Editors & UtilitiesHere you can find a list of editors and utilities, neatly catagorised.Level editors are exactly what it sounds like, enabling the author to manipulate or create maps for Doom, Doom2, Heretic, Hexen or even Strife. Most level editors come with their own nodesbuilder included, but you can find the most commonly used nodesbuildershere. Programs to hack into the executable, or to meddle with scripting are found inthis section. Manipulating graphics, sounds and music can be done withthese programs. Last but not least, you can find lots of post-editing utillities likereject map builders (which speed up a level by manipulating the way the engine handles monster checks),convertors andother files. Thanks goes out to theWolfenDoom guys for providing me with several 'lost' Macintosh utilities!Level EditorsName | Homepage | Filesize | Author | Platform | Description | DCK 3.62 | | 583 KB | Ben Morris | DOS | Solid sector-based DOS editor for (Ultimate) Doom, Doom2, Heretic and Hexen. Shareware. Updated configuration file for Boom can be downloadedhere. | DCK 2.2-f | | 560 KB | Ben Morris | DOS | Last available -freeware- DCK version, courtesy of Lee Killough. Recommended for use with Boom instead of the latest shareware version. Configuration files updated for use with Boom (grab the .DAT files from any other DCK version for regular Doom(2) support) and Lee's texture limit "fix" is included (DCKT.*, use with extreme caution). | Deep 8.84s | Link | 1162 KB | Jack Vermeleun | DOS | Shareware (size-limited) DOS DPMI linedef-based editor for (Ultimate) Doom, Doom2, Heretic, Hexen and Strife. Text filehere. | DeePsea 12.06 | Link | 2600 KB | Jack Vermeulen | Windows | Windows shareware (size-limited) editor for (Ultimate) Doom, (Final) Doom2, Heretic, Hexen, Strife and supports Boom, ZDoom, Slige and. Works with any Windows OS. Comes with built-in tools for creating/handling graphics, lumps and compiling / decompiling scripts. Uses Risen3D for 3D map preview and texture aligning. | Demon 1.02b | Link | 597 KB | | MacOS | Level editor for Mac, never went beyond the beta stage. | DETH 4.24 | | 350 KB | Jim Flynn | DOS | DETH (DOOM Editor for Total Headcases) is a GCC rewrite of DEU 5.21, supporting (Ultimate) Doom, Doom2, Heretic, Hexen and Strife, by Antony Burden. Updated by Jim Flynn for use with Boom. A version written for ZDoom can be found below. Uses Zennode as internal nodesbuilder. Changelog can be foundhere. | DEU 5.21 | | 485 KB | | DOS | Well-known but old DOS editor for any Doom. | DEU 5.3 release 1.1d | | 198 KB | | OS/2 | OS/2 version of this editor for Doom, Doom2, Heretic and Hexen. | DEU 5.9 16-bit | | 544 KB | | Windows | Win3.x version of DEU v5.9. | DEU 5.9 32-bit | | 453 KB | | Windows | DEU v5.9 for Win3.x + 32s patch, Win95 or WinNT. | DEU-GCC 5.21 | | 527 KB | | DOS | This is the DJGPP/GO32 version of DEU 5.21. 'deu521gcc.zip' includes binaries, drivers and source, but -not- docs, examples and such. This version makes use of all your available memory and not just the 640 K conventional memory. | DMapEdit 4.3 | Link | 963 KB | Bruce Benko | DOS | DOS Editor for Doom, Doom2, Heretic, Hexen and ZDoom. Comes with tutorials and its own internal nodesbuilder. Text filehere. | Doom Builder 1.68 | Link | 5000 KB | Pascal vd Heiden | Windows | An easy to use Doom map editor in development. Includes all the usual bells and whistles of a normal level editor, and the holy grail of Doom level editing: a 3D mode where you can fly around the level and edit the lighting, sectors, and texture placement in real-time.Doom Builder manual written by John Anderson helps beginners use all of the mapping features. | DoomCad 6.1 | | 680 KB | | Windows | Beta version of this Windows 3.11 Doom, Doom2 and Heretic editor. | Edmap 1.40 | | 442 KB | Jeff Rabenhorst | DOS | DOS sector-based editor for Doom, Doom2 and Heretic by Jeff Rabenhorst. Supports texture/sprite wads. Very powerfull, but uses only the 640 K conventional memory. Good interface. Easy to switch nodesbuilder by means of editing a batch file (default WARM). Editor of choice for Columbine killer Eric Harris. | Edmap 1.31 | | 407 KB | Jeff Rabenhorst | DOS | Previous version of DOS sector-based editor for Doom, Doom2 and Heretic by Jeff Rabenhorst, which appears to be more stable. Supports texture/sprite wads. Very powerfull, but uses only the 640 K conventional memory. Good interface. Easy to switch nodesbuilder by