Rainy Day Remastered is an improved version of the original ASCII platformer. In this world, your umbrella is your only defense against this downpour. Run, jump, glide, explore this strange world but make sure the water never hits you !
Experience the original game with improved graphics and performances, revised level design and new secrets !
If you're stuck, press K to respawn.
NEW FEATURES:
Thanks a lot for playing!You can follow me on Twitter to stay informed about my next projects and games.
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.7 out of 5 stars (14 total ratings) |
Author | ToulouTouMou |
Genre | Platformer,Adventure |
Tags | ascii,old-school,rain,rainy-day,remastered,Retro,umbrella |
Log in with itch.io to leave a comment.
Is there a way to turn the first turbine back on because if you turn it off (which you do to progress the game) you can never turn it back on again, as far as I can tell. meaning if you didn't go to the junk yard before turning it off, you've soft locked yourself from ever going unless you start a new game. so yeah anyway to get it back on without a new game?
Played and finished it, excellent game. The rain/umbrella/glide mechanics are pretty clever. The end-stretch is brutal though. Also, the ascii graphics are kind of gimmick-y, and might scare away some players. If this was developed as a platforming game with like 8bit NES style graphics, that would probably reach a larger audience. Anyway very cool game idea.👍
**Spoiler alert!!**
Here are all the secrets I found. You can suggest some by replying to this comment.
Loved it! I timed myself and it took me slightly less than the original one, 38m instead of the original 45m. From this, I gather the new levels might be shortcuts? Or at least they let you skip some old sections so the game length isn't extended considerably.
Actually, my memory isn't good enough for me to be sure the things I found weren't in the previous version, so I'll just tell you what I found that I didn't remember (inrot13) and you can tell me if any of it is new:
Just like with the previous version, I thought the last challenge needed an extra checkpoint. I had to replay that initial no-obstacles section too many times and it lost some of its initial impact. Nothing too serious though.
The game did break a few times, as in the character disappeared from view right as the screen changed, and K didn't respawn at all. This was also no trouble at all, since those moments were always completely saved by the… save feature.