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CCP Games

From Wikipedia, the free encyclopedia
Icelandic video game developer

CCP ehf.
CCP Games
Company typeSubsidiary
IndustryVideo games
FoundedJune 1997; 27 years ago (1997-06)
Founders
Headquarters,
Iceland
Number of locations
3 (2023)
Key people
  • Birgir Már Ragnarsson
  • (chairman)
  • Hilmar Veigar Pétursson
  • (CEO)
Products
IncreaseUS$63.6 million (2022)
Total equityIncrease US$ 63.9 million (2022)
Number of employees
Decrease 173 (2022)
ParentPearl Abyss (2018–present)
Websiteccpgames.com

CCP ehf.,doing business asCCP Games (short forCrowd Control Productions), is anIcelandicvideo game developer based inReykjavík.Novator Partners andGeneral Catalyst had previously collectively owned a majority stake in the company, and in September 2018, CCP was acquired by South Korean video game publisherPearl Abyss for US$425 million (which is approximately US$530 million in 2024).[1] CCP Games is best known for developingEve Online, which was released in 2003 and has since been maintained.

History

[edit]

CCP Games was founded in June 1997 by Reynir Harðarson,Þórólfur Beck Kristjónsson and Ívar Kristjánsson for the purpose of makingMMORPGs.[2][3] Harðarson was working at a metaverse company calledOZ Interactive who had developed an engine for distributed 3d simulations over the internet, but not for gaming. Wanting to use the technology to build MMOs, Harðarson left OZ, to found CCP with Beck and Kristjánsson, bringing over key people, including CEO Hilmar Veigar Pétursson and creative director Torfi Frans Ólafsson.[4]

The name "CCP" is short for "Crowd Control Productions".[5] To finance the initial development ofEve Online, CCP Games developed and published a board game, calledHættuspil ("Danger Game").[2] The game sold more than 10,000 copies to Iceland's 80,000 households.[6]

While seeking funds for development, CCP assisted in developing pitch materials for the Icelandic children's showLazyTown.[7] In April 2000 the company, with Sigurður Arnljótsson as CEO, raised $2.6 million, through a closed offering organised byKaupthing Bank, from private investors in Iceland, including the Icelandictelephone companySíminn. He was with the company from 1999 to 2002 during which time the company raised two rounds of financing and secured a contract with publisherSimon & Schuster. Approximately half of the initial 21 employees came from Icelandicdot-com companyOZ Interactive.

White Wolf Publishing acquisition and CCP North America

[edit]

On 11 November 2006, it was announced that CCP Games had entered a merger agreement withWhite Wolf Publishing.[8][9] With the merge, the combined company planned to produce "the industry's most innovative games leveraging both online and offline systems".[10] While CCP Games looked into creating online games based on White Wolf Publishing's properties, White Wolf Publishing would in turn create card games based onEve Online.[11][12] On 3 October 2007, CCP Games announced that CCP North America, a new video game-focused subsidiary, would be set up within White Wolf Publishing'sStone Mountain, Georgia, location on 12 October, hiring 100 developers.[13][14] White Wolf PublishingpresidentMike Tinney was additionally promoted head of CCP North America.[15][16][17] In February 2011, CCP Games announced that intentions to expand the location from their presently 150 positions to 300, and move the studio to new housing inDecatur, Georgia.[18][19][20][21] However, when CCP Games let go 20% of their worldwide staff, most of these layoffs occurred at CCP North America.[22][23] On 27 February 2012, Tinney stated that he had departed from both operations to focus on his new gaming-and-health startup, UtiliFIT.[24][25][26] In December 2013, further 15 people from theWorld of Darkness Online development team were let go.[27][28] White Wolf Publishing was acquired byParadox Interactive on 29 October 2015.[29][30][31] The deal comprised an undisclosed all-cash sum for CCP Games, and the company assets of White Wolf Publishing, theirintellectual property and the rights toWorld of Darkness Online for Paradox Interactive.[32][33][34]

Restructuring (2011–2017)

[edit]
Hilmar Veigar Pétursson, CEO of CCP, in 2017

In October 2011, following a large controversy over its introduction ofmicrotransactions to the gameEVE Online, CCP Games announced that it would be reducing its staff. CCP Games released an announcement to its community admitting that they had made a mistake by releasing the Incarna expansion in its current development stage. In the wake of the Incarna expansion and following a mass protest byEVE Online players, CCP Games announced that it had decided to prioritise and shift their focus from theirWorld of Darkness MMO back to theirEVE-Universe products,EVE Online andDust 514. The restructuring resulted in the layoffs of 20% of CCP Games' staff worldwide. The majority of these layoffs affected the Atlanta, United States, office, but also affected were several positions in CCP headquarters inReykjavík, Iceland. Even though after considerable downsizing, CCP Games claims thatEVE Online and its development is stronger than ever and that the company will continue to grow.[35] CCP Games confirmed that they had moved away from the Incarna/Ambulation project to focus on the core game mechanics and that Incarna may be revisited further down the line.[36]

On 28 August 2014, CCP Games shut down itsSan Francisco studio to refocus their efforts onEVE Online. At the same time, CFO Joe Gallo and CMO David Reid resigned.[37] As of 2015, none of CCP Games' original founders were still with the company.

