This game is a modification of The Prestige Tree by Jacorb, using a modding framework called The Modding Tree by Acamaeda. This is a complete overhaul mod, however, replacing all vanilla content with new layers with different mechanics, and a completely different theme.
If you enjoy numbers going up, and find the idea of incremental games without "time walls", you'll probably enjoy this game!
Compared to the original, this game focuses on keeping mechanics relevant for a long time to make the game more strategic and less "Whack-a-mole", where the player just buys whatever they can afford next.
Check out the source code for this game at https://github.com/thepaperpilot/The-Modding-Tree/tree/gamedevtree
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.3 out of 5 stars (67 total ratings) |
Author | The Paper Pilot |
Genre | Strategy |
Tags | Clicker,GitHub,Idle,Incremental,Singleplayer |
Log in with itch.io to leave a comment.
Can you remove the wall you hit when you unlock a and g? The best solution I can think of is to add a few upgrades in the extra update upgrades that aren't as powerful but only cost around 5k updates. You would only need to make it powerful enough to reduce productivity reduction by enough to get updates flowing faster.
What? That doesn't seem to be true. I think "depends on how many endpoints you have" is a mistake, and that it actually depends on how many upgrades you've bought. Testing the effects, they don't seem to go away with 0 endpoints. The simplest example I've found is putting 10 points into /experience and comparing that to 10 points into /experience paired with 1 point into /api/v2