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Wario World
Wario World |
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Developer:Treasure
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While Wario has been instrangeadventures before,Wario World takes it to awhole new level, in Wario's first (and currently only) 3D platformer. While relaxing at his castle, Wario gets sucked into a bizarre world with very surreal environments, due to the influence of an evil purple gem he had brought from one of his previous adventures. This forces him to go on a journey to rescue a weird new race called "Spritelings" and face off against some veryquestionable bosses, which is only something you can expect from the developers known asTreasure.
This game is also notorious for having a very short development cycle, causing most of the enemies to be mere model reskins, a lot of Wario's dialogue being rehashed fromsomeothergames, and the game being easily beaten under five hours at best. At least it's fun to play.
"WELCOME TO WARIO WORLD!"
To do: More pre-release and unused content can be foundhere.
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Contents
Sub-Pages
Prerelease Info |
Notes |
Unused Models
Purple Twister?
AB11.RSC contains two folders within. One of them has Greenfist's boss arena, which in turn has this odd twisted model with a purple texture that has a bright white circle in the middle of it. Nowhere does this model ever show up in that boss stage nor anywhere else in the game. It also contains a unique animation file, but it doesn't do anything.
Unused Graphics
Spideraticus Boss Room Sky Stage
Due to how the game's camera works and the fact the boss arena for Spideraticus' arena is majorly closed off by surrounding wall of vines, its skybox texture gets mostly obscured and outright impossible to see in its entirety.
Debug Menu
To do: Check if this date is different between the other versions. |
This debug menu contains a sound test and a level select. In the bottom-right corner is a date that's a little over four months before the game's initial release.
The menu makes use of nearly all of the buttons on both the first and second controllers. Player 1's controller is used to control the sound test and level select options, while Player 2's controller is used for controlling the three-dimensional sound emitter test. The menu can be accessed using one of these Action Replay codes, depending on the region:
Version | Code |
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Japan | 040302F8 38000000 0415A74C 38000000 |
North America | 040305C8 38000000 04159CC4 38000000 |
Europe/Australia Kiosk | 04030590 38000000 0415A060 38000000 |
Europe/Australia | 04030508 38000000 04159988 38000000 |
Launch To
A basic level select which can be used to access general areas and certain special scenes, such as the title screen. Most of the entries use a naming convention of a letter followed by two numbers - for example, "F21". The letter indicates the type of the room, with "F" for stages, "R" for bonus rooms, "B" for stage bosses, and "P" for Unithorn's Lairs. World bosses (such as DinoMighty) are listed as stages. The first number indicates the world, and the second number indicates the level. Interestingly, there are no entries for world three, and the third world in the game is given the number 4. In addition to all these, there are three other entries that seemingly do nothing: LAUNCHER, IGNITE, and LOADER.
The menu is controlled using theD-Pad of Controller 1 to scroll through the list, withStart activating the selection. Because of how the bonus rooms work, they will not load properly when chosen. This means that either the sky or room geometry will not load, causing Wario to fall into a black void upon spawning. Some objects still seem to load.
BGM/SFX
A very basic sound test menu that lets you not only listen to all of the music and sound effects in the game, but also adjust the playback volume. The first number displayed is the track/sound number, and the second number is the volume level. The volume value starts out at max, with a value of 127.
The menu is controlled using theControl Stick of Controller 1, withUp/Down switching between music and sounds, andLeft/Right changing between tracks.A starts the music/sound, andL/R will lower or raise the volume for the current selection. The volume levels for sounds and music can be adjusted independently of each other.
Emitter
Tests three-dimensional rendering of sound effects, and is controlled entirely using Controller 2. The position of the sound is specified by a set of three coordinates, which can be adjusted using theControl Stick (Left/Right for first coordinate, Up/Down for third coordinate) andL/R (for the second coordinate). A measurement of the distance from the emitter to the camera is displayed above the coordinates.
The sound effect used can be changed using Left/Right on theD-Pad, and volume falloff presets can be changed using Up/Down. These presets affect the rate at which volume drops the further away it gets from the camera. There are 18 presets in total, and do not seem to be in any order. The sound effect can be played usingA, andStart will reset the coordinates back to default values.
Unused Music
Data
ID 34 in the Sound Test. Internally namedtheme_0. This song was heard in theE3 trailer. It was eventually used in the Japanese release for the 2nd phase of the final boss, but is unused in the European and US releases.
ID 00241 and 00242 (Stereo Halves)
Music Filenames
- The theme for Treasure Square(the hub world) is calledtitle, while the actual title screen theme is calledglory. This means that the Treasure Square theme was originally meant to play on the title screen before getting repurposed as the song for the hub world.
- The theme for Greenhorn Ruins is calledn-field. At some point in development, this track was originally used for Beanstalk Way. As that level takes place in a large grassy field, which isn't seen for Greenhorn Ruins.
