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Clash Royale/Unused data

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Contents

Unused Data

Unused Tilemaps

The tilemaps shown here are a colorized version of the decompiled tilemap data. Each colour represents a different value. All of the values that are white aren't well documented. These tend to be values that spawn special objects.

TilemapNameInfo
Clash Royale tilemap 3v3.decoded-1.png3v3From a scrapped 3v3 gamemode.
Clash Royale tilemap BattleGround.decoded-1.pngBattleGround
Clash Royale tilemap BattleGround 2v2.decoded-1.pngBattleGround_2v2
Clash Royale tilemap bushes.decoded-1.pngbushes
Clash Royale tilemap chess.decoded-1.pngchessFrom the now unavailable Chess special event.
Clash Royale tilemap elixir barrel.decoded-1.pngelixir_barrelFrom a now unavailable event.
Clash Royale tilemap kingofthehill.decoded-1.pngkingofthehillFrom a scrapped King Of The Hill gamemode. Trying to open the file crashes the game, likely due to it calling an arena graphics file that doesn't exist called "level_atlantis_arena.csv". According to the arena's tilemap file, there are no Princess towers and the King tower is replaced by a "dummy" King tower also seen on the unused "tilemap_notowers.csv" map. The dummy kingtower is likely a placeholder for a different tower that was never added as it looks like this mode was scrapped very early into development. It has a tilemap file for the 1v1 and 2v2 gamemode. The 2v2 version also uses the "DummyKingTower" instead of the normal towers.
Clash Royale tilemap kingofthehill 2v2.decoded-1.pngkingofthehill_2v2From a scrapped King Of The Hill gamemode. For more info see "kingofthehill".
Clash Royale tilemap lovebuff.decoded-1.pnglovebuffFrom a now unavailable event.
Clash Royale tilemap lovebuff 2v2.decoded-1.pnglovebuff_2v2From a now unavailable event.
Clash Royale tilemap notowers.decoded-1.pngnotowersA tilemap that doesn't have any towers.
Clash Royale tilemap pve.decoded-1.pngpve
Clash Royale tilemap stage.decoded-1.pngstageFrom a now unavailable event. This tilemap was used during the Rock Barbarian event.
Clash Royale tilemap tombstone.decoded-1.pngtombstoneFrom a now unavailable event.
Clash Royale tilemap tve.decoded-1.pngtveFrom all of the info we have it seems to be that this is a tilemap for a scrapped tve gamemode, where you could place down cards to "defend" something. This info can be seen in the unused card data of the cards: "CHAR_DISABLED_18" & "CHAR_DISABLED_19" & "CHAR_DISABLED_20" & "CHAR_DISABLED_21" & "CHAR_DISABLED_22" & "CHAR_DISABLED_23" & "CHAR_DISABLED_24" & "CHAR_DISABLED_25" & "CHAR_DISABLED_26" & "CHAR_DISABLED_27" & "CHAR_DISABLED_28" & "CHAR_DISABLED_29" & "CHAR_DISABLED_30" & "CHAR_DISABLED_31" & "CHAR_DISABLED_32" & "CHAR_DISABLED_33" & "CHAR_DISABLED_34". In this mode the player was probably going to be tasked with defending one of the purple blocks from another player or a trainer.

battle_page_layout

NameHorAlignOrderExtraHeightVerOffset
button_giveawayLeft200
button_tencentRight1000
button_chain_offerLeft1000

background_decos

NameFilenameExportNameLayer

character_shader

NameShaderTypeColorRedColorGreenColorBlueColorAlphaScaleGradscaleGradSpeedGradDepthGradBlend
Outline_Blueoutline1105025520045200011005000
Bloom_Yellowbloom1105025551530007000250500
Outline_Blue_Barbarianoutline1105025520025500011004000

Billing Packages

Unused billing packages
Unused billing packages
Unused billing packages data files.

