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We have rebranded this tool as SoundDevX!
SoundDevX is an in-housesound effect creation software created to aid video game developers in generating sounds for video games.
Soundgen provides the option of exporting sound files as .webm, which the user can then easily convert to whatever file extention they prefer by using a sound converter such as this:https://convertio.co/pt/webm-ogg/
FEATURES:
- Multiple soundwaves to modify.
- Easy Pitch Modulation tools with up to 2 layers.
- Up to 9 effects to be added, each with multiple sliders to experiment with.
- Up to 9 Filters that can be added to tweak the sound quality, including a compressor.
- Many Different Presets to experiment with.
- Import Custom Sounds from your computer and modify them within the tool.
- Record Uitility: Record sounds from your mic and import them back to SoundDevX to modify them.
- Record your sound to use it on your games! (only .webm currently available. You can use a third party converter to convert it to your preferred file extension)
- Save your presets to modify them later or just share it with other people. (Custom sounds cannot be shared as they are not stored within the tool.)
Why Create this tool?
Creating sound effects can be difficult as sound is a complex subject matter that often requires extensive knowledge to create. After messing with different software out there, we realized that even tools that try to make it easier for developers to create sound effects, can still be quite confusing, as many options that would seem obvious, are lacking and often achieved through convoluted processes.
For this reason we decided to create a tool with intuitive options that allows users to easily create sounds and experiment with them.
Additionally, most sound Fx tools out there only allow to create 8-bit or 16-bit sounds. SoundGen allows users to create both 8-bit and 16-bit sounds as well as high quality sounds.
Offline versions available for every platform
| Status | Released |
| Category | Tool |
| Platforms | HTML5,Windows,macOS,Linux |
| Rating | Rated 4.3 out of 5 stars (16 total ratings) |
| Author | WidseyLabs |
| Made with | Construct |
| Tags | Audio,sfx-tool,sound-creator,sound-design,Sound effects,sound-effects-generator,sound-fx,sound-generator,sounds,sounds-for-games |
| Average session | A few minutes |
Click download now to get access to the following files:
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this a fun little sfx generator, but the Linux build does not seem to work on KDE plasma, getting the following error:
[1122/140023.722250:ERROR:zip_reader.cc(153)] Cannot open ZIP from file handle 3[1122/140023.722355:ERROR:zip.cc(202)] Cannot open ZIP from file handle 3LaunchProcess: failed to execvp:SDX - Linux64/nacl_helper[31293:31293:1122/140023.810927:ERROR:nacl_fork_delegate_linux.cc(311)] Bad NaCl helper startup ack (0 bytes)[31284:31284:1122/140024.082306:ERROR:object_proxy.cc(623)] Failed to call method: org.kde.KWallet.isEnabled: object_path= /modules/kwalletd: org.freedesktop.DBus.Error.ServiceUnknown: The name is not activatable[31284:31284:1122/140024.082348:ERROR:kwallet_dbus.cc(100)] Error contacting kwalletd (isEnabled)[31284:31284:1122/140024.082580:ERROR:object_proxy.cc(623)] Failed to call method: org.kde.KLauncher.start_service_by_desktop_name: object_path= /KLauncher: org.freedesktop.DBus.Error.ServiceUnknown: The name is not activatable[31284:31284:1122/140024.082600:ERROR:kwallet_dbus.cc(72)] Error contacting klauncher to start kwalletd[31284:31284:1122/140024.082774:ERROR:object_proxy.cc(623)] Failed to call method: org.kde.KWallet.close: object_path= /modules/kwalletd: org.freedesktop.DBus.Error.ServiceUnknown: The name is not activatable[31284:31284:1122/140024.082788:ERROR:kwallet_dbus.cc(418)] Error contacting kwalletd (close)Opening in existing browser session.[1122/140024.152653:ERROR:zip.cc(179)] Cannot open '/tmp/.io.nwjs.5qeI5t': FILE_ERROR_NOT_FOUND: No such file or directory (2)[1122/140024.154712:ERROR:zip.cc(179)] Cannot open '/tmp/.io.nwjs.5qeI5t': FILE_ERROR_NOT_FOUND: No such file or directory (2)Your program is great! It has several additional features compared to sfxr, bfxr etc. I loved the "impact" style! Very useful! But I also missed some things: undo and redo buttons. Without them we have to be very careful when making changes. If we want to go back to the previous state it is difficult to get it right perfectly. And it's not possible to Load Preset. I tried in the linux version and here in itch.io.
Hello Dwardfwarf, presets are used for when you want to save and load parameters from a sound effect you created, so you can modify it in different sessions or share it with others.
If you're looking to load an audio file, you need to go to the Properties window, selectType > Custom and browse for the audio file you want to load.
Hello Raphael, I apologize for the late response.
That is quite alright, I have a twitter page where I take commissions, you can find it here:
https://twitter.com/Cr_Method
Thank you!
Hello, I know this program was created just for using sound effects but I accidentally made a sick beat with a custom sound file and when I save it as an mp3 it just has this screech fade in-->out echo effect while effectively only lasting 1 second long while looking like this:
Any tips on what I should do?
Hello again, thanks to the reply you sent me I was able to properly get a functioning audio file! The main problem I had was I was saving the file as a preset .sound --> .mp3/.wav file and the conversion for any of the files created were unable to be converted, even for viewing in audacity I had to import it as raw data to see half a second of sine waves wondering why it was. But I believed what you replied with was the truth and still the key to solve my situation and eventually after trying to convert every common file I could think of with no progress I tried loading it up again and went default settings + custom file and tried using the [START RECORDING] button and saw there was only a .webm option and it worked! I retuned the effects, recorded it, and converted it to .mp3 I got what I was listening to in the app.
Thank You Very Much!
No problem! Gald you got it working :)
I see now what you meant before, you had saved it as a preset only, which only saves a file to be used in the software if you need to edit your sounds for example. It's not meant to export. I realize that it may be a bit confusing, maybe I'll change that and try to make it more intuitive.
Cheers!
Would've been great to have previewed the sound each time you change any of the effects. Only after you're happy with that sound, you should export it.
Right now it's really cumbersome to change effect > start recording > wait > hit cancel (you're not happy with the sound) > change effect > start recording > wait ,etc.
Hey Alex! Thank you for the feedback :)
Do you mean the sound playing automatically each time a slider is changed? Instead of having to press the play button?
In order to preview the sound without recording it you can just hit the button "Play" and you can stop it whenever you wish by hitting the Stop button next to it. That way it won't be recorded, just previewed.