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Arma 2

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2009 video game
Arma 2
European Union cover art
Developer(s)Bohemia Interactive
Publisher(s)Bohemia Interactive
Director(s)Marek Španěl
Designer(s)Ivan Buchta
Programmer(s)Ondřej Španěl
Composer(s)Ondřej Matějka
SeriesArma
EngineReal Virtuality 3
Platform(s)Microsoft Windows
Release
29 May 2009
    • GER: 29 May 2009
    • CZ: 17 June 2009
    • EU: 19 June 2009
    • NA: 7 July 2009
    • AU: 20 July 2009
Genre(s)First-person shooter,tactical shooter
Mode(s)Single-player,multiplayer

Arma 2[N 1] is a 2009tactical shootersimulationvideo game developed and published byBohemia Interactive forMicrosoft Windows. It is the second main entry in theArma series and the third installment in the series overall. The game is set in the fictionalEastern European country of Chernarus during acivil war between the Chernarussian government andcommunist revolutionaries, and follows escalating tensions when theUnited States Marine Corps is deployed to defeat the rebels.

Arma 2 was first released on 29 May 2009 inGermany, with further releases inEurope,North America, and other regions throughout June and July of that year. The game was positively received by critics who, like its predecessorArma: Armed Assault, praised its realism and accuracy but criticized its difficulty and bugs.Arma 2 has sold 2.3 million copies as of February 2015.[1]Arma 2 maintains a significantmodding community and is well-known as the origin ofDayZ, asurvival game conversion that was later developed intoits own standalone game in 2018 and contributed to the development of thebattle royale game genre.

An expansion pack,Arma 2: Operation Arrowhead, was released in 2010.[2] A free version of the game was released in June 2011 but was discontinued by 2014. The game's sequel,Arma 3, was released in 2013.

Gameplay

[edit]

Arma 2 is a tactical shooter focused primarily oninfantry combat, but significant vehicular and aerial combat elements are present. The player is able to commandAI squad members which adds areal-time strategy element to the game. This is further enhanced by thehigh command system, which allows the player to command multiple squads using the map.Arma 2 is set primarily in the fictional Eastern European state of Chernarus (meaning "Black Rus"). The Chernarussian landscape is based heavily on theCzech Republic; the home country of the developer.

Arma 2, plus all expansions, features eleven distinct armed factions, each with their own vehicles and weapons. Caught in the middle are the Chernarussian and Takistani civilians. The factions included inArma 2 are:USMC,Armed Forces of the Russian Federation, Chernarussian Defense Forces (CDF), Chernarussian Movement of the Red Star (ChDKZ), National Party (NAPA), and the citizens of Chernarus.

Arma 2 features around 80 realistically represented weapons with many variants includingassault rifles,machine guns, andmissile launchers, with realistically simulated ballistics.

There are around 130 vehicle variants, and any vehicle that exists in-game can be controlled by the player, including civilian cars, tractors and bicycles. Similarly, all aircraft encountered in the game can be flown by the player, with limited fuel and realistic weapon loadouts.

Arma 2 includes a mission editor which makes it possible to create user-made single player missions or campaigns and multiplayer missions through use of the in-game wizard. More complex missions can be enhanced with scripting commands. The syntax and interface have both been kept largely consistent with theArma series, meaning that missions are ported across games.

Synopsis

[edit]

Setting

[edit]
A map of the fictional country of Chernarus, showing the province of South Zagoria and the neighboring countries of Takistan and Russia

Arma 2's single-player campaign takes place in late 2009, in the province of South Zagoria in the north-eastern region of the fictionalpost-Soviet state of Chernarus, as well as the remote Chernarussian island of Útes. South Zagoria's approximately 225 square kilometers are based on actualsatellite photos ofČeské Středohoří, in northernBohemia,Czech Republic. The precise location used is the remote area betweenDěčín andÚstí nad Labem.[3]

Chernarus is in a state of political unrest, with its democratic government embroiled in a civil war against pro-communist rebels known as the ChDKZ (Chernarusskiy Dvizheniye Krasnoy Zvezdy,lit. Chernarussian Movement of the Red Star), led by communist revolutionary, Gregori Lopotev. After several months, the Chernarussian government asks the international community for assistance against the rebels, and theUnited States responds by sending aU.S. NavyExpeditionary Strike Group off the coast of Chernarus, hoping that a presence of anAmphibious Ready Group would calm any tensions in the area. However, the ChDKZ remains undeterred, and by late 2009 the ChDKZ launch acoup d'état against the Chernarussian government, taking control of the northeastern Chernarussian province of South Zagoria and forcing the remaining Chernarussian military forces in the area to retreat towards the inland town of Zelenogorsk.

