the rook (a right triangle mate)
abcdefgh
8
f8 white rook
h8 black king
g6 white king
8
77
66
55
44
33
22
11
abcdefgh
A cornered checkmate with the rook[28]
abcdefgh
8
e5 black king
e2 white king
e1 white rook
8
77
66
55
44
33
22
11
abcdefgh
White checkmates by boxing in the black king.

The first diagram shows the basic checkmate position with arook, which can occur on any edge of the board. The black king can be on any square on the edge of the board, the white king is in opposition to it, and the rook can check from any square on the rank or file (assuming that it cannot be captured). The second diagram shows a slightly different position where the kings are not in opposition but the defending king must be in a corner.

With the side with the rook to move, checkmate can be forced in at most sixteen moves from any starting position.[27] Again, seeWikibooks – Chess/The Endgame for a demonstration of how the king and rook versus king mate is achieved.

In the third diagram position, White checkmates by confining the black king to a rectangle and shrinking the rectangle to force the king to the edge of the board:

1. Kd3+ Kd5 2. Re4 Kd6 3. Kc4! Kc6 4. Re6+ Kc7 5. Kc5 Kd7 6. Kd5 Kc7 7. Rd6 Kb7 8. Rc6 Ka7 9. Kc5 Kb7 10. Kb5 Ka7 11. Rb6 Ka8 12. Kc6 Ka7 13. Kc7 Ka8 14. Ra6# (second checkmate position, rotated).[29]

Avoid stalemate

There are two stalemate patterns:[30]

abcdefgh
8
a8 black king
b7 white rook
c6 white king
8
77
66
55
44
33
22
11
abcdefgh
This is stalemate if Black is to move. The white king can also be on c7 or b6.
abcdefgh
8
a8 black king
c8 white king
h7 white rook
8
77
66
55
44
33
22
11
abcdefgh
This is stalemate if Black is to move.

King and two bishops

[edit]

Thetwo bishops checkmate is the checkmate of alone king by the opponent's two bishops and king.[b] The superior side is able todrive the lone king into a corner andforce mate using the two bishops and king collaboratively. The only stipulation is that the two bishops must move on opposite-colored squares.[c][32] Accomplishing the mate requires a maximum of 19 moves.

Checkmates with two bishops
abcdefgh
8
a8 black king
c7 white bishop
b6 white king
c6 white bishop
8
77
66
55
44
33
22
11
abcdefgh
Checkmate via forcing opponent's king in a corner
abcdefgh
8
b8 black king
b7 white bishop
b6 white king
d6 white bishop
8
77
66
55
44
33
22
11
abcdefgh
Checkmate via a side square adjacent to a corner square

The king and bishops cooperate to drive the enemy king to an edge of the board, and then into a corner to deliver the mate.[31] "The process, though a bit lengthy, is fascinating because it gives us a glimpse of the power of the two bishops on the open board."[33]

Three basic checkmate positions are possible via the two bishops checkmate.[34] The first is a checkmate in the corner. The second position is a checkmate on a side square next to the corner square (this position can theoretically occur anywhere along an edge, but can only be forced adjacent to a corner). With the side with the bishops to move, checkmate can be forced in at most nineteen moves,[35] except in some very rare positions (0.03% of the possible positions).[36] The third checkmate position is possible but not forceable.[34]

It is not too difficult for two bishops to force checkmate, with the aid of their king. Two principles apply:

  • The bishops are best when they are near thecenter of the board and on adjacent diagonals. This cuts off the opposing king.
  • The king must be used aggressively, in conjunction with the bishops.
From Seirawan
abcdefgh
8
d4 black king
c1 white bishop
d1 white king
f1 white bishop
8
77
66
55
44
33
22
11
abcdefgh
Two bishops and king can force mate.

In the position from Seirawan, White wins by first forcing the black king to the side of the board, then to a corner, and then checkmates. It can be any side of the board and any corner. The process is:

