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The Legend of Zelda: Oracle of Seasons

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Title Screen

The Legend of Zelda: Oracle of Seasons

Also known as: Zelda no Densetsu: Fushigi no Kinomi: Daichi no Shou (JP)
Developers:Flagship,Capcom
Publisher:Nintendo
Platform:Game Boy Color
Released in JP: February 27, 2001
Released in US: May 14, 2001
Released in EU: October 5, 2001


AreasIcon.png This game hasunused areas.
CopyrightIcon.png This game hashidden developer credits.
DevTextIcon.png This game hashidden development-related text.
GraphicsIcon.png This game hasunused graphics.
ItemsIcon.png This game hasunused items.
MusicIcon.png This game hasunused music.
RegionIcon.png This game hasregional differences.


PrereleaseIcon.pngThis game has a prerelease article
NotesIcon.pngThis game has a notes page
DCIcon.pngThis game has a Data Crystal page

The Legend of Zelda: Oracle of Seasons is the sister game toOracle of Ages. Its unique gameplay involves having to change the seasons to solve puzzles.

Contents

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info
Miscellaneous tidbits that are interesting enough to point out here.
Notes

Unused Text

Sound Test Text

Present at0x103C21 in the European ROM. No such text is present anywhere in the US or Japanese ROMs.

DMG SOUND TESTBGM:   /   SE :   /    CODEB:SE OFFÄ:BGM OFF

Version Number

At0x1C1C9 in the US and Japanese ROMs and0x1C22C in the European ROM is what appears to be a version number. This string saved at the beginning of each savefile (i.e. addresses0x0012 and0x1002 in SRAM for file 1 and its backup). It is validated for correctness whenever a file is loaded.Oracle of Ages has the same string except that it starts with "Z2".

Z11216-0

Localize Text

At0x1C04F in the European ROM is this string.

L_O_C_A_L_I_Z_E

This text is not in the US or Japanese ROMs. It's also saved to the beginning of the SRAM.

(Source:Original TCRF research)

Unused Items

There are two items that cannot be obtained during normal gameplay. By changing RAM addresses$C681 (A button) or$C680 (B button) to the following values, these items can be obtained.

  • 02: Pressing the assigned button punches. This has no icon in the HUD or inventory, and also lacks a name and description. There are points in normal gameplay where Link can punch, such as when you fight Blaino in his Gym, or if you acquire a Ring with that effect, but none of those situations seem to map this item to the A or B buttons.
  • OoS-0AHookshotLv2.png0A: The Long Hook (or L-2 Switch Hook), which only appears in sister gameOracle of Ages. While this item can be mapped to either the A or B buttons, nothing will happen when the button is pressed. Only by changing RAM addresses$D202 and$D203 to0A and01 (respectively) can partial coding for the item be restored. Link goes through an animation similar to that used when launching the Switch Hook inAges, but nothing else happens. This has no name or description in the inventory, either.

Of note is that some unused values inSeasons correspond to values used inAges, specifically04,0F, and11. Respectively inAges, these items are the Cane of Somaria, the Seed Shooter, and the Harp of Ages. Likewise,Ages has item values that are only used inSeasons. These unused items appear to be glitched and do nothing when mapped to the A or B buttons; even when the game is forced to use these items through hacking, they behave nothing like they do inAges.

Almost Unseen Fool's Ore Effect

Hmmm...
To do:
Maybe get a video of this in action?

The Fool's Ore (Or Traded Ore) you temporarily get by trading Roc's Feather is actually a weapon! It deals a whopping6 points of damage, which is stronger than even the Master Sword, and that is more than enough to instantly defeat most standard enemies (It can even damage bosses that are vulnerable to the sword, too!)! This goes unseen by most players due to the fact that the only enemy that one can encounter for the duration of them having the Fool's Ore in their inventory is the Fire Snake, which can only be dug up by their shovel at this point. However, Fire Snakes have 5 HP, which is more than enough for the Fool's Ore to one shot it! Gameshark code011E91C6 will set the bottom-right slot of your inventory to the Fool's Ore so you can try this on more enemies and bosses. Keep in mind that obtaining Roc's Feather (if you don't have it already) or Roc's Cape will remove the Fool's Ore from your inventory, so you will have to use the Gameshark code again to re-obtain it.

Unused Rooms

By using a program calledZOLE, several unused rooms can be found, some of which seem to indicate that some tilesets were changed or shuffled around at some point in development.

