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1986 in video games

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Overview of the events of 1986 in video games
List of years in video games
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1986 saw many sequels and prequels in video games, such asSuper Mario Bros. 2, along with new titles such asArkanoid,Bubble Bobble,Castlevania,Dragon Quest,Ikari Warriors,The Legend of Zelda,Metroid,Out Run andR.B.I. Baseball. The year's highest-grossingarcade video games wereHang-On in Japan,Hang-On andGauntlet in the United States, andNemesis (Gradius) inLondon. The year's best‑selling home system was theNintendo Entertainment System (Famicom) for the third year in a row, while the year's best-selling home video games in Western markets wereSuper Mario Bros. in the United States andYie Ar Kung-Fu in the United Kingdom.

Video game developerMasahiro Sakurai considers 1986 the most incredible year for the video game industry. He cited the release of several games that were the beginning of popular and long-lasting franchises such asThe Legend of Zelda,Dragon Quest,Castlevania, andKunio-kun. He attributed their release to new hardware like theFamicom Disk System andmegabitROMs that afforded developers with greater memory storage, which allowed for more creative possibilities. Sakurai noted that the better games in the competitive market generated more appeal.[1]

Financial performance

[edit]

Inthe United States, the home video game industry recovered with the arrival of thethird generation of video game consoles led by theNintendo Entertainment System (NES).[2]

Highest-grossing arcade games

[edit]

Japan

[edit]

In Japan, the following titles were the highest-grossingarcade games of 1986, according to theGame Machine charts.

RankTitleArcade cabinetPoints
January–June[3]July–December[4]Total
1Hang-OnRide-on /sit-down157616793255
2Major LeagueTable96816782646
3Ikari (Ikari Warriors)Table99214202412
4Real Mahjong HaihaiTable106210832145
5Tehkan World CupTable69411521846
6Space HarrierRolling type8879491836
7GradiusTable8609651825
8ArkanoidTable17191719
9ASO: Armored Scrum ObjectTable8988201718
101942Table8628261688

United Kingdom and United States

[edit]

In the United Kingdom and United States, the following titles were the highest-grossingarcade video games of 1986.

RankUnited KingdomUnited States
Electrocoin (London)[5]RePlay[6]AMOA[7][8]Play Meter
DedicatedConversion
1Nemesis (Gradius)Hang-OnGauntletMat ManiaGauntlet[9]
2Hang-OnGauntletHang-On,
Ikari Warriors,
Speed Buggy,
World Series
Choplifter,
Hogan's Alley,
1942,
Rush'n Attack
Un­known
3Ikari WarriorsMat Mania
4ArkanoidWorld Series
5Super SprintSpy Hunter
6SalamanderPole Position II
7RampageMania Challenge
8Enduro RacerIkari Warriors
9Konami GT (GT Racer)Ghosts 'n Goblins
10Jail BreakSuper Sprint

Best-selling home systems

[edit]
RankSystem(s)ManufacturerTypeGenerationSales
JapanUSAWorldwide
1Nintendo Entertainment System /FamicomNintendoConsole8-bit3,900,000[10]3,000,000[11]6,900,000+
2Commodore 64 (C64)CommodoreComputer8-bit2,500,000[12]
3Famicom Disk SystemNintendoConsole8-bit2,000,000[13]2,000,000
4Commodore 128 (C128)CommodoreComputer8-bit1,000,000[14]
5Apple IIApple Inc.Computer8-bit700,000[12]
6NEC PC-88 /PC-98NECComputer8-bit /16-bit510,000[15][16]Un­known510,000+
7Sega SG-1000 /Master SystemSegaConsole8-bit280,000[10]125,000[17]405,000+
8MacApple Inc.Computer16-bit380,000[12]
9AmigaCommodoreComputer16-bit200,000[12]
Atari STAtari CorporationComputer16-bit200,000[12]

Best-selling home video games

[edit]

Japan

[edit]

In Japan, home video games that sold at least one million copies in 1986 includeThe Hyrule Fantasy: Zelda no Densetsu (The Legend of Zelda), which sold1 million copies for theFamicom Disk System (FDS) on its first day of release in February;[18]Dragon Quest, which sold over1 million cartridges for theFamicom (Nintendo Entertainment System) within six months between May and November;[19] andGradius, which sold over1 million between April and December.[20][21]

