Story Journal

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Spoiler alert: The following text contains spoilers relating to the story ofGuild Wars 2.
The story journal interface.

Hero panel story journal icon.png TheStory Journal is a tab on thehero panel that tracks and displays thecharacter's progress through thenarrative ofGuild Wars 2. The journal has section for thepersonal story,expansions, and each season of theLiving World. Each section is further divided into chapters and episodes for the personal story and Living World respectively. Each chapter or episode is further divided into a series of quests or parts that are completed sequentially ininstances and theopen world.

Switching stories and replaying episodes[edit]

Replay story instance.jpg

To switch between stories or to replay an episode, simply select the story or episode in the journal. Incomplete stories will show a button to "Switch to this story," while completed episodes will show a button to "Replay this episode." These actions will replace your character's currently active story, and you will lose any progress you had made in the current chapter of that story. Please note thePersonal story can not be replayed.

While replaying episodes, you can progress through the episode as if you were playing it for the first time, following the objectives indicated by theStoryline (interface).png green star map icon. Certain chapters that include achievements will always be available directly through a purple starLiving World (replay).png icon for characters that have already finished the episode at least once, allowing you to replay only the necessary part without the whole story. Several instances also offer direct checkpoints, both for replaying achievements and for a case of disconnecting.

Biography[edit]

See also:Biography

Atcharacter creation the player can choose different biographical information which will change aspects of what occurs during the story. This might include the social status of the character, their belief, or other things. Each race has different choices for their biographical information. The profession chosen will also have a minor effect.

During gameplay there will be a variety of different decisions the player can make when they resolve different situations, resulting in splitting the storyline into multiple branches.

Rewards[edit]

Reward screen for completing a part of your personal story

The choices made throughout the game will affect the appearance and services in the character'shome instance as they progress through the story. The choices will be recorded in each character's individualizedStory Journal. Players following the same storyline who assist you in yours can choose to accept the same outcomeor replay the mission to make their own choices.

Replaying a mission does not grant additional rewards. Only the first playthrough will.

Enemies within story instances will drop no loot. Rewards are given at the end of the mission.

All missions rewardexperience andcoin, but other rewards vary depending on story progression. All missions will have a similar selection of rewards at their equivalent points of the story for the same profession regardless or race or story choices. Here are some examples of such rewards:

Storylines[edit]

My Story[edit]

Personal storyline section

My Story follows thecharacter through thepersonal story ofGuild Wars 2. The story details the humble beginnings as a local hero to commander of thePact in the fight againstZhaitan. The story is split into eight chapters. The story as a whole must be played through in order, and no part of the story can be replayed.

Chapters are unlocked every 10 levels, starting on level 10.

The first three chapters deal with the character's early rise into renown, significant portions of which are based on choices made in your character's biography, ending with your character joining one of the three orders: theVigil, theDurmand Priory or theOrder of Whispers. These three chapters' names in the Story Journal change dependent on the character's race.

Chapters 4-6 follows your character's progress through the ranks of their chosen order. During these chapters, your character will recruit one of the minor races to fight against Zhaitan and participate in the major battles onClaw Island.

Chapters 7-8 begins with the formal creation of the Pact, who then advance throughRuins of Orr while preparing for the final assault on Zhaitan.

Levels 10-30[edit]


Part I — Experiments Gone Wrong
StaticsBiography Statics.pngExplosive IntellectSnaff Would Be ProudPiece NegotiationsReadings on the RiseUnwelcome Visitors /Unscheduled DelayGadd's Last Gizmo
DynamicsBiography Dynamics.pngExplosive IntellectIn Snaff's FootstepsGolem Positioning SystemHigh MaintenanceMonkey WrenchDefusing the Problem /The Things We Do For Love
SynergeticsBiography Synergetics.pngExplosive IntellectThe Snaff PrizeTaking Credit BackA Sparkling RescuePolitical Homicide /Stand By Your KreweHere, There, Everywhere
Part II — Interested Parties
VAL-A GolemBiography VAL-A Golem.pngServing Up TroubleShort FuseI Smell a Rat /Bad BusinessMagnum Opus
Transatmospheric ConverterBiography Transatmospheric Converter.pngWhere Credit Is DueSalt in the WoundFree Rein /Bad ForecastFlash Flood
Infinity BallBiography Infinity Ball.pngAny Sufficiently Advanced ScienceBeta TestIndustrial Espionage /Carry a Big StickSplit Second
Part III — Rescue Researcher
A Bold New TheoryForging Permission /Hazardous EnvironmentProtest Too Much /Pry the Eye OpenTest Subject /Field TestA Meeting of the Minds /Lines of Communication /Rakt and Ruin

