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360-degree video

From Wikipedia, the free encyclopedia
Visual arts technique
Sample 360-degree video in 360x180 equirectangular format.

360-degree videos, also known assurround video,[1] orimmersive videos[2] orspherical videos,[3] arevideo recordings where a view in every direction is recorded at the same time, shot using anomnidirectional camera or a collection of cameras. The term 360x180 can be used to indicate 360° ofazimuth and 180° fromnadir tozenith. During playback on normal flat display the viewer has control of the viewing direction like apanorama. It can also be played on a display or projectors arranged in a sphere or some part of a sphere.

Creation

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Some omnidirectional cameras contain wide-angle lenses on the front and rear to facilitate the recording of 360-degree video.

360-degree video is typically recorded using either a special rig of multiple cameras, or using a dedicated camera that contains multiple camera lenses embedded into the device, and recording overlapping angles simultaneously.[4][5] Specializedomnidirectional cameras and rigs have been developed for the purpose of recording 360-degree video, including rigs such asGoPro's Omni and Odyssey (which consist of multipleaction cameras installed within a frame), and contained cameras like theNokia OZO. There have also been handheld dual-lens cameras such as the Ricoh Theta S,Samsung Gear 360, Garmin VIRB 360, and the Kogeto Dot 360—a panoramic camera lens accessory forsmartphonecameras.[6][7][8]

This separate footage isstitched into one spherical video piece, and the color and contrast of each shot is calibrated to be consistent with the others.[4][5] This process is done either by the camera itself, or using specialized software that can analyze common visuals and audio to synchronize and link the different camera feeds together. Generally, the only area that cannot be viewed is the view toward the camera support.[9][10]

360-degree video is typically formatted in anequirectangular projection[11] and is either monoscopic, with one image directed to both eyes, orstereoscopic, viewed as two distinct images directed individually to each eye for a 3D effect.[9] Due to this projection and stitching, equirectangular video exhibits a lower quality in the middle of the image than at the top and bottom.[11] Spherical videos are frequently incurvilinear perspective with afisheye effect. The heavybarrel distortion often requiresrectilinear correction before applications in detection, tracking or navigation.[12]

Some storytellers refer to 360-degree video that uses professional cinematic production techniques such aslighting design,sound design,scenic design, andblocking techniques ascinematic virtual reality (or cine-VR for short).[13]

Playback

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360-degree videos are typically viewed viapersonal computers,mobile devices such assmartphones, or dedicatedhead-mounted displays. Users can pan around the video by clicking and dragging. On smartphones, internal sensors such as thegyroscope can also be used to pan the video based on the orientation of the device. Taking advantage of this behavior,stereoscope-style enclosures for smartphones (such asGoogle Cardboard viewers and theSamsung Gear VR) can be used to view 360-degree videos in an immersive format similar tovirtual reality. The phone display is viewed through lenses contained within the enclosure, as opposed to virtual reality headsets that contain their own dedicated displays.[14][15][16]

Publishing

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AGoogle Cardboard viewer.

In March 2015,YouTube launched support for publishing and viewing 360-degree videos, with playback on its website and itsAndroidmobile apps. Parent companyGoogle also announced that it would collaborate with camera manufacturers to make it easier for creators to upload 360-degree content recorded with their products to YouTube.[14] However, in 2017, Google and YouTube began to promote an alternative monoscopic or stereoscopic video format known as VR180, which is limited to a 180-degree field of view, but is promoted as being more accessible to produce than 360-degree video, and allowing more depth to be maintained by not subjecting the video to equirectangular projection[11][17]

Facebook (parent company of VR headset makerOculus VR) followed suit by adding 360-degree video support in September 2015, and subsequently unveiled reference designs for its own 360-degree camera systems known as Facebook Surround 360.[3] Facebook announced in March 2017 that more than 1 million 360-degree videos had been uploaded to Facebook to date.[18]Vimeo also launched 360-degree video support in March 2017.[19]

Google Cardboard, which is typically distributed in the form of do-it-yourself kits consisting of low-cost materials and components,[20] has been credited with helping virtual reality become more readily available to the general public, and helping boost the adoption of 360-degree video by publishers, such as mainstream journalists and media brands.[21]