Following this, the ChDKZ proceed to invade the island of Útes. Despite fierce resistance, the Chernarussian military forces on the island are eventually overwhelmed, and the island falls to the ChDKZ. In response, U.S. Marines launch an amphibious invasion of Útes to liberate the island from the ChDKZ forces, ultimately succeeding in pushing rebel forces out of the area.

A few days after the liberation of Útes, the Marines prepare to deploy to mainland Chernarus for Operation Harvest Red to bring an end to the civil war in Chernarus and re-establish Chernarussian sovereignty. Though the U.S. Marines are officially being deployed to Chernarus as a peacekeeping force, the true purpose of their deployment is to capture Lopotev and to end the rebellion.

Plot

[edit]

Operation Harvest Red

[edit]

In preparation for Operation Harvest Red, elements of theU.S. Marine Corps' Force Recon are deployed behind enemy lines into Chernarus to weaken ChDKZ coastal defenses for the invading Marine Expeditionary Unit. Among the Force Reconnaissance Marines is Razor Team, a five-man special operations team, which includes second-in-commandMaster Sergeant Matthew "Coops" Cooper, and team leader Master Sergeant Patrick "Eightball" Miles.

Razor Team is to conduct a raid on the small Chernarussian town of Pusta, to disrupt ChDKZ communications in preparation for the invading Marine Expeditionary Unit.[4] During Razor Team's raid on Pusta, the team rescues torture victims, and subsequently uncovers a mass grave, revealing that the ChDKZ have been conducting acts of genocide and war crimes in South Zagoria. After the raid on Pusta, Razor Team is tasked with helping to unite the Chernarussian Defense Forces with National Party guerillas led by Prizrak.

As the civil war in Chernarus continues, a terrorist bombing occurs in the middle ofRed Square, killing dozens and wounding several more. The ChDKZ blames the attack on the National Party, and Russia, unhappy about U.S. forces operating near its border, demands the unconditional withdrawal of U.S. forces from Chernarus. Russia also proposes to theUnited Nations Security Council that the United States withdraw its forces from Chernarus, whom the Russians allege are escalating the conflict. The United States' mandate in Chernarus expires, and U.S. forces quickly withdraw from the country. Shortly after the U.S. withdrawal, Russia sends aUnited Nations-backed peacekeeping contingent into South Zagoria to replace U.S. forces. However, Razor Team is left behind in the confusion as the remaining U.S. forces withdraw from Chernarus. Later, it is revealed that the terrorist bombing of Red Square was in fact afalse flag attack committed by the ChDKZ to paint the National Party as terrorists. Razor Team is then tasked to acquire evidence which will prove the ChDKZ's involvement in the bombing of Red Square and the National Party's innocence.

The ending of the campaign depends upon a number of different factors: whether or not Razor Team eliminates Prizrak, who is opposing the alliance between the Chernarussian government and the National Party, and if Lopotev remains in custody. The campaign's endings range from Razor Team escaping safely, their elimination by the ChDKZ, or Russia's eventual nuclear strike against Chernarus.[5]

Development

[edit]

Arma 2 was announced in 2007.[6] It is named after theLatin word "arma", meaning weapons, soldiers, and war. Due to the fact that the previous game in the series was namedArmed Assault,Arma 2 is often referred to asArmed Assault 2, albeit in error. AlthoughArma 2's title is stylized asArmA II, it is done as an homage to the previous game in the series, because the game's title is a slight contraction ofArmed Assault in the first game in the series.[7]

During development, Bohemia Interactive stated at theElectronic Entertainment Expo thatArma 2was to have a "roleplaying feel to it", with in-game events affecting the character as well as the entire campaign. For example, terrorizing non-playable characters would result in losing their trust, thus encouraging the victimized NPC(s) to give away valuable information to enemy forces. The entire campaign can be played either offline, as single-player, or online co-operative play for up to four players.

