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Editors & Utilities

Here you can find a list of editors and utilities, neatly catagorised.Level editors are exactly what it sounds like, enabling the author to manipulate or create maps for Doom, Doom2, Heretic, Hexen or even Strife. Most level editors come with their own nodesbuilder included, but you can find the most commonly used nodesbuildershere. Programs to hack into the executable, or to meddle with scripting are found inthis section. Manipulating graphics, sounds and music can be done withthese programs. Last but not least, you can find lots of post-editing utillities likereject map builders (which speed up a level by manipulating the way the engine handles monster checks),convertors andother files. Thanks goes out to theWolfenDoom guys for providing me with several 'lost' Macintosh utilities!

Level Editors

NameHomepageFilesizeAuthorPlatformDescription
DCK 3.62583 KBBen MorrisDOSSolid sector-based DOS editor for (Ultimate) Doom, Doom2, Heretic and Hexen. Shareware. Updated configuration file for Boom can be downloadedhere.
DCK 2.2-f560 KBBen MorrisDOSLast available -freeware- DCK version, courtesy of Lee Killough. Recommended for use with Boom instead of the latest shareware version. Configuration files updated for use with Boom (grab the .DAT files from any other DCK version for regular Doom(2) support) and Lee's texture limit "fix" is included (DCKT.*, use with extreme caution).
Deep 8.84sLink1162 KBJack VermeleunDOSShareware (size-limited) DOS DPMI linedef-based editor for (Ultimate) Doom, Doom2, Heretic, Hexen and Strife. Text filehere.
DeePsea 12.06Link2600 KBJack VermeulenWindowsWindows shareware (size-limited) editor for (Ultimate) Doom, (Final) Doom2, Heretic, Hexen, Strife and supports Boom, ZDoom, Slige and. Works with any Windows OS. Comes with built-in tools for creating/handling graphics, lumps and compiling / decompiling scripts. Uses Risen3D for 3D map preview and texture aligning.
Demon 1.02bLink597 KBMacOSLevel editor for Mac, never went beyond the beta stage.
DETH 4.24350 KBJim FlynnDOSDETH (DOOM Editor for Total Headcases) is a GCC rewrite of DEU 5.21, supporting (Ultimate) Doom, Doom2, Heretic, Hexen and Strife, by Antony Burden. Updated by Jim Flynn for use with Boom. A version written for ZDoom can be found below. Uses Zennode as internal nodesbuilder. Changelog can be foundhere.
DEU 5.21485 KBDOSWell-known but old DOS editor for any Doom.
DEU 5.3 release 1.1d198 KBOS/2OS/2 version of this editor for Doom, Doom2, Heretic and Hexen.
DEU 5.9 16-bit544 KBWindowsWin3.x version of DEU v5.9.
DEU 5.9 32-bit453 KBWindowsDEU v5.9 for Win3.x + 32s patch, Win95 or WinNT.
DEU-GCC 5.21527 KBDOSThis is the DJGPP/GO32 version of DEU 5.21. 'deu521gcc.zip' includes binaries, drivers and source, but -not- docs, examples and such. This version makes use of all your available memory and not just the 640 K conventional memory.
DMapEdit 4.3Link963 KBBruce BenkoDOSDOS Editor for Doom, Doom2, Heretic, Hexen and ZDoom. Comes with tutorials and its own internal nodesbuilder. Text filehere.
Doom Builder 1.68Link5000 KBPascal vd HeidenWindowsAn easy to use Doom map editor in development. Includes all the usual bells and whistles of a normal level editor, and the holy grail of Doom level editing: a 3D mode where you can fly around the level and edit the lighting, sectors, and texture placement in real-time.Doom Builder manual written by John Anderson helps beginners use all of the mapping features.
DoomCad 6.1680 KBWindowsBeta version of this Windows 3.11 Doom, Doom2 and Heretic editor.
Edmap 1.40442 KBJeff RabenhorstDOSDOS sector-based editor for Doom, Doom2 and Heretic by Jeff Rabenhorst. Supports texture/sprite wads. Very powerfull, but uses only the 640 K conventional memory. Good interface. Easy to switch nodesbuilder by means of editing a batch file (default WARM). Editor of choice for Columbine killer Eric Harris.
Edmap 1.31407 KBJeff RabenhorstDOSPrevious version of DOS sector-based editor for Doom, Doom2 and Heretic by Jeff Rabenhorst, which appears to be more stable. Supports texture/sprite wads. Very powerfull, but uses only the 640 K conventional memory. Good interface. Easy to switch nodesbuilder by means of editing a batch file (default WARM).
Hellmaker 1.1930 KBPaul DavidsonMacOSMac-only editor, shareware, with $10 registration free. Not updated anymore.
Hellmaker 1.2b21022 KBPaul DavidsonMacOSLatest beta of this Mac-only editor, shareware, with $10 registration free. Not updated anymore.
RHEU 1.2125 KBDOSThis is a DEU like editor that can be used to make Heretic levels and to convert Doom levels.
Slade 1.13Link1200 KBSlayerWindowsSLADE is a modern, portable map editor for id software's Doom series of games. It also supports the enhanced editing features of some modern source ports like ZDoom, ACS scripting, 3D Mode and custom game configurations.
WadAuthor 1.30993 KBWindowsWin3.X / Win9X / WinNT editor for Doom, Doom2, Heretic and Hexen. Updated configuration file for use with Boom can be foundhere; for ZDoomhere (13 Kb). Text filehere.
WadC 1.1Link158 KBWouter van OortmerssenWindowsA "Doom programming language for the construction of Doom WADs". One of the weirdest level editors out there ;) Construct levels by writing code. You will also need Java 1.1 or better.
WADED 1.83183 KBDOSDOS editor for Doom, Doom2 and Heretic.
Yadex 1.5.2Link472 KBAndre MajorelLinux/UnixGPL'ed generic level editor for Unix systems running X. Based on DEU.
ZETH 4.17356 KBRandy HeitDOSVersion of Deth written specifically for use with the source port ZDoom, by Randy Heit. For documentation refer to the Deth archive.

