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Firing Events

Note

Most projects have a few use cases forfireEvent, but the majority of thetime you should probably use@testing-library/user-event.

fireEvent

fireEvent(node: HTMLElement, event: Event)

Fire DOM events.

// <button>Submit</button>
fireEvent(
getByText(container,'Submit'),
newMouseEvent('click',{
bubbles:true,
cancelable:true,
}),
)

fireEvent[eventName]

fireEvent[eventName](node: HTMLElement, eventProperties: Object)

Convenience methods for firing DOM events. Check outsrc/event-map.jsfor a full list as well as defaulteventProperties.

target: When an event is dispatched on an element, the event has thesubjected element on a property calledtarget. As a convenience, if youprovide atarget property in theeventProperties (second argument), thenthose properties will be assigned to the node which is receiving the event.

This is particularly useful for a change event:

fireEvent.change(getByLabelText(/username/i),{target:{value:'a'}})

// note: attempting to manually set the files property of an HTMLInputElement
// results in an error as the files property is read-only.
// this feature works around that by using Object.defineProperty.
fireEvent.change(getByLabelText(/picture/i),{
target:{
files:[newFile(['(⌐□_□)'],'chucknorris.png',{type:'image/png'})],
},
})

// Note: The 'value' attribute must use ISO 8601 format when firing a
// change event on an input of type "date". Otherwise the element will not
// reflect the changed value.

// Invalid:
fireEvent.change(input,{target:{value:'24/05/2020'}})

// Valid:
fireEvent.change(input,{target:{value:'2020-05-24'}})

dataTransfer: Drag events have adataTransfer property that contains datatransferred during the operation. As a convenience, if you provide adataTransfer property in theeventProperties (second argument), then thoseproperties will be added to the event.

This should predominantly be used for testing drag and drop interactions.

fireEvent.drop(getByLabelText(/drop files here/i),{
dataTransfer:{
files:[newFile(['(⌐□_□)'],'chucknorris.png',{type:'image/png'})],
},
})

Keyboard events: There are three event types related to keyboard input -keyPress,keyDown, andkeyUp. When firing these you need to reference anelement in the DOM and the key you want to fire.

fireEvent.keyDown(domNode,{key:'Enter',code:'Enter',charCode:13})

fireEvent.keyDown(domNode,{key:'A',code:'KeyA'})

You can find out which key code to use athttps://www.toptal.com/developers/keycode.

createEvent[eventName]

createEvent[eventName](node: HTMLElement, eventProperties: Object)

Convenience methods for creating DOM events that can then be fired byfireEvent, allowing you to have a reference to the event created: this mightbe useful if you need to access event properties that cannot be initiatedprogrammatically (such astimeStamp).

const myEvent= createEvent.click(node,{button:2})
fireEvent(node, myEvent)
// myEvent.timeStamp can be accessed just like any other properties from myEvent
// note: The access to the events created by `createEvent` is based on the native event API,
// Therefore, native properties of HTMLEvent object (e.g. `timeStamp`, `cancelable`, `type`) should be set using Object.defineProperty
// For more info see: https://developer.mozilla.org/en-US/docs/Web/API/Event

You can also create generic events:

// simulate the 'input' event on a file input
fireEvent(
input,
createEvent('input', input,{
target:{files: inputFiles},
...init,
}),
)

Using Jest Function Mocks

Jest's Mock functions can be used totest that a component will call its bound callback in response to a particularevent.

  • React
  • Angular
import{render, screen, fireEvent}from'@testing-library/react'

constButton=({onClick, children})=>(
<buttononClick={onClick}>{children}</button>
)

test('calls onClick prop when clicked',()=>{
const handleClick= jest.fn()
render(<ButtononClick={handleClick}>Click Me</Button>)
fireEvent.click(screen.getByText(/click me/i))
expect(handleClick).toHaveBeenCalledTimes(1)
})

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