On 30 October 2017, CCP Games announced it would shutter its Atlanta studio, and sell off itsNewcastle studio, affecting approximately 1000 employees. It announced that it would shift its focus from VR development to PC and mobile game development.[38] The Newcastle studio was absorbed bySumo Digital.[39]

Acquisition by Pearl Abyss (2018–present)

[edit]

Pearl Abyss, the South Korean publisher ofBlack Desert Online, announced on 6 September 2018 that they had agreed to acquire CCP Games for aboutUS$425 million. CCP's development studios in Reykjavík, London, and Shanghai would continue under CCP Games, while the publishing and marketing functions of CCP would be integrated with Pearl Abyss.[40] The deal was closed on 12 October.[1] At the time, CCP Games had 250 employees across three development studios.[1]

Games developed

[edit]

EVE Online

[edit]
Main article:Eve Online

EVE Online is CCP Games' first video game, originally published bySimon & Schuster in May 2003. CCP Games later reacquired the rights to publishEVE Online and continues to manage it to this day.EVE Online's core gameplay revolves around player decisions around mining, exploration, industry, factional warfare, piracy, and other generalPvP fighting. Some major design choices include a player-driven market economy very similar to that of real life and the freedom to do what might otherwise be considered illegal activities, such asscamming for in-game items or currencies.

Dust 514

[edit]
Main article:Dust 514

On 18 August 2009, CEO Hilmar Veigar Pétursson announcedDust 514, a new ground-basedfirst-person shooter (FPS) withreal-time strategy elements being developed by CCP Games' Shanghai office.Dust 514 was released for thePlayStation 3 on 14 May 2013.[41] It featured a corefirst-person shooter experience, with a high level of customization. The game was shut down by CCP Games on 30 May 2016.[42]

Eve: Valkyrie

[edit]
Main article:Eve: Valkyrie

Eve: Valkyrie was a first-person space combat simulator set in theEVE Online universe for theOculus Rift on 28 March 2016 and onPlayStation VR on 13 October 2016. It was made available for theHTC Vive on 17 November 2016. In the game, players took the role of an immortal fighter pilot, fighting with teams of other pilots to capture objectives and to defeat the opposing team. An update on 26 September 2017 allowed the game to be played without VR. As of August 5, 2022, CCP officially turned off all servers for the game, making the game unplayable.[43]

Gunjack

[edit]

Gunjack is a virtual-reality arcade shooter released for theSamsung Gear VR on 20 November 2015, theOculus Rift on 28 March 2016, and the HTC Vive on 5 April 2016. APlayStation VR version is planned for release in 2016.[44] Players take the role of aturret operator defending a mining operation, set in theEVE Online universe. It gathered positive critical reviews on release.[45][46]

Gunjack 2: End of Shift

[edit]

Gunjack 2: End of Shift is a virtual-reality arcade shooter released forGoogle Daydream on 8 December 2016. Players take the role of a turret operator defending a mining operation, set in theEVE Online universe.

Sparc

[edit]

Sparc was a virtual realitysports game and was CCP Games' first non-Eve title.[47] The game was announced on 27 February 2016.[48][49][50][51][52][53][54][55][excessive citations]

Vanguard

[edit]

Vanguard is an in-developmentfirst-person shooter (FPS) taking place in theEVE Online universe.[56]

EVE Galaxy Conquest

[edit]

EVE Galaxy Conquest is afree-to-play4Xstrategy game for mobile devices (both iOS and Android) set in theEVE Online universe developed by CCP Games' Shanghai studio.[57][58]

Cancelled games

[edit]

World of Darkness Online

[edit]
Main article:World of Darkness (video game)

In October 2006, CCP Gameschief marketing officer, Magnús Bergsson, stated thatEve would not be the only game to come out of CCP Games. On 11 November 2006 CCP Games andWhite Wolf Publishing jointly announced that CCP Games would be working on aWorld of Darkness Online. CCP Games planned to focus on the development of this game from March 2009 onward. It was scheduled to launch in 2012 at the earliest, but due to problems inEVE Online, several layoffs in 2011 and the planned release of the PlayStation 3 FPS gameDust 514 in the summer of 2013, the launch of the game was delayed indefinitely.[59] On 14 April 2014, CCP Games announced that the game had been cancelled.