1. Ke2 Ke4 (Black tries to keep his king near the center)2. Be3 Ke5 (forcing the king back, which is done often)3. Kd3 Kd5 4. Bd4 Ke6 5. Ke4 Kd6 (Black tries a different approach to stay near the center)6. Bc4 (White has a fine position; the bishops are centralized and the king is active)6... Kc6 (Black avoids going toward the side)7. Ke5 Kd7 (Black is trying to avoid the a8-corner)8. Bd5 (keeping the black king off c6)8... Kc7 9. Bc5 Kd7 10. Bd6! (an important move that forces the king to the edge of the board)10... Ke8 (Black is still avoiding the corner)11. Ke6 (now the black king cannot get off the edge of the board)11... Kd8 12. Bc6 (forcing the king toward the corner)12... Kc8 (Black's king is confined to c8 and d8; the white king must cover a7 and b7)13. Kd5 (13. Ke7? isstalemate)13... Kd8 14. Kc5 Kc8 15. Kb6 Kd8 (now White must allow the king to move into the corner)16. Bc5 Kc8 17. Be7! (an important move that forces the king toward the corner)17... Kb8 18. Bd7! (the same principle as the previous move)18... Ka8 19. Bd8 (White must make a move that gives up atempo; this move is such a move, along with Bc5, Bf8, Be6, or Ka6)19... Kb8 20. Bc7+ Ka8 21. Bc6# (as the first diagram in this section).[37]

This is not the shortest forced checkmate from this position. Müller and Lamprecht give a fifteen-move solution; however, it contains an inaccurate move by Black (according toendgame tablebases).[35]

Avoid stalemate

From Silman
abcdefgh
8
a8 black king
c7 white bishop
b6 black cross
c6 white king
c4 white bishop
8
77
66
55
44
33
22
11
abcdefgh
1.Kb6 would be stalemate.


One example of a stalemate is this position, where 1.Kb6 (marked with the x) would be stalemate.[38]

King, bishop and knight

[edit]
Main article:Bishop and knight checkmate

Of the basic checkmates, this is the most difficult one toforce, because these two pieces cannot form a linear barrier to the enemy king from a distance. Also, the checkmate can be forced only in a corner that the bishop controls.[36][39]

Checkmates with a bishop and a knight
abcdefgh
8
h8 black king
f6 white bishop
g6 white king
h6 white knight
8
77
66
55
44
33
22
11
abcdefgh
abcdefgh
8
g8 black king
g7 white bishop
f6 white knight
g6 white king
8
77
66
55
44
33
22
11
abcdefgh

Two basic checkmate positions are shown with abishop and aknight, or thebishop and knight checkmate.[40] The first position is a checkmate by the bishop, with the black king in the corner. The bishop can be on other squares along the diagonal, the white king and knight have to be on squares that attack g8 and h7. The second position is a checkmate by the knight, with the black king on a side square next to the corner. The knight can be on other squares that check the black king. The white king must be on a square to protect the bishop and cover a square not covered by the knight.

With the side with the bishop and knight to move, checkmate can be forced in at most thirty-three moves from any starting position,[41] except those in which the defending king is initiallyforking the bishop and knight and it is not possible to defend both. However, themating process requires accurate play, since a few errors could result in adraw either by thefifty-move rule orstalemate.

Opinions differ as to whether or not a player should learn this checkmate procedure.James Howell omits the checkmate with two bishops in his book because it rarely occurs but includes the bishop and knight checkmate. Howell says that he has had it three times (always on the defending side) and that it occurs more often than the checkmate with two bishops.[42] On the other hand,Jeremy Silman includes the checkmate with two bishops but not the bishop plus knight checkmate because he has had it only once and his friendJohn Watson has never had it.[43] Silman says: "... mastering it would take a significant chunk of time. Should the chess hopeful really spend many of his precious hours he's put aside for chess study learning an endgame he will achieve (at most) only once or twice in his lifetime?"

Avoid stalemate

abcdefgh
8
a3 white knight
c3 white king
b1 black king
d1 white bishop
8
77
66
55
44
33
22
11
abcdefgh
After 1.Na3+?, 1...Kc1! draws.

This position is an example of a stalemate, from the end of a 1966endgame study by A. H. Branton. White has just moved 1.Na3+? If Black moves 1...Kc1!, then White must move his bishop to save it because if the bishop iscaptured, the position is a draw because of theinsufficient material rule. But after any bishop move, the position is a stalemate.[44]

Common checkmates

[edit]

Back-rank mate

[edit]
Main article:Back-rank checkmate
From Burgess, p. 16
abcdefgh
8
d8 black cross
g8 black king
d7 white rook
f7 black pawn
g7 black pawn
h7 black pawn
e1 white king
8
77
66
55
44
33
22
11
abcdefgh
White wins with 1.Rd8#.


