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Mario Golf (Nintendo 64)

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Title Screen

Mario Golf

Also known as: Mario Golf 64 (JP)
Developer:Camelot Software Planning
Publisher:Nintendo
Platform:Nintendo 64
Released in JP: June 11, 1999
Released in US: July 30, 1999
Released in EU: September 14, 1999
Released in AU: September 14, 1999


CharacterIcon.png This game hasunused playable characters.
DevTextIcon.png This game hashidden development-related text.
MusicIcon.png This game hasunused music.
DebugIcon.png This game hasdebugging material.
RegionIcon.png This game hasregional differences.
Carts.png This game hasrevisional differences.


NotesIcon.pngThis game has a notes page
DCIcon.pngThis game has a Data Crystal page

Play golf asyour favorite the most powerful Mario characters (and random humans)! Bizarrely, Mario is an unlockable character, at least in single-player mode.

Contents

Sub-Page

Miscellaneous tidbits that are interesting enough to point out here.
Notes

Unused Music

Hmmm...
To do:
There'san upload on Youtube with this track described as "Hidden Intro Results 2"."Hidden Course Music" is also the same song used in the easter egg described at the bottom of this page. Look into this and see if this track is actually unused and/or if any of this would involve using a transfer pak to unlock something.

Unused Track

Unused Course Features

Ground Type

Mg64-cartway.png

There is one unused ground type left in the game, which is the "cartway". It is fully functional, having its own name, properties, image, and appearance still intact. It seems to have been intended as a road of some sort from looking at its lie image, though this is not usually very relevant for a golf course. In behaviour, it is most similar to the "red" ground type, which is used when playing the fast variants of the mini-golf courses; the shot power percentage is 80-100 and it has low friction and a high bounce. It appears as a plain grey patch of ground when loaded on the course during play.

The cartway does appear with similar functionality in the Everybody's Golf games,the first of which was also developed by Camelot.

Dummy Character

Hmmm...
To do:
See if the dummy character exists in any way in the NA/EU releases.
This dummy isn't even in the right spot!

In the Japanese release, there is an unused character named ダミー, which appropriately translates to Dummy. They can be enabled using the GameShark code810BC84E 000D.

This may be a work-in-progress version of Metal Mario, as their position on the character select screen is the same as Metal's (albeit visually messed up as the overall character alignment is different in the JP release). However, Dummy shares the same stats as Yoshi. Also, their in-game score sprites are Donkey Kong's for some reason, and their animations are unfinished, with the mode select and post-hole animations being the animation Mario uses when preparing to hit the ball. Finally, Dummy does use Mario's alternate costumes, but the icon will not change colors on the select screen.

(Source:Original TCRF research)

Debug Features

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on thetalk page.
Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures.Please fix this.

By using the following GameShark code, you can access some debug features.

Japan800B0FC0 0001
US800B67C0 0001
Europe800B6A70 0001
US (LodgeNet)800B64F0 0001

First thing you might notice is the debug text on the intro cutscene.CAMERA:00 shows the current camera in use and increases in value as the cutscene goes. The numbers on the right are for counting how much time there is left until a camera angle is changed to the next. The numbers on the bottom count how much time has elapsed in the intro cutscene in total.

Using controllers 2, 3 or 4, pressStart to display a CPU usage meter of sorts. Pressing it again will display more debug numbers. Presumably, the top number seems to change whenether an action is being done or not. The first row and second rows seems to change when a menu or effects for the UI are loaded. PressingL will freeze the game,D-Left will cycle through frames andD-Right will resume gameplay.


(Source:Fkualol)

SRAM Editor

Mario Golf 64 sram editor.png

This feature can be accessed by enabling the code above and pressingL + Start during a match. This will display a number of flags, which control various debugging features. There are 256 (FF) flags in total, though not all of them appear to be used. Choose a flag using theD-Pad, enable it by pressingA, or disable it by pressingB. You can also pressL orR to go to the first or second page of flags, respectively. All currently-known flags and their functions are described on theNotes page.

