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Organization:Archive Team
Formed in 2009, the Archive Team (not to be confused with the archive.org Archive-It Team) is a rogue archivist collective dedicated to saving copies of rapidly dying or deleted websites for the sake of history and digital heritage. The group is 100% composed of volunteers and interested parties, and has expanded into a large amount of related projects for saving online and digital history.

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The main site for Archive Team is atarchiveteam.org and contains up to the date information on various projects, manifestos, plans and walkthroughs.

This collection contains the output of many Archive Team projects, both ongoing and completed. Thanks to the generous providing of disk space by the Internet Archive, multi-terabyte datasets can be made available, as well as in use by theWayback Machine, providing a path back to lost websites and work.

Our collection has grown to the point of having sub-collections for the type of data we acquire. If you are seeking to browse the contents of these collections, the Wayback Machine is the best first stop. Otherwise, you are free to dig into the stacks to see what you may find.

The Archive Team Panic Downloads are full pulldowns of currently extant websites, meant to serve as emergency backups for needed sites that are in danger of closing, or which will be missed dearly if suddenly lost due to hard drive crashes or server failures.

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The Wayback Machine - https://web.archive.org/web/20201109025358/https://www.bbc.com/news/technology-43744690

What Remains of Edith Finch wins Bafta's top games award

By Leo Kelion
Technology desk editor

Published
image copyrightGiant Sparrow
image captionWhat Remains of Edith Finch involves exploring a huge home to solve a mystery

What Remains of Edith Finch has scored an upset, winning the top prize at the Bafta Games Awards.

The first-person mystery adventure was developed by the US indie studio Giant Sparrow.

It had not won any of the other categories before taking Best Game.

Hellblade: Senua's Sacrifice had been the favourite to win having attracted the most nominations. It took the British Game prize and four other awards at the London event.

media captionWho were the main winners at the Bafta Games Awards?

Giant Sparrow previously won a Bafta in 2013 when The Unfinished Swan won Debut Game.

The developers said it had taken four years to create their follow-up, which centres on the last surviving member of a family returning to a giant house to find out what had happened to her relatives.

Earlier in the evening, What Remains had missed out on the six other prizes for which it had been in the running: Game Design, Game Innovation, Music, Narrative, Original Property and Performer.

media captionWATCH: What Remains speechless at Bafta win

"This is incredible," said Ian Dallas, the team's creative director.

"I wrote a speech for all the other awards, but this one I figured there would be something in Japanese."

The reference was to Nintendo, which takes home three awards. Super Mario Odyssey took Game Design and Family, while The Legend of Zelda: Breath of the Wild won Game Innovation.

media captionWATCH: Nintendo celebrates Bafta hat trick

PlayStation exclusive Horizon Zero Dawn - the second most nominated game at the event - only took Original Property.

Despite the current popularity of Fortnite, the survivor battle game won neither of the two awards it had been nominated for.

Instead, Divinity: Original Sin 2 beat it to Multiplayer, while Overwatch took Evolving Game.

'Meaningful games'

Hellblade was developed by Cambridge-based studio Ninja Theory.

media captionWATCH: Hellblade: Our big risk paid off

In addition to British Game, it also won Artistic Achievement, Audio Achievement, Best Performer and a new category - Game Beyond Entertainment.

The main character is a Pict warrior who has mental health problems brought on by traumatic events. The title had been widely commended for how it handles her psychosis.

"Right now in gaming, there's a big movement towards making games that are more meaningful in nature, that reflect our human experience," Tameem Antoniades, the game's director, told the BBC ahead of the ceremony.

"We wanted to tackle something real that affects a lot of people... to actually give a taste of what that feels like."

This year's fellowship was given to Tim Schafer.

media captionTim Schafer: My games suffered 'bit rot'

The American founder of Double Fine Productions was responsible for point-and-click classics including The Secret of Monkey Island, Day of the Tentacle, and Broken Age.

"My career has had so many near-death experiences where it almost ended," he said.

Mr Schafer added that he hoped his success would now encourage other developers to create unique experiences instead of trying to fit into the established games industry.

"We really want those new voices, new perspectives to come and shake things up," he said.

"To come from groups that have not been represented in games so far, and to tell new stories."

Surprise win

The Bafta Awards has a habit of bucking expectations with its top trophy.

In 2017, Uncharted 4 won Best Gamedespite losing in seven other categories.

In 2016, Fallout 4'sonly win was the big prize. And in 2015, Destinycarried off a similar trick.

Gamers and other developers tweeted their surprise at the latest decision, but did not seem unhappy with the news.

An absolutely mindboggling win for What Remains of Edith Finch at tonight's#BAFTAGames - huge congrats to@giantsparrow! Loved every second of my time with it.

— Jacob (@TheGameBuzzer)April 12, 2018

A big well done to what remains of Edith finch. Best game award was unexpected, but now I will definitely have to have a play.#BAFTAGames

— TorvirNwaka (@TorvirN)April 12, 2018

Amazing happy surprise to see What Remains of Edith Finch win Best Game at#BAFTAGames
pic.twitter.com/oab0iNqX3f

— Jodie Azhar (@JodieAzhar)April 12, 2018

What Remains of Edith Finch deserves awards. It isn’t better than Zelda. But still. Deserving winner

— Christopher Dring (@Chris_Dring)April 12, 2018

Record demand

Sales of video games, consoles, PC gaming add-ons and other related products topped £5.1bn in the UK last year, according to trade body Ukie.

That marked a record high and a 12.4% improvement on the previous year.

image copyrightGuerrilla Games
image captionPlayStation exclusive Horizon: Zero Dawn is set in a world overrun by robots

The launches of the Nintendo Switch and Microsoft's Xbox One X helped drive interest.

But challenges facing the sector include the price of graphics cards - which has been inflated by demand from the crypto-currency industry - as well as slower-than-forecast sales of virtual reality equipment.

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