means of editing a batch file (default WARM). | Hellmaker 1.1 | | 930 KB | Paul Davidson | MacOS | Mac-only editor, shareware, with $10 registration free. Not updated anymore. | Hellmaker 1.2b2 | | 1022 KB | Paul Davidson | MacOS | Latest beta of this Mac-only editor, shareware, with $10 registration free. Not updated anymore. | RHEU 1.2 | | 125 KB | | DOS | This is a DEU like editor that can be used to make Heretic levels and to convert Doom levels. | Slade 1.13 | Link | 1200 KB | Slayer | Windows | SLADE is a modern, portable map editor for id software's Doom series of games. It also supports the enhanced editing features of some modern source ports like ZDoom, ACS scripting, 3D Mode and custom game configurations. | WadAuthor 1.30 | | 993 KB | | Windows | Win3.X / Win9X / WinNT editor for Doom, Doom2, Heretic and Hexen. Updated configuration file for use with Boom can be foundhere; for ZDoomhere (13 Kb). Text filehere. | WadC 1.1 | Link | 158 KB | Wouter van Oortmerssen | Windows | A "Doom programming language for the construction of Doom WADs". One of the weirdest level editors out there ;) Construct levels by writing code. You will also need Java 1.1 or better. | WADED 1.83 | | 183 KB | | DOS | DOS editor for Doom, Doom2 and Heretic. | Yadex 1.5.2 | Link | 472 KB | Andre Majorel | Linux/Unix | GPL'ed generic level editor for Unix systems running X. Based on DEU. | ZETH 4.17 | | 356 KB | Randy Heit | DOS | Version of Deth written specifically for use with the source port ZDoom, by Randy Heit. For documentation refer to the Deth archive. |
Node BuildersName | Homepage | Filesize | Author | Platform | Description | BSP 2.3x | | 170 KB | Lee Killough | DOS | "Simply the best!" The most powerfull nodesbuilder around, by Colin Reed / Lee Killough. Includes source. Text filehere. | BSP 3.0 | | 148 KB | Lee Killough | DOS | Last version of BSP by Lee Killough, 'unofficial release'. This version is supposed to fix slime trails that were occurring previously. Source included. Text filehere. | BSP 5.0 | Link | 224 KB | Colin Phipps | Windows | Update to v3.0. Improvements include big endian and better Unix support, cleaned-up code, 'vastly more' memory-efficient when working on large multi-level WADs, and native to Win32. | BSP 1.2 | | 72 KB | | Linux/Unix | BSP v1.2 compiled for Linux. Text filehere. | BSP 1.2 | | 43 KB | | OS/2 | BSP v1.2 ported to OS/2. Text filehere. | BSPComp 1.0 | | 130 KB | | DOS | Nodesbuilder for Doom, Doom2 and Heretic. Text filehere. | glBSP 2.10 | Link | 57 KB | Andrew Apted | Windows | Win32 version of Andrew Apted's modification of BSP v2.3, specifically designed to use with OpenGL Doom ports. It "adheres to the GL_Friendly Nodes specification, which means it adds some new special nodes to a WAD file that makes it very easy (and fast!) for an OpenGL Doom engine to compute the polygons needed for drawing the levels". Of course, only works for source ports that support this format. Documentation included. | glBSP 2.00 | Link | 56 KB | Andrew Apted | DOS | DOS version of Andrew Apted's modification of BSP v2.3, specifically designed to use with OpenGL Doom ports. Documentation included. | glBSP 2.10 | Link | 30 KB | Andrew Apted | Linux/Unix | Linux version of Andrew Apted's modification of BSP v2.3, specifically designed to use with OpenGL Doom ports. Documentation included. | IDBSP 1.0 | | 193 KB | Ross Bossbach | DOS | Ancient port of id's own nodesbuilder. Does not support most special effects. | MacBSP 1.0 | | 72 KB | | MacOS | Mac nodesbuilder for Doom, based on BSP. | machexbsp 1.0 | | 92 KB | | MacOS | Mac nodesbuilder for Hexen, based on BSP. | WARM 1.6 | | 231 KB | Robert Fenske | DOS | Multiple platform nodesbuilder for Doom, Doom2, Heretic and Hexen. Text filehere. | ZDBSP 1.9 | Link | 101 KB | Randy Heit | DOS | Standalone version of ZDoom's internal node builder. Its most important feature is that it knows about polyobjects, but it can also build GL nodes. | Zennode 1.2.1 | Link | 632 KB | Marc Rousseau | DOS | Multiple platform -fast- nodesbuilder for Doom, Doom 2, Heretic and Hexen. |
