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Compass generator 🧭

Different on every Compile & Run

Inspired bywatabou.itch.io/compass-rose-generator

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// You can find the Turtle API reference here: https://turtletoy.net/syntaxCanvas.setpenopacity(1);function walk() {    // new Compass(x, y, scale)    new Compass(0, 0, 1.0);}class Compass {    constructor(x = 0, y = 0, scale = 1.0) {        this.turtle = new Tortoise();        this.text = new Text();        this.polygons = new Polygons();        this.layers = [            new Layer(this.polygons),            new Layer(this.polygons),            new Layer(this.polygons),        ];                this.turtle.addTransform(Rotate(Random.range(-0.1,0.2)));        this.turtle.addTransform(Scale(scale));        this.turtle.addTransform(Translate(x,y));        const hatching = 1.0 / scale;        if (Random.bool()) {            this.layers[0].circle(Random.range(10,20), true, hatching);        }        this.layers[0].star({            inner: Random.range(30,5),            outer: 70,            angle: Math.PI / 4,            corners: 4,            hatching: hatching,        });        if (Random.bool()) {            this.layers[0].circle(Random.range(10,30), true, hatching);        }                if (Random.bool(.75)) {            this.layers[1].star({                inner: Random.range(30,5),                outer: Random.range(40,70),                angle: Math.PI / 2,                corners: 4,                hatching: hatching,            });                    }            this.layers[2].circles(Random.range(50,70), Random.range(40,70), Random.bool(), hatching);                if (Random.bool(.75)) {            const start = Random.range(40,60);            this.layers[2].simpleStar({                inner: Random.range(start,5),                outer: Random.range(start+1,70),                angle: Math.PI*2 * 2/8,                corners: Random.or(8, Random.or(360/2,360/4)),                hatching: hatching,            });        }               for(let layer of this.layers) {            layer.draw(this.turtle);        }                const fontSize = Random.range(0.3, 0.5);        this.turtle.jump(-4, -80);        this.text.print(this.turtle, "N", fontSize);        this.turtle.jump(80-4, 0);        this.text.print(this.turtle, "E", fontSize);        this.turtle.jump(-4, 80);        this.text.print(this.turtle, "S", fontSize);        this.turtle.jump(-80-4, 0);        this.text.print(this.turtle, "W", fontSize);    }}class Random {    static range(from, to) {        return from + Random.next() * (to-from);    }    static bool(change = 0.5) {        return Random.next() < change;    }    static or(a, b, change = 0.5) {        return Random.bool(change) ? a : b;    }    static next() {        return Math.random();    }}class Layer {    constructor(polygons) {        this.hatchingAngle = -Math.PI/4;        this.polygons = polygons;        this.shapes = [];    }        draw(turtle) {        for(let shape of this.shapes) {            this.polygons.draw(turtle, shape, true);        }    }        create() {        const shape = this.polygons.create();        this.shapes.push(shape);        return shape;    }        star(config) {        const odd = Random.bool();        