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![]() It's like Gears of War, but youturn into the Centaur. | |||||||
Developer | High Moon Studios | ||||||
Publisher | Activision | ||||||
Writer | Dan Jolley | ||||||
Additional writing | Daniel Arey | ||||||
Platform | PlayStation 3, Xbox 360 PC | ||||||
Release date | June 17,2010 | ||||||
Ratings | ESRB: T PEGI: 12 |
Transformers: War for Cybertron is one of severalTransformers: War for Cybertron video games. It was developed byHigh Moon Studios and published byActivision, and it is set in theAligned continuity family in the ancient days of theCybertronian war. The game is an over-the-shoulder third-person shooter in which the player can choose their character from a small roster of eitherAutobots orDecepticons. It was released for Xbox 360 and PlayStation 3 at Sears stores onJune 17,2010. OnJune 22, those and the PC version were released to the broader market.
Companion games,two for the Nintendo DS andone for the Wii, were developed byVicarious Visions andNext Level Games, respectively.
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Unlike previousTransformers video games which feature distinctly separate campaigns for the Autobots and the Decepticons (traditionally depicting the playable faction utterly defeating the other),War for Cybertron features a single, linear storyline; the Decepticon campaign occurs chronologically before the Autobot campaign, butfans can play through them in whichever order they prefer.[1]
Chapter I: Dark Energon
It is the waning days of theGreat War onCybertron before the Transformers come to Earth.Megatron, genuinely believing a caste system will bring Cybertron back to itsGolden Age, is researching a dangerous power source known asDark Energon to fuel his conquest of the planet. Megatron discovers that the factory that produces Dark Energon is guarded by a neutral army led byStarscream, and he leads an attack on the station. After his ship crashes into the hull of the station, Megatron,Brawl andBarricade defeat Starscream's army and harness the power of the Dark Energon. Cornered, Starscream tells Megatron that he's the only one who knows how to make more of the energon and that he will help the Decepticon leader if Megatron takes him into his army. Megatron reluctantly agrees to this. Doing this also causes Jetfire to lose trust in Starscream and warn Zeta Prime of their ambitions.
In Exodus Chapters 18–19, Megatron laid claim to Trypticon Station and the Dark Energon contained within. By this point in the war, however, Starscream was already a full member of the Decepticon army. The Dark Energon was his trump card in case he ever chose to betray Megatron to the Autobots. The taking of Trypticon Station happened largely behind the scenes in the novel, without Starscream actively defending it—Megatron took advantage of a rare absence of Starscream from the station to make it his own. He returned from an errand to find his loyal pack of Decepticons brutalized by Megatron's gladiators, and his power base usurped.
Chapter II: Fuel of War
Megatron sends theSeekers to reactivate the ancientEnergon Bridge that will produce new Dark Energon. After encountering Autobotsecurity probes,strange jellyfish-like life forms, and fighting legions of Autobot defenders, they succeed. They then start the assault on Iacon.
In Exodus Chapter 22, Starscream and his Seekers reactivate the Geosynchronous Energon Bridge to help Megatron conduct Energon from Cybertron's core to Trypticon Station. The events are basically the same as the game.
Chapter III:Iacon Destroyed
With his new powers, Megatron takes the fight straight to the Autobots' capital city. While Starscream and Brawl lead the main attack on the city, Megatron takes Soundwave and Breakdown on a flanking attack to recover the Omega Key, which will allow him to access the core of the planet. Arriving at the key's holding place, the Decepticons learn that the Autobot leader Zeta Prime has taken it to keep it safe. The team regroup with Brawl and Starscream, and use Dark Energon bombers to eliminate the remaining Autobots before storming the building in which Zeta Prime is waiting. Megatron defeats the Autobot leader, stealing the Omega Key and punching a hole in his chest. Zeta reveals that the key Megatron has just stolen only activates thereal Omega Key, and that soonit will findhim. Suddenlya huge ship awakens and takes off. This is the Autobots' last line of defense.