Part I — Getting the Band Back Together
Ash LegionBiography Ash Legion.pngFury of the DeadThe Tribune's CallA Spy for a SpySpilled Blood /Iron Grip of the LegionThe Flame AdvancesQuick and Quiet
Blood LegionBiography Blood Legion.pngFury of the DeadChain of CommandTime for a PromotionMagic Users /The End of the LineRage SuppressionOperation: Bulwark
Iron LegionBiography Iron Legion.pngFury of the DeadBest Laid PlansScrapyard DogsGhostbore MusketTest Your MetalGhostbore Artillery /Deadly Force
Part II — Sins of the Father
Loyal SoldierBiography Loyal Soldier.pngAn Unusual InheritanceMired DeepSalvaging Scrap /No NegotiationsIn the Ruins
Honorless GladiumBiography Honorless Gladium.pngAWOLFollow the TrailMisplaced FaithThicker Than Water /Dishonorable Discharge
Sorcerous ShamanBiography Sorcerous Shaman.pngSearching for the TruthStoking the FlameA Fork in the RoadSins of the Father /Tribunes in Effigy
Part III — Crystal Corruption
Graveyard OrnamentsUndead Infestation /Whispers in the DarkDangerous Research /Digging Up AnswersDefending the Keep /Undead DetectionResearch and Destroy /Whispers of Vengeance /Ever Vigilant

Part I — Krytan Politics
CommonerBiography Commoner.pngDefending ShaemoorOn the MendDesperate MedicineInfiltrationArson at the Orphanage /The Hospital in JeopardyThe Commander
NobleBiography Nobility.pngDefending ShaemoorWelcome HomeChasing the CulpritsThe InformantSearch the Premises /A Society FunctionThe Trial of Julius Zamon
Street RatBiography Street Rat.pngDefending ShaemoorThe Perils of FriendshipThe ApothecaryGoing UndercoverThe Rescue /The Greater GoodBreaking the Blade
Part II — Shadows of the Past
Unknown ParentsBiography Unknown Parents.pngVoices From the PastRending the MantleThe Sting /Drawing Out the CultAshes of the Past
Dead SisterBiography Dead Sister.pngThe Fall of Falcon CompanySeek Logan's Aid /Confronting Captain TervelanAccusationLiberation
Missed OpportunityBiography Missed Opportunity.pngThe Floating GrizwhirlClown CollegeInto the Woods /The Artist's WorkshopThe Ringmaster
Part III — Traitor to the Queen
The Orders of TyriaBrute Force /Mortus VirgeTrack the Seraph /Triskell QuaySpeaker of the Dead /The Sad Tale of the "Ravenous"The Queen's Justice /The Trap /Kellach's Attack

Part I — Forging a Legend
Defeat Our Ancient FoesBiography Defeat Our Ancient Foes.pngThe Great HuntA Weapon of LegendDisciples of the DragonEchoes of Ages PastOut of the Skies /Twilight of the WolfThe Last of the Giant-Kings
Protect the SpiritsBiography Protect the Spirits.pngThe Great HuntWild SpiritsRage of the MinotaursA Trap FoiledShape of the Spirit /One Good Drink Deserves AnotherMinotaur Rampant
Guard the MistsBiography Guard the Mists.pngThe Great HuntA Pup's IllnessThrough the VeilBlessed of Bear /Raven's ReveredInto the MistsThe Wolf Havroun
Part II — Everyone Makes Mistakes
Blacked OutBiography Blacked Out.pngUnexpected VisitorsDon't Leave Your Toys OutRoadblock /Assault on MoledaviaThe Machine in Action
RevengeBiography Revenge.pngA New ChallengerFirst Attack /The Finishing BlowThe SemifinalsThe Championship Fight
Lost an HeirloomBiography Lost an Heirloom.pngRumors of TroubleAmong the KodanDarkness at DrakenteltPreserving the Balance /Means to an End
Part III — Death from Below
Dredge TechnologyUnderground Scholar /ArmamentsThe Dredge Hideout /Dredge AssaultSabotage /Code BreakerSilent Warfare /Sever the Head /Assault the Hill

