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Anonymous
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Quoted By:>>57240749>>57240763>>57240773>>57240808>>57240827>>57240903>>57241085>>57241475>>57241519>>57242504>>57243198>>57243623>>57245469
I've noticed my players tend to receive my improvised plots better than ones I've written up beforehand, why is this?
Anonymous
Anonymous
Quoted By:>>57240981>>57241085
>>57240679
Probably because your improvised ones run off what the players are interested in and pursue themselves. Now post more tribal babes
Probably because your improvised ones run off what the players are interested in and pursue themselves. Now post more tribal babes
Anonymous
Anonymous
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>>57240679
Ah, it seems you may be a capable ad-lib, ad-hoc GM. Practice this, and embrace it. It's the best kind of GMing and creates the most organic stories.
Ah, it seems you may be a capable ad-lib, ad-hoc GM. Practice this, and embrace it. It's the best kind of GMing and creates the most organic stories.
Arrout
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Usually whatever come off the top of your head is better if that's the case, don't write a lot and only have general guidelines to whatever you want to do with the game.
There is also the possibility that you railroad them more into your previously written story, making it somewhat less enjoyable than naturally progressing the story.
There is also the possibility that you railroad them more into your previously written story, making it somewhat less enjoyable than naturally progressing the story.
Anonymous
Anonymous
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>>57240679
you've got a rare talent, a set of good players who can make spur of the moment decisions fun, and probably a flexible setting.
This is prime adlib campaign territory
>>57240827
well spotted junior
you've got a rare talent, a set of good players who can make spur of the moment decisions fun, and probably a flexible setting.
This is prime adlib campaign territory
>>57240827
well spotted junior
Anonymous
Anonymous
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Anonymous
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Anonymous
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Anonymous
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>>57241017
>>57240999
Runic armor and natural grit. Best armor.
I want more buff orc girls with armor like this.
>>57240999
Runic armor and natural grit. Best armor.
I want more buff orc girls with armor like this.
Anonymous
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Anonymous
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>>57240763
>>57240679
This. Players tend to have an odd selection of interest. My best campaigns have always started with a pre-made world filled with plot hooks. Past that it's all improve on how the world moves forward. Improve based on what the players decided was the best thing to focus on.
I found that pre-written stories depend on good Character role play. Like your focus on the personality of the character instead of the stats and combat.
>>57240679
This. Players tend to have an odd selection of interest. My best campaigns have always started with a pre-made world filled with plot hooks. Past that it's all improve on how the world moves forward. Improve based on what the players decided was the best thing to focus on.
I found that pre-written stories depend on good Character role play. Like your focus on the personality of the character instead of the stats and combat.
Anonymous
Anonymous
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Anonymous
Anonymous
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Anonymous
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So this is now a art/sexy Character thread?
Anonymous
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Anonymous
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Anonymous
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Anonymous
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Quoted By:>>57241574>>57241618>>57241734
>>57240827
/tg/ is blue but nipples aren't banned as long as it isn't porn. This was specifically clarified a few years back; fantasy art does not have to be censored to American standards to be fine.
/tg/ is blue but nipples aren't banned as long as it isn't porn. This was specifically clarified a few years back; fantasy art does not have to be censored to American standards to be fine.
Anonymous
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>>57240679
When you improvise a plot, you're building something that fits into what's actually going on. It's more natural and more engaging for that reason alone, and also because you can actively take advantage of what players are showing an interest in at that very moment.
When you improvise a plot, you're building something that fits into what's actually going on. It's more natural and more engaging for that reason alone, and also because you can actively take advantage of what players are showing an interest in at that very moment.
Anonymous
Anonymous
Quoted By:>>57243234
>>57240679
>I've noticed my players tend to receive my improvised plots better than ones I've written up beforehand, why is this?
It's because *you're* having fun, too.
All my carefully-constructed modules end up being completely boring for me to run, because I did all the creation and thinking beforehand and running the actual encounter means being a human calculator.
People in social situations create a dynamic group energy, and anyone who isn't having fun saps that energy from the group, doubly so if they're leading a session. A GM who's having a good time is going to run a good session.
>I've noticed my players tend to receive my improvised plots better than ones I've written up beforehand, why is this?
It's because *you're* having fun, too.