OOS Subrosia81.pngOOS Subrosia81 exit.png
Subrosia 81: Just an empty room. Exiting leads to a cave entrance in Holodrum Plain.

(Source:Dark Linkaël)

OoS-Subrosia8C.png
Subrosia 8C: A thin room with two staircases and a non-functional exit on the bottom. Taking either staircase leads to outside Impa's Refuge.

OoS-Subrosia8D.png
Subrosia 8D: This room has three staircases and another non-functional exit. As before, all staircases lead you to Impa's Refuge. The chest contains one rupee. Due to their similarities and placement within the game itself, it is likely that8C and8D were going to be connected by the staircases.

OOS Subrosia90.png
Subrosia 90: A simple house map with no exit.

(Source:Dark Linkaël)

OOS Subrosia9A.pngOoS-OldManSwitch.pngOoS-StairsLead.png
Subrosia 9A: A room with an old man in it. The pot in the left corner is sitting on a switch. When the pot is lifted or broken, the "secret revealed" sound is played, but nothing actually appears to happen as the switch is already pressed. The old man in the room says "Shh! Don't tell!" and gives you some money when you talk to him, like several other old men in the game. The stairs lead to 02 on the overworld map, in Tarm Ruins. Since leaving the room and returning down the stairs leads to the standard old man room, it's possible that this is an earlier version of the "old man" rooms.

OOS SubrosiaA2.pngOOS SubrosiaA2 exit.png
Subrosia A2: A room with a small lava pit and nothing else. The exit leads to a screen in Subrosia Village, although with a slightly corrupted tileset.

(Source:Dark Linkaël)

OoS-Subrosia9A.pngOOS Restore SubrosiaAE.png
Subrosia AE: A strange room with another non-working exit. The chest in the middle contains the "default" treasure of one rupee. Changing the room's area ID to 49 fixes the broken tileset (see right).

OoS Unmapped1 EC.png
Unmapped(1) EC: Just a lot of water. The stairs lead to outside Impa's Refuge.

OoS-UnmappedCD.pngOOS Restore UnmappedCD.png.png
Unmapped(2) CD: A room with a chest and green lava, which can be restored to its proper palette by switching the area ID to 80 (see right). The chest has one rupee (again), and the stairs lead to outside Impa's Refuge (again).

OoS-UnmappedC6.pngOOS Restor Unmapped2CE.png
Unmapped(2) CE: Changing this room's area ID to 78 reveals it to be some kind of school or study with many tables and chairs. The stairs lead to, yep, Impa's Refuge again.

OoS-Early-Maku-01.pngOoS-Early-Maku-02.pngOoS-Early-Maku-03.png
Maku Tree: Older versions of the Maku Tree's canopy.

Duplicate Rooms: There are several duplicates of used rooms, mainly from Horon Village, that are never used or called upon by the game.

Overworld Placeholder Screens

Accessing certain screens in a season where they cannot normally be reached (such as Goron Mountain in any season but Winter) leads to these filler screens, varying based on the appropriate season. The base ground differs depending on the screen; for example, Onox's Castle has rock instead of grass. Sprite sets are shared by all four variations in most cases.

  • Spring (Haru)

  • Summer (Natsu)

  • Autumn (Aki)

However, there are certain screens which do not use these placeholders and are instead fully mapped out. Most are exactly the same (such as Samasa Desert, or the screen where the Noble/Master Sword is obtained in the Lost Woods), but there are two specific screens right next to Onox's Castle that are mapped out for both Summer and Autumn, despite screens right next to them using the above fillers.

Hmmm...
To do:
Upload the other screen.
  • OoS-TempleSummer.png
  • OoS-TempleAutumn.png

Unused Music

These two tracks are never heard in normal gameplay. Game Genie code??1-56B-A2E will play the selected song at the file select menu.

ID07

A rather dramatic tune, possibly an unused character or dungeon theme.

ID25

A sneaky, jazzy-sounding song in a similar style to themes associated with Subrosia. Also sounds similar to thetheme of the Mogmas fromThe Legend of Zelda: Skyward Sword.