In Exodus Chapters 24–27, Megatron led a group of Decepticons to capture the Code Key of Justice while Starscream acquired the Code Key of Power. Together, the two could access the Plasma Energy Chamber. He was confronted with Sentinel Prime at the end, but only because the Prime had been Starscream's prisoner up until that point, and the Seeker commander had released Sentinel to delay Megatron. After defeating Sentinel Prime in personal combat (no holographic death rooms), Megatron found the Key inside Sentinel's body. At that moment, Teletraan-1 reactivated Omega Supreme to protect the Plasma Energy Chamber from Megatron, at Starscream's secret behest.
Chapter IV: Death of Hope
An unknown amount of time later, Megatron is commanding his ship in search of the "Omega Key." The ship is suddenly attacked by Omega Supreme, who shoots them out of the sky, causing them to crash-land in Iacon. Megatron, Soundwave and Breakdown began a desperate retreat from Omega Supreme's attack and take cover in a large tower. Once inside, the group hear Starscream announce that Megatron is dead and that he is taking command of the Decepticons (surprise!). Enraged but unable to make any outside contact, Megatron leads his forces through the city, dodging attacks from Omega Supreme while searching for a way to fight him. Soundwave discovers that they can use some of the Autobots' Nucleon Shock Cannon turrets on a tower roof against the massive Autobot. Along the way, the group makes contact with Starscream and corrects his mistake, using him to distract Omega Supreme. Once they reached the turrets, the group manages to shoot down Omega Supreme, causing him to crash to the ground below. This is when Megatron and the others make the final assault on him...to unlock Cybertron's core.
In Exodus Chapters 27–28, Omega did nothing to pursue Megatron. Instead, he attempted to depart Cybertron altogether to keep the Plasma Energy Chamber, inside him, away from the Decepticons. Starscream and the Seekers shot down Omega in a brief aerial skirmish.
Chapter V: The Final Guardian
The Decepticons descend into the impact crater to loot Omega's remains, but he transforms intorobot mode, unleashing his full barrage on the squad. Megatron manages to corrupt Omega with Dark Energon, using him to reach and corrupt the core of Cybertron with Dark Energon. The planet itself is now under control of the Decepticons. Or is it?
In Exodus Chapter 29, Omega did not fight alone—Optimus Prime and his top aides were present fighting alongside Omega Supreme at his crash site, until Megatron brought the Guardian low and ripped the Plasma Energy Chamber from within him. Because that was all he needed from Omega, the Guardian was not captured in Exodus, but left badly wounded for the Autobots to retrieve and repair.
Chapter VI: Defend Iacon
In a decimated Iacon, the young Autobot messenger Bumblebee is sent to tell the soldier Optimus that Zeta Prime is dead. Optimus decides to take temporary control of the Autobots, adopting Bumblebee into his team. The two of them and Ratchet kick off a counterattack to push out Decepticon forces. They manage to reactivate the planetary guns, clearing the skies over Iacon, and proceed to aidIronhide in reclaiming the Decagon, tangling with Starscream along the way. Entering the Decagon, Optimus receives a message from Zeta Prime, revealing that he is not yet dead but is being held in a prison inKaon. Optimus gathers up a bunch of Autobots to rescue their fallen comrade.
A direct conflict with Starscream like this did not take place at this point in the novel. Iacon was the last bastion of Autobot resistance for most of the novel, and did not need to be reclaimed. Furthermore, Sentinel Prime had been captured since the beginning of the war, so Optimus Prime had already accepted his role as leader.
Chapter VII: Kaon Prison Break
Optimus allows his team to be captured by the Decepticons and enter the prison. The three are just barely saved from a firing squad byAir Raid, but as they escape into the tunnels below, Air Raid is captured. The three Autobots sneak through the prison, rescuing Air Raid and releasing all the Autobot prisoners (includingArcee andJazz). Using the chaos as a distraction, the trio sneak to the high security bunker where Zeta Prime is being held. When the Autobots try to save him, Soundwave attacks, sending outFrenzy,Rumble, andLaserbeak. The Autobots defeat them, but Soundwave manages to retreat. When Optimus tries to rescue Zeta, the Prime tells him that he is already dead and collapses. Optimus returns the body to theHigh Council, who tell Optimus that he must accept that he is a Prime and take up his role as leader. Thus, he becomes Optimus Prime. He then travels to the core to stop its corruption by dark energon.