Node Builders

NameHomepageFilesizeAuthorPlatformDescription
BSP 2.3x170 KBLee KilloughDOS"Simply the best!" The most powerfull nodesbuilder around, by Colin Reed / Lee Killough. Includes source. Text filehere.
BSP 3.0148 KBLee KilloughDOSLast version of BSP by Lee Killough, 'unofficial release'. This version is supposed to fix slime trails that were occurring previously. Source included. Text filehere.
BSP 5.0Link224 KBColin PhippsWindowsUpdate to v3.0. Improvements include big endian and better Unix support, cleaned-up code, 'vastly more' memory-efficient when working on large multi-level WADs, and native to Win32.
BSP 1.272 KBLinux/UnixBSP v1.2 compiled for Linux. Text filehere.
BSP 1.243 KBOS/2BSP v1.2 ported to OS/2. Text filehere.
BSPComp 1.0130 KBDOSNodesbuilder for Doom, Doom2 and Heretic. Text filehere.
glBSP 2.10Link57 KBAndrew AptedWindowsWin32 version of Andrew Apted's modification of BSP v2.3, specifically designed to use with OpenGL Doom ports. It "adheres to the GL_Friendly Nodes specification, which means it adds some new special nodes to a WAD file that makes it very easy (and fast!) for an OpenGL Doom engine to compute the polygons needed for drawing the levels". Of course, only works for source ports that support this format. Documentation included.
glBSP 2.00Link56 KBAndrew AptedDOSDOS version of Andrew Apted's modification of BSP v2.3, specifically designed to use with OpenGL Doom ports. Documentation included.
glBSP 2.10Link30 KBAndrew AptedLinux/UnixLinux version of Andrew Apted's modification of BSP v2.3, specifically designed to use with OpenGL Doom ports. Documentation included.
IDBSP 1.0193 KBRoss BossbachDOSAncient port of id's own nodesbuilder. Does not support most special effects.
MacBSP 1.072 KBMacOSMac nodesbuilder for Doom, based on BSP.
machexbsp 1.092 KBMacOSMac nodesbuilder for Hexen, based on BSP.
WARM 1.6231 KBRobert FenskeDOSMultiple platform nodesbuilder for Doom, Doom2, Heretic and Hexen. Text filehere.
ZDBSP 1.9Link101 KBRandy HeitDOSStandalone version of ZDoom's internal node builder. Its most important feature is that it knows about polyobjects, but it can also build GL nodes.
Zennode 1.2.1Link632 KBMarc RousseauDOSMultiple platform -fast- nodesbuilder for Doom, Doom 2, Heretic and Hexen.

