"Careful. This is the last haven you'll find here. Beyond, there is no light to protect you." So you're playing a game and you reach a critical point in the story. Something bad happened, and things got worse. Maybe the hero just took aNo-Holds-Barred Beatdown from theBig Bad, ormaybe the world has sustained massive damage. Perhaps the time has come to take immediate action to stop the big bad from carrying out his plot.
Alternatively, there is a lull in the story (or anInfodump), or another incongruous moment, like after a conversation, when things are about to get worse.
Either way, either something big has happened, or something big is about to happen. And then…
Save your progress?> Yes < No
This is the Ominous Save Prompt, and it often looks or works differently from an ordinary save prompt.
Often used in aDownplayed manner: a charactersays that the game should be saved, (e.g. "We need to double-check our equipment" along with a "Ready to go?" prompt) but the player must still call up the save menu normally.
Getting one of these inThe Very Definitely Final Dungeon is a sign that theFinal Boss is nigh. Granted, these could also show up in theDisc-One Final Dungeon right before you fight theDisc-One Final Boss (or, rather,not fight him.)
Subtrope ofSuspicious Video-Game Generosity, in this case letting you know youshould save before (and/or after) the rough patch. The Strict class ofPoints of No Return often makes use of this. For most games where saves are usually automatic or handled by checkpoints, the appearance ofany save prompt qualifies as Ominous. Some may even opt to create a new save file for a quick and easy failsafe forSave Scumming. CompareRunning Out of Time Warning.
Would you like to save before reading the Examples? You really should.
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Action-Adventure
- ANNO: Mutationem: Upon reaching the deepest level of The Consortium's facility, Ann finds a large metallic door that is right next to aSave Point, and getting near it will bring up a warning statingthere's no turning back, directly indicating a save should be done.
Adventure Games
- Beyond the Edge of Owlsgard: Whenever Finn enters an area where he's liable to die, a large floppy disk icon flashes on the screen with an appropriate sound cue, warning the player that they'd better save.
Interactive Fiction
- In theInteractive Fiction gameFirebird
, just before the PC is about to set off on the main adventure, he thinks about how this would be a good time to say a prayer for the journey ahead. Cue the unorthodox save prompt: "Would you like to save your soul?" - InNever Gives Up Her Dead, Emrys making aHeroic Sacrifice is necessary to save everyone on board the ship; the entire game is building up to it. Near the end,it turns out that since body was burned beyond recognition, it's feasible for someone else — Arawn — to take your place and still have the same future. When a rift opens to take you back to the critical moment, you can either go in yourself, have Arawn do it for you, orTake a Third Option and destroy your recorder altogether to purge the timeline. The last bit of text that appears before you make your choice: "This would be a good time to save the game."
- The InfocomInteractive Fiction gameWishbringer prompts you to save before playing the "Transmatter" arcade game. Standard for the genre, and not the only situation where the wrong actions make the gameUnwinnable, but they ramp up the ominous factor several times by asking if youreally want to play and having the other gamers go quiet.
Platform Games
- If Cielever asks you if you want to save in aMega Man Zero game,something is about to go down (assuming it hasn't already).
- Psychonauts: Once you trigger the endgame byhelping Mr. Pokeylope take out Dr. Loboto, you see a prompt come up quickly - except it doesn't give you a choice. It just says "Autosaving - Point of No Return" before disappearing once it's done. The autosave doesn't overwrite any previous slots; in fact, it has its own hidden slot that appears after the save.
- Shantae:
- Played with inWario Land 3, where the game abruptly savesif you die in the fight againstRudy the Clown, before cutting to the Game Over screen. This is the only wayto get a Game Over in the entire game, so the sudden save is a bit startling.
- In the third episode ofXargon, the computer will show you one such message before you enterXargon's Castle. It will warn you that since you can only save on the world map, this is your last chance to save before the three-part level (the castle, the Xargbot factory, and theFinal Boss battle), in which "the only way out is through Xargon."