- The theme for the underground section of Wonky Circus ismirror, despite not playing in Mirror Mansion. The actual Mirror Mansion themes arestar andhall for the first and second parts, respectively. This was likely done when Wonky Circus was changed sometime after being shown off at E3 2002, causing one of Mirror Mansion music tracks to be used for Wonky Circus instead.
- The boss theme for Clown-A-Round is calledhighway. This is a actually leftover when Wonky Circus originally took place in a city, which can be still seen in atrailer fromThe Legend of Zelda: Ocarina of Time Bonus Disc. Iteven shows Wario running down a long highway.
- The theme for the second part of Beanstalk Way (a hilly meadow-themed area) is calledn-jungle. Either somewhere during development, Beanstalk Way was originally conceived to take place in a jungle or this is actually a possible leftover from the mysterious missing world three seen in the debug menu, which would be jungle themed.
- The theme for Pecan Sands is calledanttheme. This was the original boss theme for the character known as "Sandworm". This is further supported by the fact that the music track doesn't sound like it takes place in a desert, the existence of "sabaku_0", and that Sandworm's original Japanese name is "Ant Killer".
- The boss theme for Ironsider is calledgoldboss. This one is pretty self-explanatory, as the boss would have been gold instead of iron.
Greenfist Internal Name
Greenfist is internally refereed as "mummy2". Not only this makes sense as a mummied version of him appears inearly screenshots, but it reveals that Treasure simply took the mummified model, gave it new textures, and converted it a boss character somewhere after 2002.
Pause Screen Apology Easter Egg
The pause menu theme is quite possibly one of the most (deliberately) annoying songs in the Wario series, but if you're willing enough to put up with Wario's tauntings for a whopping50 minutes, not only will he stop singing, but after a while he'll actuallyapologize for bothering you.
Out Of Bounds Objects Having Collision
Brawl Doll Boss Room Stairs
For some unknown reason, the stairs behind the arena in Brawl Doll's boss room contains collision. This means with exploits or cheats, Wario can land on this stairs and climb them. It's likely that this room was originally just an another part of the Mirror Mansion stage before getting reworked into a boss arena.
DinoMighty Boss Room Floor
The floor outside of the lava moat from DinoMighty's Showdown in World 1 can be stood on with a well-timed jump or cheats for some reason. If you are just standing there for awhile, she will eventually jump into the lava but with a chance of being harmed by it and can even possibly attack you with a shockwave.
Red-Brief J Boss Room Rock Platforms
A few of the rocky platforms in the background of the world three boss fight with Red-Brief J can be stood on via cheats and are fully solid as they contain collision. Same with the lava waterfall which when touched will hurt you. It's also worth noting that the collision for the lava goes far beyond the stage geometry itself, even surpassing the skybox. It's very likely just like with Brawl Doll's boss room, this stage was originally a part of Shivering Mountains before getting reworked into a boss arena.
Hidden Cube Mesh
The ring object that is in some trap door sections where you have to ride the sticky globe past the spiked ball husually contains a invisible red cube where the spiked ball is.
Regional Differences
To do: Add how the NES in international is Famicom in Japan, Glue Globe direction changes in Wonky Circus... |
Different Boss Names
Either due to incompetency or boredom, the localization team gave nearly all the bosses in the game different names. Most of these names don't make any logical sense, which makes you wonder how did this even get approved.
- Greenfist's original name isWoody. This makes more sense than the name "Greenfist", as his fists aren't even green.
- Brawl Doll's original name isBaby Angel. This makes more sense, as the design closely resembles a angel than an doll.
- Clown-a-Round's original name isPierrot. This one really sucks, as the name and the entire boss fight was meant to be homage to a character created byJean-Gaspard Deburau.
- Dual Dragon's original name isSpook Dragon. Given that he's the final boss of Spooktastic World, this logically makes more sense.
- Mean Emcee's original name isMagician. It doesn't make sense why the localization team changed this, as the boss is quite literally a magician and not a entertainment host nor a rapper.
- Red-Brief J's original name isRed-Brief Johnny. Not only it's a weird change, but it also removes the reference to theJoJo's Bizarre Adventure series as the boss fight is intentionally designed to be a homage to the franchise and howJohhny Joestar was the newest protagonist during this time.
- Sandworm's original name isAnt Killer. This is a incredibly baffling change, as the boss quite literally resembles a ant than a actual worm.
Bugfixes
- A certain ledge in Shivering Mountains cannot be grabbed at all in the Japanese version, making it a bit harder to skip a certain portion of the level.
- During the Shivering Mountains Angler Mangler miniboss fights in the US and European versions, by doing a Piledriver Mad Move on one of the Barrel Buster enemies they summon at a height of 3.8, there's a possibility that the Barrel Buster will be destroyed but its hitbox will still remain. This can be used to beat the Angler Manglers without having to use any other Barrel Buster enemies, quickening the fights considerably. The glitch was fixed in the Japanese version.
