This article is about the English PlayStation 2 game based onArmada. For the Japanese PlayStation 2 game based on G1, seeThe Transformers (G1 PS2). For a list of other meanings, seeTransformers (disambiguation). |
|
| |||||||
![]() That's not a game.[shhhhhlink]This is a game! | |||||||
Developer | Melbourne House | ||||||
Publisher | Atari | ||||||
Platform | PlayStation 2 | ||||||
Release date | May 7, 2004 (EU) May 11, 2004 (NA) 2004 (KR) | ||||||
Ratings | ESRB: T | ||||||
Credits |
Transformers is a 2004 video game for thePlayStation 2, developed byMelbourne House and published byAtari. It is based on theArmada series, though it does not follow any pre-established storyline. The game features three Autobots traveling around the Earth to retrieve the missing Mini-Cons before the Decepticons. In September 2005, Atari released a "Director's Cut" of the game exclusively in the UK, which was identical aside from the inclusion of a bonus DVD containing a "Making Of Documentary".
Contents |
Millions of years ago, theMini-Cons fledCybertron and crash landed on ancientEarth, going into stasis all around the planet. In the present, theDecepticons have conquered nearly all of Cybertron thanks to theirDecepticlone army. As they overtakeIacon, onlyOptimus Prime,Hot Shot, andRed Alert stand in their way. Optimus andMegatron face off on a building until they are interrupted by the Mini-Con distress beacon. Both sides head off to Earth to recover the Mini-Cons.
From their headquarters, the Autobots head out one-at-a-time through their space bridge to the different regions around Earth, beginning with theAmazon. After collecting Mini-Cons scattered around the region and fighting through Decepticlone patrols, they are confronted byCyclonus in some ruins at the top of a mountain. Cyclonus declares Earth to now be Decepticon property and leaves one of the Decepticlone Heavy Units to attack them. After destroying the Heavy Unit, the Autobots reunite and discover the Mini-ConsSparkplug,Jolt, andLongarm, who send out a call to the other Mini-Cons on Earth. The three Mini-Cons then partner up with the Autobots.
Following the signal, the Autobots then head toAntarctica. After making their way through an icy canyon, they come to a large open glacial area. While collecting Mini-Cons and avoiding Decepticlone Sentry Drones, they follow smoke to a human plane that had been shot down. They then make their way to a nearby research facility where a Mini-Con has been discovered and engage the numerous enemy guards.Starscream then erupts from the facility in a massive explosion and attacks the Autobot, both with his sword and his jet mode. After defeating Starscream, Optimus orders the Autobots back to the Amazon to stop Cyclonus, unaware that Starscream still functions.
In a deeper part of the Amazon, the Autobots make their way through the terrain and many Decepticlone enemies, including Guerilla Units, Artillery Units, Sentries, and Turrets. They make their way into and through a large ancient pyramid and, after reaching the base, take an elevator to the very top, where they are attacked by Cyclonus in his helicopter mode. After being defeated, Cyclonus crashes into the pyramid and explodes, while the Autobots observe the enemy Dropships flying away towards theAtlantic Ocean.
The Dropships arrive atTidal Wave, in his massive warship mode, in the Mid-Atlantic. The Autobots make their way across multiple small islands and gain the ability to glide after finding the Mini-ConSlipstream. After fighting Jet Snipers and making it to a high enough island, the Autobot glides onto the warship, avoiding missile fire from its turrets. After fighting the many Decpticlone units on board and finding a way into the ship, they make their way to the warship's control room and learn that its destination isAlaska. It is then that Tidal Wave transforms from his warship form to his massive, towering robot form. Due to his massive size and heavily armored body, the only spot the Autobots are capable of wounding him is his head. After sustaining enough damage, Tidal Wave's internal systems begin to explode and he collapses into the ocean.
The Autobots then head to Alaska, believing it to be the location of Megatron's base, and make their way through a large mountainous region. They use a cave system to travel through one of the mountains and up to higher ground. Starscream, piloting a starship, purposely crashes the ship in an attempt to crush the Autobot. The ship ends up on a steep cliff and the Autobots infiltrate it. After making their way through the ship and battling through its Decepticlone crew, they confront Starscream on the bridge. The scuffle causes the cliff edge to be destroyed and the ship is sent plunging into the valley below. The impact of the crash buries the bow deep into the snow, forcing the Autobots to climb their way up and out to the surface. Once they make it out of the ship, they are confronted by Starscream once again. After being defeated, Starscream is interrogated by Optimus Prime. After proving less than cooperative, Starscream is knocked out and Red Alert hacks his warp transponder.
Thanks to the info extracted from Starscream, the Autobots have discovered Megatron's true base: a volcanic island in thePacific. The Autobots are forced to glide and fight through the hundreds of various types of Decepticlones swarming the island. They make their way around the island's perimeter then up the side of the active volcano at its center. They descend onto a platform built above the lava and Megatron reveals himself and attacks the Autobots. After a long and fierce battle, Megatron is defeated and the volcano begins to erupt. Optimus Prime attempts to save his nemesis, but after delivering a final bitter insult, Megatron allows himself to fall into the lava and perish. The Autobots escape the volcano and believe they are victorious, unaware that far away,Unicron looms over Cybertron.