EXE Editors and Scripting Utilities

NameHomepageFilesizeAuthorPlatformDescription
ACC 1.1546 KBDOSACC v1.15 (which you need to compile Hexen / ZDoom scripts), using theoriginal source (113 Kb) as codebase. See "ZDoom" source port. Source code of ACC v1.16 is availablehere (34 Kb).
DEACC 1.1x65 KBDOSDEACC tries to decompile hexen scripts into ACS files. It can read both raw behavior lump files (ACC output) and behavior lumps from a wad file. DOS and OS/2 version.
DeHackEd 3.1111 KBGreg LewisDOSThe only EXE editor you'll ever need. Works with (Ultimate) Doom, Doom2 and Final Doom from v1.666 and up.
DeMacked 2.545 KBMacOSAdditional exe hacker for the Mac, requires Doominator (see below) to run.
Descript 1.428 KBDOSDescript is a fully fledged and user-friendly HEXEN script decompiler, that generates highly readable source code from any compiled script. This may take the form of a self contained object file, or the BEHAVIOR resource in a main or patch WAD file.
Doominator 2.059 KBPaul DavidsonMacOSMac equivalent of Dehacked, but does not change the miscellaneous, sounds, text, sprite names and cheat codes classes.
Heretic Hack Editor 1.159 KBDOSDeHackEd-like editor for Heretic. This works only for Heretic versions -below- v1.3 (so, v1.0; v1.1 and v1.2).
Hexen BEHAVIOR De-compiler 0.5122 KBDOSThis version simply dumps the contents of the BEHAVIOR structure in a format that is fairly close to the original ACS script source code. With some manual editing, it can be recompiled and put into your .WAD file.
Hexen Hack Editor 0.53p75 KBDOSDeHackEd-like editor for Hexen, beta (never completed)..
WhackEd2 0.60.214Link2340 KBDennis MeuwissenWindowsWhackEd2 allows you to change the behaviour of the Doom engine and most of it's source ports that support so-called 'DeHackEd patches'. Changes to things like monster speed, sound associations and weapon behaviour are all perfectly possible.

Graphics, Sounds and Music WAD Editors

NameHomepageFilesizeAuthorPlatformDescription
Deimos 0.41b64 KBMacOSMac utility for pasting your graphics and sounds into wads.
Deutex / Deusf 3.6148 KBOlivier MontanuyDOSPowerful but primitive batch-based editor for graphics, sounds and music WAD editing.
Deutex / Deusf 4.4.0Link301 KBAndre MajorelDOSUpdated version of Deutex.
Deutex / Deusf 3.6108 KBLinux/UnixLinux version of Deutex / Deusf.
ENDOOMER40 KBDOSENDOOM screen editor.
Inkworks223 KBDOSNifty utility to change the COLORMAP / PALETTE entry for any WAD file, creating things like eg. fog effects.
NWT 1.375 KBWindowsDOS graphics, sounds and music WAD editor for Doom, Doom2 and Heretic. Powerful, with Windows interface. Turbo C compiler can be foundhere.
NWT Pro158 KBWindowsNever completed beta of the 'next' NWT, supports any WAD file (including Strife) but no sounds / music WAD editing.
SLumpEd 0.51316 KBSlayeRWindowsAll the basic features you'd expect of a wad lump manager (create/open/save, cut/copy/paste, change lump order, import/export, etc), userfriendly interface (MDI), zip/pk3 support including directory manipulation and text editor with syntax hilighting/autocomplete.
TED 1.214 KBDOSENDOOM screen editor.
Wad Builder 1.0932 KBMichael MancusoMacOSFor the Mac only. It can decompile a wad file into a folder with a file for each lump and a file to keep track of the lump order, and it can take one of these folders and turn it into a functional wad again. While it doesn't have support for editing graphics and sounds, it's a basic solution that should allow you to put DeHackEd patches and FraggleScripts into your wads.
WAD Mangle 2.0Link869 KBIan CowburnWindowsOpen source WAD file editor for Windows. Has the standard features and easy textures/pnames editing. Requires the.NET Framework.
Wintex 4.3280 KBWindowsWin95 version of Deutex, supports (Ultimate) Doom, (Final) Doom2, Heretic, Hexen and Strife. Powerful.
WWKSuite47 KBMacOSA collection of small Mac utilities including WAD Compositor, Sound Extractor, and WAV to WAD.
XWE 1.14Link682 KBCsaboWindowsThe eXtendable Wad Editor is a lump, texture and script editor (among other things), and supports many, many other FPS games.

Reject Map Builders

NameHomepageFilesizeAuthorPlatformDescription
Reject 1.155 KBDOSReject map builder for Doom and Doom2.
RMB 3.0169 KBJens HykkelbjergDOSReject map builder for Doom, Doom2, Heretic and Hexen. Special effects possible as well. Recommended.