Technology

[edit]

Arma 2 uses the third-generation Real Virtuality game engine, which had been in development for over 10 years prior to the game's release and of which previous versions are used in training simulators by militaries around the world. This engine has full DirectX 9 support (Shader Model 3). It features realistic day-night cycles, changing weather, fog and visibility, and a view distance of up to 15 kilometres. Every weapon in the game fires projectiles with real trajectories, bullet drop, and penetration characteristics. As such, no weapon system in the game is "guaranteed" a hit – only after the engine has simulated the event can it be determined if a given shot or missile has hit the target.[citation needed] The number ofagents supported by the engine is limited mainly by computer performance.[8] This allows a wide range of scenarios to be played, from small unit actions up to large-scale battles. Almost all events in the game are dynamically defined, including most unit speech and AI choices about how to evaluate and respond to specific situations in the game world: scenarios rarely unfold the same way twice – although a side with an overwhelming advantage will tend to win consistently. The player can choose to turn their head independently from their weapon / body, unlike in most shooters where the view is locked to the weapon. This allows players to look left and right while running forwards to maintain awareness of the battlefield or to look around while in a confined space without having to lower or shift their weapon.

Arma 2 provides a battlefield with all necessary data loaded in the background, with no interruptions byloading screens. However there are loading screens between episodes and missions. In order to augment player immersion in the gameplay,Arma 2 features an optional "ambient battle" feature in which the world around the player can automatically be populated by friendly and hostile units who will engage in combat.

Patches

[edit]

Shortly after the game's German release a 1.01 patch appeared, with the objective of improving the game's AI. Another patch, v1.02, was released on 20 June 2009 fixing more AI graphical issues such as the AI walking through walls during cut scenes, driving vehicles with no hands, and unrealistic war reactions by the AI and other various singleplayer campaign problems. Then, another updated patch v1.02.58134 was released on 26 June. Patch v1.03 was released on 4 August albeit without an option for stand-alone server hosts. Patch 1.04 was released on 15 September. On 22 December 2009, patch 1.05 was released, which included a new mini-campaign,Eagle Wing, and a new vehicle, theAH-64 Apache. Patch v1.07 was debuted on 28 June 2010. Changes of note include improved performance within larger cities, enhanced AI driving skills, a raise of the file cache size to 4 GB RAM or more to take advantage of 64-bit operating systems, and improving the game engine's use of processors with 4 or more cores. Currently, the latest patch forArma 2 is v1.11[9] (debuted on 22 December 2011, and sharing many features withArma 2 Operation Arrowhead patch v1.60), which brought significant optimisations in multiplayerNetcode and performance, as well as numerous single-player campaign and missions fixes. On 19 AugustMarek Španěl fromBohemia Interactive announced that the latest beta patches are available to everyone from the officialArma 2 website.[10] Current development of the beta versions has added, among other things, support for more efficientanti-aliasing modes likeFXAA and SMAA in theARMA 2: Operation Arrowhead engine.

Modding

[edit]

Arma 2, like its predecessors, has an extensive support formodding the game. The developers have released a complete suite of tools to modify and create new content forArma 2.[11] The Real Virtuality engine includes a built-in scripting language to do tasks such as control AI characters, create triggers and waypoints, and addpost-processing effects.[citation needed]

DayZ

[edit]
Main article:DayZ (mod)

In April 2012,Dean Hall releasedDayZ, anopen worldsurvival horrormodification forArma 2 which also required theOperation Arrowhead standalone expansion pack to work.DayZ received much critical acclaim in the video gaming media for its "innovative design elements", withKotaku andEurogamer describing it as possibly the best zombie game ever made,[12][13] andPCGamer saying it was one of the most important things to happen to PC Gaming in 2012.[14] The mod was responsible for putting the three-year-old game into the top seller charts for over seven weeks, spending much of this time the top selling game,[15][16] and is responsible for over 300,000 unit sales within two months of its release.[17]

Release

[edit]

Arma 2 was first released in Germany on 29 May 2009,[18] followed by releases in the Czech Republic on 17 June,[19] the United Kingdom on 19 June,[20] North America on 7 July, and Australia on 20 July.[21]The demo version ofArma 2 was released on Bohemia Interactive forums on 25 June 2009, and shortly thereafter onSteam. In the demo version, the player is given the possibility to play two single player missions as well as six of the eight training missions, with limited access to the mission editor. There is also access to a benchmark and limited online multiplayer.