client_globals

NameNumberValueBooleanValueTextValueStringArrayNumberArrayNumberArray2FloatValue
ENABLE_FACEBOOKTRUE
ENABLE_FACEBOOK_KUNLUNTRUE
ENABLE_FACEBOOK_TENCENTFALSE
ENABLE_GAMECENTER_FRIENDSTRUE
SEND_GC_ACHIVEMENT_0_PROGRESSTRUE
SEND_GC_ACHIVEMENT_PROGRESS_ONCETRUE
USE_GC_SEND_ALL_ACHIEVEMENTSTRUE
ATTRIBUTION_FB
DISABLE_FB_IN_CHINATRUE
LANDSCAPE_MODE_ENABLEDFALSE
FACEBOOK_MIN_IOS_VERSION9
REQUIRED_ASSET_DOWNLOADS
DEBUG_FAKE_ASSET_DOWNLOADS_IN_PROGRESSFALSE
MONK_ABILITY_STATS
PVE_WAVE_DEBUG_OUTPUTFALSE

shop_categories

NameTopMarginBottomMarginButtonOrderBackgroundSWFBackgroundExportNameJoinBackgroundKLMinKLMaxCustomDividerSWFCustomDividerExportNameButtonSWFButtonExportNameBGHeaderSWFBGHeaderExportNameBGFooterSWFBGFooterExportName
Spellsc/ui_shop_background.scshop_bg_marketTRUE
Boostssc/ui_shop_background.scshop_bg_marketTRUE

Unused Experimental Rarity

There is a rarity in "assets\csv_logic\rarities.csv" known as "Experimental". This rarity was added sometime in 2017. It has been changed in multiple updates. This data is based on V3.3314.5.

Raw Rarity Data:

"Name" = "Experimental""LevelCount" = 8"RelativeLevel" = 8"TournamentLevelIndex" = 2"DonateCapacity" = 4000"SortCapacity" = 2000"DonateReward" = 50"DonateXP" = 25"OverflowPrestige" = 1000"GoldConversionValue" = 20000"EliteWildcardsConversionValue" = 100"MaxLevelDonationCost" = 20000"TradeCardAmount" = 1"ChanceWeight" = 1"UpgradeExp" = 250"UpgradeMaterialCount" = 2"OriginalUpgradeMaterialCount" = 0"UpgradeCost" = 5000"PowerLevelMultiplier" = 110"RefundGems" = 8000"TID" = "TID_RARITY_LEGENDARY""CastEffect" = "SpellCasting""SortOrder" = 6"Red" = 255"Green" = 153"Blue" = 255"AppearEffect" = "openChest_get_legendary""BuySound" = "sound_buy_card_legendary""LoopEffect" = "openChest_loop_legendary""CardTxtBgFrameIdx" = 3"CardGlowInstanceName" = "card_frame_glow_legendary""SpellSelectedSound" = "Select legendary spell""SpellAvailableSound" = "Legendary spell available""RotateExportName" = "card_rotate_legendary_short""GoldFrameExportName" = "card_frame_gold""IconSWF" = "sc/ui.sc""IconExportName" = "icon_btn_card_legendary""TokenSWF" = "sc/ui_spells.sc""TokenExportName" = "token_legendary""TokenFlyingIconSWF" = "sc/ui.sc""TokenFlyingIconExportName" = "token_legendary""TokenGoldValue" = 2000"NpcTraderRerollGemCost" = 10"CanBeInChests" = "FALSE""IfChestChanceOverXPercentDropGuaranteed" ="TaskExpReward" ="DowngradeRarity" ="DowngradeMultiplier" ="MaxAmountInChronosShopOffers" = 1"OverflowCardPerShard" = 0"EvoLevelColor" = "249-90-255"

Upgrade info:

Upgrade ExpUpgrade Material CostOriginal Upgrade Material CostUpgrade CostPower Level MultiplierRed, Green, BlueEvolution Level Color
6004020.000121255, 153, 255255-255-255
80010050.000133255, 255, 153249-90-255
1.600200100.000146153, 255, 102255-255-255
1.600200100.000160153, 255, 102249-90-255
2.400200100.000176NoneNone
2.400200100.000193NoneNone
0000NoneNoneNone

Unused Hero Rarity

There is a rarity in "assets\csv_logic\rarities.csv" known as "Hero". This rarity was added sometime in 2017. It has been changed in multiple updates. There are currently only two known scrapped cards to have this rarity. These are the "Archer Queen" and the "Golden Knight". This data is based on V3.6.1 as the rarity was removed when champions were added.

