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Super Mario Bros. 2 (NES)

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Title Screen

Super Mario Bros. 2

Also known as: Super Mario USA (JP)
Based on:Yume Koujou: Doki Doki Panic
Developers:Nintendo EAD[1],SRD[2]
Publisher:Nintendo[3]
Platforms:NES,Arcade (PlayChoice-10)
Released in JP: September 14, 1992[4]
Released in US: September 1988[3][5]
Released in EU: April 28, 1989[6]
Released in AU: 1989[7]


GraphicsIcon.png This game hasunused graphics.
MusicIcon.png This game hasunused music.
SoundIcon.png This game hasunused sounds.
TextIcon.png This game hasunused text.
RegionIcon.png This game hasregional differences.
Carts.png This game hasrevisional differences.


ProtoIcon.pngThis game has a prototype article
DCIcon.pngThis game has a Data Crystal page

As most Nintendo fans already know by this point, the game released asSuper Mario Bros. 2 outside of Japan was not the sameSuper Mario Bros. 2 that Japan had gotten in 1986. Due to a negative internal testing response to the JapaneseSMB2, Nintendo chose not to localize it and instead tookanother game they made and modified it to serve as theSuper Mario sequel for the west.

Nevertheless, the game was a smash hit, and many characters and enemies introduced in this game (Birdo, Shy Guys, Ninjis, Pokeys, etc.) were gradually incorporated into future Mario games.

Contents

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
DDP Phanto.png
Changes from Yume Koujou: Doki Doki Panic
It takes a lot to convert a promotional item into a wildly-popular game.

Unused Graphics

Doki Doki Panic Leftovers

Found among the graphics used in the ending scenes.

Doesn't grant three wishes.

A magic lamp. This became the Magical Potion, and has the same effect (creates a door to Subspace).

Love is in the air!

This heart was the equivalent to the Mushrooms found in Subspace. Interestingly, one page of the instruction manualmentions that Subspace has hearts in certain places despite having just introduced the Mushroom on the previous page.

DDP Crystal.pngSMB2 - Early Grass.pngSMB2 - Early Needle.png

A static crystal ball, grass tuft, and spike, left over fromDoki Doki Panic.SMB2 uses new, animated graphics for these objects. Interestingly, the grass used on the title screen is based on the early grass sprite.

So where's the key?SMB2-Bars.pngMaybe I left it under this block?

A lock and a metal platform, used in the ending ofDoki Doki Panic for the cage where Wart kept the two children he kidnapped in the prologue. Neither the objects nor the cage (nor the children, for that matter) have any equivalent inSuper Mario Bros. 2.

SMB2-UnusedAlbatoss.png

The original Albatoss sprite, no longer used asSMB2 uses a new and more elaborate set of sprites for it. The first half of the first sprite is duplicated 8 times in the graphical data for the playable characters.

Prototype Leftovers

Fifteen bucks? That's it?!

Yes, money; dollars, in fact. Atone point in development, the ending awarded "Prize Money" based on the number of lives used, with fewer deaths awarding more money (all the way up to $10,000,000). The final game replaced this with a display showing how many times you used each character.

Miscellaneous Graphics

Awwwww isn't he cuuute? ...Actually, it kinda looks familiar.

Hidden in the tileset for the desert stages is a little smiley face that isn't used anywhere in the prototype, final, orDoki Doki Panic. It appears to just be a placeholder.

Eighth Animation Frame

Have you seen us?

The animated tiles, such as the POW Blocks and Cherries, have eight frames of animation. However, due to a bug, only the first seven frames are displayed. To fix this and cycle through all eight frames, set$FAF5 ($1FB05 in the ROM) to$28 or useGame Genie codeAXNYSZTX. (This code will not work on a hardware Game Genie.) Note that the graphics for the top of the waterfall, the POW Block, the slower quicksand, and Albatoss are unique to this missing frame.

Used Full
SMB2 Albatoss Flap.gifSMB2 Albatoss Flap Full.gif
Used Full
SMB2 POW Final.gifSMB2 POW.gif

The Albatoss and POW Block have noticeably smoother animations with the missing frames added.

Book Border Tiles

Doki Doki Panic much, Nintendo?