Project Legion

[edit]

Project Legion was set to be afirst-person shooter for similar toDust 514.[60] The project was cancelled in 2015 and was replaced withProject Nova.[61]

Eve: The Second Genesis

[edit]
Main article:Eve: The Second Genesis

Eve: The Second Genesis is acollectible card game set in the universe created for the online gameEVE Online. Each player represents aCEO of a corporation, aligned with a particularrace, and through exploration, mining, and military strength, their goal is to defeat opponent CEOs.[citation needed]

Project Nova

[edit]

Project Nova was a class-basedfirst-person shooter (FPS) for the PC taking place in theEVE Online universe and was developed by CCP Games Shanghai.[61] Project Nova was created onUnreal Engine 4, and CCP Games intended to focus on the competitive FPS market, as well as focus more on small-scale ship-based combat and less on large-scale planet-based combat, which was the focus ofDust 514. While Project Nova was cancelled, The CCP London Studio announced in November 2022 that it had started development on an unnamed first-person shooter (now known asVanguard).[62]

References

[edit]
  1. ^abcTakahashi, Dean (6 September 2018)."Eve Online maker CCP Games sells toBlack Desert Online's Pearl Abyss for $425 million".VentureBeat. Retrieved27 October 2023.
  2. ^abGarratt, Patrick (15 June 2007)."10 Years of CCP".Eurogamer. Retrieved26 September 2019.
  3. ^Yin-Poole, Wesley (7 April 2017)."Eve Online dev CCP has an in-house band - and they're coming to Rock Band 4".Eurogamer. Retrieved26 September 2019.
  4. ^"Meet the Eve Online creator who CCP left behind".Eurogamer.net. 22 June 2014.
  5. ^Boyes, Emma (13 November 2006)."CCP and White Wolf merge".GameSpot. Retrieved26 September 2019.
  6. ^Lien, Tracey (24 February 2014)."Eve: The most thrilling boring game in the universe".Polygon. Retrieved24 January 2017.
  7. ^Stofnun og saga fyrirtækisinsArchived 26 January 2023 at theWayback Machine
  8. ^"Gaming Industry Innovators CCP and White Wolf to Merge".gamesindustry.biz. 13 November 2006. Retrieved18 May 2018.
  9. ^"EVE Online Dev CCP to Merge with White Wolf (UPDATED)".Shacknews. 11 November 2006. Retrieved18 May 2018.
  10. ^Carless, Simon (12 November 2006)."EVE Online Creator CCP Merges With White Wolf".Game Developer. Retrieved2 May 2022.
  11. ^"EVE Online dev merges with White Wolf".gamesindustry.biz. 13 November 2006. Retrieved18 May 2018.
  12. ^"CCP and...White Wolf? Okay, I didn't see that one coming".arstechnica.com. 13 November 2006. Retrieved18 May 2018.
  13. ^"EVE Online Developer Expands, Opens Atlanta Studio".Shacknews. 3 October 2007. Retrieved18 May 2018.
  14. ^Alexander, Leigh (3 October 2007)."CCP Opens North American Headquarters".Game Developer. Retrieved2 May 2022.
  15. ^"CCP president takes off to do startup in games and health".VentureBeat. 27 February 2012. Retrieved18 May 2018.
  16. ^"Former CCP exec aims to create a fitness MMO [Updated]".Engadget. 3 December 2012. Retrieved2 May 2022.
  17. ^"UtiliFit will encourage fitness through gamification".Polygon. 26 October 2012. Retrieved18 May 2018.
  18. ^Alexander, Leigh (24 February 2011)."CCP Gets New Georgia Office, 150 New U.S. Jobs".Game Developer. Retrieved2 May 2022.
  19. ^"CCP Games expanding US presence, hiring 150 additional staff".Engadget. 24 February 2011. Retrieved2 May 2022.
  20. ^"CCP Games' Georgia expansion".gamesindustry.biz. 24 February 2011. Retrieved18 May 2018.
  21. ^IGN Staff (24 February 2011)."CCP Games Announces Georgia Expansion".IGN. Retrieved18 May 2018.
  22. ^"CCP to reduce headcount by 20% to concentrate on EVE".gamesindustry.biz. 19 October 2011. Retrieved18 May 2018.
  23. ^"CCP layoffs affect 20% of worldwide staff, company focusing on EVE".Engadget. 19 October 2011. Retrieved2 May 2022.
  24. ^"CCP US boss Tinney quits for games-health startup".VG247. 27 February 2012. Retrieved2 May 2022.
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  26. ^Curtis, Tom (27 February 2012)."CCP president Mike Tinney steps down".Game Developer. Retrieved2 May 2022.
