
Made in 72 hours for the Wowie! Jam 3.0
Theme: Failure is Progress
Controls:
Move: Left and Right Arrows or A & D
Jump: Up Arrow or Space
This is a short puzzle platformer. You play as Randy the Reaper and you must collect the lost souls in each level. These rooms will cause certain death to anyone that tries to navigate them. Good thing you're already dead. When Randy falls on spikes, gets turned into a bubble or set ablaze, he will respawn like new but also leave behind something as well.
Get the Music from the game.
Everything was created during the jam by:
Drewpy: Music and Sound
WhiteVault: Art
Vimlark: Programming
| Status | Prototype |
| Platforms | HTML5,Windows,macOS,Linux |
| Rating | Rated 4.6 out of 5 stars (52 total ratings) |
| Authors | Vimlark,Drewpy,WhiteVault |
| Genre | Platformer |
| Made with | Construct |
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Yooooooohttps://speedrun.com/reaper-repeat POG we got a speedrunning leaderboard now!
Very nice. Lots of lovely pixel art and animation, the exit door sprite and player animation were highlights for me.
Good gameplay. The death bubble is such a cool game mechanic. unfortunately the general movement was let down by poor performance, particularity in full screen which is how I played I think it's a mix of the engine being overloaded with music, SFX, lots of animation and being web based without a download option. It just didn't feel as responsive as it should.
Fantastic Sound effects for a game jam, this is an often overlooked. Sometimes the music would stop (presumably a bug) and that really let SFX shine.
Music: Good but got repetitive fast when figuring out lowest respawns, an option to mute music but not SFX would have been nice.
Thanks a lot for the great game :-)
Is there any way of showing how many respawns are needed for a golden ghost? Finding a sneaky solution only to be one spawn short is not user-friendly.
Also needs a level select button so I don't have to go through the menu and the tombstone animation every time I miss a target.
Being allowed to walk through the enemy goes against most game logic but I stumbled upon it (level 5).