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SimCity (Mac OS Classic)

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Title Screen

SimCity

Also known as: SimCity Supreme, SimCity Classic
Developer:Maxis
Publishers:Maxis (US),Infogrames (EU),Imagineer (JP)
Platform:Mac OS Classic
Released in JP: 1990
Released in US: February 2, 1989
Released in EU: 1989


DevTextIcon.png This game hashidden development-related text.
GraphicsIcon.png This game hasunused graphics.
DebugIcon.png This game hasdebugging material.
Carts.png This game hasrevisional differences.


The MacintoshSimCity was the first release in the MaxisSim line. Its success proved to a skeptical industry that creative, open-ended gameplay was as legitimate a form as zero-sum competition.

Contents

Revisional Differences

The following versions are known to exist:

B&WColor
1.0
1.11.1c
1.11
1.21.2c
1.31.3c
1.41.4c
1.5

Godzilla vs. Notzilla

In Version 1.2, legal action by Toho Co. forced the replacement of a certain unnamed kaiju by an orange salamander with a far less intimidating battle cry. (In Version 1.5, this monster has had a growth spurt and its voice has broken.)

v1.1v1.2v1.5
SimCity (Mac OS Classic) - Monster 1.1.png
SimCity (Mac OS Classic) - Monster 1.2.png
SimCity (Mac OS Classic) - Monster 1.5.png

The first two sounds are internally named "God"; the third one is "Monster".

Self-Destruct

In v1.3 and later, typeNUKE to simultaneously demolish every developed tile on the map.

Football Score

Use the Query tool (hold downQ and click) on the turf of a stadium during a football game to display the score... which is always the same, but depends on which version you're playing in. Up to v1.4, it's49er's 38 Bears 3; in v1.5, it'sNew Orleans 35 - SF 6. (The San Francisco 49ers were Maxis' home team.)

Assorted Fixes

  • Version 1.0 had an exploit where the mayor could raise taxes to the maximum 20% each December, collect the full amount in January, and leave them at a crowd-pleasing 0% the rest of the year. As of v1.1, tax is collected at the average rate set over the past year.
  • Up to v1.2, the Edit window's close box was a nonfunctional dummy that lit up when clicked but didn't close the window. As of v1.3, it prompts you to save and takes you back to the main menu.
  • In v1.5, "Rio de Janerio" was finally corrected to "Rio de Janeiro" in the title bar.

Copy Protection

SimCity (Mac OS Classic) - Population.png

Versions 1.0 and 1.1 required inserting the master disk at every launch.

Versions 1.11, 1.2, and 1.3 had the player enter one of hundreds of population figures, printed on four hard-to-photocopy red sheets, into the box at right. After three wrong answers, the game would begin but the area would immediately be racked by explosions and earthquakes that never let up.

Both of the above protection schemes only applied to the black and white editions; the color equivalents were unprotected.

Versions 1.4 and 1.4c required the program to be personalized with the owner's name. Whatever you entered would be added to the credits under "Licensed To".

Version 1.5 was not protected in any way.

Version 1.5

SimCity (Mac OS Classic) - Classic.png

Version 1.5, retitledSimCity Classic on its new title screen, brought the most substantial changes:

  • 256-color graphics.
  • Revised sound effects.
  • Optional background music.
  • Native PowerPC code.
  • A redesigned interface with horizontal toolbars and a portable Status window.
  • A button for the Query tool.
  • A more compact Map window, with roaming letters to indicateTrains,Ships,Airplanes,Helicopters,Monsters, and tornaDoes.
  • Importing and exporting of PC-formatted.CTY files.
v1.4v1.5
SimCity (Mac OS Classic) - Rio 1.4.pngSimCity (Mac OS Classic) - Rio 1.5.png
Hmmm...
To do:
Compare all sounds.

Unused Tiles

Even though v1.5 discontinues black and white support, itsPICT resources include a monochrome graphics sheet that reveals some never-used early graphics:

SimCity (Mac OS Classic) - Front of House.png  A two-dimensional, front-facing house. Admiring your bustling city would have felt a lot less immersive from this perspective.
 