The between-level and pause screens inDoki Doki Panic are two screens wide and resemble an open book, which makes sense given that nearly all of the game takes place inside a storybook.SMB2 shrunk these to one screen and the book theme was (mostly) removed, but the extra tiles can still be found in the CHR data.

Unused Death Sound

The game is programmed to play a DPCM sample when the player dies (a recording of the sound heard inDoki Doki Panic, in fact). However, due to the fact that the sound engine silences DPCM samples on music track changes, the sound does not actually play.

To restore the sound, change these values in a headered ROM:0x8431 from$8D to$AD and0x8436 from$8D to$AD. Game Genie codesSZXAPKSE +SZXATKSE will also work.

Full Subspace Music

The Subspace music lasts 14 seconds and loops, but only the first ~7 seconds are heard due to that being the duration of each Subspace visit. The easiest way to hear the full track in-game is to pick up a Starman, enter Subspace, and then exit just before the invincibility wears off; if done correctly, the Subspace music will continue to play until the next track change.

To hear the full song at the title screen, useGame Genie codeKEOOXXSE.

The full track also plays inSuper Mario Maker 2 upon collecting theSMB2 Mushroom and hitting a P-Switch.

Unused Text

The string "ZELDA" is present at ROM address0x1FFFB. It appears that Nintendo copied the PRG footer/vector table fromThe Legend of Zelda (another FDS-to-NES conversion) and simply forgot to change the title.

Revisional Differences

Fryguy Glitch

Revision 0 Revision 1
Well, that's not right.*poof!*

Normally, hitting a mini-Fryguy with a Mushroom Block will cause it to disappear in a puff of smoke. In the original release, however, if you manage to hit one while your character is shrinking, it will flip upside-down and fall off the screen instead.

This somehow confuses the game into thinking there are mini-Fryguys left even after the rest are extinguished, and hence the exit will never appear. This game-breaking bug was fixed in Revision 1.

Bonus Chance

US Revision 0 (North America) US Revision 0 (Europe)
BONUS CHANCEFAT CHANCE

Revision 1 adds an extra NMI wait before drawing the Bonus Chance screen layout. This was done to resolve an issue where the screen fails to render properly on European consoles (essentially, an NMI occurs immediately after the pointer to the screen layout data is set, which causes it to be erased before the game can actually do anything with it). While US Revision 1 was not released in Europe, it was used as the basis for European Revision 0.

Regional Differences

US/Europe Japan
It's a sequel!It's a side story!

Despite them already havingDoki Doki Panic and a game calledSuper Mario Bros. 2, Nintendo releasedSuper Mario Bros. 2 in Japan asSuper Mario USA to differentiate it from their aforementionedMario 2, due in part to the inability to rereleaseDoki Doki Panic due to copyright issues with Fuji TV (though the back of theSuper Mario USA box still mentionsDoki Doki Panic as part of a small blurb detailing the game's history). Aside from the modified title screen, which now uses the same brown and black palette as the Bonus Chance screen instead of the original red and blue palette, it is identical to US Revision 1. This noticably also extends to the cast roll at the end of the game, with everyone still going by their English names (though the manual uses their Japanese ones).

Virtual Console Changes and Unused Content

Hmmm...
To do:
Do more research on this, and see if there's anything else the 3DS VC version changes/leaves unused.
Weird fact: If you run Wii U VC Release in an emulator like Mesen, you'll notice that the Bomb flash has been altered. But in Wii U VC, the flash works just like in the original. Is it a patch? This is weird.

General Changes

OriginalVirtual ConsoleVirtual Console (Emulator)
Super Mario Bros 2 Non VC Release Waterfall color.pngSuper Mario Bros 2 VC Release Waterfall color.pngSuper Mario Bros 2 VC Release Waterfall color (in Emulator).png

The Virtual Console release appears to have changed the colors of the waterfalls in some areas. These have been reverted in the NES Classic Edition and later re-releases.

Unused Text

The Virtual Console'sconfig.ini contains unused text related to a variety of things.

LineTextNotes
76NetDelay = 3 ;Multi Play - Network Delay FramePossibly some kind of lag compensation for wireless play? It's unusual to see this option here asSuper Mario Bros. 3 is the only VC game to allow wireless multiplayer, as well as the fact thatSMB2 is a single-player game.