const superOdd = Random.bool();                const a = this.create();        PolygonsUtil.starParts(a, true, 0, 0, config.outer, config.inner, config.corners, config.angle);        if (odd && Random.bool(.75)) a.addHatching(this.hatchingAngle, config.hatching);        else if(superOdd && Random.bool(.75)) a.addHatching(this.hatchingAngle*-1, config.hatching);        a.addOutline();                const b = this.create();        PolygonsUtil.starParts(b, false, 0, 0, config.outer, config.inner, config.corners, config.angle);        if (!odd && Random.bool(.75)) b.addHatching(this.hatchingAngle, config.hatching);        b.addOutline();    }        simpleStar(config) {               const c = this.create();        PolygonsUtil.circle(c, 0, 0, Random.range(5, 50))        c.addOutline();                const s = this.create();        PolygonsUtil.star(s, 0, 0, config.outer, config.inner, config.corners, config.angle);                if (Random.bool()) if (config.corners < 100) s.addHatching(this.hatchingAngle, config.hatching);        s.addOutline();                            }    circles(radius1, radius2, outline, hatching) {        const c = this.create();        if (Random.bool()) PolygonsUtil.circle(c, 0, 0, radius1/1.5);        if (Random.bool()) PolygonsUtil.circle(c, 0, 0, radius1/2);        PolygonsUtil.circle(c, 0, 0, radius2);        PolygonsUtil.circle(c, 0, 0, radius1);                if (outline) c.addOutline();        if (Random.bool() || !outline) c.addHatching(this.hatchingAngle, Random.or(1,2) * hatching);     }        circle(radius, outline, hatching) {        const c = this.create();        PolygonsUtil.circle(c, 0, 0, radius);        if (outline) c.addOutline();        c.addHatching(this.hatchingAngle, Random.or(1,2) * hatching);     }}////////////////////////////////////////////////////////////////// Polygon helper utility code - Created by Mark Knol 2019// https://turtletoy.net/turtle/5ef089d251////////////////////////////////////////////////////////////////class PolygonsUtil {    static circle(polygon, x, y, radius = 10, segments = 45) {        for (let ii = 0; ii <= segments; ii++) {            const a = ii/ segments * Math.PI * 2;            polygon.addPoints([x + Math.cos(a) * radius, y + Math.sin(a) * radius]);        }    }    static rect(polygon, x, y, width, height) {        polygon.addPoints([x, y], [x + width, y], [x + width, y + height], [x, y + height]);    }    static star(polygon, x, y, radiusInner = 30, radiusOuter = radiusInner * 0.3, corners = 4, rotation = 0.0) {        const segments = corners *2;        for (let ii = 0; ii <= segments; ii++) {            const a = ii / segments * Math.PI * 2;            const radius = ii & 1 ? radiusInner : radiusOuter;            polygon.addPoints([x + Math.cos(rotation + a) * radius, y + Math.sin(rotation +a) * radius]);        }    }    static starParts(polygon, odd, x, y, radiusInner = 30, radiusOuter = radiusInner * 0.3, corners = 4, rotation = 0.0) {        const segments = corners * 2;        const start = 0;        for (let ii = 0; ii <= segments; ii++) {            const a = ii / segments * Math.PI * 2;                        let radius = ii % 2 == 1 ? radiusInner : radiusOuter;            if (radius == radiusInner && !odd) polygon.addPoints([x, y]);            polygon.addPoints([x + Math.cos(rotation + a) * radius, y + Math.sin(rotation +a) * radius]);            if (radius == radiusInner && odd) polygon.addPoints([x, y]);                    }    }}////////////////////////////////////////////////////////////////// Polygon Clipping utility code - Created by Reinder Nijhoff 2019// https://turtletoy.net/turtle/a5befa1f8d////////////////////////////////////////////////////////////////function Polygons() {const polygonList = [];const Polygon = class {constructor() {this.cp = [];       // clip path: array of [x,y] pairsthis.dp = [];       // 2d lines [x0,y0],[x1,y1] to drawthis.aabb = [];     // AABB bounding box}addPoints(...points) {    // add point to clip path and update bounding box    let xmin = 1e5, xmax = -1e5, ymin = 1e5, ymax = -1e5;(this.cp = [...this.cp, ...points]).forEach( p => {xmin = Math.min(xmin, p[0]), xmax = Math.max(xmax, p[0]);ymin = Math.min(ymin, p[1]), ymax = Math.max(ymax, p[1]);});    this.aabb = [(xmin+xmax)/2, (ymin+ymax)/2, (xmax-xmin)/2, (ymax-ymin)/2];}addSegments(...points) {    // add segments (each a pair of points)    points.forEach(p => this.dp.push(p));}addOutline() {for (let i = 0, l = this.cp.length; i < l; i++) {this.dp.push(this.cp[i], this.cp[(i + 1) % l]);}}draw(t) {for (let i = 0, l = this.dp.length; i < l; i+=2) {t.jump(this.dp[i]), t.goto(this.dp[i + 1]);}}addHatching(a, d) {const tp = new Polygon();tp.cp.push([-1e5,-1e5],[1e5,-1e5],[1e5,1e5],[-1e5,1e5]);const dx = Math.sin(a) * d,   dy = Math.cos(a) * d;const cx = Math.sin(a) * 200, cy = Math.cos(a) * 200;for (let i = 0.5; i < 150 / d; i++) {tp.dp.push([dx * i + cy,   dy * i - cx], [dx * i - cy,   dy * i + cx]);tp.dp.push([-dx * i + cy, -dy * i - cx], [-dx * i - cy, -dy * i + cx]);}tp.boolean(this, false);this.dp = [...this.dp, ...tp.dp];}inside(p) {let int = 0; // find number of i ntersection points from p to far awayfor (let i = 0, l = this.cp.length; i < l; i++) {if (this.segment_intersect(p, [0.1, -1000], this.cp[i], this.cp[(i + 1) % l])) {int++;}}return int & 1; // if even your outside}boolean(p, diff = true) {    // bouding box optimization by ge1doot.    if (Math.abs(this.aabb[0] - p.aabb[0]) - (p.aabb[2] + this.aabb[2]) >= 0 &&Math.abs(this.aabb[1] - p.aabb[1]) - (p.aabb[3] + this.aabb[3]) >= 0) return this.dp.length > 0;// polygon diff algorithm (narrow phase)const ndp = [];for (let i = 0, l = this.dp.length; i < l; i+=2) {const ls0 = this.dp[i];const ls1 = this.dp[i + 1];// find all intersections with clip pathconst int = [];for (let j = 0, cl = p.cp.length; j < cl; j++) {const pint = this.segment_intersect(ls0, ls1, p.cp[j], p.cp[(j + 1) % cl]);if (pint !== false) {int.push(pint);}}if (int.length === 0) {// 0 intersections, inside or outside?if (diff === !p.inside(ls0)) {ndp.push(ls0, ls1);}} else {int.push(ls0, ls1);// order intersection points on line ls.p1 to ls.p2const cmpx = ls1[0] - ls0[0];const cmpy = ls1[1] - ls0[1];int.sort( (a,b) =>  (a[0] - ls0[0]) * cmpx + (a[1] - ls0[1]) * cmpy -                     (b[0] - ls0[0]) * cmpx - (b[1] - ls0[1]) * cmpy); for (let j = 0; j < int.length - 1; j++) {if ((int[j][0] - int[j+1][0])**2 + (int[j][1] - int[j+1][1])**2 >= 0.001) {if (diff === !p.inside([(int[j][0]+int[j+1][0])/2,(int[j][1]+int[j+1][1])/2])) {ndp.push(int[j], int[j+1]);}}}}}return (this.dp = ndp).length > 0;}//port of