According toFamicom Tsūshin (Famitsu) magazine, the following titles were the top ten best-selling 1985-1986 releases during the three-year sales tracking period between May 1986 (whenFamitsu began tracking sales) and mid-1989.[22]

RankTitleDeveloperPublisherGenrePlatformSales
1Pro Yakyū: Family Stadium (R.B.I. Baseball)NamcoNamcoSports (baseball)Famicom< 2,050,000[23]
2Super Mario Bros.NintendoNintendoPlatformerFamicomUn­known
3Super Mario Bros. 2 (The Lost Levels)NintendoNintendoPlatformerFamicom Disk System< 1,380,000[24]
4Ganbare Goemon! Karakuri DōchūKonamiKonamiAction-adventureFamicom< 1,200,000[23]
5Takahashi Meijin no Bōken Jima (Adventure Island)Hudson SoftHudson SoftPlatformerFamicom< 1,050,000[23]
6Gegege no Kitaro: Youkai Daimakyou (Ninja Kid)TOSEBandaiActionFamicomUn­known
7Makaimura (Ghosts 'n Goblins)CapcomCapcomPlatformer
8Dragon Quest (Dragon Warrior)ChunsoftEnixRole-playingFamicom1,000,000+[19]
9Dragon Ball: Shenlong no Nazo (Dragon Power)TOSEBandaiActionFamicomUn­known
10MetroidNintendoAction-adventureFamicom Disk System

The following titles were the best-selling home video games on the bi-weeklyFamitsu charts in 1986.Famicom Tsūshin magazine began tracking sales from May 1986.

MonthWeeks 1-2Weeks 3-4Ref
MayGegege no Kitaro: Youkai Daimakyou (Famicom)[25]
JuneSuper Mario Bros. (Famicom)[26]Super Mario Bros. 2 (FDS)[27]
JulyMakaimura (Famicom)[28][29]
AugustVolleyball (FDS)Ganbare Goemon! Karakuri Dōchū (Famicom)[30]
SeptemberGanbare Goemon! Karakuri Dōchū (Famicom)Un­known[31]
OctoberTakahashi Meijin no Bōken Jima (Famicom)[32]Akumajō Dracula (FDS)[33]
NovemberTakahashi Meijin no Bōken Jima (Famicom)[34]Pro Wrestling - Famicom Wrestling Association (FDS)[35]
DecemberDragon Ball: Shenlong no Nazo (Famicom)Meikyū Kumikyoku (Famicom)[36]

United Kingdom

[edit]

In the United Kingdom, the following titles were the top ten best-selling home video games of 1986, according to the annualGallup software sales chart. The top ten titles were allhome computer games. The best-selling game wasYie Ar Kung-Fu, making it the second year in a row that afighting game topped the annual charts, afterThe Way of the Exploding Fist in 1985.[37]

RankTitleDeveloperPublisherGenre
1Yie Ar Kung-FuKonamiImagine SoftwareFighting
2Formula 1 SimulatorSpirit SoftwareMastertronicRacing
3CommandoCapcomElite SystemsRun-and-gun shooter
4Green BeretKonamiImagine Software
5ThrustSuperior SoftwareSuperior SoftwareMulti-directional shooter
6Ghosts 'n GoblinsCapcomElite SystemsPlatformer
7PaperboyAtari GamesElite SystemsAction
8RamboOcean SoftwareOcean SoftwareRun-and-gun shooter
9Kik StartMastertronicMastertronicRacing
10Ninja MasterTron SoftwareFirebird SoftwareAction

United States

[edit]

In the United States,Super Mario Bros. for theNintendo Entertainment System (NES) was the best-selling home video game of 1986.[38][39] The following titles were the best-selling home video games on the bi-weeklyFAO Schwarz charts in 1986, reported byFamicom Tsūshin (Famitsu) magazine from June 1986 onwards.

