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1986 saw many sequels and prequels in video games, such asSuper Mario Bros. 2, along with new titles such asArkanoid,Bubble Bobble,Castlevania,Dragon Quest,Ikari Warriors,The Legend of Zelda,Metroid,Out Run andR.B.I. Baseball. The year's highest-grossingarcade video games wereHang-On in Japan,Hang-On andGauntlet in the United States, andNemesis (Gradius) inLondon. The year's best‑selling home system was theNintendo Entertainment System (Famicom) for the third year in a row, while the year's best-selling home video games in Western markets wereSuper Mario Bros. in the United States andYie Ar Kung-Fu in the United Kingdom.
Video game developerMasahiro Sakurai considers 1986 the most incredible year for the video game industry. He cited the release of several games that were the beginning of popular and long-lasting franchises such asThe Legend of Zelda,Dragon Quest,Castlevania, andKunio-kun. He attributed their release to new hardware like theFamicom Disk System andmegabitROMs that afforded developers with greater memory storage, which allowed for more creative possibilities. Sakurai noted that the better games in the competitive market generated more appeal.[1]
Inthe United States, the home video game industry recovered with the arrival of thethird generation of video game consoles led by theNintendo Entertainment System (NES).[2]
In Japan, the following titles were the highest-grossingarcade games of 1986, according to theGame Machine charts.
Rank | Title | Arcade cabinet | Points | ||
---|---|---|---|---|---|
January–June[3] | July–December[4] | Total | |||
1 | Hang-On | Ride-on /sit-down | 1576 | 1679 | 3255 |
2 | Major League | Table | 968 | 1678 | 2646 |
3 | Ikari (Ikari Warriors) | Table | 992 | 1420 | 2412 |
4 | Real Mahjong Haihai | Table | 1062 | 1083 | 2145 |
5 | Tehkan World Cup | Table | 694 | 1152 | 1846 |
6 | Space Harrier | Rolling type | 887 | 949 | 1836 |
7 | Gradius | Table | 860 | 965 | 1825 |
8 | Arkanoid | Table | — | 1719 | 1719 |
9 | ASO: Armored Scrum Object | Table | 898 | 820 | 1718 |
10 | 1942 | Table | 862 | 826 | 1688 |
In the United Kingdom and United States, the following titles were the highest-grossingarcade video games of 1986.
Rank | United Kingdom | United States | |||
---|---|---|---|---|---|
Electrocoin (London)[5] | RePlay[6] | AMOA[7][8] | Play Meter | ||
Dedicated | Conversion | ||||
1 | Nemesis (Gradius) | Hang-On | Gauntlet | Mat Mania | Gauntlet[9] |
2 | Hang-On | Gauntlet | Hang-On, Ikari Warriors, Speed Buggy, World Series | Choplifter, Hogan's Alley, 1942, Rush'n Attack | Unknown |
3 | Ikari Warriors | Mat Mania | |||
4 | Arkanoid | World Series | |||
5 | Super Sprint | Spy Hunter | |||
6 | Salamander | Pole Position II | — | — | |
7 | Rampage | Mania Challenge | |||
8 | Enduro Racer | Ikari Warriors | |||
9 | Konami GT (GT Racer) | Ghosts 'n Goblins | |||
10 | Jail Break | Super Sprint |
Rank | System(s) | Manufacturer | Type | Generation | Sales | ||
---|---|---|---|---|---|---|---|
Japan | USA | Worldwide | |||||
1 | Nintendo Entertainment System /Famicom | Nintendo | Console | 8-bit | 3,900,000[10] | 3,000,000[11] | 6,900,000+ |
2 | Commodore 64 (C64) | Commodore | Computer | 8-bit | — | — | 2,500,000[12] |
3 | Famicom Disk System | Nintendo | Console | 8-bit | 2,000,000[13] | — | 2,000,000 |
4 | Commodore 128 (C128) | Commodore | Computer | 8-bit | — | — | 1,000,000[14] |
5 | Apple II | Apple Inc. | Computer | 8-bit | — | — | 700,000[12] |
6 | NEC PC-88 /PC-98 | NEC | Computer | 8-bit /16-bit | 510,000[15][16] | Unknown | 510,000+ |
7 | Sega SG-1000 /Master System | Sega | Console | 8-bit | 280,000[10] | 125,000[17] | 405,000+ |
8 | Mac | Apple Inc. | Computer | 16-bit | — | — | 380,000[12] |
9 | Amiga | Commodore | Computer | 16-bit | — | — | 200,000[12] |
Atari ST | Atari Corporation | Computer | 16-bit | — | — | 200,000[12] |