http://paulbourke.net/geometry/pointlineplane/Helpers.cssegment_intersect(l1p1, l1p2, l2p1, l2p2) {const d   = (l2p2[1] - l2p1[1]) * (l1p2[0] - l1p1[0]) - (l2p2[0] - l2p1[0]) * (l1p2[1] - l1p1[1]);if (d === 0) return false;const n_a = (l2p2[0] - l2p1[0]) * (l1p1[1] - l2p1[1]) - (l2p2[1] - l2p1[1]) * (l1p1[0] - l2p1[0]);const n_b = (l1p2[0] - l1p1[0]) * (l1p1[1] - l2p1[1]) - (l1p2[1] - l1p1[1]) * (l1p1[0] - l2p1[0]);const ua = n_a / d;const ub = n_b / d;if (ua >= 0 && ua <= 1 && ub >= 0 && ub <= 1) {return [l1p1[0] + ua * (l1p2[0] - l1p1[0]), l1p1[1] + ua * (l1p2[1] - l1p1[1])];}return false;}};return {list: () => polygonList,create: () => new Polygon(),draw: (turtle, p, addToVisList=true) => {for (let j = 0; j < polygonList.length && p.boolean(polygonList[j]); j++);p.draw(turtle);if (addToVisList) polygonList.push(p);}};}////////////////////////////////////////////////////////////////// Text utility code////////////////////////////////////////////////////////////////// Created by Reinder Nijhoff 2019 // @reindernijhoff // source: https://turtletoy.net/turtle/1713ddbe99function Text() {    class Text {        print (t, str, scale) {            t.radians();            let pos = [t.x(), t.y()], h = t.h(), o = pos;            str.split('').map(c => {                const i = c.charCodeAt(0) - 32;                if (i < 0 ) {                    pos = o = this.rotAdd([0, 48*scale], o, h);                } else if (i > 96 ) {                    pos = this.rotAdd([16*scale, 0], o, h);                } else {                    const d = dat[i], lt = d[0]*scale, rt = d[1]*scale, paths = d[2];                    paths.map( p => {                        t.up();                    p.map( s=> {                        t.goto(this.rotAdd([s[0]*scale - lt, s[1]*scale], pos, h));                        t.down();                        });                    });                    pos = this.rotAdd([rt - lt, 0], pos, h);                }            });        }        rotAdd (a, b, h) {            return [Math.cos(h)*a[0] - Math.sin(h)*a[1] + b[0],                     Math.cos(h)*a[1] + Math.sin(h)*a[0] + b[1]];        }    }    const dat = ('br>eoj^jl<jqirjskrjq>brf^fe<n^ne>`ukZdz<qZjz<dgrg<cmqm>`thZhw<lZlw<qao_l^h^e_caccdeefg'+'gmiojpkqmqporlshsercp>^vs^as<f^h`hbgdeeceacaab_d^f^h_k`n`q_s^<olmmlolqnspsrrspsnqlol>]wtgtfsereqfph'+'nmlpjrhsdsbraq`o`makbjifjekckaj_h^f_eaecffhimporqssstrtq>eoj`i_j^k_kajcid>cqnZl\\j_hcghglhqjulxnz>c'+'qfZh\\j_lcmhmllqjuhxfz>brjdjp<egom<ogem>]wjajs<ajsj>fnkojpiojnkokqis>]wajsj>fnjniojpkojn>_usZaz>`ti'+'^f_dbcgcjdofrisksnrpoqjqgpbn_k^i^>`tfbhak^ks>`tdcdbe`f_h^l^n_o`pbpdofmicsqs>`te^p^jfmfogphqkqmppnrk'+'shserdqco>`tm^clrl<m^ms>`to^e^dgefhekenfphqkqmppnrkshserdqco>`tpao_l^j^g_ebdgdlepgrjsksnrppqmqlping'+'kfjfggeidl>`tq^gs<c^q^>`th^e_dadceegfkgnhpjqlqopqorlshserdqcocldjfhigmfoepcpao_l^h^>`tpeohmjjkikfjd'+'hcecddaf_i^j^m_oapepjoomrjshserdp>fnjgihjikhjg<jniojpkojn>fnjgihjikhjg<kojpiojnkokqis>^vrabjrs>]wag'+'sg<amsm>^vbarjbs>asdcdbe`f_h^l^n_o`pbpdofngjijl<jqirjskrjq>]xofndlcicgdfeehekfmhnknmmnk<icgefhfkgmh'+'n<ocnknmpnrntluiugtdsbq`o_l^i^f_d`bbad`g`jambodqfrislsorqqrp<pcokompn>asj^bs<j^rs<elol>_tc^cs<c^l^o'+'_p`qbqdpfoglh<chlhoipjqlqopqorlscs>`urcqao_m^i^g_eadccfckdnepgrismsorqprn>_tc^cs<c^j^m_oapcqfqkpnop'+'mrjscs>`sd^ds<d^q^<dhlh<dsqs>`rd^ds<d^q^<dhlh>`urcqao_m^i^g_eadccfckdnepgrismsorqprnrk