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Notes:Bionic Commando (NES)
From The Cutting Room Floor
Jump to navigationJump to searchThis page contains notes for the gameBionic Commando (NES).
# | Top Secret (JP) | Bionic Commando (US) |
---|---|---|
00 | Soldier | |
01 | Shielded bionic soldier (Area 8 boss platoon) | |
02 | Suicide bomber | |
03 | Area 4/12 boss | |
04 | Hallway cannon bullet | |
05 | Drone | |
06 | Moth | |
07 | Hallway cannon (Area 8) | |
08 | Projectile fired by 00, 03, 16, 1B, 29, 3C | |
09 | Grenade | |
0A | Grenade explosion | |
0B | 07's chain (crashes if cannon is absent) | |
0C | 4A's projectile | |
0D | Paratrooper | |
0E | 03's bionic arm | |
0F | 03's bayonet | |
10 | Helicopter soldier (Area 5) | |
11 | Elevator | |
12 | Spider | |
13 | Piranha plant | |
14 | Giant soldier's death shrapnel | |
15 | Giant soldier's bionic arm | |
16 | Rifle soldier | |
17 | Electric barrier (Area 1) | |
18 | Piranha plant flying dirt | |
19 | Trapped elevator | |
1A | Crane (right facing) | |
1B | Midget soldier | |
1C | Slime | |
1D | Drone soldier | |
1E | Slime generator | |
1F | Hitler helicopter bullet | |
20 | Bazooka soldier | |
21 | Fast slime generator | |
22 | Bazooka soldier's rocket | |
23 | Heavy object throwing soldier (left facing) | |
24 | Thrown rolling ball | |
25 | Heavy object throwing soldier (right facing) | |
26 | Unused extra long-range floating platform | |
27 | Long-range floating platform (Area 6) | |
28 | Rolling spiked ball | |
29 | Rifle soldier closet | |
2A | Exit 1 | |
2B | Exit 2 (lockable) | |
2C | Exit 3 | |
2D | Exit 4 | |
2E | Locked exit (Area 12) | |
2F | Mid-range floating platform (Areas 6/11) | |
30 | Unknown projectile (more accurate targeting) | |
31 | Midget helicopter (Area 7) | |
32 | Punching soldier (Area 11) | |
33 | Mini-tank | |
34 | 10's projectile | |
35 | Barrier | |
36 | Crane (left facing) | |
37 | Unknown, maybe electrified barrier (damaging, grows, linked to other object) | |
38 | Midgetmobile (Area 7) | |
39 | Land mine | |
3A | Knife-wielding soldier | |
3B | Short-range floating platform (Areas 15/16 indoors) | |
3C | Wire soldier | |
3D | Mine cart | |
3E | 32's fist | |
3F | Rock | Falling mini-tank |
40 | Ball and chain's chain | |
41 | 40's rolling ball | |
42 | 38's projectile | |
43 | 31's and 3C's projectile | |
44 | Hitler helicopter windshield target | |
45 | Albatross hangar floor (the notches in the tiles) | |
46 | Vertical Albatross flames | |
47 | Horizontal Albatross flame | |
48 | Ending trigger | |
49 | Floor electricity (Area 12) | |
4A | Suspended turret (Area 5) | |
4B | Laser turret (right facing) | |
4C | Laser turret (left facing) | |
4D | Laser turret projectile | |
4E | Long-range floating platform (Area 10) | |
4F | Hanging spikes | |
50 | Neutral zone guard | |
51 | Friendly soldier | |
52 | Talking white NPC | |
53 | Talking green NPC | |
54 | Talking red NPC (Area 16 room 2) | |
55 | Walking white NPC | |
56 | Walking green NPC | |
57 | Walking red NPC | |
58 | Killt's bodyguard | |
59 | Killt (Area 15) | |
5A | Giant soldier | |
5B | Bazooka soldier closet | |
5C | Suicide bomber closet (unused) | |
5D | Bullet (dropped) | |
5E | Area 12 elevator shaft teleporter | |
5F | Area 12 entrance elevator (changes to 11) | |
60 | Comm screen trigger | |
61 | Killt (Area 12) | |
62 | Hal | |
63 | 100th opponent guy (Area 19) | |
64 | Neutral area exit trigger | |
65 | Walking/talking knife soldier (Areas 13/16) | |
66 | Captain Mack | |
67 | PI PI PI | |
68 | 67's projectile | |
69 | Reactor turret | |
6A | Reactor turret projectile | |
6B | Enemy commander | |
6C | Short-range floating platform (Area 8 banner room) | |
6D | Mid-range platform, moves left from spawn (Area 8) | |
6E | Reactor core | |
6F | Area 7 cheat trigger | Self-destruct sequence trigger |
70 | Albatross battle scrolling/palette rotation effect trigger | |
71 | Neutral area attack squad/platoon soldier spawner | |
72 | Parachuting item box | |
73 | 1up | |
74 | Medicine | |
75 | Bullet (static) | |
76 | POW | |
77 | Flying spiked ball generator | |
78 | Flying spiked ball | |
79 | Inventory item | |
7A | Hitler | |
7B | Hitler tank electricity | |
7C | Captured enemy soldier (Area 17) | |
7D | Interrogator (Area 17) | |
7E | Destroyer | |
7F | Electric barrier (Area 12) | |
80 | Darkness trigger (Area 4) | |
81 | Unused object (destroys itself once activated) | |
82 | Hitler tank bubbles | |
83 | Hitler's helicopter machine gun | |
84 | Fire animation trigger | |
85 | Area 4 rock barrier | ??? |
86 | Neutral area ceasefire enforcement trigger | |
87 | Mine cart generator | |
88 | Albatross explosion | |
89 | Shooting star (Area 6) | |
8A | Countdown trigger | |
8B | Comm room palette shifter |