Aback-rank checkmate is a checkmate delivered by a rook or queen along a back rank (that is, the row on which the pieces [not pawns] stand at the start of the game) in which the mated king is unable to move up the board because the king is blocked by friendly pieces (usually pawns) on the second rank.[45] An example of a back-rank checkmate is shown in the diagram. It is also known as thecorridor mate.

Scholar's mate

[edit]
Main article:Scholar's mate
abcdefgh
8
a8 black rook
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
f7 white queen
g7 black pawn
h7 black pawn
c6 black knight
f6 black knight
e5 black pawn
c4 white bishop
e4 white pawn
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
b1 white knight
c1 white bishop
e1 white king
g1 white knight
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
Scholar's Mate—Black is checkmated.
Animation demonstrating Scholar's Mate

Thescholar's mate (also known as the four-move checkmate) is the checkmate achieved by the moves:

1.e4e5 2.Qh5Nc6 3.Bc4Nf6?? 4.Qxf7#

The moves might be played in a different order or in slight variation, but the basic idea is the same: the queen and bishop combine in a simple mating attack on f7 (or f2 if Black is performing the mate).[46] There are also other ways to checkmate in four moves.

Fool's mate

[edit]
Main article:Fool's mate
abcdefgh
8
a8 black rook
b8 black knight
c8 black bishop
e8 black king
f8 black bishop
g8 black knight
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
e5 black pawn
g4 white pawn
h4 black queen
f3 white pawn
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
e2 white pawn
h2 white pawn
a1 white rook
b1 white knight
c1 white bishop
d1 white queen
e1 white king
f1 white bishop
g1 white knight
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
Fool's Mate—White is checkmated.
Animation demonstrating Fool's Mate

Thefool's mate, also known as the two-move checkmate, is the quickest possible checkmate. A prime example consists of the moves:

1.f3e5 2.g4Qh4#

resulting in the position shown.[47] (The pattern can have slight variations, for exampleWhite might play f4 instead of f3 or move the g-pawn first, and Black might play ...e6 instead of ...e5.)

Smothered mate

[edit]
Main article:Smothered mate
Timman vs. Short, 1990[48]
abcdefgh
8
e8 black rook
h8 black king
c7 black pawn
d7 white rook
e7 white pawn
g7 black pawn
h7 black pawn
c6 black pawn
a5 black pawn
f5 black pawn
g5 white knight
c4 white queen
g4 black knight
a3 black queen
g3 white pawn
a2 white pawn
e2 white pawn
f2 white pawn
h2 white pawn
g1 white king
8
77
66
55
44
33
22
11
abcdefgh
Smothered mate after 27.Nf7+ Kg8 28.Nh6+ Kh8 29.Qg8+ Rxg8 30.Nf7#.
abcdefgh
8
g8 black rook
h8 black king
c7 black pawn
d7 white rook
e7 white pawn
f7 white knight
g7 black pawn
h7 black pawn
c6 black pawn
a5 black pawn
f5 black pawn
g4 black knight
a3 black queen
g3 white pawn
a2 white pawn
e2 white pawn
f2 white pawn
h2 white pawn
g1 white king
8
77
66
55
44
33
22
11
abcdefgh
Final position

Asmothered mate is a checkmate delivered by aknight in which the matedking is unable to move because it is surrounded (orsmothered) by its own pieces.[49]

The mate is usually seen in a corner of the board, since fewer pieces are needed to surround the king there. The most common form of smothered mate is seen in the adjacent diagram. The knight on f7 delivers mate to the king on h8 which is prevented from escaping thecheck by therook on g8 and the pawns on g7 and h7. Similarly, White can be mated with the white king on h1 and the knight on f2.

Rare checkmates

[edit]

In some rare positions it is possible to force checkmate with a king and knight versus a king and pawn.

Stamma's mate

[edit]
Stamma's mate
abcdefgh
8
a3 black pawn
d3 white knight
a2 black king
c2 white king
8
77
66
55
44
33
22
11
abcdefgh
White wins with either side to move.

In the diagram showing Stamma's mate (named forPhilipp Stamma), White to move wins:[50]

1. Nb4+ Ka1
2. Kc1 a2
3. Nc2#

White also wins if Black is to move first:

1... Ka1
2. Nc1 a2
3. Nb3#
Nogueiras vs. Gongora, 2001
abcdefgh
8
d7 white knight
a3 black pawn
a2 black king
d2 white king
8
77
66
55
44
33
22
11
abcdefgh
White to move wins.

