
A downloadable game for Windows
Cosmoteer is a starship design, simulation, and battle game. Design a fleet of ships by laying out individual rooms and corridors, including cannons, lasers, shields, and thrusters. Battle other starships to earn bounties and use that money to expand your own ship. A dynamic crew and combat simulation makes every design decision important and interesting.

Design the greatest starship ever made using an interface that is easy-to-learn yet incredibly flexible.
Build your ship by placing individual modules onto a grid—weapons, shields, engines, reactors, crew's quarters, and more! Few restrictions and no pre-defined, creativity-limiting hull shapes mean you can create almost any ship you can imagine.
The exterior of a ship is like an artist's canvas, but it requires no drawing ability to make your ship look great! Simply pick a color and texture to customize your ship's basic appearance, then optionally add decals such as shapes, symbols, and letters to give it extra visual flourish. Painting your ship is free and has no effect on gameplay.

Every starship is operated by a crew numbering from half-a-dozen to hundreds—sometimes more than a thousand—of individually-simulated people.
A ship's crew is its lifeblood. Crew not only operate its controls, but they also carry supplies such as ammunition and power batteries to weapons and systems. When a weapon wants to shoot, the crew go pick up ammo or batteries at an ammo factory or reactor and bring them to the weapon—all simulated in real-time.
Crew are pretty smart and act mostly on their own, which is a good thing since there can be so many. Your crew are smart enough to figure out what controls need operating, what systems need ammo or power, and how best to get around your ship. They're even smart enough to avoid routes that are already jammed with other people.
The crew simulation is what makes starship design so interesting, because how fast a cannon can shoot or how long a shield can stay chargeddepends directly on how quickly crew can deliver ammo or power to it. As a player, you'll have to think carefully about how you design your ship's layout so that it operates at peak efficiency without exposing its more vulnerable (and sometimes explosive!) modules.

Every ship is part of a 2D physics simulation, and the position and orientation of its thrusters realistically affects its movement. Small ships with lots of thrusters are fast and nimble, while large ships with proportionally fewer thrusters are naturally slower and more difficult to maneuver.
Weapons obey the laws of the physics simulation. Whether or not a cannon or laser hits an enemy depends not on a dice roll but upon the trajectory of the shot and the size and speed of the enemy.
Damage is tracked module-by-module, and each module can be individually targeted & destroyed. Some modules can explode, causing collateral damage to the surrounding modules, so you'll have to think carefully about where you place your reactors and munitions. Too close to the edge and they'll be exposed to enemy fire; too far and your weapons won't fire fast enough.
Ships can break apart into multiple pieces when their connecting modules are destroyed. Usually this will be a crippling blow, but any piece that has a control room, power, and thrusters can continue to operate independently, potentially remaining a threat to the enemy.

You are a bounty hunter, traveling from sector to sector, hunting down renegade enemies and destroying them.
Earn money for every enemy vanquished. Use your income to repair and upgrade your own fleet, growing bigger and more powerful with every victory.
Explore a galaxy in search of bigger and more powerful enemies. The galaxy will crumble before your almighty armada!
Or play in a creative sandbox mode with unlimited credits if being a bounty hunter isn't your cup of Earl Grey—the only limit is your imagination! (And the power of your computer.)

Battle your friends and enemies in real-time, pitting your designs against theirs. Compete to be the master "Starship Architect & Commander" against up to 7 other players in Team vs Team and Free For All battles.
Configure a variety of game options by specifying number of ships, total funds, game speed, and other options. Play tiny skirmishes, massive fleet battles, or anywhere in between.
Play online in public or private lobbies. Local Area Network and direct I.P. address connections are also supported.
Important Note: Multiplayer is NOT SUPPORTED between 32-bit and 64-bit operating systems!