Part I — Following the Dream
White StagBiography White Stag.pngFighting the NightmareCalled to ServiceHounds and the HuntedDiscovering DarknessHidden in Darkness /Saving the StagBlack Night, White Stag
Green KnightBiography Green Knight.pngFighting the NightmareMockery of DeathLoved and LostA Good Work SpoiledHammer and Steel /Weakness of the HeartThe Knight's Duel
Shield of the MoonBiography Shield of the Moon.pngFighting the NightmareAwakeningHolding Back the DarknessA Sly TrickDeeply Tangled RootsBeneath a Cold Moon /The Heart of Nightmare
Part II — The Teachings of Ventari
Act With WisdomBiography Act With Wisdom.pngAfter the StormBeneath the WavesMirror, MirrorA Vision of Darkness /Shattered Light
All things have a right to growBiography Right To Grow.pngWild GrowthSeeking the ZaliscoThe Direct Approach /Trading TrickeryEye of the Sun
Where Life GoesBiography Where Life Goes.pngWhere Life GoesAn Unknown SoulSource of the Issue /A Different DreamSnuffing Out Embers
Part III — Justice for Riannoc
A Splinter in the FleshSharpened Thorns /Bramble WallsThe Blossom of Youth /Secrets in the EarthThe Bad Apple /Trouble at the RootsDead of Winter /A Tangle of Weeds /Flower of Death


Levels 40-60[edit]


Part IV — Order Neophyte
Durmand PrioryDurmand Priory banner.pngSetting the StageDredging up the PastBad BloodThe Stone Sheath /ContainmentMightier than the Sword
Order of WhispersOrder of Whispers banner.pngSetting the StageStealing SecretsDown the HatchThey Went Thataway /Thrown Off GuardAn Apple a Day
VigilVigil banner.pngSetting the StageA Fragile PeaceKiller InstinctDon't Shoot the MessengerMinister's Defense /Quaestor's Siege
Part V — Helping Hands
GrawlDoubtThe False God's Lair /Salvation Through HeresyAttempted Deicide
HylekChampion's SacrificeConvincing the Faithful /Chosen of the SunUnholy Grounds
OgreUntamed WildsPets and Walls Make Stronger KraalsThe Lost Chieftain's Return
QuagganBad IceEnraged and Unashamed /PastkeeperEvacuation
SkrittRat-TastropheThe Hatchery /Thieving from ThievesSet to Blow
Part VI — The Battle of Claw Island
Durmand PrioryDurmand Priory banner.pngOn Red AlertThe Battle of Claw IslandThe Ghost RiteThe Sound of Psi-Lance /Shards of OrrA Light in the DarknessThe Priory AssailedRetribution
Order of WhispersOrder of Whispers banner.pngSuspicious ActivityThe Battle of Claw IslandReconnaissanceEarly Parole /Magic SucksA Light in the DarknessCritical BlowbackRetribution
VigilVigil banner.pngForearmed Is ForewarnedThe Battle of Claw IslandKilling FieldsDefense Contract /The Good FightA Light in the DarknessUnder SiegeRetribution


Levels 70-80[edit]


Part VII — Forming the Pact
Let an innocent dieForging the PactTower DownMunition Acquisition /To The CoreBreaking the Bone ShipThe Battle of Fort TrinityA Sad Duty
Dishonor my alliesForging the PactShell ShockVolcanic Extraction /Fixing the BlameMarshaling the TruthThe Battle of Fort TrinityDelivering Justice
Make another sufferForging the PactStriking Off the ChainsWet WorkWilling Captives /Intercepting the OrbThe Battle of Fort TrinityLiberating Apatia
Part VIII — Victory or Death
Temple of the Forgotten GodThrough the Looking Glass /Close the EyeWhat the Eye BeholdsEstate of Decay /Starving the BeastA Grisly Shipment /Ossuary of Unquiet DeadFurther into Orr
Priory's PlanHunters and PreyAir DropBlast from the Past
Whispers' PlanStealing LightConscript the Dead ShipsShips of the Line
Vigil's PlanMarching OrdersArmor GuardThe Steel Tide
Against the CorruptionCathedral of Silence /Romke's Final VoyageThe Source of OrrVictory or Death


Living World Season 1[edit]

Season 1 begins the tale of Tyria after the defeat of Zhaitan, and deals primarily withScarlet Briar and the alliances she formed between the various hostile factions of Tyria. Her plans culminate in an attack onLion's Arch, with the intent of disturbing a majorley line which lies underneath the city, in order to complete the awakening of theElder DragonMordremoth.

The story journal was introduced after first season was complete and it is not available in the journal in its original form. ArenaNet has announced plans to add the season back into the game as a series of episodes in the story journal. The re-implementation process of Season 1 started in April 2022 and ended in November 2022.Remembering Scarlet's War was a short recap of the major events from Living World Season 1 and was intended as a transition from the Personal story to Living World Season 2 while Living World Season 1 was not available.


