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Metroid Dread

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Title Screen

Metroid Dread

Also known as: Metroid 5
Developer:MercurySteam[1]
Publisher:Nintendo[1]
Platform:Nintendo Switch
Released internationally: October 8, 2021[1]


GraphicsIcon.png This game hasunused graphics.
MovieIcon.png This game hasunused cinematics.
SoundIcon.png This game hasunused sounds.
TextIcon.png This game hasunused text.
DebugIcon.png This game hasdebugging material.
Carts.png This game hasrevisional differences.


PrereleaseIcon.pngThis game has a prerelease article

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude torescue this article?

Metroid Dread finally picks up whereFusion left off 19 years earlier.

Hmmm...
To do:

Contents

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info

Unused Textures/Models

Hmmm...
To do:
Add model renders
Teleportal (Pink)
Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on thetalk page.
Specifically: See if the Teleportal object potentially has a subtype to make it pink.

There are three textures left in the game that suggest that there was going to be a pink Teleportal. The textures are of a global map icon, a map icon, and an object texture. Interestingly, the symbol on the map icon and object texture do not match up: one of them is mirrored horizontally. There is no leftover unused text relating to the pink Teleportal. The textures can be found at Romfs\textures\gui\globalview.bctex, Romfs\textures\system\minimap\icons\icons.bctx, and Romfs\textures\actors\props\teleporter\teleporterdirection_bc.bctex.

  • Global Map Icon

  • Map Icon

  • Object Texture

(Source:Original TCRF research)
Automper

A robot, similar to other Chozo robot enemies seen in the game. It has several accompanying unused audio files.

  • Metroid dread automper bc.png
(Source: Bearborg)
Hybrid PV5

An unused enemy.

  • Metroid dread hybrid pv5 bc.png
(Source: Bearborg)
Shineon

A bulbous creature with tiny wings. It has an accompanying unused audio file for its wings buzzing too.

  • MetroidDread Shineon.png
(Source: Unknowni123)
Swifter

An unused enemy.

  • Metroid dread swifter bc.png
(Source: Bearborg)
"Abberations"

There are background creatures in tubes in Dairon called "abberation_01" in the final game, but the game also has textures for an "abberation_02" and "abberation_03" that are never seen.

  • abberation_02

  • abberation_03

(Source: Unknowni123)
Corpius Mask

The boss Corpius has a model for an unused defensive mask. The names of unused audio files (i.e. "scorpius_breakmask" and "scorpius_regenerate") indicate that Samus would have somehow broken this mask during their encounter.

  • MetroidDread CorpiusMask.png
(Source: Unknowni123)

Unused Text

The game's Japanese string table includes a series of entries that do not appear in other languages, informally describing the content of two of the game's major cutscenes. These may have been produced by Nintendo to give MercurySteam direction when creating the scenes.