Raw Rarity Data:

"Name" = "Hero""LevelCount" = 13"RelativeLevel" = 0"MirrorRelativeLevel" = 0"CloneRelativeLevel" = 0"DonateCapacity" = 1"SortCapacity" = 1"DonateReward" = 5"DonateXP" = 1"GoldConversionValue" = 5"ChanceWeight" = 194"BalanceMultiplier" = 100"UpgradeExp" = 4"UpgradeMaterialCount" = 2"UpgradeCost" = 5"PowerLevelMultiplier" = 110"RefundGems" = 8000"TID" = "TID_RARITY_HERO""CardBaseFileName" = "sc/ui.sc""BigFrameExportName" = "spell_card_legendary_big""CardBaseExportName" = "spell_card_legendary""StackedCardExportName" = "spell_stack_legendary""CardRewardExportName" = "spell_card_legendary_reward""CastEffect" = "SpellCasting""InfoTitleExportName" = "rarity_legendary""CardRarityBGExportName" = "legendary_order""SortOrder" = 4"Red" = 255"Green" = 255"Blue" = 255"AppearEffect" = "openChest_get_legendary""BuySound" = "sound_buy_card_legendary""LoopEffect" = "openChest_loop_legendary""CardTxtBgFrameIdx" = 3"CardGlowInstanceName" = "card_frame_glow_epic""IconSWF" = "sc/ui.sc""IconExportName" = "icon_btn_card_epic""NpcTraderRerollGemCost" = 10"CanBeInChests" = "FALSE"

Upgrade info:

Upgrade ExpUpgrade Material CountUpgrade CostPower Level MultiplierRed, Green, Blue
5420121164, 164, 164
61050133128, 128, 128
102015014664, 64, 64
2550400160None
501001000176None
1002002000193None
2004004000212None
4008008000233None
600100020000256None
800200050000281None
16005000100000309None
000339None

Unused Cards

In early versions there existed placeholder troop and building cards going by the name "Replace Me" and "Not In Use". These cards usually change with updates. This data can be found at "assets\csv_logic\spells_buildings.csv" & "assets\csv_logic\spells_characters.csv" & "assets\csv_logic\spells_other.csv".