(Source: nensondubois for access method)

Unused Treasure Chest Default

Within the game's code, there is an unused "default" chest item consisting of 1 green rupee, which would be used in case a particular chest had an undefined item to prevent the game from crashing or glitching out. This is seen in many unused rooms. The loop of code responsible for this can be found starting at address0x10B2:

000010B2    ldi a,[hl]    ;Load A with [HL], Increment HL000010B3    ld e,a        ;Load E With A000010B4    inc a        ;Increment A000010B5  jr z,10C4    ;Jump Relative (If Zero) to 10C4 <<----------- This jump causes the default item(one rupee) to appear000010B7    ldi a,[hl]    ;Load A with [HL], Increment HL000010B8    cp b        ;Test A - B000010B9  jr z,10BF    ;Jump Relative (If Zero) to 10BF <<----------- This jump causes a defined item to appear000010BB    inc hl        ;Increment HL000010BC    inc hl        ;Increment HL000010BD  jr 10B2        ;Jump Relative To 10B2000010BF    ld b,[hl]    ;Load B With [HL]000010C0    inc hl        ;Increment HL000010C1    ld c,[hl]    ;Load C With [HL]000010C2  jr 10C7        ;Jump Relative To 10C7000010C4ld bc,$2800    ;Load BC with $2800 <---------- This is the default value for undefined chests000010C7    pop af        ;Pop AF000010C8  ld [$FF97],a    ;Load [$FF97] With A000010CAld [$2222],a    ;Load [$2222] With A000010CD    ret        ;Return

Chest data starts at0x054F7C and ends at0x055124, and is defined in the format of xxyy zzzz where xx is the position to place the "open chest" graphic once the chest is opened. If the game is searching for chest data and comes across the hex code FFyy zzzz, it uses the default item. There are a few different sections within the chest data corresponding to the overworld, Subrosia and Dungeons; the FFyy zzzz code appears several times to mark the end of these sections.

Unused Graphics

Sprites

Link

Poking around RAM address$D00B and typing in the following values, some unused Link sprites have been discovered.

Hmmm...
To do:
Most (if not all) of the Ages exclusive Link sprites are in Seasons (and vice versa)! Get those up there!

Glub glub.
28 through2B,54 through57,F4 throughFF: Sprites of Link swimming with the Mermaid Suit, which only appears inAges.

You're not supposed to be here. Get out!
E0 toE3: Link playing the Harp of Ages. You obviously can't get the Harp of Ages in this game, so these go unused as well.

Farore

OoA-UnusedFaroreSprites.png

While Farore does appear in the game inside the Maku Tree, she stands behind a counter and is programmed to only face forward. As such, the sprites of her facing left, right, and backwards are not used.

Evil Fairy

These sprites were found in the game's compressed graphics. They look somewhat like evil versions of a fairy (both the "small" and "great" versions).

OoS-UnusedEvilFairy.png

Enemy ID57 has some residual data which references these graphics. However, there is no longer any code associated with this enemy. It would have the following properties:

  • Palette: Blue
  • Damage to Link: 4 (1 heart)
  • Health: 20 (10 slashes to kill with wooden sword)
(Source: Drenn)

Background Tiles

OoS-Background Portal.png
This tile is used in the game as part of the background while in Holodrum, and while a blue Subrosia portal is always on top obscuring it, can briefly (albeit in a distorted form) be seen during the wavy warping animation.

OoS-Unused Statue.png
A statue of a Darknut loaded with cave tilesets, possibly a leftover fromThe Legend of Zelda: Link's Awakening. Interestingly, in certain other tilesets (such as the ones used in dungeons) these tiles are replaced by inactive Armos tiles.

The statue to your right is lying.The statue to your left is telling the truth.
The eye statues found at dungeon entrances drawn in a side-view perspective. Obviously these would have been used in the sidescrolling areas of dungeons.

Characters

NNNNNNNNNNNOh, so your name's...uh...

In the US version only, when creating a new file using the Secrets option, entering a password that contains all uppercase Ns will cause Link's name to be replaced by placeholder characters which are otherwise unseen.

Debug Graphics

ZeldaOracle-debuggfx.png

At0x104000 in the European ROM are some graphics that appear to be for a debug mode. Interestingly, there's a 1999 credit for Capcom, indicating these graphics are quite an old leftover. Similar-looking graphics can also be found in the Game Boy Color version ofMagical Tetris Challenge. These graphics are not in the US or Japanese ROMs.

(Source:Original TCRF research)

Regional Differences

There are some minor differences between the different versions of the game.

Presentation Screen

Zelda Oracle of Seasons JPN-Presentation screen.png

The Japanese version has a "presentation screen" displayed before the Nintendo and Capcom logos. It notably refers to the game by its English title. This screen does not appear in any other version of the game.