MonthWeeks 1-2Weeks 3-4PlatformSalesRef
JuneSuper Mario Bros.NESUn­known[40][41]
JulyKung FuUn­knownNESUn­known[42]
AugustUn­knownSuper Mario Bros.NESUn­known[43]
SeptemberKung FuUn­known
OctoberUn­knownUn­knownUn­knownUn­known
NovemberUn­knownUn­known
DecemberUn­knownUn­known
1986Super Mario Bros.NES1,000,000+[38][39]

Top-rated games

[edit]

Major awards

[edit]
AwardAmusement Players Association Awards
(United States, January 1987)[44][45]
Famitsu Best Hit Game Awards
(Japan, February 1987)[46]
5thGolden Joystick Awards
(United Kingdom, March 1987)[47]
ArcadeConsoleComputer
Game of the YearSuper Mario Bros.Dragon Quest (Famicom)Gauntlet
Critics' Choice AwardsMeikyuu Kumikyoku (Famicom)
Nazo no Kabe (Famicom)
Volleyball (Famicom)
Zanac (Famicom Disk System)
Best Scenario / StoryDragon Quest (Yuji Horii)
Best Graphics / VisualsOut RunAkumajō Dracula (Castlevania)
Best Music / SoundtrackThe Hyrule Fantasy: Zelda no Densetsu (Koji Kondo)Sanxion
Best AudioGauntlet
Best Character DesignDragon Quest (Akira Toriyama)
Best PortGhosts 'n Goblins (Famicom)
Original / InnovativeGauntletThe Sentinel
Best HardwareFamily Trainer (Power Pad)
Best Software HouseElite Systems
Best ProgrammerKoichi Nakamura (Dragon Quest)Andrew Braybrook
Best Arcade-Style GameUridium
Best Action GameMetroid (Famicom)
Best Platform GameSuper Mario Bros. 2 (Famicom Disk System)
Best Shooting GameGradius (Famicom)
Best Adventure GameThe Pawn
Best RPGDragon Quest (Famicom)
Best Sports GamePro Yakyū: Family Stadium (R.B.I. Baseball)
Best Puzzle GameKineko (Famicom Disk System)
Best Strategy GameVietnam

Famitsu Platinum Hall of Fame

[edit]

The following 1987 video game release enteredFamitsu magazine's "Platinum Hall of Fame" for receiving aFamitsu score of at least 35 out of 40.[48]

TitlePlatformScore (out of 40)DeveloperPublisherGenre
Pro Yakyū: Family Stadium (R.B.I. Baseball)Nintendo Family Computer35NamcoNamcoBaseball

Business

[edit]

Notable releases

[edit]
Arcade
Console
Computer

Hardware

[edit]
North AmericanMaster System
  1. The1040ST personal computer, the second in the ST line. With a megabyte of RAM and a price of US$999, it is the first computer with a cost-per-kilobyte of under $1.[53]
  2. TheAtari 7800 console two years after its original test market date.
  3. A smaller modelAtari 2600 for under US$50. The TV campaign proclaims "The fun is back!"

See also

[edit]