Arma 2 uses different copy protections depending on publisher as well as a in-house coded copy protection solution against tampering known asDEGRADE.[22] If the software detects that it was pirated, the DEGRADE-system degrades features of the game, rendering it unplayable. The version downloadable from Steam is not limited by number of installs, but other download services may utilize some limits. As of version 1.05 the publishers copy protection have been removed fromArma 2 although DEGRADE is still included.

Arma 2: Free

[edit]

In June 2011 Bohemia Interactive released a free-to-play version ofArma 2, featuring full multiplayer compatibility with the retail version ofArma 2.[23] However, the single-player campaign was omitted and players are not able to use high-resolution textures. In 2012, Steam removedARMA 2: Free from its database. The service eventually was discontinued on 8 April 2014.[24]

Expansions

[edit]
NameRelease dateTypeSourceNotes
Arma 2: Operation Arrowhead29 June 2010[25]Standalone expansion packDVD
Download
Arma 2: Combined Operations29 June 2010[26]Standalone expansion packDVD
Download
Arma 2 +Arma 2: Operation Arrowhead
Arma 2: British Armed Forces26 August 2010[27]Expansion packDownloadUnits of theBritish Armed Forces
Arma 2: Private Military Company30 November 2010[28]Expansion packDownloadUnits ofprivate military companies
Arma 2: Reinforcements1 April 2011[29]Standalone expansion packDVD
Download
AddonsBritish Armed Forces +Private Military Company
Arma 2: Army of the Czech Republic1 August 2012[30]Expansion packDownloadUnits of theArmy of the Czech Republic

Arma 2: Operation Arrowhead

[edit]
Main article:Arma 2: Operation Arrowhead

On 22 April 2010, Bohemia Interactive confirmed that a standalone expansion pack forArma 2, titledArma 2: Operation Arrowhead, would be released worldwide on 29 June 2010.[31] According to the site, players will be able to play as members of theUnited States Army in a fictional region of west-Asia named Takistan,[32] where the terrain is based on Afghanistan. Operation Arrowhead includes three new maps, a variety of new units, vehicles and equipment, as well as the eponymous campaign. Among the new units are a new array of United States Army personnel and vehicles, Czech forces and German KSK units. United Nations peacekeepers are also present as an independent faction.

Bohemia Interactive has so far released twodownloadable content packs forOperation Arrowhead. The first DLC, titledBritish Armed Forces, adds units from theBritish Army, and a new mini-campaign, where players assume the role of a company from theParachute Regiment operating in Takistan.[33][34] The second DLC, titledPrivate Military Company, includes a new campaign, environment, vehicles, and weapons.[35] The third DLC, titledArmy of the Czech Republic, added the titularArmy of the Czech Republic, a new campaign, vehicles, and weapons.[36]

Reception

[edit]
Reception
Aggregate score
AggregatorScore
Metacritic77% (38 reviews)[37]
Review scores
PublicationScore
Eurogamer8/10[38]
GameSpot8/10[37]
PC Gamer (UK)83%[37]
PC Zone70%[37]

Arma 2 received generally positive reviews. The game has been praised for its realism, graphics, and the sheer scale of the game. However, as with the originalArmed Assault, the game has received criticism for the number of bugs it contained on release[38] and the quality of the AI.[39] A reviewer at TheReticule.com ultimately felt that though at times it "doesn't work", the game is "a genuinely excellent game of the same pedigree of Operation Flashpoint and has done a lot of [sic] regain my faith in BIS".[40] Another reviewer noted that the game managed to show the "job of a real soldier today: contact with the population", something that is lacking in other similar games[41] The developers have since released several patches addressing common bugs.

InPC Gamer's leaderboard of top 100 greatestPC games of all time,Arma 2 received 22nd place.[42] The game was also awarded by PC Gamer as Most PC Game of the Year for its complexity, community, technical perfection and miracle of simulation.[43]

Combat footage hoaxes

[edit]
See also:Arma 3 § Combat footage hoaxes

On 26 September 2011,ITV broadcast a documentaryExposure:Gaddafi and the IRA, which contained a scene purporting to showProvisional Irish Republican Army fighters shooting down a British military helicopter in 1988; the footage was eventually revealed to be gameplay footage fromArma 2. ITV apologised, blaming human error.[44][45][46]

On 26 February 2019, a video was circulated online claiming to depict anIndian Air Force airstrike on aJaish-e-Mohammed camp. However, the clip was found to originate fromArma 2, being a demonstration of the in-gameAH-64 Apache'sFLIRgun camera.[47]