SimCity (Mac OS Classic) - Flag.gif  A waving flag, whose tiles are stored next to those of the park fountain. There are notches cut out of the border for some reason, one of which flashes.
 
SimCity (Mac OS Classic) - Flags.gif  A pair of smaller flags.
 
SimCity (Mac OS Classic) - Four Dots.gif  ....?
 
SimCity (Mac OS Classic) - Garage Door.gif  This animated garage door doesn't match any of the buildings in the game.
 
SimCity (Mac OS Classic) - Skull.png  On the matching 256-color graphics sheet, all of the above tiles and some unused blank ones are replaced with this skull and crossbones.

Unused Menus

SimCity (Mac OS Classic) - Sprocket.png

SimCity (Mac OS Classic) - Test.png

An unused Apple menu and debug menu are found only in v1.5. (Sprocket was an application framework published byMacTech magazine.)

Unused Dialogs

SimCity (Mac OS Classic) - Emergency.png

In v1.3 and v1.4,DLOG 4000 is a placeholder file-opening interface. The text isn't cut off; "emergency ..." is what was actually written.

SimCity (Mac OS Classic) - Stubbie.png

In v1.5,DLOG 1299 (titled "stubbie") is this cryptic dialog.

Creator Code

The program's four-letter identifier,MCRP, is a remnant of the game's working title "Micropolis".

v · t · e
TheSim series
SimCity
Mac OS ClassicSimCity •SimCity 2000 •SimCity 3000
NESSimCity
SNESSimCity •SimCity Jr.
DOSSimCity 2000
WindowsSimCity 2000 •SimCity 3000 (Unlimited) •SimCity 4 •SimCity (2013) •SimCopter •Streets of SimCity
Nintendo 64SimCity 2000
Sega SaturnSimCity 2000
PlayStationSimCity 2000
Nintendo DSSimCity DS
LinuxSimCity 3000 Unlimited
The Sims
WindowsThe Sims (Prototypes) •The Sims 2 (Creative Tools) •The Sims 3 (Prototype) •The Sims 4
The Sims Online (Prototype) •The Sims Life Stories •The Sims Pet Stories •The Sims Castaway Stories
GameCubeThe Sims •The Sims: Bustin' Out •The Sims 2 (Prototypes) •The Sims 2: Pets
PlayStation 2The Sims •The Sims: Bustin' Out •The Sims 2 (Prototypes) •The Sims 2: Pets •The Sims 2: Castaway (Prototype)
XboxThe Sims •The Sims: Bustin' Out •The Sims 2 (Prototypes)
WiiThe Sims 2: Pets •The Sims 2: Castaway (Prototype) •The Sims 3 (Prototype)
PlayStation 3, Xbox 360The Sims 3 •The Sims 3: Pets
Game Boy AdvanceThe Sims: Bustin' Out •The Sims 2 •The Sims 2: Pets
PlayStation PortableThe Sims 2 •The Sims 2: Pets •The Sims 2: Castaway
Nintendo DSThe Sims 2 •The Sims 2: Castaway •The Sims 3
iOSThe Sims 3 •The Sims FreePlay •The Sims Mobile
AndroidThe Sims 3 •The Sims FreePlay •The Sims Mobile
MySims
Nintendo DSMySims •MySims Kingdom •MySims Agents
WindowsMySims •MySims Kingdom
WiiMySims Kingdom •MySims Racing (Demo) •MySims Agents •MySims SkyHeroes
DSiWareMySims Camera
Nintendo SwitchMySims Kingdom
PlayStation 3, Xbox 360MySims SkyHeroes
Other
WindowsSim Theme Park •SimCoaster
Mac OS ClassicSimAnt •Sim Theme Park
PlayStationSim Theme Park
SNESSimEarth: The Living Planet •SimAnt
GameCube, PlayStation 2, XboxThe Urbz: Sims in the City
Game Boy AdvanceThe Urbz: Sims in the City
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