A downloadable game for Windows, macOS, Linux, and Android
Content Warning: Monster Nomster contains vore. No adult themes here, just a lot of creature gulping.
Your great and powerful dragon mistress has been captured and needs to be rescued. You are but one of her small servants, and armed with draconic power must fight your way to her. All the monsters will try to devour you, but not if you can devour them first! Can you gulp the beasts and save the dragon in distress?
(Android release and updated to 0.56! See below)
A Vore-like action shooter. Level up and gain perks by devouring your foes. Gain dragon breath weapons to blast them with. If you fall in battle and are swallowed, you can reform to continue the fight. Beware, reformations are scarce and hard to replenish. Replenish your hunger from foes, or from fishing. Meet a merchant who will sell you useful things. Meet friendly visitors who will grant you a boon, sometimes at the cost of eating you and using a reformation, and sometimes will willingly offer themselves to your cause.
Defeat the flame drake or lake serpent boss to unlock the gallery of gulps, where you gain access to all the vore animations in the game.
The game is still in development and more content is planned to be released. More zones, monsters, breath weapons, perks, visitors, fish and items. More, More, MORE!
If you just want to casually go through it, there is a cheat code for infinite reformations hidden in the game.
As this is the initial early access release, there will be bugs and some fixes needed. Please feel free to let me know if you find any, as well as any feedback or suggestions you have.
Thanks for taking a look at my game. I hope you enjoy Nomming the Monsters!
(Any donations you could give would be amazing. Thank you for supporting this solo developer!)
-Traxiss
Links to my animation and stuff on other websites.
Userpage of Traxiss -- Fur Affinity [dot] net
g4 :: Traxiss' Userpage (aryion.com)
Game made with GDevelop.
Other fixes and changesMain menu & settings size increased for most stuff for better android access.
Can now pause the game while the player can't move such as while dodging or gulping.
Enemies will now all be deleted when going through a stage end portal, so you'll be safe in the post level area if enemies got out of bounds, or you waited for the portal.
Mist missiles delete when out of frame to help with lag, also its damage slightly lowered.
Internal struggle minigame can now be skipped by pressing digest. You will still gain any shield points earned from the game, and this should prevent the stuck in a belly bug.
Acid Artillery belly shot AOE leaves a large pool, and the initial splash hits a wider area.
The Lake Serpent boss gulping Kram has been added to the gallery of gulps.
The Flame drake fire spouts and projectiles now have a similar red/white color for the main body of the shots/trap to see what to avoid. Also, some flame drake hard lock bugs while eating the player have (hopefully) been fixed.
Game should no longer freeze when selecting visitor encounters (This was caused by having two Larwin encounters during the same run.)
2-7-25
Hi all you Nomsters! Just wanted to share a quick update on the game status. Progress is coming along pretty well. I’ve got 6 new monsters all done (apart from balancing difficulty) As well as 6 new boss perks you can get as a reward for devouring the zone 1 bosses. The image here is Slenko, one of the new enemy types which I think turned out really good.
Next up is adding and animating some new perks, higher level cap, some visitor encounters and then a boss for zone 2. Once that’s all done should be ready to play, I hope.
I’m feeling pretty good about the game work as a whole even though it is slow going. Thanks everyone for your patience and praise for Monster Nomster.
Thank you for playing and for your support and comments.
Click download now to get access to the following files:
Log in with itch.io to leave a comment.
So fishing spot at all 3 fishing options (normal/peliptor/serpent boss) works but you need to go to the left of the part where the lake bulges out the most and the F/A prompt will pop up. You need to fish 3 times before the portal or serpent boss show up. I know about this problem and sparkles will show up to indicate the spot in the next update. Sorry about that.
I plan to have the entire zone 2 done which includes probably 6 enemies, 1 boss and at least 3-4 visitors. At that point I’m probably going to do a patreon to allow people early access to the new content (but eventually will be released for free as a public build) Definitely won’t be until next year though.
I was like, wow I thought this game had more than just silence in it, then realized my volume was at 0... nice to see extra burp option added. I can also report I get stuck with no exit portal at the fishing spot. The frost breath seems a little weak for being a close range option as well.
Edit: Or the lake isn't showing you that you have more attempts, the interact wisp is invisible.
Hey I have just finshed and really enjoyed the game. though I would like to ask about a few bugs
for one when ever I go fishing, either by declining the lake serpents offer or just selecting the space, it does not let me leave no matter what I try.
secondly not really an issue but if you are in the swallowing animation when you are knocked down and then instantly swallowed by a near by enemy, the enemy you are swallowing will be stuck underneath your chin in their knocked out state though you can just tounge it again to stop the glitch
also I am not sure if it's an accident put if you press 0 you move faster and go through walls
regardless you did an amazing job on this, especially all on your own
You need to fish 3 times to get the portal to open, or for the serpent boss to show up. I need to put the sparkle indicator back up for each fishing attempt to let players know to keep it up. Pushing 0 to move fast was a debugging/testing tool that I must have forgot to disable. That swallowing glitch is probably a matter of overlapping stuff happening which I need to disable. Thanks for letting me know about these issues.
Hey hello! I played the game and I thought it was amazing. The gameplay is very good, the enemy mechanics are very challenging and the perks are very creative and cool.
I played it on my phone, so it had some bugs. But that didn't ruin my enjoyment while playing the game. I'll be happy to follow future updates and wish you success in your hard work on the project. ;)
how to click the final level on Android? im trying to click everything on my screen but it didn't do anything?.
but this still a fun game to play anyway, i like the gameplay mechanic and random visitors scene, but my phone can't handle the huge monster scene, its always crashing and the progress lost
Android version seems great, awesome work on it, but wanted to report a bug, I think there is a softlock when beating a boss. When the boss is defeated, all weapons (including tongue) are unusable, so can't nom the boss to complete the stage. Tried walking around it etc. but couldn't trigger anything.
As a side note, is there a way to enable the unlimited lives on the Android version?
Quick bug report: a few times now, when I click a dialog bubble to encounter a character near the end of a run (usually one or two before the final boss), the game completely freezes on the hint screen before the encounter. I am wondering if it hangs on a certain encounter being randomly chosen more than once (Like Oenla twice or Tezz twice)? It is particularly in runs where I have many encounters. I expected to run into Peliptor this time as I already met Larwin (at a ? instead of a dialog bubble), Tezz, and Oenla. Maybe it is something about meeting Peliptor with one life left, too.
I’ve fought the enemy out of bounds glitch for a while now. Its mostly eliminated but they still get out sometimes. So all you need to do is wait for a couple minutes and the exit portal will show up. It’s not ideal but at least you won’t be soft locked out of a run. The other thing you can do is quit and continue which will respawn and reload the standard level.
Played your game and gotta say I really enjoyed it! It's challenging and I love a good challenge, maybe we can get a no hit run mode (although I can see that extremely difficult XD). Very satisfying digesting the enemies as well as seeing them digesting our little friend. Do you think we could see the visitors like Peliptor have digestion animation? And my suggestion for the next zone, I think having a forest zone would be perfect for the next area imo, every games gotta have a forest level!
Anyways that's enough about me rambling, please remember to take a big break since you've worked hard on this game. Wouldn't mind supporting you through patreon, might even suggest which enemies to be added for the next zone.
Hey thank you very much! It always makes me happy to hear someone say they enjoy my game. Peliptor does need a digestion animation which I can do later. I’ve gotten more votes for Fungal Forest than other zone themes so its probably what I will do next. Your offer for patreon support is awesome and I for sure will make that a thing later (probably after zone 2 is done)