Everything you should expect from a PC game, including customizable controls, windowed and borderless display modes, support for high-resolution displays, no mandatory locked framerates, and dozens of other options to tailor the game to your own preferences.
It's easy to share your ship designs with friends and other players. Ships are saved as simple PNG image files and can be easily shared on social media like Twitter, Discord, and the official forums—just drag-and-drop the image from your browser right into Cosmoteer and the ship will be instantly playable!
A powerful modding framework lets mods change almost any part of the game data, opening up a universe of possibilities beyond the base game. A mods manager makes it easy to install and uninstall mods created by the Cosmoteer community.
Unobtrusive tutorials that don't interrupt gameplay and are easy to dismiss or turn off altogether. There's no special "tutorial level" you need to play through—the context-sensitive tips are built-in to the main Bounty Hunter mode.
| Status | In development |
| Platforms | Windows |
| Rating | Rated 4.8 out of 5 stars (220 total ratings) |
| Author | Walternate Realities |
| Genre | Simulation |
| Made with | Adobe Photoshop |
| Tags | build,Crafting,design,Multiplayer,Real-Time,Singleplayer,Space,Space Sim |
| Average session | About an hour |
| Languages | English |
| Inputs | Keyboard,Mouse |
| Accessibility | Color-blind friendly,Configurable controls,Interactive tutorial |
| Multiplayer | Server-based networked multiplayer,Ad-hoc networked multiplayer |
| Links | Homepage,Community,Discord,Support,Twitter/X,Dev Blog |
| Mentions | itch.io Recommends: Cars, Spaceships, an... |
Simply download and run the installation program.
Some overly-aggressive anti-virus programs may incorrectly think Cosmoteer is a virus or prevent you from running the installer, merely because its's downloaded so infrequently. You may have to temporarily disable your anti-virus program before installing. I promise that Cosmoteer contains no viruses or malware!
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At the time I wrote that, The only thing it would be accurate to say I was on is a sofa. Right now, depending how you mean the question, a lot of caffeine and some painkillers, or the same sofa as the previous answer.
I just want to be able to buy and play a cool space game. When the only place it's available is a platform which has been confirmed to be triggering seiizures for some users and migraines for others as well as affecting several less severe conditions, and the company responsible for it has refused to fix the known issues for over 3 years, it's worth asking for the devs to release their game elsewhere in addition to the existing option. If I were to buy Cosmoteer on Steam, and attempt to install it, I'd be more likely to end up in hospital before I managed to click the "install" button, and that's not an appropriate level of abuse to give anyone money for, no matter how good the game is.
that would probably be the store because a lot of trailers have flashing lights. I absolutely don't think that's steam's fault and if you have epilepsy the game would not be alright for you to play anyway. Absolutely not steam's problem, from one hypochondriac to another. And again, if you actually DO have epilepsy then the game would probably cause you seizures as in the late game there are a large count of lasers which tends to turn it into more of a rave laser show. Also, what reports? I can't find a single report even mentioning this. Computers causing migraines would likely be because of the continuous exposure. Migraines are not something you end up in the hospital for.
Nope, it's the client itself, and for many affected users, wasn't a problem until the update which caused the issue, and has been an issue ever since in spite of multiple users reporting various demonstrable issues causing it and several problems which don't match up with obvious causes but can be and have been medically verified to be linked to the update to Steam.
And seizures are a common symptom of epilepsy, but not the only one, with flashing lights being only one of several potential photosensitive triggers, there are plenty of people who are fine to play this and other games but not able to safely use Steam.
And just because you know someone whose migraines don't put them in hospital, doesn't mean that's consistently the case for everyone who experiences them. You should do some research before trying to pretend to know the science behind this. I'm not a hypochondriac, I've worked in medicine before, and I know what doctors have confirmed about my situation.
it's a good game I like it a lot only I would like the idea of being able to create small combat ships inside a large ship and that they could go back to the same ship or put some special block to dock the ships and not repair the large ship over and over again so that the small ships fighters I do appear again and leave the other small combat ships flying through space without ammunition or without energy I just hope they come up with the idea or do something similar.
Hi, are you able to get the weapons on top of the ship? is it in that place where the color of the ship changes or places things?,
also the possibility of creating spatial bases like those of the film, where there is a port of ships, where large ships or combat spaceship,that would have turrets where we put on top of the base where it would give us the possibility to shoot in any direction,
Also the possibility of creating small combat spaceships, where 3 or 2,1 would fit these ships would return to installation or to mother ship, when they had no ammunition or damaged, and if the ship is severely damaged, the ship would lose strength and would be attracted by the planet's gravitational pull
the planets would also be able to create facilities or cities, so it would be possible for the player to create an empire or a company,
Aroof-mounted weapon is under consideration.
Fightercraft and bays are planned and on the Trello. Interaction with planets is not planned. Interaction is planned to take place on space-stations.
Downloaded this on a day I was sick. Had a lot of fun building and destroying ships as I lost track of time. Though, I dare say it's surprising how few ships have a good design and also have FTL capability. I found myself adjusting the design just slightly.
I also wish there was a place where I could submit my ships in the game itself.
All in all, though, watching six ships jump on a smaller one and smashing it to pieces is a lot of fun to watch.
I discovered what the cause is. When I installed the new version, I used the server which I had not used previously. Because parts were tied to onedrive, an annoying issue, system included the game drive as well in system backup. Easy yet annoyingly fixable.
That being said, I can't honestly review this title at this time. I and my peers follow a ruleset, and can't honestly recommend a title, as great as it is, if a company has a ruleset where users must follow, yet comoany staff feels their above the rules.
When staff ping a user or reporter like myself, if we have time, well respond where it originated from. When a mod can warn or even ban a user for responding to the owners ping in the first place, there is something seriously wrong with that system.
When I recommend titles for others, it's because not only is that title good, but also the team works well together and respects their superiors decisiins. I can't honestly support a product, where the owner messages a user in a channel, and then gets chastised for it by mods who seem to have their own rulesets. Had this been on Steam, just for what took place would have given the title a negative review.
I been in this industry since the 80s before Steam, GOG, were even a thought. I try to help sometimes as well, especially when I see someone new about to repeat the same thing like what has just seriously hurt Chucklefish. Been a reporter for years, moderator as well, and shockingly first tine I can say got into an argument with one, when it was again staff pinging me over there in the first place. Game is great, staff needs a little work.
Thanks for the feedback. Upon reviewing the chat logs (including deleted posts), I believe that my staff were correct in warning you because you continued to post in #ask-walt even after I asked you to move to #general. If you didn't see my request amidst all the chaos, that's completely understandable, but my staff's warning was still correctly issued. (And after all, a warning is no big deal and has no real consequences. I don't believe anyone has ever been banned from the server for violating an #ask-walt rule.) The fault is mine for creating unnecessary confusion by holding a conversation in #ask-walt against my own rules. I apologize for that.
My contact info is here: https://cosmoteer.net/faq.html But I can't promise I will have time to respond or converse about it. I do, after all, have a game to make. :)
Super awesome game! I only wish there was a story or something, some reason why I'm jumping around blowing up all these ships.
Sound design is great! I love that as you zoom away or closer the sound either fades away or gets more intense! Aweome job there!
The love the style of everything, and ship designing is very well done! I really like that there are overlays for objects like thrusters and shields showing if its possible to place another part near it!
Can't wait to watch this game improve in further updates and see where it goes! Made a video, hope you enjoy!