Please consider supporting us onPatreon.
Paper Mario: Sticker Star
Paper Mario: Sticker Star |
---|
Also known as: Paper Mario: Super Seal (JP)
![]() ![]() ![]() |
Paper Mario: Sticker Star is an example of an installment that's okay on its own merits, but is often considered an inferior game in comparison to itspredecessors and, to a lesser degree, itssuccessors.
To do:
|
Contents
Sub-Pages
Prerelease Info |
Notes |
Unused Enemies Foes that didn't make the cut. |
Unused Graphics Remnants of papers past. |
Oddities Miscellaneous scraps. |
Removed Followers
Contained within the files kdm_char_data.bin and kdm_char_viewer.bin references to various removed followers exist, these were actually the partners that were present in pre-release versions.
Internal Name | Analysis |
---|---|
p_wanwan | The Chain Chomp partner from the E3 2010 trailer. Animation data referencing a collar is still present which seems to suggest that it had an unique design made before being cut from the game. |
p_kuribo_g | A Goomba, interestingly refered to as both Goombario and a Galoomba accross kdm_char_data. |
p_slit | Unknown, refered to as "Slit-san"(Mr.Slit) in kdm_char_data, "slit" refers to the paper mode ability present inPaper Mario: The Thousand-Year Door andSuper Paper Mario. |
p_lucie | An early version of Kersti, the counterpart used in the final game is p_lucie02. |
Unused Stickers
IDs | Internal name | Image | Comment |
---|---|---|---|
C2,C3,C4 | sl_sold_out_S, sl_sold_out_M, sl_sold_out_L | Three "Hammer" stickers which use this placeholder graphic. They cannot be used in battle, and have no description other than their name. The internal name suggests these were used in shops when stickers sold out, but... that cannot happen. | |
C5,C6,C7,C8 | sl_test_sh2, sl_test_sh3, sl_test_mh2, sl_test_sv2 | Four "Jump" stickers which use this placeholder graphic. When used in battle, they all execute a standard jump. | |
C9,CA | pg_mander | Two stickers which use theSL_PAGE graphic. They do nothing in battle and have no description or name, if collected outside battle a page will be added to the album. | |
CB,CC,CD,CE,CF,D0 | sl_crown_red, sl_crown_yellow, sl_crown_violet, sl_crown_blue, sl_crown_green, sl_crown_gold | Sticker variants of the main collectibles - the Royal Crowns. They do nothing in or out of battle, but they do have an assigned menu name. |
Early Sticker Scripts
Found inScript/Battle/Player arebtl_mario_water_pistol.bin andbtl_mario_water_pistol_test.bin which contain early scripts for the Water Pistol sticker.
Notably, the final version is contained inbtl_mario_water_pistol_test2.bin.
Removed Text
Global.msbt
Debug
global_debug_0005 |
global_debug_0006 |
global_debug_0007 |
global_debug_0008 |
global_debug_0009 |
zone_title_debug_01 |
global.msbt contains six empty entries, labelled as debug message data.
Battle Status and EXP
STATUS_LUCKY |
BTL_STARPOINT_LUCKY |
Entries for a Lucky status effect like the one found in the battle systems of the first two games as well as an entry for Starpoints, which are notoriously absent from the final game and it's sequels.
Kersti Test
rucy_info_test_001 |
rucy_info_test_002 |
rucy_info_test_003 |
rucy_info_test_004 |
rucy_info_test_005 |
rucy_info_test_006 |
rucy_info_test_007 |
May have once contained test dialogue for a tutorial given by Kersti.
Town_square.msbt
Unused NPC Dialogue Entries
midtown_npc_test_01 |
midtown_npc_test_02 |
midtown_npc_test_03 |
midtown_npc_test_04 |
May have held test dialogue for an NPC stationed somewhere in Decalburg.
Unused Sound Effects
To do:
|
Unused Falling Behavior
To do: Is the flapping behavior the same as the "fall from great height" behavior? |
If Mario falls off a level, he will flap his arms and a sound effect will play (like in cutscenes where he falls), resulting in a Game Over. This isn't actually possible without clipping out of the stage with a glitch, or by hacking. However, Mario "falling outside a stage" is mentioned in the digital manual.
"Stubbed" Files
The files listed below are free of any code.
btl_event.binksm_btl_ac.binksm_btl_effect.binksm_btl_env.binksm_btl_map.binksm_btl_model.binksm_btl_set.binksm_btl_sound.binksm_btl_weapon.binksm_case.binksm_debug.binksm_ef.binksm_env_action.binksm_event_char.binksm_fade.binksm_hit.binksm_jugemu.binksm_kameck.binksm_kuribo.binksm_pouch.binksm_switch.binksm_system.binksm_teresa.binksm_ui.bin
Regional Differences
This page or section needs more images. There's a whole lotta words here, but not enough pictures.Please fix this. |
- In the Japanese, Korean, and Chinese versions, the green ✓ block is replaced with a blue ◯ block during the Snifit or Whiffit game show. In Japan, a circle is often used to denote a correct answer.
- The European version adds descriptions for Things while they are a sticker in the album.
- The windmill code at Hither Thither Hill is 7942 in the Korean version, 9958 in the Chinese version, and 4123 in all other versions.
- The Korean and Chinese versions changed the color of the Paper Fan from red to blue and removed the kanji symbol.
- Pages missing developer references
- Games developed by Nintendo
- Games developed by Intelligent Systems
- Games developed by Vanpool
- Pages missing publisher references
- Games published by Nintendo
- Nintendo 3DS games
- Pages missing date references
- Games released in 2012
- Games released in December
- Games released on December 6
- Games released in November
- Games released on November 11
- Games released on December 7
- Games released on December 8
- Games with uncompiled source code
- Games with unused enemies
- Games with unused graphics
- Games with unused items
- Games with unused text
- Games with regional differences
- Pages with a Data Crystal link
- To do
- Needs more images
- Mario series
Cleanup >Needs more images
Cleanup >Pages missing date references
Cleanup >Pages missing developer references
Cleanup >Pages missing publisher references
Cleanup >To do
Games >Games by content >Games with regional differences
Games >Games by content >Games with uncompiled source code
Games >Games by content >Games with unused enemies
Games >Games by content >Games with unused graphics
Games >Games by content >Games with unused items
Games >Games by content >Games with unused text
Games >Games by content >Pages with a Data Crystal link
Games >Games by developer >Games developed by Intelligent Systems
Games >Games by developer >Games developed by Nintendo
Games >Games by developer >Games developed by Vanpool
Games >Games by platform >Nintendo 3DS games
Games >Games by publisher >Games published by Nintendo
Games >Games by release date >Games released in 2012
Games >Games by release date >Games released in December
Games >Games by release date >Games released in December >Games released on December 6
Games >Games by release date >Games released in December >Games released on December 7
Games >Games by release date >Games released in December >Games released on December 8
Games >Games by release date >Games released in November
Games >Games by release date >Games released in November >Games released on November 11
Games >Games by series >Mario series