Color and Fog Editor

Flag0x2D activates an editor for the background/sky and fog. On controller 2, use theD-Pad orC buttons to navigate the menu. PressA to increase the currently-selected value, orB to decrease it. The RGBA rows correspond to the colors and the TBC columns correspond to the sky. The BG columns edit the background and the FOG column edits the fog. You can control the fog's thickness by modifying the last row in its column. The optionCC:0 is inaccessible, and its purpose is unknown.

Text Color Test

Flag0x46 displays サンプルABCDEFG on the screen along with a menu in the top-right corner, similar to the menu in the color and fog editor. On controller 2, use theD-Pad to move the text and theC buttons to navigate the menu. PressA to increase the currently-selected value, orB to decrease it. The values in the menu control the coloring of the text; the top row corresponds to the bottom of the text and vice-versa. The columns correspond to the colors cyan, magenta, and yellow, respectively.

Pin Selection Tool / Ball Position Viewer

MarioGolf64-US-PinSelection.png

Flag0x47 activates a tool that allows you to change the pin location for any hole while the course flyover is occurring. To change the currently selected pin, pressL orR on controller 1. Every hole has four possible pin settings, though the mini-golf courses and Driving Range don't define all four and have some pin locations off the map.

Starting gameplay on any hole displays X/Y/Z/Attr values, which seem to be related to the ball's current position and the ground attribute value that it is resting on. These values update when starting a new shot and remain on screen afterwards even when changing game modes.

MarioGolf64-US-MiniGolf-CheckXY.png

Playing on a mini-golf hole and hitting a shot that rebounds off a wall (or, sometimes, just loading a mini-golf hole, especially in Training mode) causes the stringsCheckXYAxis,GetHeightInfo, andHit to be displayed on-screen.

Message Viewer

Flag0x6D activates a message viewer (Nice On!,Nice Shot!, etc.). PressD-Left orD-Right to select a message, andD-Down to view it.

Build Date

Information about the build date of the ROM is shown at the top of the screen when the SRAM editor is enabled. For some reason, Japan Rev 1 has the same build date as Japan.

Japan
ROM :Sat May  8 06:58:31 1999
US
ROM :Tue Jun 15 18:36:11 1999
Europe
ROM :Mon Jul 19 18:50:42 1999
US (Lodgenet)
Thu Dec  9 14:23:14 1999

Shot Information

Mg64-shotinfo.png

To display this menu in the game, use the GameShark code:

VersionGameshark code
Japan81036EC8 2400
81036F24 2400
81036F34 2400
8104B870 2400
US81038BE8 2400
81038C44 2400
81038C54 2400
8104DA30 2400
Europe81038B68 2400
81038BC4 2400
81038BD4 2400
8104DAC0 2400
US (LodgeNet)81038DD8 2400
81038E34 2400
81038E44 2400
8104DC20 2400

This will show certain variables on the screen that are relevant in calculating the shot trajectory. However, this menu is a little difficult to read and, depending on the game region, may be displayed in units that differ from those normally shown by the game.

Main Menu Hidden Debug Text

The game renders some debug text right before rendering the main menu each frame. This can be viewed using a graphics debugger. The meaning of the numbers is currently unknown and they apparently contain always the same values.

Hidden text rendered right before the main menu each frame.Animation of the rendering sequence in the main menu.

The animation shows the rendering process the game performs during each frame. The user will only see the final result.

Unused Text

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on thetalk page.
Specifically: Check for more unused text, and possibly any way to access these test stages/debug messages.

0xA5360 -0xA54F0 contains several debug-related messages.

OverlayManager�Illegal ModuleSetNo.���Already Loaded�Conflicting %d m.s. and other moduleset[%x] is alive���Conflicting %d m.s. and other module[%x-%x]'s RDP request��Load ModuleSet %x (absolute No.)���Complete Load ModuleSet %x (absolute No.)��Can't Load ModuleSet %x (logical No.)��Moduleset %x Disposed��Module %d not alive !!!!!!!!!!!!!!!!!!!!!!!!!!!����DestBillMan����InitBillMan����RevertBillMan��

0x11B2B0 -0x11B340 mentions several test courses.

TEST COURSE10���TEST COURSE9����TEST COURSE8����TEST COURSE7����TEST COURSE6����TEST COURSE5����TEST COURSE4����TEST COURSE3����TEST COURSE2����TEST COURSE1����

Regional Differences

Intro

The intro differs slightly between the Japanese and international releases, namely the transition to the title screen.