String NameTextTranslation
CAPTION_PROFESSOREVENT_PH_PAGE_01プロフェッサーイベントProfessor Event
CAPTION_PROFESSOREVENT_PH_PAGE_02サムス、壁画を発見。鳥人族の兵士が他の鳥人族を殺しているシーン。Samus discovers a mural. A scene in which a Chozo soldier is killing another Chozo.
CAPTION_PROFESSOREVENT_PH_PAGE_03兵士たちのリーダーは、サムスが冒頭であった鳥人族に似ている。The leader of the soldiers resembles the Chozo that Samus met at the beginning.
CAPTION_PROFESSOREVENT_PH_PAGE_04突然撃たれるサムス。身体がマヒしてしまう。Samus is suddenly shot. Her body is paralyzed.
CAPTION_PROFESSOREVENT_PH_PAGE_05E.M.M.I. が壁画を破壊しながら登場。サムスはつかまる。An E.M.M.I. appears while destroying the mural painting. It grabs Samus.
CAPTION_PROFESSOREVENT_PH_PAGE_06やられる瞬間、E.M.M.I. の動きが止まる。鳥人族が現れる。At the moment it would kill her, the E.M.M.I. stops moving. A Chozo appears.
CAPTION_PROFESSOREVENT_PH_PAGE_07鳥人族はクワイエットローブと自己紹介。The Chozo introduces themself as Quiet Robe.
CAPTION_PROFESSOREVENT_PH_PAGE_08サムスが戦った鳥人族の男はレイヴンビークで、戦士鳥人族の長と説明。The Chozo that Samus fought was Raven Beak, described as the head of the warrior Chozo.
CAPTION_PROFESSOREVENT_PH_PAGE_09レイヴンビークはサムスのメトロイドDNAの力で銀河を支配しようとしている。E.M.M.I. をハッキングして利用している。Raven Beak is trying to dominate the galaxy with the power of Samus' Metroid DNA. The E.M.M.I. are being used by hacking them.
CAPTION_PROFESSOREVENT_PH_PAGE_10クワイエットローブは、ブレニア上部の扉を開けたことをサムスに伝える。Quiet Robe tells Samus that he has opened the door at the top of Burenia.
CAPTION_PROFESSOREVENT_PH_PAGE_11鳥人兵士のロボットが突如現れ、クワイエットローブを殺害する。A Chozo robot suddenly appears and kills Quiet Robe.
DIAG_ADAM_FINAL_PH_PAGE_01最終フェイクアダムイベントFinal Fake Adam Event
DIAG_ADAM_FINAL_PH_PAGE_02リフトはサムスをアクセスルームにつれていく。The lift takes Samus to the access room.
DIAG_ADAM_FINAL_PH_PAGE_03アダムは、サムスのメトロイドDNAが完全に覚醒し、サムスは本質的にメトロイドとなったこと、銀河の脅威になってしまったことを告げる。Adam tells us that Samus's Metroid DNA has been fully awakened, and that Samus has become essentially Metroid, a threat to the galaxy.
DIAG_ADAM_FINAL_PH_PAGE_04アダムは、その力をレイヴンビークのために使うよう命令する。Adam orders that power to be used for Raven Beak.
DIAG_ADAM_FINAL_PH_PAGE_05サムス、アクセスルームのモニターを破壊する。 ミッション冒頭に意識を失ってからこれまで話してきたアダムは本物ではなく、レイヴンビークだったのだ。Samus destroys the access room monitor. The Adam that she's spoken to since she lost consciousness at the beginning of the mission wasn't the real thing, it was Raven Beak.
DIAG_ADAM_FINAL_PH_PAGE_06アクセスルームはホログラムだった。消滅し、レイヴンビークが現れる。The access room was a hologram. It disappears and Raven Beak appears.
DIAG_ADAM_FINAL_PH_PAGE_07戦闘が始まるThe battle begins
(Source: Bearborg)

Raven Beak X's dialogue has unused subtitles.

String NameText
CAPTION_COMMANDERX_PAGE_01Samuuuuus!
CAPTION_COMMANDERX_PAGE_02Power is everything!
(Source: Bearborg)

Item acquisition text exists for the Hyper Beam, which is normally acquired in the cutscene after Raven Beak is defeated. Item acquisition text for the Metroid Suit does not exist.

String NameText
GUI_ITEM_ACQUIRED_HYPER_BEAMHyper Beam acquired.

Unused Sounds

Blah Blah Blah

A placeholder sound is present in the game's streaming audio folder. It consists of a male voice saying "blah blah blah".

String NameAudio
blah_caption_test
(Source: Bearborg)

Automper

The corresponding sound files for the unused Automper enemy.

String NameAudio
actors_automper_automper_activate
actors_automper_automper_attackend01
actors_automper_automper_attackinit01
actors_automper_automper_attackinitelectr01
actors_automper_automper_attackinitelectr02
actors_automper_automper_attackloop
actors_automper_automper_chargeinit
actors_automper_automper_electric01
actors_automper_automper_electric02
actors_automper_automper_electric03
actors_automper_automper_explosion
(Source: Bearborg)

Shineon

The corresponding sound file for the unused Shineon enemy.

String NameAudio
actors_shineon_shineon_flyloop
(Source: Unknowni123)

Corpius Mask

The corresponding sound files for the aforementioned mask that Corpius would have worn

String NameAudio
actors_scorpius_scorpius_breakmask01
actors_scorpius_scorpius_breakmask02
actors_scorpius_scorpius_hitmaskoc
actors_scorpius_scorpius_regeneratemask01
actors_scorpius_scorpius_regeneratemask02
actors_scorpius_scorpius_regeneratemask03
(Source: Unknowni123)

Raven Beak

There are five unused lines of dialogue, featuring Raven Beak giving the speech normally given by fake ADAM just before the boss fight, but in the Chozo language. Each line corresponds with a line spoken by ADAM in a real-world language (i.e. English) so they can be roughly translated this way, though there are some slight differences in syntax.