Title Screen

JapanUS/Europe
Zelda no Densetsu - Fushigi no Kinomi - Daichi no Shou (Japan) TITLE.pngThe Legend of Zelda- Oracle of Seasons-title.png

Ending Screen

Zelda Oracle of Seasons to be continued.png

The message saying that the adventure continues inOracle of Ages does not exist in the Japanese version.

Season Icons

The Japanese version uses the kanji of the seasons 冬 (fuyu), 春 (haru), 夏 (natsu), and 秋 (aki) for Winter, Spring, Summer, and Autumn respectively. These designs were changed in the English release.

JapanUS/Europe
Legend of Zelda, The - Oracle of Seasons japan season icons.pngLegend of Zelda, The - Oracle of Seasons USA season icons.png

Facade Glitch

In the Japanese version, in Snake's Remains Facade can be damaged before he appears by just throwing bombs in the center of the room. This was fixed in the overseas releases.

Dancing Dragon Dungeon

The first mine cart switch was repositioned slightly in the international versions.

Text Changes

Some changes were made to the English text in the European release. Typos were fixed, hints were added, and Santa was eliminated. There are also numerous minor changes to text coloration and indentation which are not listed below.

Text IndexUSEuropeNotes
0034

You got a bigger
Ring Box! It can
hold morerings!

You got a bigger
Ring Box! It can
hold <X>rings!

The European version specifies the exact number of rings the Ring Box upgrade can hold (3 for the first one, 5 for the second).
0208

 Level 8
 Sword & Shield
 Maze

 Level 8
 Sword & Shield
 Dungeon

The name of the dungeon on the map screen is "Sword & Shield Dungeon", even in the American version. The European version fixed the inconsistency.
0c12

Hya, ha, ha!
I've found you,
Din!
You hid yourself
well, but you
cannot escape
Onox, General
of Darkness!

Hya, ha, ha!
I've found you,
Din!
You hid yourself
well, but you
cannot escape
Onox, General
of Darkness!
I know you to
beDin, Oracle
of Seasons! Now
you belong to
Onox, General
of Darkness!

Onox properly expounds Din's title in the European version's Linked Game intro. And then his own a second time, in case you missed it.
2c00

AHH! ! !
You startled me!
Winter sets in
all of a sudden,
then down my
chimney comes...
You're not
Santa!

AHH! ! !
You startled me!
Winter sets in
all of a sudden,
then down my
chimney comes...
You're no
chimney sweep!

Somebody evidently realized this reference to Santa implies the existence of Christmas and therefore Christianity, which stopped being a thing in theZelda series afterA Link to the Past, and took it upon themselves to correct this grievous continuity error. Apparently chimney sweeps throw themselves down the flue unannounced where they live.
2e0d

Santa Welcome!!!

Hearth fires are
best on chilly
days! Chimney
sweep wanted.

Santa is apparentlynot welcome in Europe.
2f1e

3 Large,
2 Regular.

Large Rupee,
underfoot...
sometimes...
Hmmm...

All of the Cukeman text was altered from random small talk to gameplay hints. This one alludes to how you can sometimes dig up large rupees worth 100.
2f1f

I want a nice
tropical
vacation.

To rest in
Impa's bed,
hmmm...

This one hints that you can use the bed in Impa's Refuge.
2f20

Feel my cold,
steely gaze!!!

Barter and
barter,
various items,
at last
you can...
Hmmm...

Seems to vaguely reference the trading sequence.
2f21

Huh? Did I say
that?

To the ghosts,
the Rod of
Seasons
does
something...
Hmmm...

The Rod of Seasons can kill ghosts/Ghinis in one hit. You'd be forgiven if this is the first place you learned that.
2f22

Really? I mean,
I knew that!

With noshield,
with ashovel,
you can fight
against Spiked
Beetles...
Hmmm...

Cukeman text, hinting that... well you get the idea.
2f23

I wish I could
go to a tropical
southern island.

Sound beats
Pols Voices...
Hmmm...

As Zelda veterans know, Pols Voices are typically weak to sound.
2f24

I want to ride
a plane.
Anywhere is
fine.

If you bully
Cucco too
much... Hmmm...

Don't mess with chickens. (Especially don't use Mystery Seeds on them after angering them!)
2f25

I'm so sleepy.

The sealed shop
stocks a very
rarering...
Hmmm...