Japan US/Europe

The most noticeable difference is, in the Japanese version, Mario and Wario will simply say "Mario Golf 64!" followed by Wario saying "You're gonna love it". In the international release, Mario and Wario will say "Welcome to Mario Golf!" after which Wario will comment with "Eh, should've been called Wario Golf. You're gonna love it". There are also some additional sound effects in the Japanese version's transition.

Title Screen

Japan US/Europe
MG64 JPNTitle.pngMG64 USAEURTitle.png

The Japanese version uses a different logo, and the text below it reads "Push Start" rather than "Press Start".

Options

Japan US/Europe
MG64 JPNOptions.png"I hope you pick the right options, or...you know."

While both versions have the same options, the international releases have a more complex UI, with the various options now needing to be scrolled through, the selections' colors being changed from yellow to green, and the board in the background being shrunken to make room for...an image of Mario.

How To Play

Japan US/Europe
MG64-JPNHowtoPlay.pngToad's vandalism is still present to this day.

The international release has two changes to this screen. The Goomba chalk drawings are more faint compared to the Japanese version's, and the writing in the bottom right corner has been removed. This text translates to "Nitchoku Kinopio", which has the rough meaning of Toad (Kinopio) being assigned day duty in class.

(Source:The Mushroom Kingdom)

Character Select

JapanUSEurope
MG64 JPNCharacterSelect.pngMG64USACharacterSelect.pngMG64EURCharacterSelect.png

The international character select screens were modified to include Metal Mario, who is not present in the Japanese version. Also, the characters in the North American version were reordered.

Gameplay

Japan US/Europe
MarioGolf powermeter J.pngMarioGolf powermeter UE.png

The Japanese version is missing the power indicator (leftmost gray bar) in the Power Meter. It was added in the US and European versions. The wind display was slightly moved to the left in the international versions and its font was changed to a more noticeable one.

Intro Music

The European version uses a different song for the intro cutscene. Strangely enough, the original song isstill present on the cartridge, making it unused.

International
European
European (Unused)

Special Tournaments

In the North American and Japanese versions, highlight Clubhouse in the main menu, holdL+R orZ+R and pressA to add a Code Entry option to the clubhouse menu. The code entry screen was used to access official Nintendo sanctioned tournaments, at the end of which passwords would be given to be entered on Nintendo's website to submit your scores to the leaderboard. This feature does not exist in the European version.

Other

  • The Japanese version doesn't display the Nintendo 64 logo during the intro sequence.
  • The Japanese and European versions use meters in putting instead of feet, changing 30 ft, 100 ft, and 200 ft to 10m, 30m, and 60m respectively. That change doesn't affect the distance, however.
  • The Japanese and European versions show wind speed in meters per second rather than miles per hour.

Revisional Differences

  • In the Virtual Console port, the Transfer Pak feature used to transfer characters to and from the Game Boy Color version was removed for obvious reasons.
  • For unknown reasons (possibly due to the tournaments themselves having been discontinued), the code entry screen (detailed in Special Tournaments above) is inaccessible in the Nintendo Switch Online release, regardless of region.

Oddities

In four-player mode, if all players are either Yoshi or Donkey Kong (3 DKs and 1 Yoshi, 2 of each, etc.), the music played on any course except Luigi's Garden and Peach's Castle will bea remixed version of the Palm Club theme fromthe Game Boy Color version.

