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Mega Man 6

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Title Screen

Mega Man 6

Also known as: Mega Man VI (US)
Rockman 6: Shijou Saidai no Tatakai!! (JP), Rockman 6 (CN)
Developer:Capcom
Publishers:Capcom (JP),Nintendo (US),Ubisoft (CN)
Platforms:NES,Windows
Released in JP: November 5, 1993
Released in US: March 13, 1994
Released in EU: June 11, 2013 (Virtual Console)
Released in CN: 2001(Rockman 1-6 Collection)


GraphicsIcon.png This game hasunused graphics.
DebugIcon.png This game hasdebugging material.
SoundtestIcon.png This game has ahidden sound test.
RegionIcon.png This game hasregional differences.
Carts.png This game hasrevisional differences.


PrereleaseIcon.pngThis game has a prerelease article
DCIcon.pngThis game has a Data Crystal page

Mega Man 6 is the sixth adventure of Mega Man, sent forth by Capcom to free the world from the diabolical Mr. X, who is most certainly not Dr. Wily with a fake beard, don't be absurd.

The game came very close to being a Japan-exclusive; it had to end up being published by Nintendo themselves in the US, due in part to the fact that the Robot Masters were designed in a contest by Capcom and two of them were by North Americans. It was also not released in Europe until 2013 in digital form.

Contents

Sub-Page

Read about prerelease information and/or media for this game.
Prerelease Info

Sprite Viewer/Sound Test

Hmmm...
To do:
Figure out how to properly reactivate the in-game debug menu that leads here.

Mm6viewer.png
There is a sprite viewer and sound test combo menu that can be accessed throughGame Genie codeEZKKIVKG+LLVKATOL+AXEGLVTU. The code will come to a blank screen, but the menu will appear by pressingA. You will be presented with the following options:

  • SEQ: Animation sequence.
  • COL: Palette set.
  • TBL: Graphics set. Changing this will load the corresponding set of tiles into VRAM. You'll need to change this to view most sprites other than Mega Man.
  • TMR: Animation timer length. When this reaches zero, the next frame in the animation sequence is displayed.
  • [blank]: Current animation frame.
  • PLAYER 0/PLAYER 1/PLAYER 2: Changed by pressingStart. Seems to switch between three different banks of sprite animations.
  • SOUND: Sound test! Both music and sound effects can be played here.

The controls are as follows:

  • Up: Move cursor up.
  • Down: Move cursor down.
  • A: Select an option.
  • Select: Exits the sprite viewer (don't do this).
  • Start: Toggle between "Player 0", "Player 1", and "Player 2".

With an option selected:

  • Up: Increase ones digit by 1.
  • Down: Decrease ones digit by 1.
  • A: Increase tens digit by 1.
  • B: Exit option.
(Source: BMF54123)

Unused Graphics

Centaur Man

No time for horsing around!
This sprite was supposed to be used when Centaur Man shoots his buster, lining up with one of his walking sprites. His shooting animation ends up using the other leg sprites instead, rendering this tile unused.

Flame Man

I straight burned my knee off!
This sprite were supposed to be used when Flame Man uses Flame Blast, however they ended up using the same ones for both frames of the animation, resulting in Flame Man's knee being unnecessarily cut short.

Knight Man

I'll mace you good!
This sprite was supposed to be used while Knight Man was airborne. Given how his grounded throwing animation is animated, it's possible this was supposed to be used for an aerial throwing animation.

Yamato Man

I lost my spear's tip. Have you seen it?
These sprites are supposed to be used when Yamato Man is standing still and ducking whilst his spear is without its tip. In-game, however, he starts moving as soon as he throws the spear tip, and only stops after recovering it. The player can force him to stop temporarily with Power Mega Man's charged attack, but the tip will be present on his spear.

Mr. X Castle / Wily Castle

I can see your point now, Mr. X
Located within the Mr. X graphics are these weird spike sprites. Due to their design and placement immediately after the graphics for Mr. X's chair, it appears they were intended to be placed on the underside of his chair.