In Exodus Chapter 32, Optimus Prime, Jazz and Prowl stormed Kaon to recover a dying Sentinel Prime. It did not involve being deliberately captured or a battle with Soundwave.
Chapter VIII: To the Core
Optimus's first task as Prime is to cure the currently infected core. Heading to the entrance, where Omega Supreme is being held by the Decepticons, the three Autobots manage to free Omega, then call in Ratchet to repair him enough to open the Omega Gate. Thanks to the help of somespace slugs, Prime, Warpath, and Ironhide defeat a corrupted space slug and reach thecore. However, the core tells Optimus that, in order to repair itself, it will have to shut down for millions of years, forcing Optimus and the Autobots to evacuate Cybertron. Before the core shuts down, it gives Optimus theMatrix of Leadership. A vessel of pure energy and the collective wisdom of the primes.
In Exodus Chapter 33–34, Optimus Prime, Jetfire and Bumblebee traveled down to the Core, disconnected the corrupted Plasma Energy Chamber, and Optimus received the Matrix of Leadership. It was a largely uneventful trek, as Megatron staged no troops around the Core and trusted the sheer intensity of the Dark Energon in that region to ward off any Autobots. Also, no space slugs.
Chapter IX: Aerial Assault
Returning to Iacon, Optimus Prime orders the launching of a full-scale evacuation of Cybertron's surface. However, as the transports leave the atmosphere, Megatron, feeling slighted by his "brother", begins shooting them down with his massive orbital space station. Optimus quickly realizes the need to shut down the station, and hastily sends a group of fliers to shut it down from the inside. The team manages to disable the power core, but Megatron taunts them as he activates a back-up generator. Then the stationitself begins to mock them. Realizing the station is a Cybertronian, the team flies in deeper to find its Conversion Cog to force it into its robot mode before it can finish leveling Iacon, and "The Last Prime" along with it. Succeeding, the Autobots race out of the quickly transforming space station as it reveals itself to be Trypticon. The Autobots manage to shoot out the massive Decepticon's thrusters, causing it to hurtle towards the surface of the planet, just outside Iacon. Meanwhile, Optimus and the others decide to investigate the crash site and finish off the beast themselves.
In Exodus Chapter 36–37, Trypticon Station began firing on the Autobot fleet as it fled Cybertron. Optimus Prime and a crew aboard theEight Track commandoed their way into Trypticon and blasted apart the station from within. The novel made a point of (mostly) treating Jetfire as the only Autobot Seeker, and so there were no Air Raid and Silverbolt to act as his wingmen for a flying assault. Also, Trypticon did not transform in freefall.
Chapter X: One Shall Stand...
All seems quiet as Optimus, Ironhide, Bumblebee, and others search the wreckage, but soon a very much alive and enraged Trypticon emerges to wage a long and difficult battle with Prime and the Autobots. After repeatedly targeting key weaknesses, Optimus uses his axe to knock Trypticon off balance, sending him plummeting into the deep Energon pool below, causing the last of his systems to shut down. Later, as the remaining Autobot transports escape the planet's dying surface, Optimus informs his primary contingent oftheir new transport—anArk that will allow them to keep Cybertron's legacy alive,wherever their adventures may take them. So begins thefall of Cybertron...
In Exodus Chapter 38, Trypticon Station transformed after making planetfall. Optimus Prime and the core Autobots left Cybertron aboard the Ark, avoiding conflict with it. Instead, the Wreckers led by Ultra Magnus remained behind to confront the creature and cover the other Autobots' escape. Soul-crushingly, the battle between the Wreckers and Trypticon was not depicted and, instead of being destroyed, Trypticon transformed into the Nemesis to pursue the Ark through space.
At the start of each Campaign level, the player can choose from one of three characters.
"Megatron, when this is over can I rip off Starscream's head and boot it into space, please?"
"Fascinating…according to this a quantity of Dark Energon became unstable, and the resulting explosion destroyed this part of the station."
"Dark Energon did all of THIS?"
"Those fools had no idea how to control it…I'll not make the same mistake."