VersionsCard TypeInternal NameRarityArenaElixir CostCard IconSummonsSummon AmountRadiusNotes
1.1.0 - 1.1.2TroopReplaceMeCharacterRareSpell Valley (Arena 5)3Minion HordeMinion1N/AN/A
1.1.0 - 1.1.2BuildingReplaceMe1RareRoyal Arena (Arena 6)6TombstoneTombstone1N/AN/A
1.2.0TroopREPLACEME_CHARACTERLegendaryBuilder's Workshop (Arena 6)6GiantRoyal Giant1N/AN/A
1.2.0BuildingREPLACEME_BUILDINGRareRoyal Arena (Arena 7)4TombstoneTombstone1N/AN/A
1.3.2TroopNotInUseCommonGoblin Stadium (Arena 1)4KnightKnight1N/ALater became Ice Spirit.
1.4.0 - 1.4.1TroopNotInUse4RareRoyal Arena (Arena 7)10CannonNone0N/AN/A
1.4.0 - 1.4.1BuildingNotInUse2RareRoyal Arena (Arena 7)10CannonNone0N/AN/A
1.4.0 - 1.7.0BuildingNotInUse1RareFrozen Peak (Arena 8)10CannonNone0N/AN/A
1.4.0 - 1.7.0BuildingNotInUse3RareFrozen Peak (Arena 8)10CannonNone0N/AN/A
1.4.0 - 1.4.1SpellNotInUse5RareSpell Valley (Arena 5)10CannonNone03500Later became the Graveyard spell.
1.5.0TroopNotInUse9RareFrozen Peak (Arena 8)4CannonNone0N/AN/A
1.5.0 - 1.7.0BuildingNotInUse2RareFrozen Peak (Arena 8)10CannonNone0N/AN/A
1.6.0TroopNotInUse6EpicFrozen Peak (Arena 8)3SkeletonsSkeleton1N/AN/A
1.6.0TroopNotInUse7RareFrozen Peak (Arena 8)3SkeletonsSkeleton1N/AN/A
1.6.0TroopNotInUse4CommonFrozen Peak (Arena 8)1SkeletonsSkeleton1N/AN/A
1.6.0TroopNotInUse5CommonFrozen Peak (Arena 8)2SkeletonsSkeleton1N/AN/A
1.6.0 - 1.7.0SpellNotInUse8EpicFrozen Peak (Arena 8)0"dark_mirror"None0N/AN/A
1.7.0TroopNotInUseC4RareFrozen Peak (Arena 8)10Ice GolemIce Golem1N/ARelease date was set to December 24, 2020
1.7.0TroopNotInUseC3EpicFrozen Peak (Arena 8)10Ice GolemIce Golem1N/ARelease date was set to December 24, 2020
1.7.0TroopNotInUseC1RareFrozen Peak (Arena 8)10Ice GolemIce Golem1N/ARelease date was set to December 24, 2020
1.7.0TroopNotInUseC2RareFrozen Peak (Arena 8)10Ice GolemIce Golem1N/ARelease date was set to December 24, 2020
1.8.0 - 1.8.6TroopNotInUseC1CommonGoblin Stadium (Arena 1)10"not_in_use"Knight0N/AN/A
1.8.0 - 1.8.6TroopNotInUseC2CommonGoblin Stadium (Arena 1)10"not_in_use"Knight0N/AN/A
1.8.0 - 1.8.6BuildingNotInUse2RareGoblin Stadium (Arena 1)10"not_in_use"None0N/AN/A
1.8.0 - 1.8.6BuildingNotInUse1RareGoblin Stadium (Arena 1)10"not_in_use"None0N/AN/A
1.8.0 - 1.8.6BuildingNotInUse3RareGoblin Stadium (Arena 1)10"not_in_use"None0N/AN/A
1.8.0 - 1.8.6SpellNotInUseS1CommonTraining Camp10"not_in_use"None0N/AN/A
1.8.0 - 1.9.2SpellNotInUseS2CommonTraining Camp10"not_in_use"None0N/AN/A
1.9.0 - 1.9.2TroopNOTINUSE1LegendaryJungle Arena (Arena 9)3"not_in_use"Bandit1N/AN/A
1.9.0 - 1.9.2TroopNOTINUSE2LegendaryJungle Arena (Arena 9)3"not_in_use"Bandit1N/AN/A
1.9.0 - 1.9.2TroopNOTINUSE6LegendaryHog Mountain (Arena 10)5"not_in_use"Bandit7N/AName and description are "Knight".
1.9.0 - 1.9.2TroopNOTINUSE3LegendaryJungle Arena (Arena 9)3"not_in_use"Bandit1N/AN/A
1.9.0 - 1.9.2TroopNOTINUSE9LegendaryJungle Arena (Arena 9)3"not_in_use"Bandit1N/AN/A
1.9.0 - 1.9.2TroopNOTINUSE4LegendaryJungle Arena (Arena 9)3"not_in_use"Bandit1N/AN/A
1.9.0 - 1.9.2BuildingNOT_IN_USE_7CommonBarbarian Bowl (Arena 3)3"not_in_use"Cannon0N/AN/A
1.9.0 - 1.9.2BuildingNOT_IN_USE_8CommonBarbarian Bowl (Arena 3)3"not_in_use"Cannon0N/AN/A
1.9.0 - 1.9.2BuildingNOT_IN_USE_6CommonBarbarian Bowl (Arena 3)3"not_in_use"Cannon0N/AN/A
1.9.0 - 1.9.2SpellNotInUseS3CommonTraining Camp10"not_in_use"None0N/AN/A
3.6.1BuildingDISABLED_BUILDING_1CommonTraining Camp3"chaos_cannon"CannonN/AN/AThe cards release date is set to "Soon".
3.6.1Building"DISABLED_BUILDING_4" & "DISABLED_BUILDING_5" & "DISABLED_BUILDING_6"Common"Arena_L10"3"chaos_cannon"CannonN/AN/AThe cards release date is set to "Soon".
3.6.1TroopN/AN/AN/AN/AN/AN/AN/AN/AThe card only has one value which is the "Tribe" value. This one is set to "Kingdom".
3.6.1Troop"CHAR_DISABLED_18" & "CHAR_DISABLED_19" & "CHAR_DISABLED_20" & "CHAR_DISABLED_21" & "CHAR_DISABLED_22" & "CHAR_DISABLED_23" & "CHAR_DISABLED_24" & "CHAR_DISABLED_25" & "CHAR_DISABLED_26" & "CHAR_DISABLED_27" & "CHAR_DISABLED_28" & "CHAR_DISABLED_29" & "CHAR_DISABLED_30" & "CHAR_DISABLED_31" & "CHAR_DISABLED_32" & "CHAR_DISABLED_33" & "CHAR_DISABLED_34"Common"Arena_L10"3knightKnightN/AN/AThe cards "PveDefenseType" value is set to "Defender".
3.6.1Spell"DISABLED_SPELL_1" & "DISABLED_SPELL_2"Rare"Arena_L10"4"fire_fireball""FireballSpell"1N/AThe card also has the following values. "CanPlaceOnBuildings" = "TRUE" & "CanPlaceOnWater" = "TRUE" & "OnlyEnemies" = "true" & "CanDeployOnEnemySide" = "TRUE".