v · t · e
TheMario series
NES/FDSSuper Mario Bros. (All Night Nippon) •Super Mario Bros. 2 (FDS) •Super Mario Bros. 2 (NES) (Prototype,Doki Doki Panic) •Super Mario Bros. 3
Game Boy (Color)Super Mario Land •Super Mario Land 2: 6 Golden Coins •Wario Land: Super Mario Land 3 •Super Mario Bros. Deluxe
SNESSuper Mario World (Localization Prototype) •Super Mario All-Stars •Super Mario World 2: Yoshi's Island (Prototypes)
SatellaviewBS Super Mario USA •BS Super Mario Collection
Nintendo 64(DD)Super Mario 64 (iQue Prototypes,64DD Version)
Game Boy AdvanceSuper Mario Advance •Super Mario Advance 2 •Super Mario Advance 3 •Super Mario Advance 4
GameCubeSuper Mario Sunshine (Demo)
Nintendo DSSuper Mario 64 DS •New Super Mario Bros.
WiiSuper Mario Galaxy •New Super Mario Bros. Wii •Super Mario Galaxy 2 •Super Mario All-Stars
Nintendo 3DSSuper Mario 3D Land (Demo) •New Super Mario Bros. 2
Wii UNew Super Mario Bros. U (New Super Luigi U) •Super Mario 3D World
iOS, AndroidSuper Mario Run
Nintendo SwitchSuper Mario Odyssey •New Super Mario Bros. U Deluxe •Super Mario 3D All-Stars •Super Mario Bros. 35 •Super Mario 3D World + Bowser's Fury •Super Mario Bros. Wonder (Kiosk Demo)
Game & WatchGame & Watch: Super Mario Bros.
Mario Kart
Console GamesSuper Mario Kart (Prototypes) •Mario Kart 64 (iQue Prototype) •Mario Kart: Double Dash!! (Demos,Bonus Disc) •Mario Kart Wii (Mario Kart Channel) •Mario Kart 8 •Mario Kart 8 Deluxe (Prototype)
Handheld GamesMario Kart: Super Circuit •Mario Kart DS (Demos) •Mario Kart 7 •Mario Kart Tour (Closed Beta)
Arcade GamesMario Kart Arcade GP •Mario Kart Arcade GP 2 •Mario Kart Arcade GP DX
RPGs
Super Mario RPGLegend of the Seven Stars (Switch)
Paper MarioPaper Mario •The Thousand-Year Door (Demos,Switch) •Super Paper Mario •Sticker Star •Color Splash •The Origami King
Mario & LuigiSuperstar Saga (Prototype,+ Bowser's Minions) •Partners in Time •Bowser's Inside Story (+ Bowser Jr.'s Journey) •Dream Team •Paper Jam •Brothership
Mario + RabbidsKingdom Battle •Sparks of Hope
Mario Party
Console GamesMario Party •Mario Party 2 •Mario Party 3 (Prototype) •Mario Party 4 (Demo) •Mario Party 5 (Demo) •Mario Party 6 (Demo) •Mario Party 7 •Mario Party 8
Mario Party 9 •Mario Party 10 •Super Mario Party •Mario Party Superstars
Handheld GamesMario Party Advance •Mario Party DS •Mario Party: Island Tour
Web GamesMario Party 7: Bowser's Lair Hockey •Mario's Matching Madness
Sports
GolfNES Open Tournament Golf • Mario Golf (N64,GBC) •Mario Golf: Toadstool Tour •Mario Golf: Advance Tour •Mobile Golf
TennisMario's Tennis • Mario Tennis (N64,GBC) •Mario Power Tennis •Mario Tennis: Power Tour (Bicep Pump) •Mario Tennis Aces
StrikersSuper Mario Strikers (Demo) •Mario Strikers Charged •Mario Strikers: Battle League
BaseballMario Superstar Baseball (Mario Baseball Demo) •Mario Super Sluggers
Mario & Sonic at the Olympic GamesBeijing 2008 (DS,Wii) • Vancouver 2010 (DS,Wii) •London 2012 • Rio 2016 (Wii U,Arcade)  •Tokyo 2020
OtherExcitebike: Bun Bun Mario Battle •Mario Pinball Land •Dance Dance Revolution Mario Mix •Mario Sports Mix
Dr. Mario
Console GamesDr. Mario (Prototypes) •Tetris & Dr. Mario •Dr. Mario 64 •Nintendo Puzzle Collection •Dr. Luigi
Handheld GamesDr. Mario •Dr. Mario & Puzzle League •Dr. Mario Express •Dr. Mario World
Web GamesDr. Mario: Vitamin Toss
Super Mario Maker
Wii USuper Mario Maker
Nintendo 3DSSuper Mario Maker for Nintendo 3DS
Nintendo SwitchSuper Mario Maker 2
Mario vs. Donkey Kong