Unicron hovers over Cybertron and begins to destroy the planet. The Autobots then return to their home with all of the rescued Mini-Cons, who combine their power to give the Autobots the strength to stop Unicron. Given a special jetpack and extra power, the Autobot flies around Cybertron and into Unicron's maw itself to attack his core before he can destroy the planet. After suffering enough damage, Unicron utters his final words before his body erupts in a massive explosion. The Autobots and Mini-Cons then celebrate as Cybertron is now safe and at peace.
In the game, players take control of one of threeAutobots (Optimus Prime,Red Alert, orHot Shot), each with unique gameplay styles and capable of transforming between modes at any time. The Mini-ConsSparkplug,Longarm, andJolt join their toy-partners after the player completes the first level, acting as support fighters that follow the player and shoot at enemies. The player can also "Powerlinx" with their partner Mini-Con, allowing for a Max Payne-style "bullet time" mode, though this drains the player's health.
Players explore large open environments in third person, finding hidden Mini-Cons (including multiple original Mini-Con characters not part of thetoyline) and battling generic Decepticlone forces and larger Decepticon bosses. Once collected, up to four Mini-Cons can be equipped at a time, one for each of the controller's shoulder buttons, each of which gives the player access to a new weapon or ability. Some combinations of Mini-Cons also have additional synergistic effects, such as faster weapon recharging or a larger life meter. Players can leave levels without completing them throughwarp gates, and return to any previously-played level to discover more areas using their newly collected Mini-Cons. In addition to Mini-Cons, players can also collectData-Cons that unlock bonus features in the game's main menu, including game artwork (development sketches, renders, and the like), toy instructions, toy prototype photos, the toy pack-in mini-comics, and five previously-unavailable-elsewhereGeneration 1-eraPSAs.
Melbourne House'sGavin Parker composed much of the in-game music whileRic Formosa,Danny Beckerman, andRicky Edwards provided the music for the cinematic sequences. American bandDropbox and Australian bandRegurgitator were recruited to create their versions of the classicTransformerstheme song to promote the game, while funk bandThe Brown Hornet sung over the end credits.
As with many games,Transformers has a good chunk of content which was cut or changed prior to release. A non-exhaustive list includes:
Prior to the game's release, Atari distributed demo discs for the game, consisting of the "Amazon Basin" level playable with a single character. In the UK, fans could sign up online[3][4] to receive a free copy ofTransformers: Red Alert in the mail.[5]Transformers: Optimus Prime was offered for free to customers who pre-ordered the game fromGAME.Transformers: Hot Shot was distributed via theMCV trade magazine,[6] and likely via other means. Issue #46 ofOfficial PlayStation 2 Magazine came with a customary demo disc featuringTransformers amongst other titles.[7][8][9]
The game was well received by critics and fans alike, and at the time was often considered to be the best of allTransformers video games, despite this being damning with faint praise. Some review sites and magazines seemed to reject the game outright fornot being based on theGeneration 1 series, though some seemed to begrudgingly accept it due to the gameplay and graphic flair, the latter being one notable standout considering the difficulty of developing games for the PS2, especially as the game sported graphical effects not commonly found in most titles of the era while also maintaining a smooth framerate.[10]
The most common actualgameplay-related complaints are the disappointingly small roster of characters, sometimes stiff control, high difficulty level (not born of bad design, the game is just set tootough), and a lack of a "directional" guide resulting in players getting lost in the vast environments.
Transformers was the #7 top-selling game across all consoles for the month of May 2004... and that's only because the incredibly popular "Red Dead Revolver" was on two different consoles. On the PlayStation 2 alone,Transformers ranked #6. It sold over 600,000 copies by the time the "Directors Cut" was released, although the total was ultimately less than what Atari had hoped for.
In 2010,Transformers was ranked #83 in the Top 100 PlayStation 2 Games list by IGN.[11]
In an interview with Eurogamer, director and executive producerAndrew Carter mentioned the possibility of future sequels being released on non-PS2 hardware.[12] The team developed a pitch for a PlayStation Portable game, titledTransformers: 2nd Strike, which reused assets from the PS2 game but featured strategy gameplay more conducive to the portable format. However, this never made it past the proof of concept stage.[13]
Melbourne House had also begun work on a sequel based in part upon theCybertron series. The general story for the sequel would have placed the game immediately after the ending of theArmada game, with the death of Unicron causing a black hole to form near Cybertron. In order to save the planet, players would have to travel around the galaxy, visit different worlds, and gather keys in order to transform Cybertron and save it from destruction. However, according to a member of the Melbourne House team, theCybertron game was only a few months into development when Atari moved the studio onto a different project, effectively nixing the sequel.
Dang.
This article is still in beta. This video game article is astub and is missing information. You can helpTransformers Wiki byexpanding it. |