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  30. ^"Paradox buys White Wolf, World of Darkness, Vampire: The Masquerade from CCP".PC Game. 29 October 2015. Retrieved2 May 2022.
  31. ^"Paradox Interactive acquires White Wolf from Eve Online developer CCP Games".Polygon. 29 October 2015. Retrieved18 May 2018.
  32. ^Wawro, Alex (29 October 2015)."Paradox pays cash to take White Wolf Publishing off CCP's hands".Game Developer. Retrieved2 May 2022.
  33. ^"Paradox Interactive buys White Wolf Publishing".gamesindustry.biz. 29 October 2015. Retrieved18 May 2018.
  34. ^"Paradox acquires CCP's White Wolf Publishing".MCV. 29 October 2015. Retrieved2 May 2022.
  35. ^Zacny, Rob (19 October 2011)."Layoffs at "overstretched" CCP, World of Darkness team worst hit".PC Gamer. Retrieved24 January 2017.
  36. ^Grayson, Nathan (21 October 2011)."Interview: EVE Online's Kristoffer Touborg".PC Gamer. Retrieved24 January 2017.
  37. ^Sinclair, Brendan (28 August 2014)."CCP closing San Francisco office".GamesIndustry.biz. Retrieved24 January 2017.
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  40. ^Kerr, Chris (6 September 2018)."Pearl Abyss acquires EVE Online creator CCP Games for $425 million".Game Developer. Retrieved2 May 2022.
  41. ^Goldfarb, Andrew (27 April 2013)."Dust 514 Release Date Announced".IGN. Retrieved24 January 2017.
  42. ^Phillips, Tom (3 February 2016)."Dust 514 will shut down in May".Eurogamer. Retrieved24 January 2017.
  43. ^Hayden, Scott (2 August 2022)."CCP is Finally Pulling the Plug on VR Pioneers 'EVE: Valkyrie' & 'Sparc'".Road to VR. Retrieved21 January 2023.
  44. ^Joyce, Kevin (21 April 2016)."EVE Gunjack Confirmed For PlayStation VR".VRFocus. Archived fromthe original on 28 April 2016. Retrieved24 January 2017.
  45. ^Lang, Ben (19 November 2015)."Review: 'Gunjack' Sets the Bar for Gear VR Turret Shooters".Road to VR. Retrieved24 January 2017.
  46. ^Jamie, Feltham (20 March 2017)."Review: Gunjack".VRFocus. Archived fromthe original on 19 April 2016. Retrieved24 January 2017.
  47. ^"Sparc is CCP's first non-Eve game".Eurogamer. 27 February 2017. Retrieved2 May 2022.
  48. ^"EVE Online devs announce Tron-y futuresport Sparc".Rock Paper Shotgun. 27 February 2017. Retrieved2 May 2022.
  49. ^"A Brief History of Sparc, Out Tomorrow for PS VR".PlayStation.Blog. 28 August 2017. Retrieved2 May 2022.
  50. ^"Sparc is the type of game that VR desperately needs more of".VG247. 11 April 2017. Retrieved2 May 2022.
  51. ^"Relive 'Tron' disc battles when 'Sparc' launches first on PSVR".Engadget. 13 June 2017. Retrieved2 May 2022.
  52. ^"Sparc Review – A Fun Base In Need Of Layers".Game Informer.Archived from the original on 4 September 2017. Retrieved18 May 2018.
  53. ^"CCP's Sparc is a smart Tron-like virtual sport".Rock Paper Shotgun. 18 April 2017. Retrieved2 May 2022.
  54. ^"Getting sweaty in Sparc, a 'vsport' from the makers of EVE".PC Gamer. Retrieved18 May 2018.
  55. ^"Sparc Now Out on PC With Cross Platform Play".Hardcore Gamer. 16 November 2017. Retrieved2 May 2022.
  56. ^Stanton, Rich (22 September 2023)."Eve Vanguard is CCP's latest attempt at a shooter, but don't call it Dust 2".PC Gamer. Retrieved13 December 2023.
  57. ^"We just got a brand new Eve strategy game, but it's not what you'd expect".PCGamesN. 29 October 2024. Retrieved2 February 2025.
  58. ^Hafer, Leana (22 September 2023)."EVE Galaxy Conquest Is a New Mobile 4X Strategy Game Set in the EVE Online Universe".IGN. Retrieved2 February 2025.
  59. ^Reahard, Jef (19 October 2011)."CCP layoffs affect 20% of worldwide staff, company focusing on EVE".Engadget. Retrieved2 May 2022.
  60. ^Kuchera, Ben (2 May 2014)."Project Legion is a new PC shooter from the people behindEVE Online".Polygon. Retrieved24 January 2017.
  61. ^abHillier, Brenna (22 April 2016)."EVE Online's Project Legion replaced with Project Nova".VG247. Retrieved2 May 2022.
  62. ^Peel, Jeremy (13 May 2022)."CCP won't let two failed shooters get in the way of making the perfect Eve Online FPS".Rock Paper Shotgun. Retrieved16 May 2022.

External links

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