Handheld GamesMario vs. Donkey Kong (Demo) •March of the Minis (Demo) •Minis March Again! •Mini Land Mayhem! •Tipping Stars •Mini Mario & Friends: amiibo Challenge
Console GamesTipping Stars •Mini Mario & Friends: amiibo Challenge
Mario Bros.
ArcadeMario Bros.
NES/FDSMario Bros. (Kaettekita)
PC-88Punch Ball Mario Bros.
Virtual BoyMario Clash
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Mario's Picross
Game BoyMario's Picross •Picross 2
SNESMario's Super Picross
Captain Toad
Wii UTreasure Tracker
Nintendo Switch, Nintendo 3DSTreasure Tracker
Donkey Kong
ArcadeDonkey Kong •Donkey Kong Jr.
Atari 8-bit familyDonkey Kong (Prototype)
NES/FDSDonkey Kong •Donkey Kong Jr.
Game BoyDonkey Kong
Luigi's Mansion
GameCubeLuigi's Mansion
Nintendo 3DSDark Moon •Luigi's Mansion
ArcadeLuigi's Mansion Arcade
Nintendo SwitchLuigi's Mansion 3 •Luigi's Mansion 2 HD
Princess Peach
Nintendo DSSuper Princess Peach
Nintendo SwitchPrincess Peach: Showtime!
Adobe FlashSuper Princess Peach: Parasol Fall
Wrecking Crew
NES/FDSWrecking Crew
SNESWrecking Crew '98
Art
Console GamesMario Paint (Prototype) •Mario Artist Paint Studio (Prototype) •Mario Artist Talent Studio •Mario Artist Communication Kit •Mario Artist Polygon Studio
I am a Teacher: Super Mario no Sweater •Mario no Photopi
Handheld GamesJaguar Mishin Sashi Sen'you Soft: Mario Family •Photos with Mario
Educational
Computer GamesMario is Missing! •Mario's Early Years •Mario Teaches Typing
Console GamesMario is Missing! (SNES,NES) • Mario's Time Machine (SNES,NES) •Mario's Early Years
Miscellaneous
Arcade GamesMario Roulette
Computer GamesMario's Game Gallery
Console GamesMario & Wario •Yoshi's Safari •Undake 30: Same Game Mario Version •Hotel Mario (Prototype) •Super Mario's Wacky Worlds •Fortune Street
Web GamesBowser's Diary Quiz •Heads-Up •Which Mushroom Kingdom Character Would Be Your BFF?
Handheld GamesAlleyway •Mario Clock •Puzzle & Dragons: Super Mario Bros. Edition
CompilationsDonkey Kong, Donkey Kong Jr., Mario Bros. •3-in-1 Super Mario Bros. / Duck Hunt / World Class Track Meet (Prototype)
CompetitionsNintendo World Championships 1990 •Nintendo Campus Challenge 1991 •Nintendo Campus Challenge 1992 •Nintendo PowerFest '94
See Also
Donkey Kong •Game & Watch •Wario •Yoshi
Retrieved from "https://tcrf.net/index.php?title=Mario_Golf_(Nintendo_64)&oldid=1632339"
Categories:


Cleanup >Needs more images
Cleanup >Pages missing date references
Cleanup >Pages missing developer references
Cleanup >Pages missing publisher references
Cleanup >To do
Cleanup >To investigate
Games >Games by content >Games with debugging functions
Games >Games by content >Games with hidden development-related text
Games >Games by content >Games with regional differences
Games >Games by content >Games with revisional differences
Games >Games by content >Games with unused characters
Games >Games by content >Games with unused music
Games >Games by content >Pages with a Data Crystal link
Games >Games by developer >Games developed by Camelot Software Planning
Games >Games by platform >Nintendo 64 games
Games >Games by publisher >Games published by Nintendo
Games >Games by release date >Games released in 1999
Games >Games by release date >Games released in July
Games >Games by release date >Games released in July >Games released on July 30
Games >Games by release date >Games released in June
Games >Games by release date >Games released in June >Games released on June 11
Games >Games by release date >Games released in September
Games >Games by release date >Games released in September >Games released on September 14
Games >Games by series >Mario series