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The Wayback Machine - https://web.archive.org/web/20110307074455/http://www.unrealengine.com:80/features/rendering

Unreal Technology

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Rendering

Unreal Engine 3 brings you Gemini, the multi-threaded rendering system.

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Pure Rendering Power

Unreal Engine 3’s multi-threaded rendering system, Gemini, gives you a 64-bit HDR rendering pipeline. The raw power behind Unreal Engine 3’s rendering system will push your creations to new levels. Your work has never seemed as alive as it is with Unreal Engine 3.

Unreal Engine 3 brings you Gemini, the multi-threaded rendering system. Gemini creates a lush visual reality and provides the power necessary for photorealistic simulations. Deliver stunning results with this flexible and highly optimized renderer.


The Unreal Rendering System

Unreal Engine 3 features a 64-bit color HDR rendering pipeline. The gamma-correct, linear color space renderer provides for immaculate color precision while supporting a wide range of post-processing effects such as motion blur, depth of field, bloom, ambient occlusion and artist-defined materials.

Unreal Engine 3 supports all modern per-pixel lighting and rendering techniques, including normal mapped, parameterized Phong lighting; custom artist-controlled per material lighting models including anisotropic effects; virtual displacement mapping; light attenuation functions; pre-computed shadow masks and directional light maps.

Unreal Engine 3 provides volumetric environmental effects that integrate seamlessly into any environment. Camera, volume and opaque object interactions are all handled per-pixel. Worlds created with Unreal Engine 3 can easily feature multi-layered, global fog height and fog volumes of multiple densities.

Unreal Engine 3 also supports a high-performance texture streaming system.

Additionally, Unreal Engine 3’s scalability settings ensure your game will play on a wide range of PC configurations.

Unreal Engine 3 supports Direct3D 9 and Direct3D 11. Direct3D 11 allows the utilization of new hardware features like tessellation. This implementation supports flat and smooth tessellation (PN-triangles). The tessellation level is adjustable and view dependent. The tessellated mesh can be further manipulated in the material editor for static or animated displacement effects.

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