Original release (January 2013 — March 2014)
The Lost ShoresLost Shores(Invasion of Lion's ArchThe Lost Shores)
Flame and Frost: The RazingBraham: Help from the Legions →Braham - Eirsson →Braham - Retake Cragstead →Rox: Critical Mission →Rox - The Hatchery
Flame and Frost: RetributionMolten Facility →Braham: Avenger of the Dispossessed /Rox: Avenger of the Dispossessed
Last Stand at SouthsunCanach's Lair (se) →Contractually Obligated
Dragon BashCeremony and Acrimony →Hard Boiled →Every Piece Matters →No More Secrets
Sky Pirates of TyriaAetherblade Retreat →A Future in Politics
Bazaar of the Four WindsStrangers from the Sky
Cutthroat PoliticsAudience with the Master →Candidate Trials
Queen's JubileeOpening Ceremony
Clockwork ChaosClosing Ceremony →Scarlet's Minions Invade! →Scarlet's Playhouse
Tower of NightmaresThe Nightmare Unveiled
The Nightmares WithinTower of Nightmares →Nightmare Chamber →The Nightmare Incarnate
FracturedFractals of the Mists
The Nightmare is OverThe Nightmare Ends →The Dead End
The Origins of MadnessThe Origins of MadnessTwisted Marionette Weapon Test →The Origins of Madness: A Moment's Peace →Scarlet's Secret Lair
The Edge of the MistsEdge of the Mists →Advanced Warning →A Study in Scarlet
Escape from Lion's ArchEscape from Lion's Arch →Lion's Arch (Under Attack!)
Battle for Lion's ArchBattle for Lion's Arch →Lion's Arch (Enemy Controlled) →Scarlet's End
Battle for Lion's Arch: AftermathAftermath
Festival of the Four WindsLion's Arch: Honored Guests
Season 1 History LessonRemembering Scarlet's War


Living World Season 2[edit]

Season 2 begins with the sabotage of theZephyr Sanctum over the remote region ofDry Top. While the Commander investigates the crash site, Mordremoth's power grows until it threatens all of Tyria.

Living World Season 2 section

Gates of MaguumaDisturbance in Brisban Wildlands →Fallen Hopes →Tracking the Master of Peace →Cornered →Prosperity's Mystery
EntanglementScarlet's Secret Room →Discovering Scarlet's Breakthrough →The Concordia Incident →Trouble at Fort Salma →The Machine
The Dragon's Reach: Part 1Rallying Call →Uprooting the Iron Marches →The Waypoint Conundrum →Summit Invitations →Plan of Attack
The Dragon's Reach: Part 2Party Politics →Recalibrating the Waypoints →Taimi and the Asura →The World Summit
Echoes of the PastThe Ghosts of Fort Salma →Reunion with the Pact →Caithe's Reconnaissance Squad →Hidden Arcana
Tangled PathsReturn to Camp Resolve  →Tracking the Aspect Masters →Into the Labyrinth
Seeds of TruthThe Newly Awakened →Meeting the Asura →No Refuge
Point of No ReturnArcana Obscura →Pact Assaulted →The Mystery Cave
Mordremoth's Minions Invade TyriaThe Mordrem have invaded Brisban Wildlands(unavailable) →The Mordrem have invaded Diessa Plateau(unavailable) →The Mordrem have invaded Kessex Hills(unavailable)


Heart of Thorns[edit]

The first expansion, Heart of Thorns, starts where Living World Season 2 left off, and follows the Commander's trek through theHeart of Maguuma to find missing members ofDestiny's Edge, trackingCaithe andGlint's Egg, and the fight against Mordremoth. To complete the Heart of Thorns expansion storyline, the following masteries need to be trained:Glider Basics,Bouncing Mushroom,Exalted Markings,Updraft Use, andNuhoch Hunting.



Living World Season 3[edit]

Season 3 begins with a memorial toEir Stegalkin and the return of theWhite Mantle. While the Commander investigatesMinister Caudecus's disappearance, they are met with the return of themursaatLazarus and the rising activity of multiple Elder Dragons.