A hint referencing the Advance Shop and the GBA Nature Ring.
3003

Do come in!
Welcome to
Vasu Jewelers.
What can I do?
 >Appraise >List
 >Quit

Do come in!
Welcome to
Vasu Jewelers.
What can I do?
 >Appraise >List
 >Nothing

This change was not applied toAges, despite the same text existing in that game.
30ae

Become
something

Become
something?

Description for the 1st Gen Ring, for consistency withOracle of Ages.
3210

Open the Sub-
screen and press
SELECT twice to
see the Essence
Screen. Next,
choose Save and
press \abtn to see
the Save Screen.

Open the Sub-
screen and press
SELECT twice to
see the Essence
Screen. Next,
choose Save and
press \abtn to see
the Save Screen.
You can also
just press START
and SELECT at
the same time.

The added text brings this message more in line with both the US and EU versions ofAges, although it's still slightly different.
3503

Inside was a
Piece of
Heart
!<HP>

Inside was a
Piece of
Heart <HP>
!

"<HP>" displays an animation inside the text box showing your current Piece of Heart count. Interestingly, the European text inAges and the American text inSeasons are identical, but the other versions of the text differ slightly.
3a38

But a
a child like
you wouldn't
understand
my feelings.

But a
child like
you wouldn't
understand
my feelings.

The American version accidentally inserted a a word.
4101

This is the most
chamber in the
Temple of
Seasons
.

This is the most
sacred chamber
in theTemple of
Seasons
.

And then it accidentally a word.
450b

Greetings!
Since you came,
Buy something!

Greetings!
Since you came..
Buy something!

All that really needed to change was the capital B, but the European version took a different approach.
5313

Mayor Plenin
Labrynna'sLynna
City
has done
so much for me!

Mayor Plen in
Labrynna'sLynna
City
has done
so much for me!

The American version forgot aspace.
(Source:Text dump diff)

Virtual Console / NSO Differences

Transitioning

A fade to white now occurs before entering an "interior" map (houses, caves, or dungeons), whereas previously the game would cut straight from the outside map to the wipe-in revealing the interior. The reason for this change is unknown.

Unobtainable Rings

  • (Unknown) Ring (GBA Nature Ring)
  • (Unknown) Ring (GBA Time Ring)
  • GBA Nature Ring
  • GBA Time Ring

Because the code to denote the player as using the Game Boy Advance is never activated, these rings cannot be obtained through normal means. However, the last two rings are obtainable with a modified ring secret.

Advance Shop

The Advance Shop in Horon Village still exists, but since the code to denote the player as using a Game Boy Advance is never activated (for obvious reasons), it is rendered inaccessible.

Blue Snake's Removed Script

The Blue Snake's script was removed due to the 3DS' lack of a Game Link Cable.

v · t · e
TheLegend of Zelda series
NESThe Legend of Zelda (Prototypes) •Zelda II: The Adventure of Link
SNESA Link to the Past (Prototypes)
Game Boy (Color)Link's Awakening (DX Prototypes) •Oracle of Seasons •Oracle of Ages
SatellaviewBS Zelda no Densetsu •Inishie no Sekiban
Nintendo 64Ocarina of Time (Prototypes) •Majora's Mask (Prototypes)
GameCubeOcarina of Time (Master Quest,Debug ROM,Bonus Disc) •The Wind Waker (Demo) •Collector's Edition •Four Swords Adventures •Twilight Princess
Game Boy AdvanceA Link to the Past and Four Swords •The Minish Cap
Nintendo DS(i)Phantom Hourglass •Spirit Tracks •Four Swords Anniversary Edition (Debug ROM)
WiiTwilight Princess (Kiosk Demo;Debug Version) •Skyward Sword (Demo;Save Data Update Channel)
Nintendo 3DSOcarina of Time 3D •A Link Between Worlds •Majora's Mask 3D •Tri Force Heroes (Prototypes)
Wii UThe Wind Waker HD •Twilight Princess HD •Breath of the Wild
Nintendo SwitchBreath of the Wild •Skyward Sword HD •Tears of the Kingdom
Spin-Offs
CD-iLink: The Faces of Evil •Zelda: The Wand of Gamelon •Zelda's Adventure (Prototype)
Nintendo DSTingle no Balloon Fight DS •Freshly-Picked Tingle's Rosy Rupeeland •Irodzuki Tingle no Koi no Balloon Trip •Twilight Princess Preview Trailer
WiiLink's Crossbow Training
Wii UHyrule Warriors
Nintendo 3DSHyrule Warriors Legends
Nintendo SwitchHyrule Warriors: Age of Calamity
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