The creation of narrative in tabletop role-playing games
Jennifer Grouling Cover (Author)
Despite the rise of computer gaming, millions of adults still play face to face role playing games, which rely in part on social interaction to create stories. This work explores tabletop role playing game (TRPG) as a genre separate from computer role playing games. The relationship of TRPGs to other games is examined, as well as the interaction among the tabletop module, computer game, and novel versions of Dungeons & Dragons. Given particular attention are the narrative and linguistic structures of the gaming session, and the ways that players and gamemasters work together to construct narratives. The text also explores wider cultural influences that surround tabletop gamers. Provided by publisher
eBook,English, 2010
McFarland & Company, Inc., Publishers, Jefferson, North Carolina, 2010
dissertations
1 online resource (x, 205 pages) : illustrations
9780786456178, 9781282663770, 0786456175, 1282663771
650516777
Abbreviations, Terms, and Transcription Symbols
Preface and Acknowledgments
Introduction
1. Early Models of Interactive Narrative
2. Role-Playing Game Genres
3. A Transmedia Tale
4. The Reconciliation of Narrative and Game
5. Frames of Narrativity in the TRPG
6. Immersion in the TRPG
7. Levels of Authorship
8. The Culture of TRPG Fans
9. Conclusions, Definitions, Implications, and Limitations
Appendix
Chapter Notes
References
Index
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