Build Time

The filebuildtime.txt contains the build time string "4月 12 2013 13時14分15秒", which translates to "April 12th, 2013 1:14:15 PM".

References

  1. Super Mario Bros. 2 - Super Mario Wiki, the Mario encyclopedia
  2. GDRI
  3. 3.03.1Computer Entertainer October 1988, pg. 8
  4. スーパーマリオUSA | ファミリーコンピュータ | 任天堂
  5. Nintendo Power Pak Source, pg. 20
  6. Super Mario Bros. 2 - NesCartDB - NES-MW-EEC
  7. The official home of Super Mario™ – History - Nintendo Australia
v · t · e
TheMario series
NES/FDSSuper Mario Bros. (All Night Nippon) •Super Mario Bros. 2 (FDS) •Super Mario Bros. 2 (NES) (Prototype,Doki Doki Panic) •Super Mario Bros. 3
Game Boy (Color)Super Mario Land •Super Mario Land 2: 6 Golden Coins •Wario Land: Super Mario Land 3 •Super Mario Bros. Deluxe
SNESSuper Mario World (Localization Prototype) •Super Mario All-Stars •Super Mario World 2: Yoshi's Island (Prototypes)
SatellaviewBS Super Mario USA •BS Super Mario Collection
Nintendo 64(DD)Super Mario 64 (iQue Prototypes,64DD Version)
Game Boy AdvanceSuper Mario Advance •Super Mario Advance 2 •Super Mario Advance 3 •Super Mario Advance 4
GameCubeSuper Mario Sunshine (Demo)
Nintendo DSSuper Mario 64 DS •New Super Mario Bros.
WiiSuper Mario Galaxy •New Super Mario Bros. Wii •Super Mario Galaxy 2 •Super Mario All-Stars
Nintendo 3DSSuper Mario 3D Land (Demo) •New Super Mario Bros. 2
Wii UNew Super Mario Bros. U (New Super Luigi U) •Super Mario 3D World
iOS, AndroidSuper Mario Run
Nintendo SwitchSuper Mario Odyssey •New Super Mario Bros. U Deluxe •Super Mario 3D All-Stars •Super Mario Bros. 35 •Super Mario 3D World + Bowser's Fury •Super Mario Bros. Wonder (Kiosk Demo)
Game & WatchGame & Watch: Super Mario Bros.
Mario Kart
Console GamesSuper Mario Kart (Prototypes) •Mario Kart 64 (iQue Prototype) •Mario Kart: Double Dash!! (Demos,Bonus Disc) •Mario Kart Wii (Mario Kart Channel) •Mario Kart 8 •Mario Kart 8 Deluxe (Prototype)
Handheld GamesMario Kart: Super Circuit •Mario Kart DS (Demos) •Mario Kart 7 •Mario Kart Tour (Closed Beta)
Arcade GamesMario Kart Arcade GP •Mario Kart Arcade GP 2 •Mario Kart Arcade GP DX
RPGs
Super Mario RPGLegend of the Seven Stars (Switch)
Paper MarioPaper Mario •The Thousand-Year Door (Demos,Switch) •Super Paper Mario •Sticker Star •Color Splash •The Origami King
Mario & LuigiSuperstar Saga (Prototype,+ Bowser's Minions) •Partners in Time •Bowser's Inside Story (+ Bowser Jr.'s Journey) •Dream Team •Paper Jam •Brothership
Mario + RabbidsKingdom Battle •Sparks of Hope
Mario Party
Console GamesMario Party •Mario Party 2 •Mario Party 3 (Prototype) •Mario Party 4 (Demo) •Mario Party 5 (Demo) •Mario Party 6 (Demo) •Mario Party 7 •Mario Party 8
Mario Party 9 •Mario Party 10 •Super Mario Party •Mario Party Superstars
Handheld GamesMario Party Advance •Mario Party DS •Mario Party: Island Tour
Web GamesMario Party 7: Bowser's Lair Hockey •Mario's Matching Madness
Sports
GolfNES Open Tournament Golf • Mario Golf (N64,GBC) •Mario Golf: Toadstool Tour •Mario Golf: Advance Tour •Mobile Golf
TennisMario's Tennis • Mario Tennis (N64,GBC) •Mario Power Tennis •Mario Tennis: Power Tour (Bicep Pump) •Mario Tennis Aces