In Japan, home video games that sold at least one million copies in 1986 includeThe Hyrule Fantasy: Zelda no Densetsu (The Legend of Zelda), which sold1 million copies for theFamicom Disk System (FDS) on its first day of release in February;[18]Dragon Quest, which sold over1 million cartridges for theFamicom (Nintendo Entertainment System) within six months between May and November;[19] andGradius, which sold over1 million between April and December.[20][21]
According toFamicom Tsūshin (Famitsu) magazine, the following titles were the top ten best-selling 1985-1986 releases during the three-year sales tracking period between May 1986 (whenFamitsu began tracking sales) and mid-1989.[22]
Rank | Title | Developer | Publisher | Genre | Platform | Sales |
---|---|---|---|---|---|---|
1 | Pro Yakyū: Family Stadium (R.B.I. Baseball) | Namco | Namco | Sports (baseball) | Famicom | < 2,050,000[23] |
2 | Super Mario Bros. | Nintendo | Nintendo | Platformer | Famicom | Unknown |
3 | Super Mario Bros. 2 (The Lost Levels) | Nintendo | Nintendo | Platformer | Famicom Disk System | < 1,380,000[24] |
4 | Ganbare Goemon! Karakuri Dōchū | Konami | Konami | Action-adventure | Famicom | < 1,200,000[23] |
5 | Takahashi Meijin no Bōken Jima (Adventure Island) | Hudson Soft | Hudson Soft | Platformer | Famicom | < 1,050,000[23] |
6 | Gegege no Kitaro: Youkai Daimakyou (Ninja Kid) | TOSE | Bandai | Action | Famicom | Unknown |
7 | Makaimura (Ghosts 'n Goblins) | Capcom | Capcom | Platformer | ||
8 | Dragon Quest (Dragon Warrior) | Chunsoft | Enix | Role-playing | Famicom | 1,000,000+[19] |
9 | Dragon Ball: Shenlong no Nazo (Dragon Power) | TOSE | Bandai | Action | Famicom | Unknown |
10 | Metroid | Nintendo | Action-adventure | Famicom Disk System |
The following titles were the best-selling home video games on the bi-weeklyFamitsu charts in 1986.Famicom Tsūshin magazine began tracking sales from May 1986.
Month | Weeks 1-2 | Weeks 3-4 | Ref |
---|---|---|---|
May | Gegege no Kitaro: Youkai Daimakyou (Famicom) | [25] | |
June | Super Mario Bros. (Famicom)[26] | Super Mario Bros. 2 (FDS) | [27] |
July | Makaimura (Famicom) | [28][29] | |
August | Volleyball (FDS) | Ganbare Goemon! Karakuri Dōchū (Famicom) | [30] |
September | Ganbare Goemon! Karakuri Dōchū (Famicom) | Unknown | [31] |
October | Takahashi Meijin no Bōken Jima (Famicom)[32] | Akumajō Dracula (FDS) | [33] |
November | Takahashi Meijin no Bōken Jima (Famicom)[34] | Pro Wrestling - Famicom Wrestling Association (FDS) | [35] |
December | Dragon Ball: Shenlong no Nazo (Famicom) | Meikyū Kumikyoku (Famicom) | [36] |
In the United Kingdom, the following titles were the top ten best-selling home video games of 1986, according to the annualGallup software sales chart. The top ten titles were allhome computer games. The best-selling game wasYie Ar Kung-Fu, making it the second year in a row that afighting game topped the annual charts, afterThe Way of the Exploding Fist in 1985.[37]
Rank | Title | Developer | Publisher | Genre |
---|---|---|---|---|
1 | Yie Ar Kung-Fu | Konami | Imagine Software | Fighting |
2 | Formula 1 Simulator | Spirit Software | Mastertronic | Racing |
3 | Commando | Capcom | Elite Systems | Run-and-gun shooter |
4 | Green Beret | Konami | Imagine Software | |
5 | Thrust | Superior Software | Superior Software | Multi-directional shooter |
6 | Ghosts 'n Goblins | Capcom | Elite Systems | Platformer |
7 | Paperboy | Atari Games | Elite Systems | Action |
8 | Rambo | Ocean Software | Ocean Software | Run-and-gun shooter |
9 | Kik Start | Mastertronic | Mastertronic | Racing |
10 | Ninja Master | Tron Software | Firebird Software | Action |
In the United States,Super Mario Bros. for theNintendo Entertainment System (NES) was the best-selling home video game of 1986.[38][39] The following titles were the best-selling home video games on the bi-weeklyFAO Schwarz charts in 1986, reported byFamicom Tsūshin (Famitsu) magazine from June 1986 onwards.