<mkrk>_uc^cs<'+'q^qs<chqh>fnj^js>brn^nnmqlrjshsfreqdndl>_tc^cs<q^cl<hgqs>`qd^ds<dsps>^vb^bs<b^js<r^js<r^rs>_uc^cs<c'+'^qs<q^qs>_uh^f_daccbfbkcndpfrhslsnrppqnrkrfqcpan_l^h^>_tc^cs<c^l^o_p`qbqepgohlici>_uh^f_daccbfbkcnd'+'pfrhslsnrppqnrkrfqcpan_l^h^<koqu>_tc^cs<c^l^o_p`qbqdpfoglhch<jhqs>`tqao_l^h^e_caccdeefggmiojpkqmqpo'+'rlshsercp>brj^js<c^q^>_uc^cmdpfrisksnrppqmq^>asb^js<r^js>^v`^es<j^es<j^os<t^os>`tc^qs<q^cs>asb^jhjs'+'<r^jh>`tq^cs<c^q^<csqs>cqgZgz<hZhz<gZnZ<gznz>cqc^qv>cqlZlz<mZmz<fZmZ<fzmz>brj\\bj<j\\rj>asazsz>fnkc'+'ieigjhkgjfig>atpeps<phnfleiegfehdkdmepgrislsnrpp>`sd^ds<dhffhekemfohpkpmopmrkshsfrdp>asphnfleiegfeh'+'dkdmepgrislsnrpp>atp^ps<phnfleiegfehdkdmepgrislsnrpp>asdkpkpiognfleiegfehdkdmepgrislsnrpp>eqo^m^k_j'+'bjs<gene>atpepuoxnylzizgy<phnfleiegfehdkdmepgrislsnrpp>ate^es<eihfjemeofpips>fni^j_k^j]i^<jejs>eoj^'+'k_l^k]j^<kekvjyhzfz>are^es<oeeo<ikps>fnj^js>[y_e_s<_ibfdegeifjijs<jimfoeretfuius>ateees<eihfjemeofp'+'ips>atiegfehdkdmepgrislsnrppqmqkphnfleie>`sdedz<dhffhekemfohpkpmopmrkshsfrdp>atpepz<phnfleiegfehdkd'+'mepgrislsnrpp>cpgegs<gkhhjfleoe>bsphofleieffehfjhkmlompopporlsisfrep>eqj^jokrmsos<gene>ateeeofrhsks'+'mrpo<peps>brdejs<pejs>_ubefs<jefs<jens<rens>bseeps<pees>brdejs<pejshwfydzcz>bspees<eepe<esps>cqlZj['+'i\\h^h`ibjckekgii<j[i]i_jakbldlfkhgjkllnlpkrjsiuiwjy<ikkmkojqirhthvixjylz>fnjZjz>cqhZj[k\\l^l`kbjci'+'eigki<j[k]k_jaibhdhfihmjilhnhpirjskukwjy<kkimiojqkrltlvkxjyhz>^vamakbhdgfghhlknlplrksi<akbidhfhhill'+'nmpmrlsisg>brb^bscsc^d^dsese^f^fsgsg^h^hsisi^j^jsksk^l^lsmsm^n^nsoso^p^psqsq^r^rs').split('>').map(    r=> { return [r.charCodeAt(0)-106,r.charCodeAt(1)-106, r.substr(2).split('<').map(a => {const ret     = []; for (let i=0; i<a.length; i+=2) {ret.push(a.substr(i, 2).split('').map(b => b.charCodeAt(0)    -106));} return ret; })]; });    return new Text();}function Translate(x,y) { return p => [p[0]+x, p[1]+y]; }function Rotate(a) { return p => [p[0]*Math.cos(a)+p[1]*Math.sin(a), p[1]*Math.cos(a)-p[0]*Math.sin(a)]; }function Scale(s) { return p => [p[0]*s, p[1]*s]; }////////////////////////////////////////////////////////////////// Tortoise utility code (Minimal Turtle and Transforms)// https://turtletoy.net/turtle/102cbd7c4d////////////////////////////////////////////////////////////////function Tortoise(x, y) {    class Tortoise extends Turtle {        constructor(x, y) {            super(x, y);            this.ps = Array.isArray(x) ? [...x] : [x || 0, y || 0];            this.transforms = [];        }        addTransform(t) {            this.transforms.push(t);            this.jump(this.ps);            return this;        }        applyTransforms(p) {            if (!this.transforms) return p;            let pt = [...p];            this.transforms.map(t => { pt = t(pt); });            return pt;        }        goto(x, y) {            const p = Array.isArray(x) ? [...x] : [x, y];            const pt = this.applyTransforms(p);            if (this.isdown() && (this.pt[0]-pt[0])**2 + (this.pt[1]-pt[1])**2 > 4) {               this.goto((this.ps[0]+p[0])/2, (this.ps[1]+p[1])/2);               this.goto(p);            } else {                super.goto(pt);                this.ps = p;                this.pt = pt;            }        }        position() { return this.ps; }    }    return new Tortoise(x,y);}

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