References

[edit]
  1. ^Sakurai, Masahiro (host) (April 19, 2024).1986: The Year of Legend [Grab Bag] (Web Video) (in Japanese). Masahiro Sakurai on Creating Games. RetrievedApril 19, 2024 – via YouTube.
  2. ^Lindner, Richard (1990).Video Games: Past, Present and Future; An Industry Overview. United States:Nintendo of America.
  3. ^"Game Machine's Best Hit Games 25: '86 上半期" [Game Machine's Best Hit Games 25: First Half '86](PDF).Game Machine (in Japanese). No. 288.Amusement Press, Inc. July 15, 1986. p. 28.
  4. ^"Game Machine's Best Hit Games 25: '86 下半期" [Game Machine's Best Hit Games 25: Second Half '86](PDF).Game Machine (in Japanese). No. 300. Amusement Press, Inc. January 15, 1987. p. 16.
  5. ^"1986 Top Ten Coin-Ops".Sinclair User. No. 59 (February 1987). January 18, 1987. p. 96.
  6. ^"Top 20 of 1986".Top Score. Amusement Players Association. July–August 1987. p. 3.
  7. ^"Coin Machine: AMOA Announces Awards Nominations"(PDF).Cash Box. August 23, 1986. p. 38.
  8. ^"AMOA JB, Games & Cig Vending Awards Winners"(PDF).Cash Box. December 6, 1986. p. 30.
  9. ^"1986".Play Meter. Vol. 20, no. 13. December 1994. p. 76.
  10. ^abTanaka, Tatsuo (August 2001).Network Externality and Necessary Software Statistics(PDF).Statistics Bureau of Japan. p. 2.
  11. ^Kent, Steven L. (June 16, 2010).The Ultimate History of Video Games, Volume 1: From Pong to Pokemon and Beyond . . . the Story Behind the Craze That Touched Our Lives and Changed the World.Crown Publishing Group.ISBN 978-0-307-56087-2.Americans purchased 3 million NES consoles in 1986.
  12. ^abcdeReimer, Jeremy (December 15, 2005)."Total share: 30 years of personal computer market share figures".Ars Technica.Archived from the original on June 7, 2012. RetrievedNovember 27, 2021.
  13. ^McFerran, Damien (November 20, 2010)."Feature: Slipped Disk - The History of the Famicom Disk System".Nintendo Life.Archived from the original on December 19, 2019. RetrievedJanuary 20, 2020.
  14. ^Mansfield, Richard (April 1987)."Editor's notes".Compute!'s Gazette. Vol. 5, no. 4. p. 6.
  15. ^Methe, David; Mitchell, Will; Miyabe, Junichiro; Toyama, Ryoko (January 1998)."Overcoming a Standard Bearer: Challenges to NEC's Personal Computer in Japan".Research Papers in Economics (RePEc): 35 – viaResearchGate.
  16. ^Juliussen, Egil; Juliussen, Karen (1990).The Computer Industry Almanac 1991. Pearson P T R. pp. 10–47,10–48.ISBN 978-0-13-155748-2.
  17. ^"Comparing the New Videogame Systems"(PDF).Computer Entertainer. Vol. 5, no. 11. February 1987. p. 13.
  18. ^Page, Barnaby (December 15, 1988)."All that glitters is not sold: New consoles and computers may sound wonderful – but they're often just too good, argues Barnaby Page".The Games Machine. No. 14 (January 1989). p. 148.The Nintendo II is several years off, and even Nintendo themselves — in the shape of their UK agent Mike Wensman — recognise that software is the problem there. (...) Still, according to Wensman, that pays off. In Japan, he claims,Legend Of Zelda sold a mind-boggling million copies on its first day of release, and it does provide 260 hours of play.
  19. ^abIwamoto, Yoshiyuki (2006).Japan on the Upswing: Why the Bubble Burst and Japan's Economic Renewal. Algora Publishing. p. 201.ISBN 978-0-87586-463-1.
  20. ^Gradius (North American NES front cover). December 1986. RetrievedJune 8, 2021.
  21. ^Kent, Steven L. (June 16, 2010).The Ultimate History of Video Games, Volume 1: From Pong to Pokemon and Beyond... the Story Behind the Craze That Touched Our Lives and Changed the World.Crown Publishing Group. p. 510.ISBN 978-0-307-56087-2.
  22. ^"総合TOP50" [Total Top 50].ファミコン通信 〜 '89全ソフトカタログ [Famicom Tsūshin: '89 All Software Catalog].Famicom Tsūshin (in Japanese). September 15, 1989. p. 78.