"Unbelievable! These Autobots are dumber than Skywarp!
"'Dumber than Skywarp?' I'll show you dumb, Starscream!"
"You always do."
"Did you see that?!"
"You mean that creepy looking thing that just jumped over the side?"
"Yah!"
"Nope, I didn't see anything."
"More Cloakers? These guys creep me out!"
"What's the matter Skywarp, afraid?"
"At least I'm not ugly!"
"Ugly? You and I look the SAME!
Skywarp: "Wait, what's happening?!"
Thundercracker: "Precisely what I was afraid of, Cybertron is trying to purge itself from contamination!"
Skywarp: "What contamination?"
Starscream: "He means US, you idiot!"
"Enter the tunnels Decepticons. And try not to get crushed by the trains."
"You're joking, right?"
"Yes, Breakdown. I am famous for my sparkling sense of humor. Now get moving! Before I dismantle you myself!"
"We made it! I can't believe it! WE MADE IT!"
"Yes, Breakdown, your constant whining saw us through"
"Yes…YES! I, Megatron, have defeated Omega Supreme!"
"Uhh…all hail Megatron!"
"Uh…is that good or bad?"
"Bumblebee… we're locked inside an enemy prison, surrounded by countless Decepticons bent on our destruction."
"So it IS bad."
"It's purely a matter of perspective."
The multiplayer options make up a large portion ofWar for Cybertron's content.
The single-player campaigns can be played online, with players taking control of the other two allies that are, in singleplayer, rather low-quality A.I. If other players are participating, a tally of each participant's kills is kept.
This cooperative mode puts several friends together against an unending horde of enemies. With each horde vanquished, tougher ones come in. The players can get points from killing enemies, and these points can be used to get new weapons, ammo, health, and to access new areas. Characters in Escalation mode are the same as those selected in Campaign (as well as bonus and DLC characters); custom multiplayer 'bots are not available here.
This broad option is where you will be spending most of your hours after you beat Trypticon. Here, players can create their own Cybertronian combatant and pit them against the multitude of onlinetransfans and 12-year-olds that will more than likely slaughter you. Custom characters can be leveled up by killing dudes in matches, with specific bonuses being given for specific actions. As they level up, more abilities become available.
Characters are created from four different bases, each of which feature different weapons, abilities and alternate forms. They are:
Initially, players are only able to create one of each class, but as they level up, more slots open for a maximum of three of each class. Names can be chosen for each, but don't get too excited about making theTransformer you always dreamed of: bodies are limited to about three options per faction and look exactly like characters from single-player (for example, the Autobot Scout category lets you choose from Bumblebee, Sideswipe, Jazz or Arcee). And while you can pick your color scheme, the palettes are rather limited, especially for Decepticons. Downloading or unlocking additional characters will also make their chassis available for customizing.
Choosing a playlist will automatically send you into a lobby, where the service will do its best to form balanced teams (I.E., you hopefully won't see a team of level 25 leaders fighting one level zero Scout). The service will also select a randomstage, which players can veto. Finally, when the game begins, combatants select their character. If your scientist gets butchered too many times, you can pick a different character at any time during the match, and you will switch to it upon dying. Players also cannot pick a faction; the game does it automatically. Weapons can only be picked up from defeated enemies; ammo caches,overshields and energon are scattered throughout the stages.
Playlists include:
Players can also set up private matches, where the game options and maps can be adjusted as you see fit, but they are invite-only. Hopefully, you've got a lot of online friends!
As an early marketing campaign, the game's website included the feature "Operation Transmission Recovery": using transmission and coordinate dials, you could pick up "transmissions" from Cybertron (or "video clips" to you and me).
The art and design team did intense research (i.e. watched the original cartoon, looked at comics, and watched "typical sci-fi cool stuff" likeBlade Runner) to work out the aesthetic of Cybertron; lead artistIvan Power remarked that the original cartoon was the main inspiration, and that Cybertron wasn't shown there so they had to rewatch the same few clips "over and over". While many of the city designs are elaborate and shiny, DecepticonKaon was deliberately designed to be sharp-edged, rusting, and slapped together to show the Decepticons weren't interested in building a functioning society.[2]
Tyler Bates composed the score.
