Status
- This article is about character attributes. For status problems inflicted in battle, seeStatus ailments.
Status orstatistics, and commonly shortened asstats, are a series of statistics present throughout theEarthBound series that determine a particular area of strengths in a character during battle. These can range from the amount of damage dealt to an enemy, how much damage aparty member can withstand, the turn order, etc. Stats can be raised each time a party member receives a level up in battle. Stats can also permanently be raised when using certain status boosting items such asCapsules. In addition, certain items andPSI techniques can temporarily raise a party member's stats for the duration of a battle such as theDefense spray orOffense Up.
The following is a list of statistics that are found throughout theEarthBound series.
In all games
The following stats are present in everyEarthBound game:
Experience
Experience Points (Japanese:けいけんちExperience) determines a character's current level. It can be raised by defeatingenemies, or inMother 3, givingDung toWan Sum Dung in theDeath Desert. A character's level maxes out at 99. Temporary party members that cannot be controlled bythe player are unable to gain experience under normal circumstances. InEarthBound Beginnings, however, a single enemy,Groucho, can allow aFlying Man's experience to increase.[1]
HP

HP orHit Points (Japanese:ヒットポイントHit Point) is a character's health. When HP reaches 0, a character will becomeunconscious. InEarthBound andMother 3, it is represented by a rolling counter, and if a character takes enough damage to lower their HP to 0, they will not become unconscious until it reaches zero. If the battle is finished before the counter reaches zero, the character's HP will remain at whatever number it was when the battle was completed.
Additionally, inEarthBound, if HP reaches zero but the current action ends the battle, the HP will increase to 1 if the party member has not been knocked unconscious yet.
PP
PP orPsychic Points (Japanese:サイコポイントPsycho Point) determines a character's ability to use PSI. While inEarthBound andMother 3 it uses a similar rolling counter to HP, the counter on PP has no effect on gameplay. If a battle is finished while it is still rolling, it continues to count down or up depending on the situation.
Offense
Offense (Japanese:オフェンスOffense) determines the amount damage a character will inflict with a physical attack. Weapons such asBaseball bats andSticks will raise a party member's Offense when equipped. It can be raised or lowered temporarily by usingOffense Up,Strengthen Up, or, occasionally,Salsa'sDance. InEarthBound, offense also determines whether or notthe player will win a battle instantly upon contact with a weaker enemy. InEarthBound Beginnings, the amount of Offense gained upon leveling up is the same as Fight: however, using the Fight Capsule does not increase Offense.
Memodescription
"A higher offense will increase the amount of damage dealt to the enemy. Offense may be displayed as OFF."
Defense
Defense (Japanese:ディフェンスDefense) determines how much damage will be taken when receiving an enemy attack. Armor such asCoins andBracelets will raise a party member's Defense when equipped. It can be raised temporarily by usingDefense Up,Toughen Up,Defense spray,Defense shower, or, occasionally,Salsa'sDance. InEarthBound Beginnings, the amount of Defense gained upon leveling up is the same as Speed: however, using the Quick Capsule does not increase Defense.
Memodescription
"A higher defense will decrease the amount of damage taken from an enemy attack. Defense may be displayed as DEF."
Speed
Speed (Japanese:スピードSpeed) determines the turn order in battles, as well as the rate of dodging an enemy attack inEarthBound andMother 3. For EarthBound, the calculation for evasion is((2 X Target speed - attacker speed)/500). It can be increased temporarily by usingQuickUp, or, occasionally,Salsa'sDance. InEarthBound Beginnings, Speed can be increased by using aQuick Capsule, while inEarthBound, it can be increased by using either aSpeed Capsule orRock Candy.
Memodescription
"As speed increases, the character will be able to act before the enemy does. Speed is displayed as SPD."
Game specific stats
The following are stats found only in specific games:
InEarthBound Beginnings
Fight
Fight (Japanese:ファイトFight) is only present inEarthBound Beginnings. When attacking, it is compared to the target's Fight stat in order to determine both the odds of the attack landing, as well as the likelihood of the attack being a
hit. Fight can be permanently increased by using aFight Capsule.Lloyd can also permanently increase his Fight by using aMagic Candy.
The equation for dodging an attack and performing a smash hit is(26 + ((target's Fight - attacker's Fight))/2)/256.
Wisdom
Wisdom (Japanese:かしこさIntelligence) raises the chance of inflictingstatus ailments on an enemy, whether from items or certain PSI techniques. While IQ is occasionally referred to as Wisdom in later games, the two stats are not the same; inMother, level-up PP gains are determined by the Force stat, and the power ofPSI attacks are not based on any stats. Wisdom can be permanently increased by using aWisdom Capsule.
