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http://tvtropes.org/pmwiki/pmwiki.php/Main/OminousSavePrompt

Ominous Save Prompt
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Ominous Save Prompt (trope)
Eh. Probably means nothing.

"Careful. This is the last haven you'll find here. Beyond, there is no light to protect you."
Kingdom Hearts I, right before theFinal Boss

So you're playing a game and you reach a critical point in the story. Something bad happened, and things got worse. Maybe the hero just took aNo-Holds-Barred Beatdown from theBig Bad, ormaybe the world has sustained massive damage. Perhaps the time has come to take immediate action to stop the big bad from carrying out his plot.

Alternatively, there is a lull in the story (or anInfodump), or another incongruous moment, like after a conversation, when things are about to get worse.

Either way, either something big has happened, or something big is about to happen. And then…

Save your progress?
> Yes <   No

This is the Ominous Save Prompt, and it often looks or works differently from an ordinary save prompt.

Often used in aDownplayed manner: a charactersays that the game should be saved, (e.g. "We need to double-check our equipment" along with a "Ready to go?" prompt) but the player must still call up the save menu normally.

Getting one of these inThe Very Definitely Final Dungeon is a sign that theFinal Boss is nigh. Granted, these could also show up in theDisc-One Final Dungeon right before you fight theDisc-One Final Boss (or, rather,not fight him.)

Subtrope ofSuspicious Video-Game Generosity, in this case letting you know youshould save before (and/or after) the rough patch. The Strict class ofPoints of No Return often makes use of this. For most games where saves are usually automatic or handled by checkpoints, the appearance ofany save prompt qualifies as Ominous. Some may even opt to create a new save file for a quick and easy failsafe forSave Scumming. CompareRunning Out of Time Warning.


Would you like to save before reading the Examples? You really should.

    open/close all folders 

    Action-Adventure 
  • ANNO: Mutationem: Upon reaching the deepest level of The Consortium's facility, Ann finds a large metallic door that is right next to aSave Point, and getting near it will bring up a warning statingthere's no turning back, directly indicating a save should be done.

    Adventure Games 
  • Beyond the Edge of Owlsgard: Whenever Finn enters an area where he's liable to die, a large floppy disk icon flashes on the screen with an appropriate sound cue, warning the player that they'd better save.

    Interactive Fiction 
  • In theInteractive Fiction gameFirebird, just before the PC is about to set off on the main adventure, he thinks about how this would be a good time to say a prayer for the journey ahead. Cue the unorthodox save prompt: "Would you like to save your soul?"
  • InNever Gives Up Her Dead, Emrys making aHeroic Sacrifice is necessary to save everyone on board the ship; the entire game is building up to it. Near the end,it turns out that since body was burned beyond recognition, it's feasible for someone else — Arawn — to take your place and still have the same future. When a rift opens to take you back to the critical moment, you can either go in yourself, have Arawn do it for you, orTake a Third Option and destroy your recorder altogether to purge the timeline. The last bit of text that appears before you make your choice: "This would be a good time to save the game."
  • The InfocomInteractive Fiction gameWishbringer prompts you to save before playing the "Transmatter" arcade game. Standard for the genre, and not the only situation where the wrong actions make the gameUnwinnable, but they ramp up the ominous factor several times by asking if youreally want to play and having the other gamers go quiet.

    Platform Games 
  • If Cielever asks you if you want to save in aMega Man Zero game,something is about to go down (assuming it hasn't already).
  • Psychonauts: Once you trigger the endgame byhelping Mr. Pokeylope take out Dr. Loboto, you see a prompt come up quickly - except it doesn't give you a choice. It just says "Autosaving - Point of No Return" before disappearing once it's done. The autosave doesn't overwrite any previous slots; in fact, it has its own hidden slot that appears after the save.
  • Shantae:
    • Shantae: Risky's Revenge: Trying to head to Pumpkin Fields without saving in Scuttle Town beforehand has the way barred by a guard. This is so the player learns how to save, since the game has noAuto-Save mechanic.
    • Shantae and the Seven Sirens: Trying to complete the Arena Town Mayor's checklist by talking to Harmony fails if Shantae hasn't saved before talking to her. This is also so the player both learns how to save and doesn't lose their progress, since the game has noAuto-Save mechanic:
      Harmony: Oh!
      You haven't saved your game yet!
      TheSAVE ROOM is nearby...
      Please come talk to me after you've saved.
  • Played with inWario Land 3, where the game abruptly savesif you die in the fight againstRudy the Clown, before cutting to the Game Over screen. This is the only wayto get a Game Over in the entire game, so the sudden save is a bit startling.
  • In the third episode ofXargon, the computer will show you one such message before you enterXargon's Castle. It will warn you that since you can only save on the world map, this is your last chance to save before the three-part level (the castle, the Xargbot factory, and theFinal Boss battle), in which "the only way out is through Xargon."