The use of the term "virtual reality" to describe 360-degree video has been disputed, as VR typically refers to interactive experiences wherein the viewer's motions can be tracked to allow real-time interactions within a virtual environment, with orientation andposition tracking. In 360-degree video, the locations of viewers are fixed, viewers are limited to the angles captured by the cameras, and cannot interact with the environment. The non-dynamic nature of video also means that rendering techniques cannot be used to reduce the risk ofmotion sickness.[22][23]

Variations

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See also

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References

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  1. ^Nielsen, Frank (2005). "Surround video: a multihead camera approach".The Visual Computer.1 (1). Springer:92–103.doi:10.1007/s00371-004-0273-z.S2CID 2000070.
  2. ^"With Google's new immersive videos, you can feel what it's like to be a ballet dancer".Quartz. December 2015. Retrieved12 July 2016.
  3. ^abEtherington, Darrell (March 25, 2015)."Facebook To Support Spherical Video In News Feed And Oculus".TechCrunch. RetrievedMarch 14, 2016.
  4. ^abNielsen, Frank (2005-02-01). "Surround video: a multihead camera approach".The Visual Computer.21 (1–2):92–103.doi:10.1007/s00371-004-0273-z.ISSN 0178-2789.S2CID 2000070.
  5. ^ab"Create Immersive Experiences".Rewind. Retrieved2017-05-13.
  6. ^"Ricoh Theta S review".CNET. CBS Interactive. Retrieved12 July 2016.
  7. ^Sam Byford (January 6, 2012)."Kogeto iCONIC panoramic video coming to Galaxy Nexus and more".The Verge. RetrievedFebruary 24, 2016.
  8. ^"360-degree cameras: The best VR cams, no matter your budget".Pocket-lint. Retrieved12 July 2016.
  9. ^ab"10 things I wish I knew before shooting 360 video".CNET. CBS Interactive. Retrieved12 July 2016.
  10. ^Maher, Michael (October 2, 2015)."How to Shoot, Edit, and Upload 360-Degree Videos".The Beat. RetrievedMarch 14, 2016.
  11. ^abcStrange, Adario."YouTube's VR 180 and Daydream cameras bring immersive video to traditional creators".Mashable. Retrieved2017-09-26.
  12. ^Ran, Lingyan; Zhang, Yanning; Zhang, Qilin; Yang, Tao (2017-06-12)."Convolutional Neural Network-Based Robot Navigation Using Uncalibrated Spherical Images".Sensors.17 (6): 1341.Bibcode:2017Senso..17.1341R.doi:10.3390/s17061341.PMC 5492478.PMID 28604624.
  13. ^Williams, Eric R., Matt Love and Carrie Love. “Chapter #1: Cine-VR – A New Medium.” InVirtual Reality Cinema: Narrative Tips and Techniques. New York: Routledge, Taylor & Francis Group - 2021.
  14. ^ab"You Can Now Watch and Upload 360-Degree Videos on YouTube".Wired. 2015-03-13. Retrieved12 July 2016.
  15. ^"How 360 degree videos are shot".elsevr.tv. Archived fromthe original on 19 July 2021. Retrieved31 May 2018.
  16. ^"Best VR headsets to buy in 2016, whatever your budget".Pocket-lint. Retrieved12 July 2016.
  17. ^"YouTube's "VR180" format cuts down on VR video's prohibitive requirements".Ars Technica. Retrieved2017-09-26.
  18. ^"Introducing Facebook 360 For Gear VR | Facebook Newsroom". Retrieved2017-11-07.
  19. ^"Vimeo now offers 4K video downloads, but streaming isn't available yet".The Verge. Retrieved2017-09-26.
  20. ^Fingas, Jon (February 29, 2016)."Google starts selling Cardboard VR viewers through its store".Engadget.AOL. RetrievedApril 3, 2016.
  21. ^Scott, Caroline (February 19, 2016)."How to get involved in the rise of 360-degree video".Journalism.co.uk. RetrievedMarch 14, 2016.
  22. ^"Virtual reality doesn't mean what you think it means".CNET. Retrieved2017-09-26.
  23. ^Smith, Will."Stop Calling Google Cardboard's 360-Degree Videos 'VR'".Wired.com. Retrieved2017-09-26.

External links

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