This checkmate occurred inJesús NogueirasMaikel Gongora, 2001Cuban Championship[51] (see diagram), which proceeded:

81. Kc2 Ka1
82. Nc5 Ka2

If 82...a2 then 83.Nb3#.

83. Nd3

Reaching the position in the first diagram, with Black to move.

83... Ka1
84. Nc11–0

Blackresigned here; play would have continued 84...a2 85.Nb3#.[52]

abcdefgh
8
a3 black pawn
a2 black king
c2 white king
d2 white knight
8
77
66
55
44
33
22
11
abcdefgh
White to move wins.

A similar position with the knight on d2 is more than 500 years old, identified as "Partito n. 23" by Luca Pacioli, in hisMS De ludo scachorum (Latin for "The game of chess"), dated 1498 and recently reprinted (Gli scacchi) by Aboca Museum Edizioni.

1. Nf3 Ka1
2. Nd4 Ka2
3. Ne2 Ka1
4. Nc1 a2
5. Nb3#

Unusual mates

[edit]

There are also positions in which a king and a knight can checkmate a king and a bishop, knight, or rook; or a king and a bishop can checkmate a king with a bishop on the other color of squares or with a knight, but the checkmate cannot be forced if there is no other material on the board (see the diagrams for some examples).[53] Nevertheless, it keeps thesematerial combinations from being ruled adraw because of "insufficient mating material" or "impossibility of checkmate" under theFIDErules of chess. TheU.S. Chess Federation rules are different. In a typical position with aminor piece versus a minor piece, a player would be able to claim a draw if they have a limited amount of time left.[54]

Pandolfini
abcdefgh
8
g8 black bishop
h8 black king
g6 white king
e5 white bishop
8
77
66
55
44
33
22
11
abcdefgh
Checkmate, but cannot be forced
Pandolfini
abcdefgh
8
h8 black king
f7 white king
g7 white bishop
h7 black knight
8
77
66
55
44
33
22
11
abcdefgh
Checkmate, but cannot be forced
Pandolfini
abcdefgh
8
a3 white king
b3 white knight
a1 black king
b1 black bishop
8
77
66
55
44
33
22
11
abcdefgh
Checkmate, but cannot be forced

Pandolfini
abcdefgh
8
g3 white knight
f2 white king
h2 black knight
h1 black king
8
77
66
55
44
33
22
11
abcdefgh
Checkmate, but cannot be forced
 
abcdefgh
8
b3 white knight
a2 black rook
a1 black king
c1 white king
8
77
66
55
44
33
22
11
abcdefgh
Checkmate, but cannot be forced
 
abcdefgh
8
h8 black king
f7 white king
f6 white knight
g6 white knight
8
77
66
55
44
33
22
11
abcdefgh
Checkmate, but cannot be forced

Two and three knights

[edit]
Two knights
Main article:Two knights endgame
abcdefgh
8
h8 black king
f7 white king
f6 white knight
g6 white knight
8
77
66
55
44
33
22
11
abcdefgh
Checkmate positions are possible to construct, but they cannot be forced.
abcdefgh
8
b8 black king
a6 white knight
b6 white king
b5 white knight
8
77
66
55
44
33
22
11
abcdefgh
Checkmate cannot be forced. Here, ...Ka8?? allows checkmate (Nbc7#), but ...Kc8 avoids it.
abcdefgh
8
b3 white king
e2 white knight
b1 black king
d1 white knight
8
77
66
55
44
33
22
11
abcdefgh
White cannot force checkmate because of stalemate.

It is impossible toforce checkmate with a king and two knights, although checkmate positions are possible (see the first diagram). In the second diagram, if Black plays 1...Ka8?? White can checkmate with 2.Nbc7#, but Black can play 1...Kc8 and escape the threat. The defender's task is easy – they simply have to avoid moving into a position in which they can be checkmated on the next move, and they always have another move available in such situations.[55]

In the third diagram, one knight is guarding c1, leaving the other knight to try to checkmate. After 1.Ndc3+ Ka1, White needs to get the knight on e2 to c2. But if White plays 2.Nd4, Black isstalemated.[56]

Under some circumstances, two knights and a king can force checkmate against a king and pawn (or rarely more pawns). The winning plan, quite difficult to execute in practice, is to blockade the enemy pawn(s) with one of the knights, maneuver the enemy king into a stalemated position, then bring the other knight over to checkmate.[56] (SeeTwo knights endgame.)