Bohemia Interactive is aware of the use ofArma games in military hoaxes. Discussing the ITV documentary withPC Gamer in 2012, Bohemia CEO Marek Španěl stated that he was "surprised" thatArma gameplay could be confused for real footage so easily.[46]

Sequels

[edit]

Arma 2: Firing Range is a standalone spin-off for mobile phones, released in 2011.[48] It utilisesaugmented reality.[49]

Arma 3,Arma 2's direct sequel, was released on 12 September 2013. Set in the same universe asArma 2 in the 2030s (establishingOperation Eagle Wing as non-canon),Arma 3 follows a conflict between NATO and the Canton Protocol Strategic Alliance Treaty (CSAT) in theAegean Sea nation of the Republic of Altis and Stratis. The game has seen several DLC expansions since, expanding the game's plot through different settings and stories.

Notes

[edit]
  1. ^Stylized asARMA 2,Arma II,ArmA 2, orArmA II.

References

[edit]
  1. ^Doskočil, Jan (4 April 2015)."Nástroj SteamSpy odtajňuje prodejnost her na Steamu".Eurogamer.cz. Retrieved6 April 2015.
  2. ^"ARMA II: Operation Arrowhead on Steam". Store.steampowered.com. Retrieved7 June 2012.
  3. ^Mikešová, Markéta (20 September 2020)."Miliardový úspěch Čechů přinesl nové tipy na výlety: Po stopách hrdinů do Ústí či Posázaví".Blesk. Retrieved22 January 2023.
  4. ^"ArmA II Game Guide Campaign; Mission 2 into the Storm". Guides.gamepressure.com. 9 October 2009. Retrieved7 June 2012.
  5. ^"Arma 2 guide".Gamepressure.
  6. ^"Armed Assault Info". Archived from the original on 23 September 2019.
  7. ^Španěl, Marek (29 April 2009)."ARMA 2 – The Name Tale". Bohemia Interactive Studio. Retrieved10 June 2009.
  8. ^"Heavily overclocked system displaying 1500 agents in battle". 9 June 2009. Retrieved7 June 2012 – via YouTube.[dead YouTube link]
  9. ^"major update for entireARMA 2 product range released". 22 December 2011. Retrieved22 December 2011.
  10. ^"Beta Patches".Arma 2 Official Website. 19 March 2013.
  11. ^"ARMA II Editing Tools Released". Bohemia Interactive. 14 August 2009.Archived from the original on 23 March 2010. Retrieved3 May 2010.
  12. ^Plunket, Luke (9 May 2012)."This Might be the Greatest Zombie Game Ever Made". Kotaku. Retrieved21 June 2012.
  13. ^Smith, Quitin (25 May 2012)."Day Z: The Best Zombie Game Ever Made?".Eurogamer. Retrieved21 June 2012.
  14. ^Lahti, Evan (16 May 2012)."Day Z interview – how zombies + Arma 2 created gaming's best story machine".PCGamer. Retrieved21 June 2012.
  15. ^"Zombies help ageing title Arma II top video game charts".BBC. 1 June 2012. Retrieved21 June 2012.
  16. ^Rose, Mike (18 May 2012)."How a mod put three-year-old Arma 2 on top of Steam's charts".Gamasutra. Retrieved21 June 2012.
  17. ^Usher, William (1 July 2012)."DayZ Helps Arma 2 Rack Up More Than 300,000 in Sales". Cinema Blend. Retrieved3 July 2012.
  18. ^Krosta, Michael (29 May 2009)."ArmA II: Goldige Zeiten" [ArmA II: Golden times].4Players. Retrieved31 March 2024.
  19. ^"Hrej.cz". Press release. 29 April 2009. Archived fromthe original on 2 May 2009. Retrieved29 April 2009.
  20. ^Gibson, Ellie (19 May 2009)."ArmA II to arrive one week early".Eurogamer. Retrieved31 March 2024.
  21. ^Fahey, Mike (23 June 2009)."Got Game Bringing ArmA II Boxed Copies To North America". Kotaku. Archived fromthe original on 8 July 2009. Retrieved29 June 2009.
  22. ^"Interview: Bohemia Interactive's CEO on fighting piracy, creative DRM". PC Gamer. 17 November 2011. Retrieved7 June 2012.
