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Writer. Creator. Large mammal.
Here’s a big key: COMPANY OWNED, W4H AND THEREFORE “UNIVERSE” TITLES MUST ALL BE CREATED BY EMPLOYEES ON STAFF. SHARED UNIVERSE WORK INHERENTLY MUST BE CREATED BY AN “ORCHESTRA” OF CREATORS UNDER THE GUIDANCE OF A “CONDUCTOR,” OR EDITOR (WHO IS A WORLD-CLASS VISIONARY).
MAKE ANYONE WHO WORKS ON YOUR UNIVERSE TITLES A WELL-PAID, SALARIED EMPLOYEE WITH BENEFITS AND PERKS WHOWORKS ON YOUR PREMISES.
And, by the way, these employees MUST BE GIVEN COMPELLING INCENTIVES TO CREATE, AND REAL PARTICIPATIONS IN THE SUCCESS OF THEIR WORKS.
Ahem. That solves the Gerber, Kirby, Friedrich-type lawsuit problem.
In my fantasy, the law would be changed to make it so for everyone.
“By I would agree with commenters who wish you could have let go of one more geek millstone, the shared universe.”
You misunderstand, though I didn't explain my point well. My point was about WORK MADE FOR HIRE. That is, if there is going to be a company universe, or for that matter, company owned characters, then they ought to be made under true staff employee conditions, not the current, nebulous, totally unfair deal under which freelancers sign a paper agreeing that for the purpose of copyright they will be treated as employees, but in no other way have the rights and benefits employees have (unemployment insurance, workman's comp, etc. plus whatever the company offers). A shared universe might or might not be part of the new business model. It isn't necessary at all, though I suspect Marvel and DC would want to keep theirs in some form.
RE: ""Publish all non-Universe work under normal publishing industry terms. Treat stars like John Grisham, treat beginners like newbie authors."
Hmmm.
Let's see.
I think modern Marvel (and even DC) kind of do this already.
e.g., "Superstar" creators like Brian Michael Bendis can do whatever they want, get the majority of the promotional efforts of the company, etc.
And newbies, if they are even let in the door at all anymore, as shuffled off to titles on the verge of dying, backup features, etc.
So... how would your proposal be different than the current "Marvel only hires Axel Alonso's Hollywood friends and insiders" dynamic... at all?"
And newbies, if they are even let in the door at all anymore, as shuffled off to titles on the verge of dying, backup features, etc.
So... how would your proposal be different than the current "Marvel only hires Axel Alonso's Hollywood friends and insiders" dynamic... at all?"
You missed the point entirely, though I didn't explain it well enough. My proposal suggests that company-owned properties be created by employees, on staff, on premises. As I said, no prima donnas need apply. Bendis and Johns wouldn't make the cut. Only the best of the best would qualify. I would think that it would be rare that a newbie would be good enough. Just as Disney and Pixar artists and writers work (on staff, on premises) under the direction of creative supervisors, the comics W4H/staff people would. When Disney's creative supervisor was Walt, and he had tremendous talents like Ub Iwerks on staff, amazing things were created, and that would be what one would hope for. Since lesser lights have become creative honchos at Disney, well, few truly great things have been done. If the company wants to own outright some creative work, then it would behoove them to hire a reallyreally good, visionary supervisor and reallyreally good artists and writers who, like great creators in other commercial fields (advertising, TV, animation, etc.) do the job required with rare excellence.
For non-W4H works, "Treat stars like John Grisham, treat beginners like newbie authors." That is, if the company was to publish something by someone of the stature of the late Jean Giraud (which he would own, as Grisham owns his works) that creator would be at the top of the royalties scale and receive star-type promo, perks and support. If the company was to publish a new creator's work, they'd be at the bottom of the scale. "Mid-list" creators, as Cory says he is, would be in the middle. Clear?
I think you are mostly right, Jim, with one exception. I don't think what you propose can be led by a large investor. Crossgen tried something very similar to what you propose. I don't understand all of the issues that caused Crossgen's collapse, but maybe it was just too soon. I just don't think there is enough money available to buy enough interest to ever make something like that profitable.
I think that what you are saying can work with a small enthusiastic group working together at first. It has to build readership, then add creators. The audience needs to grow organically, based on actual story interest. Expansion needs to match demand to avoid the financial pressures of expanding too slowly or too quickly and I think that will only happen if there is a very non-human low capital investment. The creators have to have direct, but group ownership. It has to be a labor of love. The principals have to believe in eventual success and devoted enough to give success a reasonable chance, but it cannot realistically be their only source of income. Web publishing is probably the way to go. I don't believe there are currently any web-based shared universes. A group can publish far more regularly than a single creator or creator team and that makes a print version of a shared universe anthology possible very quickly. After you have a product ready to sell, pre-order may be able to finance the initial print run.