Out of the ShadowsEir's Memorial in Hoelbrak →Research in Rata Novus →Blood and Stone →Reaper of Magic →A Shadow's Deeds →Confessor's Stronghold
Rising FlamesTaimi's Game →Destroying Destroyers →Igneous Breach →Trip to the Circus →Machine in the Flame →Old Foes, Old Ghosts →Dragon Vigil
A Crack in the IcePrecocious Aurene →Journey to Bitterfrost Frontier →Frozen in Ice →Elixir Recipe →Elixir Cookin' →The Bitter Cold →Frozen Out
The Head of the SnakeA Meeting of Ministers →Eyes on Lake Doric →Sabotage Fort Evennia →Breaking the Siege →Regrouping with the Queen →Confessor's End
FlashpointTaimi's Pet Project →Arrival and Survival →In Pursuit of a God →Elder Druid Protection →Heart of the Volcano
One Path Ends"Where's Balthazar?" →Shining Blade Secrets →On Orrian Shores →The Flow of Magic →The Last Chance


Path of Fire[edit]

The second expansion, Path of Fire, sees the Commander travel to the long-isolated desert realm ofElona to preventBalthazar, the human god of war, from killing the Elder DragonKralkatorrik and destroying theworld.



Living World Season 4[edit]

Season 4 begins with regrouping withDragon's Watch before abrandstorm strikesAmnoon. While part of Dragon's Watch keeps tabs on Kralkatorrik's actions, the Pact Commander finds themselves facing off againstPalawa Joko's forces.



The Icebrood Saga[edit]

The Icebrood Saga sees the Commander traversing theFar Shiverpeaks to stopBangar Ruinbringer and hisDominion forces in their attempt to awaken the Elder DragonJormag and bend it to their will.


Prologue: Bound by BloodComing Home →Revels & Rivals →Bad Blood →Deeper and Deeper →A Race to Arms
Whisper in the DarkSilence →What's Left Behind →The Wind and Nothing More →The Invitation
Shadow in the IceChasing Ghosts →Still Waters Speaking →Lost Spirits Found →The Hunt Begins →Voice in the Deep
Visions of the Past: Steel and FireForging Steel →Darkrime Delves
No QuarterPointed Parley →Shoulder to Shoulder →Snapping Steel →Distract, Destroy, Distrust →Turnabout
Jormag RisingBehind Enemy Lines →Wrench in the Works →A Simple Negotiation →Pantheon of the Wild →One Charr, One Dragon, One Champion
ChampionsChapter 1: TrucePrimordus Rising →Tidings and Misgivings →Defending Tyria
ChampionsChapter 2: PowerRoaring Flames →Jormag's World
ChampionsChapter 3: BalanceJormag's Madness →Wildfire →Frozen Tide →Flame vs. Frost
ChampionsChapter 4: JudgmentDragonstorm →Champion's End


End of Dragons[edit]

With the Charr civil war ended andJormag andPrimordus defeated, peace has finally returned to Tyria.Gorrik receives a letter to meet an old colleague, unaware that it is a trap set by theAetherblades to kidnap him. ThePact Commander and Aurene set out on a rescue mission, chasing the Aetherblades through the Mists, eventually causing their airships to crash-land inCantha.






Secrets of the Obscure[edit]

The oldElder Dragon cycle which has ravaged the world of Tyria for millennia has ended with the death ofSoo-Won, the Elder Dragon of Water and Life, in Cantha while Aurene has become the benevolent One Elder Dragon to balance the All by herself. WithTyria's magic in balance and her task fulfilled for now,Aurene has entered into slumber and has entrusted her champion, thePact Commander, to watch over the world.

In the quiet that follows, something unexpected has happened: the famous yet elusiveWizard's Tower which has levitated far above the town ofGarenhoff for centuries has suddenly vanished for seemingly no discernible reason, leaving the townsfolk worried. Meanwhile, a demonic race known as the Kryptis intends to invade both Tyria and the mysterious levitating domain ofAmnytas high up in the sky where the secretiveWizard's Court and theAstral Ward have been watching over the world below for millennia. With theKryptis threat now about to emerge from theMists, the two organizations must finally reveal themselves to the Tyrians below and share their secrets in order to face the upcoming calamity together.



Janthir Wilds[edit]

ThePact Commander, adopting the titleWayfinder after their adventures with theAstral Ward, heads north to the wilderness ofJanthir after the recent momentous events have left the denizens ofTyria determined to recover and build a new future together. Knowing that cooperation with neighbors will be crucial to their long-term success, Wayfinder's allies dispatch them to befriend the lowlandkodan ofJanthir—a dangerous land that was once home to the strangemursaat and theirWhite Mantle sycophants.


Notes[edit]

  • It is not possible to hide the story until every single available story line is completed.
    • Personal story does not have an option to quit.
    • Quitting a living world episode while personal story is not completed yet will go back to the current personal story chapter.
    • Quitting a living world episode while personal story is already completed but any living story episode is not will go to the earliest uncompleted one.

Trivia[edit]

See also[edit]

External links[edit]