Puzzle Games
Role-Playing Games
Shoot-Em-Ups
- Sigma Star Saga gives you a somewhat-unneeded one of these (as you would probably have remembered to save before heading into the battle in question, anyways).
Stealth-Based Games
- Metal Gear loves this trope.
- InMetal Gear Solid, if you call Mei Ling after fending off Sniper Wolf for the first time, she will mention she has a bad feeling and that it's important you save. Sure enough,immediately afterwards is the interrogation scene, and as Ocelot helpfully points out, there's no continue option if you die, so if you didn't save before the fight, get ready to do it all over again.
- Metal Gear Solid 3: Snake Eater even has one instance in which you are warnedagainst saving. If you save while fighting The End, Para-Medic will warn you that she has a bad feeling about this.If you load the data a few days later, you'll be ambushed by The End and thrown in a cell... but, if you wait a full week first,The End will die of old age.
Survival Horror
- Prior to fighting the Black Guardian inEternal Darkness, the game directly tells you to save.
- Misfiction: Right whenJohn is about to chase you for the final time, the game prompts you to save.
- Resident Evil:
- The games that use more than one disc had this, and treated it as a "free" save, as it didn't cost you an Ink Ribbon. InCode Veronica, it also didn't count against your rating, so it was the only place you could save and still get a perfect score.
- InResident Evil 4 (Remake), right before the final bosses of each of the three major areas of the game (the village, the castle, and the island), the Merchant heavily implies that the player should finish up everything they want to do in the area and save.
- Silent Hill:
- Right afterThe Reveal,Silent Hill 2 features a long hallway with nine save points right at the end game. The final two boss fights are right through the door past the save point.
- InSilent Hill 3, the room that lies right before the final boss fight features a very conspicuous save point.
- The Nine Save Points are back as part of aMythology Gag inSilent Hill: Origins.
- The Witch's House: Right whenEllen's ruined body starts stumbling towards you, the game prompts you to save even though the cat's dead body (your save station) was right outside the door. After the save point, youwill probably die a lot. Also, this is the part where you perform the action that decides your ending.
Visual Novels
- In theAce Attorney series, this happens after every investigation or trial scene. It gets more notable when it happens in the middle of a trial, usually when there's a recess. More notable, still, when it happens in the middle of a trial and a recess HASN'T been called. Unnecessary because you can save at absolutely any point in time with very few exceptions, but it still lets you know something's going to come up.
- Arcade Spirits: Right before theconfrontation with Sue in Level 08, Iris will outright say that thereis a chance you can fail and have to restart before prompting you to, "back up your data".
- InCooking Companions, the game pops up to tell the player that now would be a good time to save the game before going onward. Particularly in Nightmare Mode, when the game tells you to make sure to save before making a decision regarding a ritual and notes that your choice cannot be undone.
- For most ofHatoful Boyfriend, you can save as and when you please. Your first hint that Bad Boys Love is going to bea realroller coaster is the game's first save prompt appearing.
- SOON: Right afterobtaining the anti-robot bomb, thenarration all but suggest saving the game. CueTimed Mission.
Non-video game examples:
Comic Books
- InScott Pilgrim, being a world run onRule of Cool andVideo Game Tropes, has a save point in a corner right before a fight with the 3rd evil ex. Note that this is the first instance of a save point within the book.
- Scott at first wonders what it is, and is told that "It looks like a save point." He reasons that if it is a save point, he has to go save because something really bad might happen.He doesn't reach the save point in time.
Webcomics
Web Original
- Marble Hornets (er, sort of) — Jay learns that Jessica has all the symptoms ofbeing stalked by the Operator, and decides that they really need to leave the creepy, apparently-deserted hotel. Unfortunately, he stops to upload this to hisYouTube accountbefore getting the hell out of there, leaving the fanbase dreading the next entry.By the time he's ready to go, not only has Jessica vanished into thin air, but the Masked Man has shown up again.