Jim, I have to disagree with you on at least one point : Universe titles.
Universe titles are not the way to go.
You can’t enter the markter trying to create a new universe. It’s been tried, again and again … with poor results.
Marvel and DC universes were not created as universes but as independent series …
The future lies with independant series and, eventually, for the most successfulls, one spin-off … Imaginary Universes are an exception, proceeding only from the trop of the crop..
The way to go, IMHO, is to create independent series.
One thing you don’t address here is the format and periodicity.
Should we keep floppies or should we do OGNs (one-shots, limited series, ongoing), published one or twice a year, beautiful books to bestow on people as birthday of Christmas gifts.
You may want to have a look at the french market when thinking about the future.
In that market, we had it all : independent series with top notch talent.
Now, overproduction begins to become a problem, with spin-offs, low quality books, series with different artists to keep an accelarated schedule, …
You misunderstand me, though I see why. Poor wording. I have since clarified the point a little. What I was referring to by "universe titles" were work-made-for-hire/company owned titles. It doesn't matter whether they're in a universe or not, and I don't necessarily recommend launching a universe as part of a new business model company. But, what if Marvel or DC took my advice? They already have universes, and I assume they'd want to keep at least part of them. The real issue I was talking about, again, is W4H.
Craig: RE: "The one(of my points) that I think is least tenable, however, is the centralized office where all "common universe titles" are created.
To succeed in the coming digital era of comics, cutting unwieldy overhead will be a primary concern. If a company had to house offices not only for administrative and editorial staff, but creative types as well, the offices such as Marvel and DC currently own or rent would need to be... much larger."
Me: The creative people need not be in New York office space. Cheap space is available not far away. Also, there might be several "bullpen" locations -- in the L.A., Chicago, Seattle areas, wherever. Part of my point, albeit laid between the lines, is that itshould be expensive for the companies to have W4H done. The companies, in my view, have it both ways now. They use freelance talent, to whom they give few benefits, but they own everything just as if they were providing the benefits of full employment. Make them provide all materials, all necessities including footing the electric bill and other housekeeping expenses, make them provide benefits consistent with management types and then, fine, it's W4H, no problem. Incentives for successful work would be good, too.
Craig: RE: "Also, such a requirement would almost necessitate that some of the "best, world-class" creators you talk about would be unavailable to those "common universe" titles.
Like it or not, the trend in business in general, and in creative fields especially, has been a shift toward home offices, and work-from-home environments.
Can you imagine telling Stephen King, for example, "Hey, we'd love you to do a 12-issue run on MAN-THING or GHOST RIDER, but it's an in-house title. Do you mind moving from Bangor to New York?Otherwise, pitch us something else."
Me: The best, world-class creators are already unavailable for W4H work. I don't care what the trend is, making W4H on staff, on premisesonly draws a distinct line. Stephen King or anyone of that stature and position would refuse to move, yes. Exactly. That's the point. He'd also refuse to do W4H for a Ghost Rider series. However, he could write such a series in the comfort of his own office under non-W4H terms, if Marvel would be inclined to give him an independent contractor deal worth his while.
Craig: RE: " How many people outside of comics would agree that Roger S! Stern was a "world-class" writer who deserved attention comparable to J.K. Rowling, Stephen King, James Patterson and William Goldman?
Me: Who said anything about Roger Stern?He might not make the cut.I might not make the cut. Sal Buscemawouldn't make it for sure, not even when he was in his prime. Most comic book "names" wouldn't make the cut. Some, because they couldn't do what was required, some because their egos wouldn't let them.
Craig: RE: "...it just seems that your vision of huge offices (and thus huge overhead) might not gel with current trends in business and work environments.
Or the preferred working style of the truly "world-class" content creators."
Me: You said huge offices and huge overhead, I didn't. The cost of W4Hshould be high, and the benefits and security would have to be good enough so that it was a legitimate alternative to doing your own thing. All I'm saying is that if a company wants to be the "author" of your work, that is, treat you like an employee for purposes of ownership, they ought to treat you like an employee period. Being on company premises deals with the issues of the artist having to provide any resources and working independently, both of which muddy W4H. Ideally, the requirement I propose would lead to LESS W4H. and what there is of it being created by people who have reallyreally good jobs -- good enough to choose the security of such over the risks and struggles of independent creative work.