Tribes

Some troop cards have an unused "Tribe" value in their data. They seem to be based on the "Families" of each troop character, as seen inhttps://www.youtube.com/watch?v=LPIMiiXj8Ds&t=2196s, and could've been meant to be displayed in their respective card info. This info can be found at "assets\csv_logic\spells_buildings.csv" & "assets\csv_logic\spells_characters.csv" & "assets\csv_logic\spells_other.csv" & "assets\csv_logic\spells_evolved.csv" & "assets\csv_logic\tribes.csv". All cards ending with "EV1" are evolutions. Most of them have the knight evolution as placeholder.

Tribe NameTroops
GoblinGoblins, Spear Goblins, Dart Goblin, Goblin Gang, Goblin Giant,
SpookyNone
KingdomKnight, Tower Princess, Prince, Knight_EV1, Tesla_EV1, RoyalDelivery_EV1, Zap_EV1, ElectroSpirit_EV1, MegaKnight_EV1, Bats_EV1, Assassin_EV1, FireSpirits_EV1, IceSpirits_EV1, MinionHorde_EV1, HogRider_EV1, Valkyrie_EV1, Minions_EV1, Archer_EV1
MagicMagic Archer, PrinceBuff
VillageArchers, Giant
MachineSparky, Zappies, Flying Machine
BeastP.E.K.K.A
ForestNone

Unused Buildings

These are (all) unused buildings found inside of "assets\csv_logic\buildings.csv". Not all of the info given for every single building goes unused. Any info known about certain attributes being used can be found in the Notes. Please note that the Name String ID "TID_BUILDING_GIANT_SKELETON_BOMB" seems to simply be a placeholder coming from a template used to add new buildings that aren't their own card. Think of TID's as names that tell the game what the text needs to be somewhere.

