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TuckerBurke

Tucker is a passionate artist with a background in graphics and animation. He recently completed a BS in Game Design and Development from RIT. This engineering-oriented degree, combined with his artistic skill set, makes him an excellent candidate for VFX and technical artist roles.

Tucker has created games, assets, effects, and interactive experiences in Unity and Unreal. He has created his own game engines and shaders as well, in both DirectX and OpenGL. Additionally, he is a strong programmer with a firm understanding of algorithm development, data structures, and 3D mathematics. 

And.....I'm looking for work! Please hire me.  Pretty please?

LinkedIn

Animated using Spine Pro. Game play programmed in Unity C#.
Action
Hand inked animations for the month of Inktober. Physics and game play programmed in Unity C#.
Shooter
Play your audio files with this two channel DJ mixer.
Snake Eyes 21 is a modified version of black jack.
Card Game
Final group project making a little game experience out of the engine we developed over the duration of the semester.
Adventure
Experiment using JavaScript's canvas API and the Lorenz Attractor algorithm.
Simulation of flocking (separation, alignment, and cohesion) along with pursue, evade, and wander.
itch.io ·Community profile

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