One of the best parts of working onThe Labyrinth of Time’s Edge isn’t just the rooms I write or the strange places I design, it’s the culture that’s grown around it. When I say “culture,” I mean the sense of connection I’ve felt while sharing this project. From the players who download and explore quietly to those who comment, tweet, support on Patreon, or support on setting a price on Itch. Each of you has helped shape the Labyrinth into more than just a game. It’s a space where creativity, nostalgia, and curiosity come together. I think a lot about how games can create communities. Some titles lean on leaderboards or competition, but what I love here is the shared sense of discovery. When someone tells me about the room that stuck with them, or how a description gave them chills, it’s proof that stories still matter and that words can be just as powerful as graphics. This has been a fun project from day one. Writing every room by hand, piecing together this endless world, and knowing that people actually want to step into it, makes all the long hours worth it. I’m happy to create something I can share freely with the world, something that anyone can play, regardless of their origin or the system they use. That’s the culture I want for the Labyrinth: one of openness, creativity, and connection. Thank you all for being part of it.