When completing various goals and tasks during the game, the player will be rewarded as part of their console of choice's meta-goal system. Players can earn up to 51 Trophies on PlayStation 3, and 50 Achievements on the Xbox 360. The PlayStation version's trophies come in four types: Bronze, which represent easier tasks and are worth the least experience; Silver, which are awarded for challenges of mid-level difficulty; Gold, which are given for harder tasks and worth more experience; and Platinum, the highest-level trophy unlocked only after earning all of a game's other trophies. On the Xbox, each achievement has a Gamerscore value that adds to the player's total Gamerscore across all games played; up to 1000 Gamerscore can be earned inWar For Cybertron.
Icon | Achievement/Trophy name | Achievement/Trophy description | Gamerscore | PS Trophy | Icon | Achievement/Trophy name | Achievement/Trophy description | Gamerscore | PS Trophy |
![]() | A Prime Problem | Complete "Defend Iacon" on any difficulty | 10![]() | ![]() | ![]() | The Last Prime | Complete "Kaon Prison Break" on any difficulty | 10![]() | ![]() |
![]() | You Got the Touch | Complete "To the Core" on any difficulty | 10![]() | ![]() | ![]() | The War Within | Complete "Aerial Assault" on any difficulty | 10![]() | ![]() |
![]() | The Harder They Fall | Complete "One Shall Stand" on any difficulty | 10![]() | ![]() | ![]() | Paging Ratchet | Revive 5 Autobot soldiers in "Defend Iacon" | 15![]() | ![]() |
![]() | Beak Breaker | Shoot the 3 hidden Laserbeaks in throughout "Kaon Prion Break" | 15![]() | ![]() | ![]() | Slugfest | Save the slug before it is executed in "To the Core" | 15![]() | ![]() |
![]() | Powerglide Performer | Fly through the coolant tunnels in under 23 seconds in "Aerial Assault" | 15![]() | ![]() | ![]() | First We Crack the Shell... | Get smashed by Trypticon's hand as he falls into energon goo in "One Shall Stand" | 15![]() | ![]() |
![]() | Autobot Recruit | Autobot Campaign Complete (Easy) | 15![]() | ![]() | ![]() | Autobot Commander | Autobot Campaign Complete (Medium) | 30![]() | ![]() |
![]() | Autobot Prime | Autobot Campaign Complete (Hard) | 45![]() | ![]() | ![]() | Dark Awakening | Complete "Dark Energon" on any difficulty | 10![]() | ![]() |
![]() | Starscream's Brigade | Complete "Fuel of War" on any difficulty | 10![]() | ![]() | ![]() | The Fall of Iacon | Complete "Iacon Destroyed" on any difficulty | 10![]() | ![]() |
![]() | The Secret of Omega Supreme | Complete "Death of Hope" on any difficulty | 10![]() | ![]() | ![]() | Victory isMine | Complete "The Final Guardian" on any difficulty | 10![]() | ![]() |
![]() | Your Lucky Day | Kill all but 1 of the neutral prisoners in "Dark Energon" | 15![]() | ![]() | ![]() | Thief in the Night | Find and disable all of the security trip-wire switches in "Fuel of War" | 15![]() | ![]() |
![]() | Chaos Bringer | Destroy the planets in the Stellar Galleries in "Iacon Destroyed" | 15![]() | ![]() | ![]() | Motormaster! | Race across the Chasm Bridge in under 33 seconds in "Death of Hope" | 15![]() | ![]() |
![]() | Devastator | Destroy all cover in the arena in "The Final Guardian" | 15![]() | ![]() | ![]() | Decepticon Grunt | Complete the Decepticon Campaign (Easy) | 15![]() | ![]() |
![]() | Decepticon Seeker | Complete the Decepticon Campaign (Medium) | 30![]() | ![]() | ![]() | Decepticon Warlord | Complete the Decepticon Campaign (Hard) | 45![]() | ![]() |
![]() | Till All Are One | Complete both Campaigns (Any Difficulty) | 30![]() | ![]() | ![]() | Brute-a-kiss! | Ignite a Brute's back 5 times in Campaign or Escalation | 15![]() | ![]() |