  23. ^"Arma 2 free –ARMA 2 Official Website". Arma2.com. 16 February 2011. Archived fromthe original on 9 June 2012. Retrieved7 June 2012.
  24. ^Maiberg, Emanuel (9 April 2014)."Arma 2 Free closes down, Bohemia puts Arma 2 series on sale".PC Gamer. Retrieved4 August 2014.
  25. ^"ArmA II: Operation Arrowhead – PC – IGN". Pc.ign.com. 1 July 2010. Archived fromthe original on 11 December 2011. Retrieved7 June 2012.
  26. ^"ArmA II: Combined Operations – PC – GameSpy". Pc.gamespy.com. Retrieved7 June 2012.
  27. ^Sam Naylor (26 August 2010)."ARMA 2 DLC "British Armed Forces" Released Today | RipTen Videogame Blog". Ripten.com. Archived from the original on 28 August 2010. Retrieved7 June 2012.
  28. ^"Arma 2: Private Military Company Released". Forums.bistudio.com. 30 November 2010. Retrieved7 June 2012.
  29. ^"News: ArmA II: Reinforcements releasing in April 1". Strategy Informer. Archived fromthe original on 19 October 2013. Retrieved7 June 2012.
  30. ^"Arma 2: Army of the Czech Republic released". PC Gamer. August 2012. Retrieved5 August 2012.
  31. ^"Arma 2: Operation Arrowhead arrives in June!". Idea-games.com. 22 April 2010. Archived fromthe original on 28 April 2010. Retrieved7 June 2012.
  32. ^"ARMA 2: Operation Arrowhead Official Website". Arma2.com. Archived fromthe original on 30 March 2010. Retrieved7 June 2012.
  33. ^"British Armed Forces Features". ARMA2. Archived fromthe original on 3 June 2012. Retrieved7 June 2012.
  34. ^Naylor, Sam."ARMA 2 DLC "British Armed Forces" Released Today". Archived from the original on 28 August 2010. Retrieved3 September 2010.
  35. ^"Arma 2: Private Military Company Features". Archived fromthe original on 18 August 2013. Retrieved19 August 2013.
  36. ^"Arma 2: Army of the Czech Republic DLC project announcement". 4 June 2012. Retrieved4 June 2012.
  37. ^abcd"ARMA 2 Reviews".Metacritic.Archived from the original on 9 June 2009. Retrieved17 June 2009.
  38. ^abStone, Tim (17 June 2009)."ARMA 2 Review".Eurogamer.Archived from the original on 19 June 2009. Retrieved17 June 2009.
  39. ^Shannon, Daniel (20 July 2009)."ARMA II Review".GameSpot.Archived from the original on 26 June 2009. Retrieved7 August 2009.Buggy campaign is almost unbeatable; AI drivers should have their licenses revoked
  40. ^Wild, Greg (10 June 2009)."ArmA II – The Verdict". The Reticule. Archived fromthe original on 13 June 2009. Retrieved4 July 2009.
  41. ^Mandement, Laurent (6 August 2009)."Test d'ArmA II sur PC". Gamers.fr. Archived fromthe original on 20 July 2011. Retrieved8 August 2009.
  42. ^Tyler Wilde (3 July 2021)."The PC Gamer Top 100 Greatest Games".PC Gamer.
  43. ^"pcgamer2010arma2.jpg (800x550 pixels)". Archived fromthe original on 28 September 2013.
  44. ^"BBC News – ITV documentary in IRA computer game blunder".BBC. 27 September 2011. Retrieved7 June 2012.
  45. ^Crecente, Brian (27 September 2011)."Idiot Documentarians Reveal "Secret IRA Terrorism Footage". It's a Video Game from 2009.[Update 2]". Kotaku.
  46. ^abTom Senior (23 January 2012)."ITV documentary that featured ARMA 2 footage declared "materially misleading" by regulator".PC Gamer. Retrieved24 October 2022.
  47. ^Nath, Gautam (26 February 2019)."Arma 2 Video Goes Viral As IAF Conducts Airstrikes on JeM Camps".www.sportskeeda.com. Retrieved24 October 2022.
  48. ^"Arma 2: Firing Range".Metacritic.[dead link]
  49. ^"Arma 2: Firing Range".Arma 2 Official Website. 19 March 2013.

External links

[edit]
Franchises
Arma
Operation Flashpoint
Take On
Other games
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