- Some slopes in the game were made more slippery in the Japanese version.
- It's possible to skip both Terrible Portrait minibosses in Mirror Mansion in the US and European versions due to the invisible walls surrounding the arenas not extending all the way out. The first can be skipped only with the Super Jump glitch, while the second can simply be jumped around. Skipping a fight locks the camera until Wario enters a sub-level or the boss room. These skips were fixed in the Japanese version by extending the invisible walls outwards and upwards, making it so you can't skip the minibosses at all.
2-2 Sub Level Background
One of the sub levels in World 2-2 (Wonky Circus) had its background changed between versions. The international versions have the blocks arranged in two layered circles surrounding the stage, whereas the Japanese version has two vertical "wheels" on either side.
Demo Mode
The Japanese version shows gameplay demos if you wait on the title screen for around a minute. In the international versions, the game's opening just repeats itself.
Black Jewel
In international releases, all 8 skulls of damage are dealt by first shattering 5 crystals (containing Spritelings) around the map before doing a Mad Move on the Black Jewel for major damage. This is only true in the first half of the Japanese version, which has 8 crystals. After it loses half of its health, the battle enters a second phase, complete with music exclusive to this release and promo material.
The Black Jewel floats down to the arena and Wario must attack it directly until it gets dizzy so he can do a Mad Move on it, all while dodging completely new attacks (most notably shooting a huge amount of treasure chests out of its eye while spinning in place). Other attacks include circling Wario to trap him in a circle of fire, slamming into the ground for shock waves, and directly charging at Wario. Additionally, the Japanese version added a rough bumpy effect to the edges of the Black Jewel when it takes damage from attacks over time, letting the player know if/when their tactics are having an effect.
The Black Jewel also does a new animation after each big hit it receives, retracting its arms and spinning as it glows as a way to repair the rough edges.
According to Treasure boss Masato Maegawa, the "main programmer" on the project was "particularly attached" to the final boss, hence the additional development for the Japanese release.
South Korean Version Changes
Despite being very close to the US release of the game even using the same game ID as in the US, a few differences are present.
US | South Korean |
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- The font is slightly different, notably being fixed width as opposed to the US version's being variable width.
- Sizes of some text backdrops such as the file select options are smaller.
- Some text in the Korean release will be on the very edge of the text box, something that doesn't happen in any other version.
Oddities
Sandworm
- Sandworm is theonly boss character to later show up as a normal enemy. Given that the boss is ridiculously easy, it's possibly that Treasure turned him into a boss fight during the last few months of development to make the game be longer, since the game is already pretty short to begin with.
TheWario series | |
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Wario Land | |
Game Boy (Color) | Wario Land: Super Mario Land 3 •Wario Land II •Wario Land 3 |
Game Boy Advance | Wario Land 4 |
Wii | Wario Land: Shake It! |
GameCube | Wario World |
Nintendo DS | Wario: Master of Disguise |
WarioWare Inc. | |
Game Boy Advance | Mega Microgame$! (Demos) •Twisted! |
GameCube | Mega Party Game$! |
Nintendo DS | Touched! (Demo) •D.I.Y. |
Nintendo DSi | Bird & Beans •Paper Airplane Chase (iQue Prototypes) |
Wii | Smooth Moves •D.I.Y. Showcase |
Wii U | Game & Wario |
Nintendo 3DS | Gold |
Nintendo Switch | Get It Together! •Move It! |
Miscellaneous | |
NES | Wario's Woods |
SNES | Mario & Wario •Wario's Woods |
Game Boy (Color) | Wario Blast: Featuring Bomberman! |
- Pages missing developer references
- Games developed by Treasure
- Pages missing publisher references
- Games published by Nintendo
- Games published by Daiwon C&A
- GameCube games
- Pages missing date references
- Games released in 2003
- Games released in June
- Games released on June 24
- Games released on June 20
- Games released in July
- Games released on July 10
- Games with unused graphics
- Games with unused models
- Games with unused music
- Games with debugging functions
- Games with hidden sound tests
- Games with hidden level selects
- Games with regional differences
- To do
- Wario series
Cleanup >Pages missing date references
Cleanup >Pages missing developer references
Cleanup >Pages missing publisher references
Cleanup >To do
Games >Games by content >Games with debugging functions
Games >Games by content >Games with hidden level selects
Games >Games by content >Games with hidden sound tests
Games >Games by content >Games with regional differences
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Games >Games by content >Games with unused models
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Games >Games by release date >Games released in July
Games >Games by release date >Games released in July >Games released on July 10
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Games >Games by release date >Games released in June >Games released on June 20
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