EXE Editors and Scripting UtilitiesName | Homepage | Filesize | Author | Platform | Description | ACC 1.15 | | 46 KB | | DOS | ACC v1.15 (which you need to compile Hexen / ZDoom scripts), using theoriginal source (113 Kb) as codebase. See "ZDoom" source port. Source code of ACC v1.16 is availablehere (34 Kb). | DEACC 1.1x | | 65 KB | | DOS | DEACC tries to decompile hexen scripts into ACS files. It can read both raw behavior lump files (ACC output) and behavior lumps from a wad file. DOS and OS/2 version. | DeHackEd 3.1 | | 111 KB | Greg Lewis | DOS | The only EXE editor you'll ever need. Works with (Ultimate) Doom, Doom2 and Final Doom from v1.666 and up. | DeMacked 2.5 | | 45 KB | | MacOS | Additional exe hacker for the Mac, requires Doominator (see below) to run. | Descript 1.4 | | 28 KB | | DOS | Descript is a fully fledged and user-friendly HEXEN script decompiler, that generates highly readable source code from any compiled script. This may take the form of a self contained object file, or the BEHAVIOR resource in a main or patch WAD file. | Doominator 2.0 | | 59 KB | Paul Davidson | MacOS | Mac equivalent of Dehacked, but does not change the miscellaneous, sounds, text, sprite names and cheat codes classes. | Heretic Hack Editor 1.1 | | 59 KB | | DOS | DeHackEd-like editor for Heretic. This works only for Heretic versions -below- v1.3 (so, v1.0; v1.1 and v1.2). | Hexen BEHAVIOR De-compiler 0.5 | | 122 KB | | DOS | This version simply dumps the contents of the BEHAVIOR structure in a format that is fairly close to the original ACS script source code. With some manual editing, it can be recompiled and put into your .WAD file. | Hexen Hack Editor 0.53p | | 75 KB | | DOS | DeHackEd-like editor for Hexen, beta (never completed).. | WhackEd2 0.60.214 | Link | 2340 KB | Dennis Meuwissen | Windows | WhackEd2 allows you to change the behaviour of the Doom engine and most of it's source ports that support so-called 'DeHackEd patches'. Changes to things like monster speed, sound associations and weapon behaviour are all perfectly possible. |
Graphics, Sounds and Music WAD EditorsName | Homepage | Filesize | Author | Platform | Description | Deimos 0.41b | | 64 KB | | MacOS | Mac utility for pasting your graphics and sounds into wads. | Deutex / Deusf 3.6 | | 148 KB | Olivier Montanuy | DOS | Powerful but primitive batch-based editor for graphics, sounds and music WAD editing. | Deutex / Deusf 4.4.0 | Link | 301 KB | Andre Majorel | DOS | Updated version of Deutex. | Deutex / Deusf 3.6 | | 108 KB | | Linux/Unix | Linux version of Deutex / Deusf. | ENDOOMER | | 40 KB | | DOS | ENDOOM screen editor. | Inkworks | | 223 KB | | DOS | Nifty utility to change the COLORMAP / PALETTE entry for any WAD file, creating things like eg. fog effects. | NWT 1.3 | | 75 KB | | Windows | DOS graphics, sounds and music WAD editor for Doom, Doom2 and Heretic. Powerful, with Windows interface. Turbo C compiler can be foundhere. | NWT Pro | | 158 KB | | Windows | Never completed beta of the 'next' NWT, supports any WAD file (including Strife) but no sounds / music WAD editing. | SLumpEd 0.5 | | 1316 KB | SlayeR | Windows | All the basic features you'd expect of a wad lump manager (create/open/save, cut/copy/paste, change lump order, import/export, etc), userfriendly interface (MDI), zip/pk3 support including directory manipulation and text editor with syntax hilighting/autocomplete. | TED 1.2 | | 14 KB | | DOS | ENDOOM screen editor. | Wad Builder 1.0 | | 932 KB | Michael Mancuso | MacOS | For the Mac only. It can decompile a wad file into a folder with a file for each lump and a file to keep track of the lump order, and it can take one of these folders and turn it into a functional wad again. While it doesn't have support for editing graphics and sounds, it's a basic solution that should allow you to put DeHackEd patches and FraggleScripts into your wads. | WAD Mangle 2.0 | Link | 869 KB | Ian Cowburn | Windows | Open source WAD file editor for Windows. Has the standard features and easy textures/pnames editing. Requires the.NET Framework. | Wintex 4.3 | | 280 KB | | Windows | Win95 version of Deutex, supports (Ultimate) Doom, (Final) Doom2, Heretic, Hexen and Strife. Powerful. | WWKSuite | | 47 KB | | MacOS | A collection of small Mac utilities including WAD Compositor, Sound Extractor, and WAV to WAD. | XWE 1.14 | Link | 682 KB | Csabo | Windows | The eXtendable Wad Editor is a lump, texture and script editor (among other things), and supports many, many other FPS games. |