    Puzzle Games 

    Role-Playing Games 
  • Dink Smallwood mods do this on occasion, varying by author. One rather strange instance inAs Good As Eternity involved a fountain outside a food storage building full of monsters (instead of the normal save machine) and the man on the top floor telling you to "wash your hands in the fountain" as part of food safety procedure.
  • Similarly,Disgaea games allow you to save after every chapter, either after the plot for the next chapter has been set up or before a twist will take place. The fact that there's no music and a mostly-black screen on the between-chapter save menus only adds to the ominousness.
  • The Elder Scrolls IV: Oblivion recommends the player save as often as possible in the eponymousAnother Dimension, since "the planes of Oblivion are a dangerous realm". They aren't kidding —Oblivion hasplants that try to stab you when you go nearby.
  • Etrian Odyssey Nexus: At the end of the 2nd Labyrinth,after defeating the Berserker King, an even stronger boss (Cernunnos) shows up, and you are prevented from just jumping back to town, though Wiglaf shows up to fully heal your party, Force Gauges included; a save prompt then appears, which normally only does in the series when you rest at the local inn or interact with a geomagnetic pole. The game will strongly advise you to save in a new slot and that saving over your existing file could "greatly affect the game", as loading the save back upwill jump you to the boss fight right away; you canwedge yourself into a "no choice but to start the entire game over" situation if you don't have a town save to fall back on.
  • ThePlayStation 1-eraFinal Fantasy games did this at the end of each disc, which were almost always immediately following major plot events (though a very obvious reason for it is simply a failsafe in case something goes wrong during the disc swap.)
    • The PCPorting Disaster ofFinal Fantasy VII seemingly missed that part and set the save-points immediatelyafter the disc swap. Which would often fail thanks to the game's buggy disc-detection, forcing you to replay 15-30 minutes from the previous save point.
    • InFinal Fantasy VIII, the item description for the cursed lamp that contains a boss battle with Diablos is: "You should save your game before using this."
    • Final Fantasy XII would, at certain save points, recommend that you use a second save slot for that save, instead of overwriting your old one. This generally happens when you've entered aPlot Tunnel since the previous save and there's still some trouble to deal with before you reach the next safe area.
      • It had one rather odd example, though. Just before you head into the Raithwall's Tomb area, the game prompts you to save. It likely does this because there's a boss fight as soon as you step into the courtyard in front of the tomb, but one has to wonder why they didn't just stick a save crystal there instead.
    • Final Fantasy XIII gives you the option to save at the end of each chapter. Since there's usually a significant cutscene at the start and end of each chapter, this is just a good idea, especially on the (three-disc) 360 version, which has you swap discs after chapters 4 and 9 (notably, the disc swap happens after you save, just like thePS1 games).
    • ThoughFinal Fantasy XIV is an MMORPG, and thus does not have save points, it still achieves this effect whenever it warns you that a series of cutscenes will soon take place and the player should set aside time to view all the cutscenes in full. Almost always, when this warning shows up, a majorWham Episode is about to take place.
    • Final Fantasy Tactics has one just after the first battle at Riovanes Castle. Either save in a new slot orpray you can defeatWiegraf.
  • Fossil Fighters andChampions has the prompt, "A sinister feeling fills the air... Are you prepared for battle?" before every major battle (excluding tournament matches and level-ups, which both take place in designated facilities). This serves as the last chance for the player to save or swap out Vivosaurs before starting.
  • Glory of Heracles (DS) will stop you at the start of dungeons with a message to the effect of, "You are about to enter a very dangerous area. Save?"
  • IkenFell: In places where a boss fight is about to happen, there will usually be a cat sleeping nearby, or one will wander onscreen and lie down when a pre-battle cutscene ends (or before you start exploring a new area). Most of these instances also have a specific song playing called "Save Cat".
  • Kingdom Hearts usually does this before theFinal Boss:
    • Kingdom Hearts I has a save point right before the final boss. Trying to open the door leading to him the first time gives you the ominous message at the top of the page urging you to save.
    • Kingdom Hearts II does this as well. This time, you have to choose the option to open it.
      "Beyond this door is the beginning of the end of your journey."
  • Knights of the Old Republic II: The Sith Lords sometimes gives you a "vision" of potential hazards nearby, or has Atton mentionhe had a bad feeling. It's pretty forthright about how you ought to save when it does.
  • The Legend of Heroes - Trails games allow you to save anywhere on the field, but will sometimes prompt you with this sort of warning before a lengthy series of cutscenes. Given that these can sometimes run around a half-hour or so before you regain character control, you're probably best off saving.