Internal NameName String IDRarityNotes
KingTowerTID_SPELL_WIZARDCommon"KingTower" doesn't go unused. But the rarity does. Originally going to be a Wizard Tower (Spell) according to the Name String ID, which is a leftover of Scroll.
PrincessTowerTID_BUILDING_ARCHER_TOWERCommon"PrincessTower" doesn't go unused. But the rarity does. Originally going to be a Archer Tower.
GiantSkeletonBombTID_BUILDING_GIANT_SKELETON_BOMBEpic"GiantSkeletonBomb" doesn't go unused. But the rarity does. This is the Giant Skeleton's death bomb.
BalloonBombTID_BUILDING_GIANT_SKELETON_BOMBEpic"GiantSkeletonBomb" doesn't go unused. But the rarity does. This is the Balloons death bomb.
RageBarbarianBottleNoneLegendary"RageBarbarianBottle" doesn't go unused. But the rarity does. This is the rage bottle dropped by the Lumberjack.
KingTowerMiddleNoneCommon"KingTowerMiddle" doesn't go unused. But the rarity does. This is the part of the building between the two king towers in the 2v2 gamemode.
MagicBombTID_BUILDING_GIANT_SKELETON_BOMBLegendaryIt is unknown what "MagicBomb" is supposed to be. There are two textures attached. The only texture that has so far been found is the image of a bomb.
MightyMinerBombNoneChampion"MightyMinerBomb" doesn't go unused. But the rarity does. This is the bomb dropped by the Mighty Miner's ability.
SkeletonContainerNoneCommon"SkeletonContainer" doesn't go unused. But the rarity does. This is the barrel that drops down and spawns the skeletons when the Skeleton Barrel falls down.
DummyKingTowerNoneCommonNone
DummyKingTower2TID_SPELL_WIZARDCommonNone
PrincessTowerSwappingTID_BUILDING_ARCHER_TOWERCommonNone
CaptureTowerTID_BUILDING_ARCHER_TOWERCommonNone
CaptureTowerTopNoneCommonNone
ObstacleBushTID_BUILDING_GIANT_SKELETON_BOMBCommonNone
HealBottleNoneEpicNone
KingTower3NoneCommonNone
HeistStorageNoneCommonNone
HeistStorage3NoneCommonNone
GoblinPartyHutTID_BUILDING_GOBLIN_HUTLegendaryThis is the building that gets deployed when the temporary "Goblin Party Hut" Super Troop is deployed. This building goes unused as the card can no longer be used in-game.
SuperMiniPekkaPancakesTID_BUILDING_GIANT_SKELETON_BOMBRareThe pancakes spawned in by the temporary "Super Mini Pekka" Super Troop. This building goes unused as the card can no longer be used in-game.
BarbarianLauncherNoneCommonThe building spawned in by deploying the temporary "Barbarian Launcher" Super Troop. This building goes unused as the card can no longer be used in-game.
KingTower_BattlegroundNoneCommonNone
PrincessTower_BattlegroundNoneCommonNone
Neutral_RageBarbariansNoneCommonThis seems to be the Rocker Barbarian Building from the Rock Barbarian challenge.
CloneBottleNoneEpicNone
GoblinCannonNoneCommonThis building seems to have something to do with the Evolution Mortar.
BombTowerBombTID_BUILDING_GIANT_SKELETON_BOMBRareThis building seems to be the bomb thrown by the Bomb Tower.
DarkElixirNoneCommonNone
DarkElixirCollectorNoneCommonThis is probably a scrapped version of the Elixer Collector.
ElixirCollectorNeutralTID_BUILDING_ELIXIR_COLLECTORCommonNone
DragonEggTID_BUILDING_ELIXIR_COLLECTORCommonThis is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true"
FisherbarrelTID_SPELL_KNIGHTCommonAccording to the ID, it was originally going to be a Knight.
FishBoatTID_BUILDING_ELIXIR_COLLECTORCommonThis is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true"
CommonBombTID_BUILDING_GIANT_SKELETON_BOMBCommonThis seems to be the Giant Skeleton's Bomb.
ThrownBombTID_BUILDING_GIANT_SKELETON_BOMBCommonThis building uses mostly the same data as the Giant Skeleton Bomb.
RoyalDeliveryTID_BUILDING_GIANT_SKELETON_BOMBCommonThis is the Royale Delivery crate that falls from the sky when the card is deployed.
KingTowerClanBoatAttackerTID_SPELL_WIZARDCommonNote: This info might be wrong. The players King Tower when they attack in clan wars boat wars.
KingTowerClanBoatDefenderNoneCommonNote: This info might be wrong. This is the middle canon seen in Clan Wars Boat Wars.
PrincessTowerClanBoatDefenderTID_BUILDING_ARCHER_TOWERCommonNote: This info might be wrong. This is the left and right canon seen in Clan Wars Boat Wars.
ClanWarsTowerXbowTID_BUILDING_ARCHER_TOWERCommonNone
ClanWarsTowerXbowDestroyedSpawnTID_BUILDING_ARCHER_TOWERCommonNone
ClanWarsTowerXbowDestroyedAtStartTID_BUILDING_ARCHER_TOWERCommonNone
ClanWarsTowerBombTID_BUILDING_GIANT_SKELETON_BOMBCommonNone
Mortar_UnownedTID_BUILDING_MORTARCommonThis is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true"
Mortar_OwnedNoneCommonThis is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true"
ShieldBottleNoneEpicNo idea what this is. This is all of the other info we got. "DeployTime" = 500, "FileName" = "sc/building_rage_bottle.sc", "BlueExportName" = "rage_bottle_fall", "RedExportName" = "rage_bottle_fall", "PrestigeSWF" = "sc/building_prestige_dl.sc", "DeathEffect" = "rage_bottle_explode", "SpawnEffect" = "GiantSkeleton_Bomb_deploy", "Scale" = 100, "DeathAreaEffect" = "ShieldArea".
BoostNoneEpicThis building references the files "rage_bottle_explode" & "boost_rage_spawn" & "BoostInvisibilityBottle".
InvisibilityBottleNoneEpicMentions the exact same files as ShieldBottle but the "DeathAreaEffect" is set to "InvisibilityArea".
BrokenCannonTID_SPELL_MOVING_CANNONCommonThe cannon dropped by the Canon Cart when destroyed.
SantaPresentNoneEpicProbably the presents dropped by the Santa Hog Rider.
RageBottleNoneEpicThis is the Rage Bottle that drops down whenever the Rage Spell is deployed.
CapturableSparkyTID_BUILDING_ELIXIR_COLLECTORCommonThis is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true"
CapturableArcherQueenTID_BUILDING_ELIXIR_COLLECTORCommonThis is a building from one of the capture the ... gamemodes. This can be seen due to the value "CapturableBuilding" being set to "true"
RageBottle_BattlegroundNoneEpicNone
CloneBottle_BattlegroundNoneEpicNone
InvisibilityBottle_BattlegroundNoneEpicNone
HealBottle_BattlegroundNoneEpicNone
DarkElixir_BottleNoneChampionNone

