

Originally part of what became the Game Boy Color Legend of Zelda: Oracle series (Oracle of Seasons and Oracle of Ages), this unnamed game was originally to be part three of an interconnected series of games called the Tri-Force Series (although what connection the storyline was to have to the Tri-Force itself is unknown, since Nintendo later played down the Tri-Force connection and the final GBC games did not center on the hunt for or use of the Tri-Force). One game was to focus on action (Chapter of Power), one was to focus on puzzles (Chapter of Wisdom), while the gameplay focus of the third (Chapter of Courage) was never officially announced. Each was also to have a theme -- The Tale of Power was about the four seasons, with the Rod of the Seasons able to change the seasons which then change the game areas; The Tale of Wisdom was to use a color theme, with various events and areas and tools built around certain colors; The Tale of Courage was to have the theme of time, where you could need to use morning, noon, evening and night in order to solve various riddles in this game. Each was also to have its own Oracle as the pivotal character of the story -- Din in the Tale of Power, Nayru in the Tale of Courage, and the lost Oracle Farore in Tale of Wisdom. All three games were to use Nintendo anticipated-at-the-time cellphone adapter technology for some form of data transfer. The plan at the time was to stagger the release of each game by six weeks to build anticipation for each new game and its cross-link compatibility.
Later in development, this series of Zelda games and its three titles were given a new story concept the official name, The Legend of Zelda: Mystical Seed of Power, Mystical Seed of Courage, and Mystical Seed of Wisdom. All three were designed in part by Capcom's Flagship in collaboration with Nintendo (the story scenario was conceived by Flagship, and programming and design was handled by the outside team.) Nintendo originally commissioned six Zelda games, all for Game Boy Color -- the three Oracle games, two games based on previous Zelda chapters (including a GBC port of Zelda I and likely followed by a GBC port of Zelda II: The Adventure of Link), and one last original game creation assumedly outside of the Oracle series. Plans were due to change, however...
In 2000, the 3-game concept became too much for the platform and the limitations of the password system used for the games, so the team scaled the project back to just two games and restructured the password system and storyline. Mystical Seed of Power became Oracle of Seasons and Mystical Seed of Courage became Oracle of Ages, and both were released in 2001. The third chapter, Mystical Seed of Wisdom, was never finished, and it is unknown how much of the game was ever completed or how much was re-created in future Zelda titles. Nintendo later turned its focus towards the Game Boy Advance, and while the GBA-exclusive The Legend of Zelda: The Minish Cap was likely a completely new game with no design work carried over from any prior GBC Zelda work, Minish Cap does have a sly tip of the hat to the Oracle series (and the lost third chapter) in its Hyrule Town and in the appearance of Din, Nayru and poor Farore.
Zelda's Tri-Force Down To Two -July 24, 2000
Nintendo of Japan announces that its new Zelda series can't be done as a trilogy.
Miyamoto Interview on Video -June 2, 2000
IGNtv presents the full interview with Shigeru Miyamoto at the E3Expo.
Official US Names for Tri-Force series -May 13, 2000
Nintendo has released the names of the three Zelda games for the Game Boy Color.
How the Three Zeldas will Link -May 11, 2000
In an interview with Shigeru Miyamoto, we discover how the three Tri-Force games will interface.
Zelda Every Six Weeks -January 13, 2000
Nintendo of America announces its plans for the new Legend of Zelda series for the Game Boy Color.
New Zelda Game Info and Screens -November 12, 1999
We've got new shots of Mysterious Acorn, plus details on the next two games in the series.
Okamoto on Zelda -September 16, 1999
The head of the Game Boy Color project talks with Famitsu about what's to come with the series.
The New Zelda in Action -August 27, 1999
Nintendo releases video footage of the new Legend of Zelda Game Boy Color game.
Hands-on Zelda -August 27, 1999
The first of a new trilogy of Game Boy Color Zelda games was playable at Spaceworld.
Miyamoto Speaks on Zelda GBC -August 23, 1999
Tons of information on the new series of games, including the Game Boy Color port of NES Zelda.
The New Legend of Zelda -August 20, 1999
We've got the first screenshots of the upcoming Game Boy Color-only Legend of Zelda adventure.
Zelda Goes Puzzle -August 16, 1999
Looks like the Nintendo adventurer is going to traverse a new territory on the Game Boy Color.
Game Boy Color Zelda Official -July 30, 1999
We've got the title of the new Legend of Zelda game for the Game Boy Color, and it's an Odd Nut.
Six Times Zelda -July 28, 1999
You've been asking for Zelda games for Game Boy Color. Nintendo and Flagship have the answer.
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