  23. ^abc"Japan Platinum Game Chart".The Magic Box. Archived fromthe original on January 1, 2008. RetrievedAugust 23, 2019.
  24. ^"Count Down Hot 100".Famicom Tsūshin (in Japanese). No. 226. April 16, 1993. pp. 77-92 (85).
  25. ^"ファミ通 TOP 30: 6月6日" [Famitsū Top 30: June 6].Famicom Tsūshin (in Japanese). No. 1. June 20, 1986. pp. 6–7.
  26. ^"ファミ通 TOP 30: 6月20日" [Famitsū Top 30: June 20].Famicom Tsūshin (in Japanese). No. 2. July 4, 1986. pp. 4–5.
  27. ^"ファミ通 TOP 30: 7月4日" [Famitsū Top 30: July 4].Famicom Tsūshin (in Japanese). No. 3. July 18, 1986. pp. 4–5.
  28. ^"ファミ通 TOP 30" [Famitsū Top 30].Famicom Tsūshin (in Japanese). No. 4. August 1, 1986.
  29. ^"ファミ通 TOP 30" [Famitsū Top 30].Famicom Tsūshin (in Japanese). No. 5. August 22, 1986.
  30. ^"ファミ通 TOP 30: 9月5日" [Famitsū Top 30: September 5].Famicom Tsūshin (in Japanese). No. 7. September 19, 1986. pp. 4–5.
  31. ^"ファミ通 TOP 30" [Famitsū Top 30].Famicom Tsūshin (in Japanese). No. 10. October 3, 1986.
  32. ^"ファミ通 TOP 30" [Famitsū Top 30].Famicom Tsūshin (in Japanese). No. 8. October 31, 1986.
  33. ^"ファミ通 TOP 30" [Famitsū Top 30].Famicom Tsūshin (in Japanese). No. 11. November 14, 1986.
  34. ^"ファミ通 TOP 30" [Famitsū Top 30].Famicom Tsūshin (in Japanese). No. 12. November 28, 1986.
  35. ^"ファミ通 TOP 30" [Famitsū Top 30].Famicom Tsūshin (in Japanese). No. 13. December 12, 1986.
  36. ^"ファミコン通信 TOP 30: 1月23日" [Famicom Tsūshin Top 30: January 23].Famicom Tsūshin (in Japanese). Vol. 1987, no. 3. February 6, 1987. pp. 8–9.
  37. ^"Yie Ar tops charts for 1986".Popular Computing Weekly. February 12, 1987. p. 6.
  38. ^ab"Count Down Hot 100: USA Hot 10!".Famicom Tsūshin (in Japanese). No. 226. April 16, 1993. p. 83.
  39. ^abDeMaria, Rusel; Meston, Zach (1991).Super Mario World Game Secrets.Prima Publishing. p. 6.ISBN 978-1-55958-156-1.Super Mario Bros. featured Mario in a romp through eight delightfully varied worlds, each one jam-packed with action and adventure. The game sold more than one million copies in 1986 alone. (Today, Super Mario Bros. comes packaged with the NES.)
  40. ^"U.S.A. TOP 10: 6月6日".Famicom Tsūshin (in Japanese). No. 1. June 20, 1986. p. 9.
  41. ^"U.S.A. TOP 10: 6月20日".Famicom Tsūshin (in Japanese). No. 2. July 4, 1986. p. 7.
  42. ^"U.S.A. TOP 10: 7月4日".Famicom Tsūshin (in Japanese). No. 3. July 18, 1986. p. 7.
  43. ^"U.S.A. TOP 10: 9月5日".Famicom Tsūshin (in Japanese). No. 7. September 19, 1986. p. 7.
  44. ^"Amusement Players Association's Players Choice Awards".Top Score. Amusement Players Association. Winter 1987.
  45. ^Horowitz, Ken (July 30, 2020).Beyond Donkey Kong: A History of Nintendo Arcade Games.McFarland & Company. p. 156.ISBN 978-1-4766-4176-8.
  46. ^"1986 ベストヒットゲーム大賞" [1986 Best Hit Game Awards].Famicom Tsūshin (in Japanese). Vol. 1987, no. 3. February 6, 1987. pp. 4 to7.
  47. ^"Golden Joystick Awards".Computer and Video Games. No. 66 (April 1987).EMAP. March 16, 1987. pp. 100–1.
  48. ^"週刊ファミ通クロスレビュープラチナ殿堂入りソフト一覧" [Weekly Famitsu Cross Review Platinum Hall of Fame Software List].Geimin (in Japanese). Archived fromthe original on October 27, 2008. RetrievedFebruary 24, 2021.
  49. ^"Zzap Iridis Alpha review".Codetapper's C64 Site. 1989. RetrievedDecember 3, 2023.
  50. ^Hoffman, Erin (January 19, 2010)."When the Stars Align".The Escapist. Archived fromthe original on December 9, 2013. RetrievedNovember 21, 2012.
  51. ^Jankowski, Filip (April 15, 2019)."The Presence of Female Designers in French Video Game Industry, 1985–1993".Games and Culture.15 (6): 5.doi:10.1177/1555412019841954.ISSN 1555-4120.S2CID 150836593.
  52. ^Jankowski, Filip (2017)."Political and Social Issues in French Digital Games, 1982–1993"(PDF).TransMissions.2: 167.
  53. ^Robinson, Philip; Edwards, Jon R. (March 1986)."The Atari 1040ST".BYTE. p. 84. RetrievedJuly 4, 2014.
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