  • Lies of P: Upon repairing the Rose Garden Entrance Stargazer in theOverture DLC, the game displays a message which says the way ahead leads to theFinal Boss battle, and suggests the player to finish any uncompleted sidequests lest they becomePermanently Missable Content.
    The Last Battle: The end of this overture is approaching. Revisit the unfinished stories from your journey. Unspoken words and unfulfilled promises may all disappear when the overture ends.
  • In the Wild West chapter ofLive A Live, Mad Dog will make a subtle comment telling you to "save this moment" before preparing to search for items to use as traps before the time starts counting down for the boss battle. Also, during the Present Day chapter, after beating the six opponent wrestlers, the game asks if you would like to save. Sure enough, you face down the chapter's final boss Odie O'Bright immediately afterwards.
  • Near the end ofMario & Luigi: Partners in Time, after blowing the Princess Shroob'sFlying Saucer out of the air,Stuffwell urges the brothers to save the game before going after the princess, and also announces that he is capable of bringing them back in time to before they entered the final room, in case they wanted to go back to search for missing items. It intimidates Luigi to the pointhe tries to run only for Stuffwell to block him and insist that they all save. Predictably, after leaving the area with the save block, the final battles begin.
  • Mother 3 prompts you to save at the end of each chapter, after the chapter epilogue has played and the screen has gone black. A couple of thesave frogs also have dialogue where they really recommend that you save now.
  • InOctopath Traveler II, the game advises you to save before starting on the final chapter, even suggesting that you use an alternate save slot if necessary. This is largely becausethe eternal night kicks in, locking you out of certain path actions (Temenos can't GuideNPCs, Throné can no longer steal, etc.). You can still do some level grinding during this time, but any characters who can only be interacted with during the day (of which there are a handful) are off-limits.
  • OFF asks you to save the game whenever you beat the guardian of the zone. If you revisit that zone, you will see avery good reason why.
  • Parasite Eve (1998) prompts you to save at the end of each day, and also does so after a particularly lengthy cutscene (and just before a particularly difficult battle).
  • ThePersona series has a habit of this:
    • Persona 3 Reload: Episode Aigis -The Answer-: Before the final floor of Empyrean, the game warns you to return to the Desert of Doors and save due to a sequence whereSEES collapses into infighting happening right after you beat the boss of that dungeon.
    • Persona 4 Golden: On December 3, after the last day of second-term finals ends, you will get a message saying "There will be dramatic turns in the story from this point. It is strongly recommended that you save. Save your game now?" This appears shortly before a point in the story where you can easily get locked into the Bad Ending if you make an incorrect dialogue choice.
    • Persona 5 does it again with a similar context to the above once the story catches up to the prologue where the Protagonist gets arrested. Again, your choices in the next scene will determine which ending you get. Meaning whether the game will continue or your character dies in aNon-Standard Game Over.
      "Saving is highly suggested, as the story will progress greatly soon. Would you like to save now?"
    • Persona 5 Strikers: Happens here as well, right before you head back to Tokyo at the end of your journey. There's no fear of getting a bad ending if you make the wrong choice, but once you proceed,you're locked into the Metaverse for the rest of the game.
  • Pokémon:
    • Certain dungeons inPokémon Mystery Dungeon: Explorers are divided into multiple sections, with aKangaskhan Rock waiting for you at a 'safe point'. While normally Kangaskhan Rocks let you store and take out items, these variations only permit you to save. InSky's secondbonus chapter, Armaldo explicitly points out that finding one inside a dungeon means there's probably a boss up ahead.
    • Just before a major boss battle in the latter half of the game inPokémon Ranger: Shadows of Almia, your Operator contacts you and asks if you are ready, and encourages you not to enter unless you are fully prepared.
  • Shin Megami Tensei V: After defeating Metatron at the top of the Temple of Eternity, Aogami chimes in and outright tells the player to double back and save, as opposed to the usualBoss Warning Siren. That's because the next thing that follows is several lengthy cutscenes and a dialogue choice that determines the ending the player receives.
  • The sequel ofTouhou Mother, a crossover between theTouhou Project andEarthBound Series, in the first chapter, before battlingRan Yakumo, a save screen will suddenly appear before the boss battle.
  • InTriangle Strategy, before you go into the final voting session in Chapter XVII, the game warns you that this will have a huge effect on the rest of the story and advises you to save. This is very true, as it determines which ending you get, andin the three "default"bittersweet endings, either Roland, Benedict, or Frederica will permanently leave the team.
  • The remake ofWild ARMs 1 normally gives you the traditional save points. But there are two occasions in which the act of entering a door causes a save prompt to appear. Both are preludes to fights with theBig Bad, and both of them aredefinitely warranted.