![]() | Footloose and Fancy Free | Destroy a Jet Soldier's foot thrusters 5 times in Campaign or Escalation | 15![]() | ![]() | ![]() | That's NoMirage | Headshot a Cloaker when it is invisible in Campaign or Escalation | 15![]() | ![]() |
![]() | Targetmaster! | Kill two snipers in 5 seconds | 15![]() | ![]() | ![]() | There Are Parts Everywhere | Multi-Kill 3 car soldiers at once using an explosive weapon in Campaign or Escalation | 15![]() | ![]() |
![]() | Blast-arachnia! | Destroy 100 spiders in Campaign or Escalation | 15![]() | ![]() | ![]() | Fire in the Sky | Melee kill a Jet Vehicle in Campaign or Escalation | 15![]() | ![]() |
![]() | Friends to the End | Complete a level in Co-Op | 15![]() | ![]() | ![]() | Unlikely Allies | Complete a level in Competitive Co-Op | 15![]() | ![]() |
![]() | More Than Meets the Eye | Earn a 1st Place MVP award in any Multiplayer mode | 15![]() | ![]() | ![]() | You GotSpark, Kid | Reach level 5 in any single class in Multiplayer | 5![]() | ![]() |
![]() | Spike's BFF | Reach a combined class of level of 25 in Multiplayer | 15![]() | ![]() | ![]() | TheKup's Half Full | Reach a combined class level of 50 in Multiplayer | 25![]() | ![]() |
![]() | Only the Strong Survive | Reach a combined class level of 75 in Multiplayer | 50![]() | ![]() | ![]() | Top of the Scrap Heap | Reach a combined class level of 100 in Multiplayer | 75![]() | ![]() |
![]() | Prime Directive | Unlock Prime Mode | 30![]() | ![]() | ![]() | Powermaster! | Spend 25,000 power in Escalation | 15![]() | ![]() |
![]() | Heavy Metal War | Complete the 15th wave in Escalation | 50![]() | ![]() | ![]() | Scavenger Would Be Proud | Destroy all hidden Autobot symbols in the Decepticon Campaign | 25![]() | ![]() |
![]() | Grimlock, Smash! | Destroy all hidden Decepticon symbols in the Autobot Campaign | 25![]() | ![]() | ![]() | Action Master | Get 10 kills with a single detached turret in any mode | 15![]() | ![]() |
![]() | Wait! I Still Function! | Get 3 kills while downed in a Co-Op campaign or Escalation | 30![]() | ![]() | ![]() | Ramhorn | Ram-kill an enemy who is stunned by an EMP Grenade in Campaign or Multiplayer | 15![]() | ![]() |
![]() | Vector Sigma Victory | Unlock All Trophies | ![]() |
The PC port of the game was handled by High Moon Studios, but due to their lack of experience of making PC ports, the PC port has some... noteworthy issues.
While the unused content in this game is small, it definitely shows alot in the grand scheme of things.
A few Deluxe Class toys based on the cast of characters forWar for Cybertron were concurrently released in theTransformers: Generations toyline (and eventually redecoed and re-released inTakara'sUnited toyline). This was it forWar of Cybertron figures for well over a decade, until Hasbro introduced the "Gamer Edition" subline toStudio Series in 2023, and with it, a whole new batch of figures based on the game's cast.
More about the War for Cybertron toys can be read onthis section in the core franchise page.
The game has received many positive reviews from critics and fans alike. IGN has given the score 9/10 because of its "Great Presentation", "Fun Multiplayer", "Classy Fan Service", but subtracted from its score due to the "Repetitive Visuals".[3]GameRankings sums up the average score of numerous reviews with 79 points,[4] Metacritic averages 77 points for the PS3 version,[5] and other scores include 85 fromGameInformer,[6] B+ from 1UP.com,[7] and 4 out of 5 stars fromGamePro.[8] The lowest, however, is 6.5 from GameSpot, citing the weaknesses: "Lack of visual and gameplay variety in the campaign, Paucity of ammunition, Boss fights are incredibly tedious, Friendly and enemy AI is poor, Transformations are integrated poorly with the core action".[9]