All my carefully-constructed modules end up being completely boring for me to run, because I did all the creation and thinking beforehand and running the actual encounter means being a human calculator.
People in social situations create a dynamic group energy, and anyone who isn't having fun saps that energy from the group, doubly so if they're leading a session. A GM who's having a good time is going to run a good session.
Anonymous
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Anonymous
Anonymous
Quoted By:>>57241590
>>57241460
Got a citation on when it was clarified? I need to have a word with janny
Got a citation on when it was clarified? I need to have a word with janny
Anonymous
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>>57241574
Nope. Feels like it must have been three or four years by now, could've been more.
Nope. Feels like it must have been three or four years by now, could've been more.
Anonymous
Quoted By:>>57241709
>>57241460
That would apply if it was just the OP but this thread seems to be riding up pretty close to that line. Bare nipples are looking like a pretty major theme of this otherwise unprecipitated dump.
That would apply if it was just the OP but this thread seems to be riding up pretty close to that line. Bare nipples are looking like a pretty major theme of this otherwise unprecipitated dump.
Anonymous
Quoted By:>>57243189
Anonymous
Quoted By:>>57241684
>>57241502
>Elf
He is saying he doesn't have Orks dumbass.
And that is clearly a human, the most human of humans.
KYS.
>Elf
He is saying he doesn't have Orks dumbass.
And that is clearly a human, the most human of humans.
KYS.
Anonymous
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Anonymous
Quoted By:>>57241755
>>57241659
Are you fucking illiterate? Look at what's in the OP, you moron. That's the image that was being discussed.
Are you fucking illiterate? Look at what's in the OP, you moron. That's the image that was being discussed.
Anonymous
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Anonymous
Quoted By:>>57241721
>>57241618
It's art.
Have you even seen the thread about a barbarian man with massive pecks? His pecks where massive round muscles, the size and shape.of a water Mellon. And because he was a man his nipples where out in the open without any offense.
That was a good thread.
It's art.
Have you even seen the thread about a barbarian man with massive pecks? His pecks where massive round muscles, the size and shape.of a water Mellon. And because he was a man his nipples where out in the open without any offense.
That was a good thread.
Anonymous
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Anonymous
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Anonymous
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Anonymous
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Anonymous
Anonymous
Quoted By:>>57241783
>>57241684
Your calling the OP an elf?
Elves have angular faces and elegant smooth skin.
Orcs have big jaw lines and muscle mass.
That is clearly not an elf in the OP.
You calling the Post related pic an Elf made more sense than calling the OP an elf.
Your calling the OP an elf?
Elves have angular faces and elegant smooth skin.
Orcs have big jaw lines and muscle mass.
That is clearly not an elf in the OP.
You calling the Post related pic an Elf made more sense than calling the OP an elf.
Anonymous
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Anonymous
Anonymous
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>>57241755
>Elves have angular faces and elegant smooth skin.
Looks right so far.
>Orcs have big jaw lines and muscle mass.
So not an orc.
Looks like we're clear.
>Elves have angular faces and elegant smooth skin.
Looks right so far.
>Orcs have big jaw lines and muscle mass.
So not an orc.
Looks like we're clear.
Anonymous
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Anonymous
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Anonymous
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Anonymous
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Anonymous
Quoted By:>>57242450>>57242484>>57242531
If everything in this thread is true, then why is it that my players tend to have more fun with my premeditated and well-prepared plots than with my slapdash, improvised plots?
Does it matter on a GM to GM, group to group basis?
Does it matter on a GM to GM, group to group basis?
Anonymous
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Anonymous
Quoted By:>>57242434
>>57242293
This artwork predicates a very H SCENE immediately following this capture.
My fetish is "strong or powerful" women being rendered powerless to her sexual desires.
This artwork predicates a very H SCENE immediately following this capture.
My fetish is "strong or powerful" women being rendered powerless to her sexual desires.
Anonymous
Anonymous
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Anonymous
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>>57242400
Yup. Some people are better at improv, some groups prefer more structure. Just like anything on the internet, your mileage may vary.
Yup. Some people are better at improv, some groups prefer more structure. Just like anything on the internet, your mileage may vary.
Anonymous
Quoted By:
>>57240679
Maybe because they develop organically and are tailor made at the moment?
It happens to me too.
Maybe because they develop organically and are tailor made at the moment?