    Shoot-Em-Ups 
  • Sigma Star Saga gives you a somewhat-unneeded one of these (as you would probably have remembered to save before heading into the battle in question, anyways).

    Stealth-Based Games 
  • Metal Gear loves this trope.
    • InMetal Gear Solid, if you call Mei Ling after fending off Sniper Wolf for the first time, she will mention she has a bad feeling and that it's important you save. Sure enough,immediately afterwards is the interrogation scene, and as Ocelot helpfully points out, there's no continue option if you die, so if you didn't save before the fight, get ready to do it all over again.
    • Metal Gear Solid 3: Snake Eater even has one instance in which you are warnedagainst saving. If you save while fighting The End, Para-Medic will warn you that she has a bad feeling about this.If you load the data a few days later, you'll be ambushed by The End and thrown in a cell... but, if you wait a full week first,The End will die of old age.

    Survival Horror 
  • Prior to fighting the Black Guardian inEternal Darkness, the game directly tells you to save.
  • Misfiction: Right whenJohn is about to chase you for the final time, the game prompts you to save.
  • Resident Evil:
    • The games that use more than one disc had this, and treated it as a "free" save, as it didn't cost you an Ink Ribbon. InCode Veronica, it also didn't count against your rating, so it was the only place you could save and still get a perfect score.
    • InResident Evil 4 (Remake), right before the final bosses of each of the three major areas of the game (the village, the castle, and the island), the Merchant heavily implies that the player should finish up everything they want to do in the area and save.
  • Silent Hill:
    • Right afterThe Reveal,Silent Hill 2 features a long hallway with nine save points right at the end game. The final two boss fights are right through the door past the save point.
    • InSilent Hill 3, the room that lies right before the final boss fight features a very conspicuous save point.
    • The Nine Save Points are back as part of aMythology Gag inSilent Hill: Origins.
  • The Witch's House: Right whenEllen's ruined body starts stumbling towards you, the game prompts you to save even though the cat's dead body (your save station) was right outside the door. After the save point, youwill probably die a lot. Also, this is the part where you perform the action that decides your ending.

    Visual Novels 
  • In theAce Attorney series, this happens after every investigation or trial scene. It gets more notable when it happens in the middle of a trial, usually when there's a recess. More notable, still, when it happens in the middle of a trial and a recess HASN'T been called. Unnecessary because you can save at absolutely any point in time with very few exceptions, but it still lets you know something's going to come up.
  • Arcade Spirits: Right before theconfrontation with Sue in Level 08, Iris will outright say that thereis a chance you can fail and have to restart before prompting you to, "back up your data".
  • InCooking Companions, the game pops up to tell the player that now would be a good time to save the game before going onward. Particularly in Nightmare Mode, when the game tells you to make sure to save before making a decision regarding a ritual and notes that your choice cannot be undone.
  • For most ofHatoful Boyfriend, you can save as and when you please. Your first hint that Bad Boys Love is going to bea realroller coaster is the game's first save prompt appearing.
  • SOON: Right afterobtaining the anti-robot bomb, thenarration all but suggest saving the game. CueTimed Mission.

Non-video game examples:

    Comic Books 
  • InScott Pilgrim, being a world run onRule of Cool andVideo Game Tropes, has a save point in a corner right before a fight with the 3rd evil ex. Note that this is the first instance of a save point within the book.
    • Scott at first wonders what it is, and is told that "It looks like a save point." He reasons that if it is a save point, he has to go save because something really bad might happen.He doesn't reach the save point in time.

    Webcomics 

    Web Original 
  • Marble Hornets (er, sort of) — Jay learns that Jessica has all the symptoms ofbeing stalked by the Operator, and decides that they really need to leave the creepy, apparently-deserted hotel. Unfortunately, he stops to upload this to hisYouTube accountbefore getting the hell out of there, leaving the fanbase dreading the next entry.By the time he's ready to go, not only has Jessica vanished into thin air, but the Masked Man has shown up again.

 
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Video Example(s):

You'll save, right?

Stuffwell hastily advises the Mario Bros. to save their progress since they're about to face the last battle.

LAD Gaiden Save...

The Witch's House

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You'll save, right?

Stuffwell hastily advises the Mario Bros. to save their progress since they're about to face the last battle.

How well does it match the trope?

5 (23 votes)

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You'll save, ri...

LAD Gaiden Save...

The Witch's House


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