StrikersSuper Mario Strikers (Demo) •Mario Strikers Charged •Mario Strikers: Battle League
BaseballMario Superstar Baseball (Mario Baseball Demo) •Mario Super Sluggers
Mario & Sonic at the Olympic GamesBeijing 2008 (DS,Wii) • Vancouver 2010 (DS,Wii) •London 2012 • Rio 2016 (Wii U,Arcade)  •Tokyo 2020
OtherExcitebike: Bun Bun Mario Battle •Mario Pinball Land •Dance Dance Revolution Mario Mix •Mario Sports Mix
Dr. Mario
Console GamesDr. Mario (Prototypes) •Tetris & Dr. Mario •Dr. Mario 64 •Nintendo Puzzle Collection •Dr. Luigi
Handheld GamesDr. Mario •Dr. Mario & Puzzle League •Dr. Mario Express •Dr. Mario World
Web GamesDr. Mario: Vitamin Toss
Super Mario Maker
Wii USuper Mario Maker
Nintendo 3DSSuper Mario Maker for Nintendo 3DS
Nintendo SwitchSuper Mario Maker 2
Mario vs. Donkey Kong
Handheld GamesMario vs. Donkey Kong (Demo) •March of the Minis (Demo) •Minis March Again! •Mini Land Mayhem! •Tipping Stars •Mini Mario & Friends: amiibo Challenge
Console GamesTipping Stars •Mini Mario & Friends: amiibo Challenge
Mario Bros.
ArcadeMario Bros.
NES/FDSMario Bros. (Kaettekita)
PC-88Punch Ball Mario Bros.
Virtual BoyMario Clash
Game Boy AdvanceMario Bros. Classic
Mario's Picross
Game BoyMario's Picross •Picross 2
SNESMario's Super Picross
Captain Toad
Wii UTreasure Tracker
Nintendo Switch, Nintendo 3DSTreasure Tracker
Donkey Kong
ArcadeDonkey Kong •Donkey Kong Jr.
Atari 8-bit familyDonkey Kong (Prototype)
NES/FDSDonkey Kong •Donkey Kong Jr.
Game BoyDonkey Kong
Luigi's Mansion
GameCubeLuigi's Mansion
Nintendo 3DSDark Moon •Luigi's Mansion
ArcadeLuigi's Mansion Arcade
Nintendo SwitchLuigi's Mansion 3 •Luigi's Mansion 2 HD
Princess Peach
Nintendo DSSuper Princess Peach
Nintendo SwitchPrincess Peach: Showtime!
Adobe FlashSuper Princess Peach: Parasol Fall
Wrecking Crew
NES/FDSWrecking Crew
SNESWrecking Crew '98
Art
Console GamesMario Paint (Prototype) •Mario Artist Paint Studio (Prototype) •Mario Artist Talent Studio •Mario Artist Communication Kit •Mario Artist Polygon Studio
I am a Teacher: Super Mario no Sweater •Mario no Photopi
Handheld GamesJaguar Mishin Sashi Sen'you Soft: Mario Family •Photos with Mario
Educational
Computer GamesMario is Missing! •Mario's Early Years •Mario Teaches Typing
Console GamesMario is Missing! (SNES,NES) • Mario's Time Machine (SNES,NES) •Mario's Early Years
Miscellaneous
Arcade GamesMario Roulette
Computer GamesMario's Game Gallery
Console GamesMario & Wario •Yoshi's Safari •Undake 30: Same Game Mario Version •Hotel Mario (Prototype) •Super Mario's Wacky Worlds •Fortune Street
Web GamesBowser's Diary Quiz •Heads-Up •Which Mushroom Kingdom Character Would Be Your BFF?
Handheld GamesAlleyway •Mario Clock •Puzzle & Dragons: Super Mario Bros. Edition
CompilationsDonkey Kong, Donkey Kong Jr., Mario Bros. •3-in-1 Super Mario Bros. / Duck Hunt / World Class Track Meet (Prototype)
CompetitionsNintendo World Championships 1990 •Nintendo Campus Challenge 1991 •Nintendo Campus Challenge 1992 •Nintendo PowerFest '94
See Also
Donkey Kong •Game & Watch •Wario •Yoshi
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