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Thanks!
The game world is in a period of "discovery", where people slowly become aware that thir game world has exploits.
If you're interested, this game takes place afterThat's my Exploit Keeper! that explains the nature and origin of the world. C:
Uh... I somehow teleported to a random corner of the world and can't figure out how to get back. I can tell that it was designed to be done intentionally, but I don't even know how I did it, and my last save was almost an hour ago...
Edit: nevermind. Clicking on something teleported me back, which let me figure out how i got teleported in the first place.
Very neat concept! It's very creative with how creating huge footprints in turn create new openings for you to reach new destinations.
However, a few nitpickers: I'm not too much a fan of Kalena's monologues that randomly occur when you go huge, it can kinda be a little distracting when you're trying to plan a route.
It's also a bit inconsistent with how the footprint sizes seem to stretch further depending on how you enter certain tiles, so the only real way to be sure how the footprints are going to end up is to use the 'X' button on every single tiles of the map and keep a note to yourself which tiles have a directional limitation implanted, which makes it overall a little tedious.
I think a free-cam mode during your "normal size" would really benefit with the process of planning your path.
Nevertheless, quite a fun and unique experience, it really makes good use of the "size-changing power" I haven't seen that often in games.
Thanks! I'm glad you enjoyed it! I always try to make something original, especially by maintaining the plot or peculiarities of the characters in the gameplay itself. C:
I thought the extra banter when you go huge as some sort of "intermission" and funny bit before returning back to action. I can see the issue where they might pop out when you're focused on making a route to continue, but they're relatively short so I don't think they can be much of a nuisance overall.
For the footprint size I don't get what you mean with inconsistent. All the footprints follow the same rules: passing on the red line on the map and extending one extra tile in the direction you're moving.
Though I see the issue in having it harder to plan a path if you cannot check other regions as well. Yeah, I would say a freecam mode could've helped.
Really fun game and cool puzzle mechanics. The game is also very easy to break irreparably though. I completely bricked my 44-minute-long autosave and 37-minute-long manual save. But I have done some testing so I am pretty sure of the cause. Basically, if you go into a town and press X, you get an error message telling you to go to the middle size to use it like you should, but if you, instead of dismissing it, press W, you go into the largest size and get teleported into unexplored areas. Sometimes you can escape from that state by walking from an unexplored area back into the world map, and the game continues as normal. But if you continually switch between the biggest size and the middle size in that state, some really strange behavior happens. On one of my saves, this completely broke it and made it so an error message appeared anytime I tried to switch to the biggest size, even though the save was made before I encountered the bug. I tried doing the same thing on a second save, though, and didn't get the error message like the first time, so it might be caused by something slightly different. I am going to keep experimenting a bit to see if I can reproduce it again, and will let you know if I can and what I did to get it to happen. The picture is of the error that bricked my first save. If you need anything else to pinpoint the source of the bug let me know and I will see what I can do.
Update it seems the save destroying error previously mentioned happens if you try and enter the largest size while being in an unexplored area. This was very consistent in a save where I had already moved myself into an unexplored area, then tried to reload the save and switch to the biggest size.
Also, I believe the reason my first save is bricked is because, despite the fact that I am currently in an explored area, I previously, in that save, triggered the glitch and entered an unexplored area but was able to walk out of it back into an explored one and continue playing. I forgot that I had done that when I wrote the last comment, so to correct myself, the save was made after I had glitched into an unexplored area, not before I encountered it. Since I glitched into an unexplored area previously in the game upon reloading the save, anytime I try to switch to the biggest size, I get the error message despite being currently in an explored area.
(Pun appreciated) Thanks! With RPG elements it would become a completely different game though, and there's the risk of putting the puzzle mechanics in the background. I prefer to avoid RPG battles since there is a lot of effort required to do them right, and at the end an interesting battle system for a short game may also feel wasted.
Hello! Unfortunately I never deployed for Linux, and the engine has no native support for it.
For the moment though I just now uploaded a new version that's almost runnable, it just needs this extra program.
https://github.com/bakustarver/rpgmakermlinux-cicpoffs
Nope, I'm having downloaded the game and still it doesn't work. Look if you have any linecode or something wrong referenced or something, because for example, the direct link in Game.exe has this route "D:\Download\Something's wrong with my World Map v1.1.2\Content folder" and I haven't a D disk.
Pd: I runned Game.exe from Content folder and It's still having trouble
You know that I was expecting a GTS game, but soon I found that it’s very interesting! And Kalena is cute.She’s wearing boots but leaving barefoot footprints. It’s kinda weird, but I like that.
BTW I’m willing to translate the game into Chinese, but I’m not sure if I have such abilities and times to do so. My English is not actually good.
Thanks, I'm glad you're enjoying it!
It would be an honor to have the game translated, but there are lots of puns and wordplays that might be hard to understand and translate. (But I can provide an explanation for each of them if needed)
If you're interested you can write me at parawaldorf@gmail.com or discord (@rpgwaldorf)
I really appreciate that you had multiple puzzles open at once, I was working on how to get to the ice temple but just couldn't get it, so tried other things, and when I came back I realized the trick I was missing.
It would be really interesting to see more meta powers like this based on the rumors.
Thanks! Actually this game is set in the same game world of "That's my Exploit Keeper!", which is a game heavily focused on those meta powers. Be wary though that it's a pretty hard puzzle game.
Ahahah, thanks! I didn't really want to add too many puzzle after a certain point to avoid becoming too repetitive or frustrating. The initial idea for the final puzzle was to activate all temples at once, but I settled for the most accessible (but still thought-inducing) option.
I had a lot of fun writing the banters. XD
You might find some direction on what to do from the story, or just by exploring around.
If you need help, there is agame guide here.
Ahaha, thanks! I really appreciate that!
If you liked the humor, I suggest you to check out the game I'm actually developing!
https://store.steampowered.com/app/2320550/The_Respawn_Banter/