Month | Weeks 1-2 | Weeks 3-4 | Platform | Sales | Ref |
---|---|---|---|---|---|
June | Super Mario Bros. | NES | Unknown | [40][41] | |
July | Kung Fu | Unknown | NES | Unknown | [42] |
August | Unknown | Super Mario Bros. | NES | Unknown | [43] |
September | Kung Fu | Unknown | |||
October | Unknown | Unknown | Unknown | Unknown | |
November | Unknown | Unknown | |||
December | Unknown | Unknown | |||
1986 | Super Mario Bros. | NES | 1,000,000+ | [38][39] |
Award | Amusement Players Association Awards (United States, January 1987)[44][45] | Famitsu Best Hit Game Awards (Japan, February 1987)[46] | 5thGolden Joystick Awards (United Kingdom, March 1987)[47] |
---|---|---|---|
Arcade | Console | Computer | |
Game of the Year | Super Mario Bros. | Dragon Quest (Famicom) | Gauntlet |
Critics' Choice Awards | — | Meikyuu Kumikyoku (Famicom) Nazo no Kabe (Famicom) Volleyball (Famicom) Zanac (Famicom Disk System) | — |
Best Scenario / Story | — | Dragon Quest (Yuji Horii) | — |
Best Graphics / Visuals | Out Run | Akumajō Dracula (Castlevania) | — |
Best Music / Soundtrack | — | The Hyrule Fantasy: Zelda no Densetsu (Koji Kondo) | Sanxion |
Best Audio | Gauntlet | — | — |
Best Character Design | — | Dragon Quest (Akira Toriyama) | — |
Best Port | — | Ghosts 'n Goblins (Famicom) | — |
Original / Innovative | Gauntlet | — | The Sentinel |
Best Hardware | — | Family Trainer (Power Pad) | — |
Best Software House | — | — | Elite Systems |
Best Programmer | — | Koichi Nakamura (Dragon Quest) | Andrew Braybrook |
Best Arcade-Style Game | — | — | Uridium |
Best Action Game | — | Metroid (Famicom) | — |
Best Platform Game | — | Super Mario Bros. 2 (Famicom Disk System) | — |
Best Shooting Game | — | Gradius (Famicom) | — |
Best Adventure Game | — | — | The Pawn |
Best RPG | — | Dragon Quest (Famicom) | — |
Best Sports Game | — | Pro Yakyū: Family Stadium (R.B.I. Baseball) | — |
Best Puzzle Game | — | Kineko (Famicom Disk System) | — |
Best Strategy Game | — | — | Vietnam |
The following 1987 video game release enteredFamitsu magazine's "Platinum Hall of Fame" for receiving aFamitsu score of at least 35 out of 40.[48]
Title | Platform | Score (out of 40) | Developer | Publisher | Genre |
---|---|---|---|---|---|
Pro Yakyū: Family Stadium (R.B.I. Baseball) | Nintendo Family Computer | 35 | Namco | Namco | Baseball |
Americans purchased 3 million NES consoles in 1986.
The Nintendo II is several years off, and even Nintendo themselves — in the shape of their UK agent Mike Wensman — recognise that software is the problem there. (...) Still, according to Wensman, that pays off. In Japan, he claims,Legend Of Zelda sold a mind-boggling million copies on its first day of release, and it does provide 260 hours of play.
Super Mario Bros. featured Mario in a romp through eight delightfully varied worlds, each one jam-packed with action and adventure. The game sold more than one million copies in 1986 alone. (Today, Super Mario Bros. comes packaged with the NES.)