Craig: RE: "Can anyone imagine telling J.J. Abrams, "Hey, we'd love to have you write an X-Men arc... but you need to be in the Marvel Bullpen in New York 9-5, five days a week, and forget about FRINGE, PERSON OF INTEREST, ALCATRAZ and all that Hollywood stuff, if you're gonna work on X-MEN."
And without folks like that, working on the "common universe" titles, the "world class" banner might not take hold."
Me: J.J Abrams may have better things to do. However, if the companies pay enough, some amazingly talented people can be attracted. Disney never seemed to have trouble finding good people to work on their premises. Other creative organizations have done so too. Can be done. So many creators would give their non-drawing arm for an opportunity like that, and perhaps the chance to become known and become a J.J. Abrams someday. Miller did it.
There are many, many people now doing W4H in their own homes or offices, on crummy terms. There are zillions more who would love to step into their shoes! The streets of L.A. and New York are awash with wannabes. Some of them are oughta-be's and some of them are will-be's. No reason we couldn't put together a brilliant staff.
Craig: RE: " Tough questions."
Me: Nah. Not at all.
“When radio and records were invented, they were pretty bad news for the performers of the day. Live performance demanded charisma, the ability to really put on a magnetic show in front of a crowd. It didn't matter how technically accomplished you were: if you stood like a statue on stage, no one wanted to see you do your thing. On the other hand, you succeeded as a mediocre player, provided you attacked your performance with a lot of brio.
“Radio was clearly good news for musicians — lots more musicians were able to make lots more music, reaching lots more people and making lots more money. It turned performance into an industry, which is what happens when you add technology to art. But it was terrible news for charismatics. It put them out on the street, stuck them with flipping burgers and driving taxis. They knew it, too. Performers lobbied to have the Marconi radio banned, to send Marconi back to the drawing board, charged with inventing a radio they could charge admission to. ‘We're charismatics, we do something as old and holy as the first story told before the first fire in the first cave. What right have you to insist that we should become mere clerks, working in an obscure back-room, leaving you to commune with our audiences on our behalf?’
“Technology giveth and technology taketh away. Seventy years later, Napster showed us that, as William Gibson noted, ‘We may be at the end of the brief period during which it is possible to charge for recorded music.’ Surely we're at the end of the period where it's possible to exclude those who don't wish to pay. Every song released can be downloaded gratis from a peer-to-peer network (and will shortly get easier to download, as hard-drive price/performance curves take us to a place where all the music ever recorded will fit on a disposable pocket-drive that you can just walk over to a friend's place and copy).”
“Digital rights management (DRM) is a class ofaccess control technologies that are used by hardware manufacturers, publishers,copyright holders and individuals with the intent to limit the use of digital content and devices aftersale. DRM is any technology that inhibits uses of digital content that are not desired or intended by the content provider.Copy protection which can be circumvented without modifying the file or device, such asserial numbers orkeyfiles are not generally considered to be DRM. DRM also includes specific instances of digital works or devices. Companies such asAmazon,AOL,Apple Inc., theBBC,Microsoft andSony use digital rights management. In 1998 theDigital Millennium Copyright Act (DMCA) was passed in the United States to impose criminal penalties on those who make available technologies whose primary purpose and function is to circumvent content protection technologies.[1]The use of digital rights management is controversial. Content providers claim that DRM is necessary to fight copyright infringement online and that it can help the copyright holder maintainartistic control[2] or ensure continued revenue streams.[3] Those opposed to DRM contend there is no evidence that DRM helps prevent copyright infringement, arguing instead that it serves only to inconvenience legitimate customers, and that DRM helps big business stifle innovation and competition.[4] Further, works can become permanently inaccessible if the DRM scheme changes or if the service is discontinued.[5] Proponents argue that digital locks should be considered necessary to prevent "intellectual property" from being copied freely, just as physical locks are needed to prevent personal property from being stolen.[6]Digital locks placed in accordance with DRM policies can also restrict users from doing something perfectly legal, such as making backup copies of CDs or DVDs, lending materials out through a library, accessing works in the public domain, or using copyrighted materials for research and education underfair use laws.[6] Some opponents, such as theFree Software Foundation (FSF) through itsDefective by Design campaign, maintain that the use of the word "rights" is misleading and suggest that people instead use the term "digital restrictions management".[7] Their position is that copyright holders are restricting the use of material in ways that are beyond the scope of existing copyright laws, and should not be covered by future laws.[8] TheElectronic Frontier Foundation (EFF) and the FSF consider the use of DRM systems to beanti-competitive practice.[9][10]”
