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Notes:Bionic Commando (NES)

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This page contains notes for the gameBionic Commando (NES).

Horizontal scrolling stage objects
#Top Secret (JP)Bionic Commando (US)
00Soldier
01Shielded bionic soldier (Area 8 boss platoon)
02Suicide bomber
03Area 4/12 boss
04Hallway cannon bullet
05Drone
06Moth
07Hallway cannon (Area 8)
08Projectile fired by 00, 03, 16, 1B, 29, 3C
09Grenade
0AGrenade explosion
0B07's chain (crashes if cannon is absent)
0C4A's projectile
0DParatrooper
0E03's bionic arm
0F03's bayonet
10Helicopter soldier (Area 5)
11Elevator
12Spider
13Piranha plant
14Giant soldier's death shrapnel
15Giant soldier's bionic arm
16Rifle soldier
17Electric barrier (Area 1)
18Piranha plant flying dirt
19Trapped elevator
1ACrane (right facing)
1BMidget soldier
1CSlime
1DDrone soldier
1ESlime generator
1FHitler helicopter bullet
20Bazooka soldier
21Fast slime generator
22Bazooka soldier's rocket
23Heavy object throwing soldier (left facing)
24Thrown rolling ball
25Heavy object throwing soldier (right facing)
26Unused extra long-range floating platform
27Long-range floating platform (Area 6)
28Rolling spiked ball
29Rifle soldier closet
2AExit 1
2BExit 2 (lockable)
2CExit 3
2DExit 4
2ELocked exit (Area 12)
2FMid-range floating platform (Areas 6/11)
30Unknown projectile (more accurate targeting)
31Midget helicopter (Area 7)
32Punching soldier (Area 11)
33Mini-tank
3410's projectile
35Barrier
36Crane (left facing)
37Unknown, maybe electrified barrier (damaging, grows, linked to other object)
38Midgetmobile (Area 7)
39Land mine
3AKnife-wielding soldier
3BShort-range floating platform (Areas 15/16 indoors)
3CWire soldier
3DMine cart
3E32's fist
3FRockFalling mini-tank
40Ball and chain's chain
4140's rolling ball
4238's projectile
4331's and 3C's projectile
44Hitler helicopter windshield target
45Albatross hangar floor (the notches in the tiles)
46Vertical Albatross flames
47Horizontal Albatross flame
48Ending trigger
49Floor electricity (Area 12)
4ASuspended turret (Area 5)
4BLaser turret (right facing)
4CLaser turret (left facing)
4DLaser turret projectile
4ELong-range floating platform (Area 10)
4FHanging spikes
50Neutral zone guard
51Friendly soldier
52Talking white NPC
53Talking green NPC
54Talking red NPC (Area 16 room 2)
55Walking white NPC
56Walking green NPC
57Walking red NPC
58Killt's bodyguard
59Killt (Area 15)
5AGiant soldier
5BBazooka soldier closet
5CSuicide bomber closet (unused)
5DBullet (dropped)
5EArea 12 elevator shaft teleporter
5FArea 12 entrance elevator (changes to 11)
60Comm screen trigger
61Killt (Area 12)
62Hal
63100th opponent guy (Area 19)
64Neutral area exit trigger
65Walking/talking knife soldier (Areas 13/16)
66Captain Mack
67PI PI PI
6867's projectile
69Reactor turret
6AReactor turret projectile
6BEnemy commander
6CShort-range floating platform (Area 8 banner room)
6DMid-range platform, moves left from spawn (Area 8)
6EReactor core
6FArea 7 cheat triggerSelf-destruct sequence trigger
70Albatross battle scrolling/palette rotation effect trigger
71Neutral area attack squad/platoon soldier spawner
72Parachuting item box
731up
74Medicine
75Bullet (static)
76POW
77Flying spiked ball generator
78Flying spiked ball
79Inventory item
7AHitler
7BHitler tank electricity
7CCaptured enemy soldier (Area 17)
7DInterrogator (Area 17)
7EDestroyer
7FElectric barrier (Area 12)
80Darkness trigger (Area 4)
81Unused object (destroys itself once activated)
82Hitler tank bubbles
83Hitler's helicopter machine gun
84Fire animation trigger
85Area 4 rock barrier???
86Neutral area ceasefire enforcement trigger
87Mine cart generator
88Albatross explosion
89Shooting star (Area 6)
8ACountdown trigger
8BComm room palette shifter
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