Enemies

These sprites are DA BOMB! ...or rather, the plunger.
Found within the graphics for the Count Bomb are these unused sprites for it's plunger.

SPEEN!
Found in the Metall's graphics are sprites for a right-facing helmet, and sprites for a spinning animation a la the Metall EXs fromMega Man 4. The former was likely to give the Metalls more detail by having the shine of their helmets facing the same direction. The latter were either intended for use in this game, given the very minor update they were given, or were leftovers from porting over their graphics from Mega Man 4.

Miscellaneous

Better than ZakuMake up your minds
These graphics are used to mark the different enemy and boss tile banks. "Zako", in this context, translates as "Small Fry", a common name used for small enemies and minions.

Back Ground
These tiles, on the other hand, mark different background areas. Since most background tile banks are completely filled, this doesn't pop up as much.

DEMO - 1 MM6.png
Some text saying DEMO - 1. Its purpose is unknown.

¿
This question mark is stored in the same bank as the stage select graphics.As seen in a pre-release screenshot, it was used as a placeholder graphic during development on the stage selection's Robot Masters portraits, as was the case withMega Man 5.

Regional Differences

Audio Differences

Japan US

The prologue music was redone for the American release due to the localized cutscene for the prologue being longer than the Japanese release's; the version of the game included inMega Man Anniversary Collection, due to being based on the JapaneseRockman Complete Works, uses the Japanese theme, resulting in the final parts of the cutscene playing out in silence.

Visual Differences

US China
MM6-Intro.pngRM6CH-Intro.png

All instances of the name "MEGAMAN" in the North American version were changed into "ROCKMAN" for the Chinese version. This change also applies to the cutscene after defeating the final boss.

JapanUSChina
Nice view from up hereSomeone took a bite out of that blue cookie!RM6CH-Title.png

As was typical of the time, the North American title screen ditches the episodic subtitle (translated as "The Greatest Battle Ever!!"). In addition, all graphics and text were moved down to make room for the larger title and "Game Start" was changed to "Press Start".Mega Man Anniversary Collection reverts the text to "Game Start". As with the prior three games, the Chinese version takes the North American logo and makes it read "ROCK MAN".

||||||||||||||||
The Japanese version features a nice bleed effect for the game title's appearance, which was probably removed from the American version because of the larger title.

Japan US / China
Hit StartSmash Start

On the stage select screen, "Push Start" was changed to "Press Start". Again, this was reverted inAnniversary Collection.

Japan US / China
ROCKMAN 6 - POWER ROCKMANMEGAMAN VI - POWER MEGAMAN

In Rush Armor cutscene, all instances of "ROCKMAN" were replaced with "MEGAMAN", and the "6" was replaced with a roman numeral "VI".

Frustratingly, the Chinese version does NOT revert the names on this screen back to "ROCKMAN". And it was so close, too!

Japan US / China
Rockman6-FC chr023000.pngMegaMan6-NES chr023000.png

The letter tile for J used in the Weapon Select screen looks slightly different between the US and Japanese releases. Additionally, the Japanese version lacked letter tiles for D, O, Q, and Z, which were added in the US release of the game but go unused.

Script Differences

JapanTranslationInternational
せかいの ロボットを つかって ちきゅうを せいふくする けいかくは しっぱ いだった ようだな。Looks like my plan to use the world's robots to conquer Earth has failed.My scheme for world domination has faild!

The Japanese version goes into more detail, and has a period in place of an exclamation mark.

JapanTranslationInternational
だが ロックマン!!ほとうの わたしが やぶれたわけでは ないそ!!But know this, Rockman! You didn't defeat the real me!!But I still have enough power to destroy you!

Rockman's name is used in the Japanese version, when in the international version he is referred to as "you". One exclamation mark was omitted in localization.

JapanTranslationInternational
こんどは しんけんしょうぶ だ!!This time, it's serious!!Let the final battle begin!
(Source:Windii)

Revisional Differences

As theAnniversary Collection version of the game is based on the Japan-onlyComplete Works port, the game keeps the original prologue music but still includes the US version's dialogue for the cutscene. As such, there is an awkward silence when the music stops during the cutscene.

