Range
Range is a property of many game mechanics andskills that defines the distance at which a mechanic is effective or a skill can successfully connect to itstarget. Distance is defined in terms ofunits, which are essentially equivalent to inches.[1] Theradius orarea of effect defines the area over which a skill's effects are applied.
Range is used by most skills. Skills without a range normally take effect at the user's position.
Radius is used by skills with circulararea of effect which displays theradius of the area of effect created from its centerpoint.
Attack range[edit]
Attack skills that target an enemy directly willmiss and deal nodamage should the target be outside the maximum indicated range.Area of effect skills will not hit targets beyond their range and radius unless targets move to the area of effect during its duration.
Most attacks can be activated even if the user is not in appropriate range; however, some skills which specifically target an enemy (such as mostshadowstepping skills) cannot be activated outside the attack range. To indicate that a target is out of range, a red bar appears below the skill icons on theskill bar. Activating any skill while out of range and moving closer to the target while the skill is still being activated allows the skill to hit normally as long as the target is in range when the skill would connect.
Attacks commonly defined asmelee attacks made with martial weapons such asaxes orswords can hit multiple foes at once, provided they are within the range of the attack used, effectively allowing skills likeSever Artery orWrathful Strike to properly trigger their effects for each foe hit by the attack; however, this varies greatly depending on the particular skill used. Most melee attacks can hit up to three enemies if they are close enough to each other and the attacker.
Ranged attacks that produceprojectiles canmiss due to the need to travel to their target; they can becomeobstructed by terrain or destroyed by specific skills whichblock orreflect projectiles. Projectile attacks can also hit other enemies instead of their intended target;piercing attacks can circumvent this restriction and will hit any enemies behind or in front of the initial target, providing they are within the maximum range of the attack.
Relatedtraits[edit]
Traits that increase radius
Writ of Persistence (Honor) —Symbols are improved andheal allies.
Bulwark (Dragonhunter) —Shield of Courage gains increased radius and duration.
Righteous Rebel (Renegade) —Kalla's Fervor reduces the damage you receive fromconditions.Orders from Above lasts longer and affects a larger area.
Grenadier (Explosives) — Increase the throw velocity and blast radius ofgrenades. Using ahealing skill castsLesser Grenade Barrage.
Burning Rage (Fire) —Sunspot inflicts burning, and its radius is increased. Yourcondition damage is increased.
Sand Savant (Scourge) — Summon only oneshade at a time. This greater shade has a modified recharge. Influence a larger area withshade skills. A greater shade counts as three shades for related traits.
Weapons by range[edit]
The following table displays the ranges for skill 1 on eachweapon. Note that skills 2-5 may have larger or smaller ranges than those shown here. Also note that off-hand weapons (including one-handed weapons equipped to the off-hand) are not included here.
The most common ranges are 130 (for most "melee" attacks) and 1200 (for most "long-range" attacks). The only weapons in this table with more than 1200 range are the Ranger's longbow and Deadeye's rifle (whileKneeling), with 1500. (The engineerElite Mortar Kit also has 1500 range.)
Notes[edit]
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- TheJune 23, 2015 update removed many individual traits that affected the range of skills.
- Somebundles have the range significantly larger than common weapons. For example, range ofFire Missile shot from the portablePact Bazooka is 2000, and range ofGhostbore Shot from the staticGhostbore Cannon is 10400.