Convertors

NameHomepageFilesizeAuthorPlatformDescription
DM2Conv 3.267 KBDOSConverts levels from Doom, Ultimate Doom, Doom2 or Heretic to Doom, Ultimate Doom, Doom2 or Heretic.
WADenizer40 KBMacOSConverts PC WADs to Mac compatible WADs.

Miscellaneous

NameHomepageFilesizeAuthorPlatformDescription
Boom Editing Utilities495 KBDOSThis archive contains several utilities and documents from TeamTNT that allow you to insert Boom features into your level while still using your old regular editor. See "Boom" source port.
DCC 3.197 KBRand PharesDOSThis Doom2 / Boom Consistency Checker checks a wad for errors that might cause the engine to bomb out. Output is written to the screen unless redirected. Originally designed for internal use by TeamTNT.
DCCW 2.02250 KBWindowsDCC for Win95. See notes for the DOS version.
DeCorEd v0.01Link238 KBSamuel HorwitzWindowsEditor for ZDoom DECORATE scripts. Simply put together monsters, pickups, decorations and projectiles through a userfriendly interface. This is a work in progress.
DKS 0.508 KBDOSA TSR that lets you do 180-degree turns with the flip of a key. Requires use of a DOS 'mouse.sys' and in Doom 'keyboard+mouse' enabled. Author unknown.
DMPSMU 2.60 KBFrans P. de VriesDOSGenerates post-script maps of (Ultimate) Doom, Doom2 and Heretic levels. Created for DOS and Unix (source code included). Text filehere.
DMS 0.157 KBLincoln YeohDOSThe Doom Mouse Spinner is a TSR that lets you do 180-degree turns with one click. Has keyboard support and toggle key to disable forward/backward mouse movement. Requires use of a DOS 'mouse.sys' and in Doom 'keyboard+mouse' enabled. Tested with Logitech and MS mice.
Doom Legacy Editing Specs219 KBDOSSpecs and resources for the Win32/DOS/Linux source port "Doom Legacy".
Doom Replay Editor726 KBAdrian DanisWindowsA utility which greatly simplifies the process of creating a built demo for Doom, allowing players to specify commands for each tic while instantly seeing the results in a separate PrBoom window.
dshrink55 KBDOSUtility to "remove redundant sidedefs" from a level, which should decrease its size and increase gaming speed. Levels that are compressed this way -cannot- be read by a level editor anymore. Undo the changes withushrink (100 Kb). Use with extreme care. Kudos toRicrob's Place.
EDGE Editing Stuff476 KBDOSThis archive contains several DOS/Win utilities and editing tutorials for the source port EDGE.
emu38715 KBDOSFloating points math coprocessor emulation program.
OBLIGE 0.85Link462 KBAndrew AptedWindowsOBLIGE is a random level maker for Doom, Doom 2, FreeDoom, Heretic and Hexen. It has an easy to use interface, built-in nodebuilder and LUA scripting for customization. Also capable of generating deathmatch levels. Linux version also available.
PowerGlove driver20 KBDOSWith this driver you can use the Mattel PowerGlove with Doom.
SLIGE 485Link126 KBDave ChessWindowsA Win32-based program which will automatically generate an original level or levels to play, complete with skill levels, monster and weapon placements, etc.
spkdoomLink2775 KBDOSThis utility will render 16bit sounds on the in-built speaker on a soundcardless machine.
Wad2PDF 1.6Link1018 KBJussi PakkanenWindowsConverts the levels in Doom wad files into PDF files. The result has a bird's eye view of every level, with floors neatly texturized and all items in the level in their proper places.
WadPtr 2.3Link295 KBSimon HowardWindowsWADPTR is a program designed to compress your WAD files. This can be a great help for you, as modem speeds mean that transferring a smaller file takes less time than transferring a larger file. There are also versions available forRISC OS,Sun Solaris andLinux.
XWadtools 16/06/011552 KBUdo MunkLinux/UnixOriginally designed for the Unix source port XDoom, this package contains the source (but -no- binaries) for a "WAD level compiler, graphic resources compiler, node builders, tools to extract and import raw data into WAD files,even a GUI based WAD editor (...) and much more" for any platform, and for Doom, Doom II, Heretic and Hexen. Some preleminary Strife support as well. Text filehere.
ZDoom demo level219 KBDOSDemo level showing off some of ZDoom's features.
ZDoom reference guide72 KBDOSZipped HTML reference guide of Zdoom features.
ZDoom utilities19 KBDOSThis archive contains zwadconv, swantbls, and listacs. Zwadconv converts old maps to the Hexen format used by ZDoom natively. Swantbl creates SWITCHES and ANIMATED lumps used by Boom. Listacs is an ACS script disassembler (not decompiler).


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