It happens to me too.
Anonymous
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>>57242400
As someone who does both a lot of prepwork, but doesn't shy away from improvisation (anymore, I used to be pretty terrified of it but got over it through lots of practice), I find different players react to different things based on whether they like more serious plots and stories from on high, or whether they like more personal things that are character driven.
Same with drama for the sake of drama, and whether they like surprise twists that subverted their expectations.
Naturally things you sit around preparing, and things that arise spur of the moment are going to have differing degrees of each sort of ingredient, and that will naturally resonate with a certain type of player.
I find my players like both overall.
As someone who does both a lot of prepwork, but doesn't shy away from improvisation (anymore, I used to be pretty terrified of it but got over it through lots of practice), I find different players react to different things based on whether they like more serious plots and stories from on high, or whether they like more personal things that are character driven.
Same with drama for the sake of drama, and whether they like surprise twists that subverted their expectations.
Naturally things you sit around preparing, and things that arise spur of the moment are going to have differing degrees of each sort of ingredient, and that will naturally resonate with a certain type of player.
I find my players like both overall.
Anonymous
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Anonymous
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Anonymous
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Anonymous
Quoted By:>>57242715
>>57241502
It's not an elf, it's concept art of Boudicca as anachronistically portrayed in Civilization 5.
Anachronistically or not, at least it's not the F/GO one
It's not an elf, it's concept art of Boudicca as anachronistically portrayed in Civilization 5.
Anachronistically or not, at least it's not the F/GO one
Anonymous
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Anonymous
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Anonymous
Quoted By:>>57242787
>>57242715
>https://fluxen.deviantart.com/art/Boudicca-313720212
Literally the person who drew it. Unless you are somehow convinced that the celts were led by literal elves, I don't think there's any point in you trying to argue that she's an elf or was ever intended to be an elf.
>https://fluxen.deviantart.com/art/Boudicca-313720212
Literally the person who drew it. Unless you are somehow convinced that the celts were led by literal elves, I don't think there's any point in you trying to argue that she's an elf or was ever intended to be an elf.
Anonymous
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Anonymous
Anonymous
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>>57242854
that's because you're too stupid to realize people buy things from other people or copy good ideas
that's because you're too stupid to realize people buy things from other people or copy good ideas
Anonymous
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Anonymous
Anonymous
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thread needs more thicc orc women desu
Anonymous
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>>57241519
This is pretty spot on for it. Even if you railroad the shit out of your players, so long as you are doing it in an enjoyable way for them they won't care and will go along for the ride. Same way that some players feed off total freedom. As always a balance is required to find the right proper place for any individual group.
This is pretty spot on for it. Even if you railroad the shit out of your players, so long as you are doing it in an enjoyable way for them they won't care and will go along for the ride. Same way that some players feed off total freedom. As always a balance is required to find the right proper place for any individual group.
Anonymous
Anonymous
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>>57240679
This may be a sign that your prepared material is somewhat over indulgent, and heavy on things like prepared dialogues or overly-convoluted plots that kind of wall apart at the seams or are too needlessly complicated to be interesting. A lot of GMs are susceptible to this, and I don't mean this as an insult. When left to write, a lot of people move towards inserting players into their novel, which is potentially stifling. Making things up as you go, having less pre-planned, that can curtail some of the worse GMing instincts and habits you might have.
I suggest you give yourself some introspection on your style. Better yet, ask for feedback. Posting your tales to /tg/ can be good, but the best option is probably to ask players why they responded to certain sections and not others. It might be as simple and random as them enjoying the themes of certain sections more.
This may be a sign that your prepared material is somewhat over indulgent, and heavy on things like prepared dialogues or overly-convoluted plots that kind of wall apart at the seams or are too needlessly complicated to be interesting. A lot of GMs are susceptible to this, and I don't mean this as an insult. When left to write, a lot of people move towards inserting players into their novel, which is potentially stifling. Making things up as you go, having less pre-planned, that can curtail some of the worse GMing instincts and habits you might have.
I suggest you give yourself some introspection on your style. Better yet, ask for feedback. Posting your tales to /tg/ can be good, but the best option is probably to ask players why they responded to certain sections and not others. It might be as simple and random as them enjoying the themes of certain sections more.
Anonymous