String NameAudioTranslation
DIAG_ADAM_FINAL_PAGE_09
Continue to follow my instructions faithfully, as you have done until now. It's that simple.
DIAG_ADAM_FINAL_PAGE_10
I consider your performance here on ZDR to be highly satisfactory. To imagine you would even awaken your Metroid powers.
DIAG_ADAM_FINAL_PAGE_11
Yes, I was right to let you live during our first encounter. That glimpse you showed told me everything.
DIAG_ADAM_FINAL_PAGE_12
Submit and offer up your power. My plan is the only way to bring order to the galaxy.
DIAG_ADAM_FINAL_PAGE_13
Samus, fulfill your destiny. This is an order. Disobedience will not be tolerated.
(Source: Unknowni123)

There is one unused line of dialogue for Raven Beak X, along with corresponding subtitle text.

String NameAudioText
CAPTION_COMMANDERX_PAGE_03
There is no power without sacrifice.
(Source: Unknowni123)

Unused Cutscenes

Transport Capsule

InMetroid Dread, all cutscenes that play when traveling between areas are prerendered videos. There are three different versions of each cutscene for Power, Varia, and Gravity suit (there are no Metroid Suit cutscenes), as well as different cutscenes for every method of transportation (Elevator up/down, Shuttle left/right, Teleportal, Transport Capsule). Interestingly, prerendered videos exist for using the Transport Capsule that connects Hanubia and Itorash with the Power Suit and Varia Suit, which are impossible to see without the use of the invincibility glitch that was patched in v1.0.3.


Revisional Differences

Hmmm...
To do:

Sequence-Break Softlock

At the beginning of the game, there's an unintended sequence-break which allows players to skip the first E.M.M.I. (the damaged one which serves as a tutorial). v1.0.0 caused the player to become softlocked if they returned here after skipping this E.M.M.I. and progressing through the game. The room eventually becomes populated with normal enemies, and the E.M.M.I. gets removed from the scenario. The cutscenes that should play in this room do so as normal, but the E.M.M.I. disappears as soon as they finish. This causes the player to become unable to escape this room, since all the doors get locked until the E.M.M.I. (which has been removed from the game permanently) is destroyed.

v1.0.1 fixed this to keep the sequence-break but not update the room setup (i.e. add normal enemies) untilafter the E.M.M.I. is destroyed.

New Unused Audio

v1.0.1 added several new files that went unused, likely added unintentionally since they were removed in v1.0.2.

A line of ADAM dialogue, likely intended for use after the X are released:

A duplicate of the second line of Raven Beak's victory speech, but without his usual vocal effects applied:

Escape Sequence Crash

v1.0.0 had an issue which caused the game to crash during the escape sequence immediately following the battle with Raven Beak: If a map marker was placed on the Hyper Beam Door that leads to the end of the escape and the Gunship, destroying the door with the Hyper Beam would cause the game to crash with the "the software has closed because an error occurred" message. Further, in v1.0.0, destroying the Hyper Beam Door causes it to completely disappear from the map.

v1.0.1 fixed the crash and made the Hyper Beam Door remain on the map faded after it is destroyed.

References

  1. 1.01.11.2[1]
v · t · e
TheMetroid series
NESMetroid
Game BoyMetroid II: Return of Samus
SNESSuper Metroid
Game Boy AdvanceMetroid Fusion (Prototype) •Metroid Zero Mission (iQue Prototype)
WiiMetroid: Other M
Nintendo 3DSMetroid: Samus Returns
Nintendo SwitchMetroid Dread
Metroid Prime
GameCubeMetroid Prime (Prototype) •2: Echoes (Prototype)
Nintendo DSPinball •Hunters (First Hunt Prototype)
Wii3: Corruption (Prototype)
Metroid Prime (Wii de Asobu) •2: Dark Echoes (Wii de Asobu)
Nintendo 3DSFederation Force (Blast Ball)
Retrieved from "https://tcrf.net/index.php?title=Metroid_Dread&oldid=1565233"
Categories:


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Cleanup >To do
Cleanup >To investigate
Games >Games by content >Games with debugging functions
Games >Games by content >Games with revisional differences
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