Unused Text

String IDEnglishNote
TID_SPELL_ELIXIR_MONSTERElixir MonsterAn unused troop card of an Elixir Monster. This was likely an early version of the Elixir Golem. Found in version 1.3.2.
TID_SPELL_INFO_ELIXIR_MONSTERElixir Monster is strong, gelatinous melee troop who splits into two Elixir Blobs upon death. Elixir Blobs grow into half-sized Elixir Monsters if left unchecked!Description for previous card.
TID_CHARACTER_ELIXIR_MONSTERElixir MonsterName for the standalone Elixir Monster.
TID_CHARACTER_ELIXIR_BLOBElixir BlobName for the Elixir Blob.
TID_SPELL_BAT_NESTBat NestAn unused building card that would've likely spawned bats. First appeared in 1.9.0.
TID_SPELL_INFO_BAT_NESTTODO Bat NestDescription for the unused Bat Nest card. First appeared in 1.9.0, was removed in 2.0.0.
TID_SPELL_BETAMINIONSBeta MinionsAn unused troop card of the Beta Minion troop from the Clash of Clans Builder Base.
TID_SPELL_INFO_BETAMINIONSA pair of long-range tough MinionsDescription for the unused Beta Minions troop.
TID_SPELL_BLACKSMITHBlacksmith*An unused troop card of a blacksmith.
TID_SPELL_INFO_BLACKSMITHGrants attack buffs to nearby allies*Description for the unused Blacksmith troop.
TID_SPELL_HOGSTABLESHog Stables*An unused building card that would've spawned Royal Hogs.
TID_SPELL_INFO_HOGSTABLESSpawns Royal Hogs quickly over a short period of time*Description for the unused Hog Stables troop.
TID_SPELL_ICE_HOUNDIce HoundAn unused troop card based on the Ice Hound Super Troop from Clash of Clans.
TID_SPELL_ICEDRAGONIce Dragon*An unused troop card of an ice dragon.
TID_SPELL_INFO_ICEDRAGONSpits a row of slowing attacks*Description for the unused Ice Dragon troop.
TID_SPELL_MASTERBUILDERMaster Builder*An unused troop card of the Master Builder.
TID_SPELL_INFO_MASTERBUILDEROld:

Summons more machines with each stage.ZappieZappiesSparkyFlying Machine*Current:Summons more machines with each stage. Zappie → Zappies → Sparky → MK/Flying Machine*