OriginalAnniversary Collection
My scheme for world domination has faild!My scheme for world domination has failed!

The typo on the word "failed" in Mr. X's English dialogue upon being defeated was corrected inAnniversary Collection. Subsequent re-releases of the game have not retained this correction.

v · t · e
TheMega Man series
NESMega Man •Mega Man 2 •Mega Man 3 (Localization Prototype) •Mega Man 4 (Localization Prototype) •Mega Man 5 •Mega Man 6 •Wily & Right no Rock Board (Prototype)
Game BoyMega Man: Dr. Wily's Revenge (Prototype) •Mega Man II •Mega Man III •Mega Man IV •Mega Man V •Wily & Right no Rock Board
DOSMega Man •Mega Man 3
SNESMega Man 7 (Prototype) •Rockman & Forte •Mega Man's Soccer (Prototype)
GenesisMega Man: The Wily Wars
Game GearMega Man
ArcadeMega Man: The Power Battle •Mega Man 2: The Power Fighters
PlayStationMega Man 8 (Prototypes) •Mega Man: Battle & Chase
Sega SaturnMega Man 8
GameCube, PlayStation 2, XboxMega Man Anniversary Collection
Game Boy AdvanceMega Man & Bass
J2MEMega Man
PlayStation PortableMega Man Powered Up (Demos)
PlayStation 3, Xbox 360, Wii(Ware)Mega Man 9 •Mega Man 10 (Prototypes)
WindowsMega Man Legacy Collection •Rockman Strategy •Mega Man 11
Nintendo 3DSMega Man Legacy Collection
Nintendo Switch, PlayStation 4, Xbox OneMega Man Legacy Collection •Mega Man 11
Mega Man X
SNESMega Man X •Mega Man X2 (Prototypes) •Mega Man X3 (Prototypes)
Game Boy ColorMega Man Xtreme •Mega Man Xtreme 2
PlayStationMega Man X3 •Mega Man X4 (Prototypes) •Mega Man X5 (Prototypes) •Mega Man X6 (Prototype)
Sega SaturnMega Man X3 •Mega Man X4 (Prototypes)
WindowsMega Man X3 •Mega Man X4 •Mega Man X5 •Mega Man X7 •Mega Man X8
PlayStation 2Mega Man X7 (Prototypes) •Mega Man X8 (Prototype) •Mega Man X: Command Mission (Prototype)
PlayStation PortableMega Man Maverick Hunter X
Mega Man Legends
PlayStationMega Man Legends (Prototypes) •Mega Man Legends 2 (Prototypes) •The Misadventures of Tron Bonne
Nintendo 64Mega Man 64 (Prototype)
WindowsMega Man Legends •Mega Man Legends 2
Mega Man Battle Network/Star Force
Game Boy AdvanceMega Man Battle Network •Battle Network 2 (Prototype) •Battle Network 3 •Battle Network 4 •Rockman.EXE 4.5 Real Operation •Battle Network 5 •Battle Network 6
Mega Man Battle Chip Challenge
GameCubeMega Man Network Transmission
WonderSwan (Color)Rockman EXE WS
Nintendo DSMega Man Battle Network 5: Double Team DS •Rockman.EXE: Operate Shooting Star
Mega Man Star Force •Mega Man Star Force 2 •Mega Man Star Force 3
Windows, PlayStation 4, Nintendo SwitchMega Man Battle Network Legacy Collection
Mega Man Zero/ZX
Game Boy AdvanceMega Man Zero •Mega Man Zero 2 •Mega Man Zero 3 •Mega Man Zero 4
Nintendo DSMega Man Zero Collection •Mega Man ZX •Mega Man ZX Advent
Other
iOS, AndroidRockman Xover •Mega Man X DiVE
Related
Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U, Linux, Mac OS XMighty No. 9 (Prototypes)
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