Reject Map BuildersConvertorsMiscellaneousName | Homepage | Filesize | Author | Platform | Description | Boom Editing Utilities | | 495 KB | | DOS | This archive contains several utilities and documents from TeamTNT that allow you to insert Boom features into your level while still using your old regular editor. See "Boom" source port. | DCC 3.1 | | 97 KB | Rand Phares | DOS | This Doom2 / Boom Consistency Checker checks a wad for errors that might cause the engine to bomb out. Output is written to the screen unless redirected. Originally designed for internal use by TeamTNT. | DCCW 2.02 | | 250 KB | | Windows | DCC for Win95. See notes for the DOS version. | DeCorEd v0.01 | Link | 238 KB | Samuel Horwitz | Windows | Editor for ZDoom DECORATE scripts. Simply put together monsters, pickups, decorations and projectiles through a userfriendly interface. This is a work in progress. | DKS 0.50 | | 8 KB | | DOS | A TSR that lets you do 180-degree turns with the flip of a key. Requires use of a DOS 'mouse.sys' and in Doom 'keyboard+mouse' enabled. Author unknown. | DMPSMU 2.6 | | 0 KB | Frans P. de Vries | DOS | Generates post-script maps of (Ultimate) Doom, Doom2 and Heretic levels. Created for DOS and Unix (source code included). Text filehere. | DMS 0.15 | | 7 KB | Lincoln Yeoh | DOS | The Doom Mouse Spinner is a TSR that lets you do 180-degree turns with one click. Has keyboard support and toggle key to disable forward/backward mouse movement. Requires use of a DOS 'mouse.sys' and in Doom 'keyboard+mouse' enabled. Tested with Logitech and MS mice. | Doom Legacy Editing Specs | | 219 KB | | DOS | Specs and resources for the Win32/DOS/Linux source port "Doom Legacy". | Doom Replay Editor | | 726 KB | Adrian Danis | Windows | A utility which greatly simplifies the process of creating a built demo for Doom, allowing players to specify commands for each tic while instantly seeing the results in a separate PrBoom window. | dshrink | | 55 KB | | DOS | Utility to "remove redundant sidedefs" from a level, which should decrease its size and increase gaming speed. Levels that are compressed this way -cannot- be read by a level editor anymore. Undo the changes withushrink (100 Kb). Use with extreme care. Kudos toRicrob's Place. | EDGE Editing Stuff | | 476 KB | | DOS | This archive contains several DOS/Win utilities and editing tutorials for the source port EDGE. | emu387 | | 15 KB | | DOS | Floating points math coprocessor emulation program. | OBLIGE 0.85 | Link | 462 KB | Andrew Apted | Windows | OBLIGE is a random level maker for Doom, Doom 2, FreeDoom, Heretic and Hexen. It has an easy to use interface, built-in nodebuilder and LUA scripting for customization. Also capable of generating deathmatch levels. Linux version also available. | PowerGlove driver | | 20 KB | | DOS | With this driver you can use the Mattel PowerGlove with Doom. | SLIGE 485 | Link | 126 KB | Dave Chess | Windows | A Win32-based program which will automatically generate an original level or levels to play, complete with skill levels, monster and weapon placements, etc. | spkdoom | Link | 2775 KB | | DOS | This utility will render 16bit sounds on the in-built speaker on a soundcardless machine. | Wad2PDF 1.6 | Link | 1018 KB | Jussi Pakkanen | Windows | Converts the levels in Doom wad files into PDF files. The result has a bird's eye view of every level, with floors neatly texturized and all items in the level in their proper places. | WadPtr 2.3 | Link | 295 KB | Simon Howard | Windows | WADPTR is a program designed to compress your WAD files. This can be a great help for you, as modem speeds mean that transferring a smaller file takes less time than transferring a larger file. There are also versions available forRISC OS,Sun Solaris andLinux. | XWadtools 16/06/01 | | 1552 KB | Udo Munk | Linux/Unix | Originally designed for the Unix source port XDoom, this package contains the source (but -no- binaries) for a "WAD level compiler, graphic resources compiler, node builders, tools to extract and import raw data into WAD files,even a GUI based WAD editor (...) and much more" for any platform, and for Doom, Doom II, Heretic and Hexen. Some preleminary Strife support as well. Text filehere. | ZDoom demo level | | 219 KB | | DOS | Demo level showing off some of ZDoom's features. | ZDoom reference guide | | 72 KB | | DOS | Zipped HTML reference guide of Zdoom features. | ZDoom utilities | | 19 KB | | DOS | This archive contains zwadconv, swantbls, and listacs. Zwadconv converts old maps to the Hexen format used by ZDoom natively. Swantbl creates SWITCHES and ANIMATED lumps used by Boom. Listacs is an ACS script disassembler (not decompiler). |
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