Three knights

Three knights and a king can force checkmate against a lone king within twenty moves (assuming that the lone king cannot quickly win a knight).[57] These situations are generally only seen inchess problems, since at least one of the knights must be apromoted piece, and there is rarely a reason to promote a pawn to a piece other than a queen (seeunderpromotion).

See also

[edit]

Notes

[edit]
  1. ^7.Kc5 wins two moves faster.
  2. ^"Against one knight or one bishop the defender cannot lose even if he wants to."[31]
  3. ^Only anunderpromotion can result in bishops on same-colored squares.

References

[edit]
  1. ^Hooper & Whyld 1992, p. 336
  2. ^Burgess 2009, p. 526
  3. ^"D. Byrne vs. Fischer, New York 1956".Chessgames.com. Retrieved17 September 2022.
  4. ^Kurzdorfer 2003, p. 92
  5. ^Burgess, Nunn & Emms 2004, p. 216
  6. ^Kurzdorfer 2003, p. 144
  7. ^Harper, Douglas; Dan McCormack."Online Etymology Dictionary". RetrievedMay 29, 2010.
  8. ^Monier-Williams Sanskrit Dictionary
  9. ^Hooper & Whyld 1992
  10. ^Davidson 1949, p. 70
  11. ^Davidson 1949, pp. 70–71
  12. ^Murray 2012, p. 159
  13. ^"Checkmate – Definition and More from the Free Merriam-Webster Dictionary". Merriam-webster.com. 2010-08-13. Retrieved2012-06-18.
  14. ^Davidson 1949, p. 22
  15. ^abDavidson 1949, pp. 63–64
  16. ^Davidson, Henry (2012).A Short History of Chess. Three Rivers Press.ISBN 9780307828293.
  17. ^Ago, Beauknowsin #chess • 3 Years (2017-10-26)."Chess Lessons for Beginners #1 – The Ladder Checkmate!".Steemit. Retrieved2020-06-05.{{cite web}}: CS1 maint: numeric names: authors list (link)
  18. ^abPandolfini 1988, pp. 18–20
  19. ^Silman 2007, pp. 7–8
  20. ^Silman 2007, p. 33
  21. ^Pandolfini 2009, p. 22
  22. ^abPandolfini 2009, p. 23
  23. ^Fine & Benko 2003, pp. 1–2
  24. ^Müller & Lamprecht 2001, p. 16
  25. ^Levy & Newborn 1991, p. 144
  26. ^Seirawan 2003, pp. 4–5
  27. ^abFine & Benko 2003, p. 2
  28. ^Pandolfini 2009, p. 36
  29. ^Seirawan 2003, pp. 1–4
  30. ^Fine & Benko 2003, pp. 2–3
  31. ^abFine 1979, p. 1.
  32. ^Fine 1979, p. 4, "Two bishops of the same color cannot administer mate; a mating position is not even conceivable. The same holds true of nine (or more!) bishops all of one color."
  33. ^Reinfeld, Fred (1959).The Complete Chess Course.Doubleday & Company, Inc. p. 330.ISBN 0385004648.{{cite book}}:ISBN / Date incompatibility (help)
  34. ^abFine 1979, p. 3.
  35. ^abMüller & Lamprecht 2001, p. 17
  36. ^abSpeelman, Tisdall & Wade 1993, p. 7
  37. ^Seirawan 2003, pp. 5–7
  38. ^Silman 2007, p. 191
  39. ^Müller & Lamprecht 2001, p. 18
  40. ^Kurzdorfer 2003, p. 155
  41. ^Müller & Lamprecht 2001, p. 19
  42. ^Howell 1997, p. 138
  43. ^Silman 2007, pp. 33, 188
  44. ^Roycroft 1972, p. 246
  45. ^Burgess 2009, p. 16
  46. ^Hooper & Whyld 1992, pp. 358–59
  47. ^Hooper & Whyld 1992, p. 143
  48. ^"Timman vs. Short, Tilburg 1990".Chessgames.com.
  49. ^Hooper & Whyld 1992, p. 376
  50. ^Emms 2004, p. 122
  51. ^"Nogueiras vs. Gongora, Las Tunas 2001".Chessgames.com. 2005-02-08. Retrieved2012-06-18.
  52. ^Snape 2003, p. 55
  53. ^Pandolfini 2009, p. 63
  54. ^Just & Burg 2003, pp. 49, 291
  55. ^Speelman, Tisdall & Wade 1993, p. 11
  56. ^abPandolfini 2009, p. 59
  57. ^Fine 1941, pp. 5–6

Bibliography

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