Strength
Strength (Japanese:たいりょくPhysical fitness) raises the amount of HP gained upon leveling up. It also decreases the chances ofBlindness,Poison, orParalysis being inflicted upon the character. Strength can be increased by using aPhysical Capsule inMother, while inEarthBound, Vitality can be increased by using either aVital Capsule orRock Candy.
Force
Force (Japanese:フォースForce) raises the amount of PP gained upon leveling up. It also decreases the chances ofPuzzled,Confusion, orSleep being inflicted upon the character. Force can be permanently increased by using aForce Capsule.Ana can also permanently increase her Force by using aMagic Ribbon.
InEarthBound
Guts
Guts (Japanese:ガッツGuts) is only present inEarthBound. It determines the chance of a character getting a
hit, and may occasionally protect characters from sustaining mortal damage in battle by stopping the HP counter at one point. The chance of this happening isGuts/500 or1/20, whichever is greater. It can be raised temporarily during battle by using aSudden guts pill, or permanently by using aGuts Capsule orRock Candy.
Luck
Luck (Japanese:ラックLuck) raises the accuracy ofbattle items that inflictstatus ailments. In addition, it also raises the chance to avoid certain enemy abilities. Luck can be increased permanently by using aLuck Capsule orRock Candy.
Vitality
Vitality' (Japanese:バイタリティVitality) inEarthBound raises the amount of HP gained upon leveling up. It is the equivalent of Strength fromEarthBound Beginnings without the additional resistances provided by Strength. Vitality can be increased by using either aVital Capsule orRock Candy.
IQ
IQ raises the amount of PP gained upon leveling up inEarthBound. In addition, a large amount of items that can be obtained arebroken, rendering them useless.Jeff canrepair these objects when resting at ahotel or a similar location, and the types of items he can repair depend on how high this statistic is. IQ can be permanently increased by using anIQ Capsule orRock Candy.
Stats with shared effects
While having different names, the stats found inEarthBound are actually the same as the ones inEarthBound Beginnings due to sharing a similar primary effect. The following table lists the stats fromEarthBound Beginnings and their equivalent inEarthBound:
InMother 3
IQ
While it shares its name with the IQ stat fromEarthBound, it actually functions differently. Instead, it raises the amount of damage aPSI attack will deal as opposed to determining PP growth.
Memodescription
"Intelligence is displayed as IQ. If a character is able to use PSI, a higher IQ will increase its effectiveness."
Kindness

Kindness (Japanese:やさしさKindness[2]) is a hidden statistic only present inMother 3. While there is no legitimate means to trigger an increase to the stat upon level up, it can be seen increasing if a character levels up past level 99 via cheating. However, it can be legitimately increased during the course of the story; whenever Lucas' party does something that leaves a "warm feeling", the Kindness stat of all party members will increase by one point. WhileLifeup factors in the user's Kindness when determining how much HP will be recovered, there are not enough opportunities to raise Kindness during normal gameplay for the effects to be visible.
Memodescription
"This is one of the most important things for us humans, so let's be kind to others. If your "Kindness" goes up, something good is bound to happen."
Growth rate
InEarthBound Beginnings andEarthBound, a party member'sGrowth rate refers to the internal variable which factors the rate in which a party member's individual stat is expected to increase with each level up gained. A party member's Growth rate can be used to compare which stat a party member specializes in compared to another. It is comparable to how RPGs typically give characters different stats based off of their archetypes.
As an example, Poo is primarily an Offensive character, and the growth rate for Offense is the highest of the four party members (21), as such his Offense will increase by greater amounts in comparison. Conversely, Jeff's Offense is the lowest out of everyone (10), thus his Offense stat will increase by a lower amount at each level up compared to the others. On the flip side, because Jeff's IQ has a higher growth rate than the rest (9), his IQ stat will increase by greater amounts than everyone else, while Poo's IQ has the lowest growth rate thus his IQ (and by extension, PP) increases the least out of the four.
InEarthBound Beginnings
InEarthBound Beginnings the formula for stat increase is(constant + (random number 0-3))/2, rounded down. Offense increase and Defense increase is equal to the amount of Fight and Speed respectively.[3] Incidentally, Pippi's stats are identical to that of Teddy's.
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InEarthBound
InEarthBound the formula for stat increase is((growth rate * old level) - ((old stat - 2) * 10)) * r/50
"r" is determined the following way:
- If the stat is vitality or IQ, and the new level is 10 or lower, r = 5.
- Otherwise, if the new level is divisible by 4, r is a random number from 7 to 10.
- Otherwise, r is a random number from 3 to 6.[4]
Ness | Paula | Jeff | Poo | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Trivia
- InEarthBound, with the exception of HP and PP, each stat has a maximum of 255 as each individual is stored in one byte, with the highest number that can be held in one byte being 255. If a stat exceeds 255, it will overflow to 0 and start from there as it cannot exceed 255. However, stats cannot exceed 255 during normal gameplay even at level 99 unless thecondiments glitch is used.