Description for the unused Master Builder troop.
TID_SPELL_MINIONHIVEMinion Hive*An unused building card that would've spawned Minions.
TID_SPELL_INFO_MINIONHIVESpawns Minions quickly over a short period of time*Description for the unused Minion Hive building.
TID_SPELL_MONKMonk*Early version of the Monk champion's name.
TID_SPELL_INFO_MONKA tough brawler who gains a Shield after his combos*Early description for the Monk champion.
TID_SPELL_ROYAL_ARMYRoyal SquadAn unused troop card of a royal squad. First appeared in 2.1.0.
TID_SPELL_INFO_ROYAL_ARMYOne soldier and two soldieressesDescription for the unused Royal Squad troop. Based on the description, it's possible that this card inspired the Rascals. First appeared in 2.1.0.
TID_SPELL_SMASHERSmasher*An unused troop or building card of a smasher.
TID_SPELL_INFO_SMASHERSmashes the ground, dealing AOE damage and slowing move/attack speed*Description for the unused Smasher card.
TID_SPELL_SPEARSSpearsAn unused spell card of spears. This likely would've been a stronger version of Arrows.
TID_SPELL_INFO_SPEARSToss a pile of Goblin Spears onto the enemiesDescription for the unused Spears spell.
TID_SPELL_TROLLTrollAn unused troop card of a troll.
TID_SPELL_BUILDERSThe AntibuildersAn unused troop card of the Antibuilders. First appeared in 1.9.0, removed in 2.0.0.
TID_SPELL_INFO_BUILDERSTODO BuildersDescription for the unused Antibuilders troop. First appeared in 1.9.0, removed in 2.0.0.
TID_SPELL_PIGLETSPigletsAn unused troop card of piglets. First appeared in 1.7.0, removed in 2.0.0.
TID_SPELL_GOLEM_SPIRITSLava GolemsAn unused troop card of lava golems. First appeared in 2.2.0, removed in an unknown version.
TID_SPELL_INFO_GOLEM_SPIRITSGolem Spirits live deep deep under the ground, but they're back to surface to steal building materials.Description for the unused Lava Golem troop. Interestingly, they're referred to as Golem Spirits in this. First appeared in 2.2.0, removed in an unknown version.
TID_SPELL_BARBARIAN_KINGBarbarian KingAn unused troop card of the Barbarian King that first appeared in version 1.7.0, though was removed in 2.2.0. Along with this was a text string for the Archer Queen, which is no longer unused.
TID_SPELL_INFO_BARBARIAN_KINGThe barbarian kingDescription for the Barbarian King. First appeared in 2.1.0, removed in 2.2.0.
TID_SPELL_INFO_ARCHER_QUEENThe Archer QueenEarly description for the Archer Queen that first appeared in version 2.1.0, and was removed in 2.2.0.
TID_SPELL_FORTIFY_CHAMPFortify ChampAn unused troop card of a Fortify Champ. Could possibly be a scrapped/upcoming Champion.
TID_SPELL_INFO_FORTIFY_CHAMPFortifies itself upon callDescription for the unused Fortify Champ troop.
TID_SPELL_HOG_RIDER_LIGHTNINGHog of StormsAn unused spell card for a Hog of Storms
TID_SPELL_INFO_HOG_RIDER_LIGHTNINGGive me power!Description for the unused Hog of Storms spell.
TID_SPELL_FEARWITCHFear WitchAn unused troop card for a Fear Witch.
TID_SPELL_INFO_FEARWITCHSpooky!Description for the unused Fear Witch troop.
TID_CARD_TYPE_TRAPTrapAn unused trap card type.
TID_BUILDING_ARCHER_TOWERArcher TowerAn unused building of the Archer Tower from Clash of Clans.
TID_SPELL_INFO_FLYING_MACHINEFlying Machine info missingA placeholder description for the Flying Machine from version 1.5.0.
TID_SPELL_INFO_HUNTERTODO HunterA placeholder description for the Hunter from version 1.9.0. This has since been filled in with the addition of the Hunter.
TID_ARENA_KING_OF_THE_HILLKing of the Hill ArenaThe name of the unused King Of The Hill arena.
TID_SPELL_INFO_EVO_ZAPMACHINEPLACEHOLDERThere is a "TID_SPELL_INFO_EVO" for every single card, this includes unused and scrapped cards. They all have the same text values except the cards that have an evolution.
TID_EVENTDECK_EVO_BarbBarbarous Barbarians
TID_EVENTDECK_EVO_Barb_FCRage and Fire
TID_EVENTDECK_EVO_Barb_RGTriple Threats
TID_EVENTDECK_ROCK_BARBARIANSRock Barbarian
TID_EVENTDECK_EVO_FIRECRACKERFirecracker Evolution Challenge
TID_EVENTDECK_ROCK_BARBARIANBarbarians Evolution Challenge
TID_EVENTDECK_EVO_SKELETONSkeletons Evolution Challenge
TID_EVENTDECK_EVO_ROYALGIANTRoyal Giant Evolution Challenge
TID_EVENTDECK_EVO_ALLEvolutions Free-for-all
TID_12_WINS_GUARANTEESGet <win_count> wins for a guaranteed <spell>
TID_1_BATTLE_LEFT1 Battle Left
TID_ACHIEMENTSAchievementsFrom the removed Achievements feature.
TID_ACHIEVEMENT_CLAIMClaimFrom the removed Achievements feature.
TID_ACHIEVEMENT_COMPLETEAchievement Complete!From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_CARDSCollect <num> cardsFrom the removed Achievements feature.
TID_ACHIEVEMENT_INFO_CLANJoin a ClanFrom the removed Achievements feature.
TID_ACHIEVEMENT_INFO_DONATEDonate <num> cardsFrom the removed Achievements feature.
TID_ACHIEVEMENT_INFO_FRIENDLY_BATTLEWin <num> Friendly BattlesFrom the removed Achievements feature.
TID_ACHIEVEMENT_INFO_JOIN_TOURNAMENTJoin a tournamentFrom the removed Achievements feature.
TID_ACHIEVEMENT_INFO_REACHARENAReach Arena <num>From the removed Achievements feature.
TID_ACHIEVEMENT_INFO_SURVIVAL_EVENTParticipate in <num> unique Special Event ChallengesFrom the removed Achievements feature.
TID_ACHIEVEMENT_INFO_TOURNAMENTWin <num> cards from tournamentsFrom the removed Achievements feature.
TID_ACHIEVEMENT_INFO_TOURNAMENT_CREATE_MULTIPLECreate and finish <num> tournamentsFrom the removed Achievements feature.
TID_ACHIEVEMENT_INFO_TOURNAMENT_CREATE_ONECreate and finish one tournamentFrom the removed Achievements feature.
TID_ACHIEVEMENT_INFO_TVWatch a TV Royale ReplayFrom the removed Achievements feature.
TID_ACHIEVEMENT_INFO_WINSTREAKGet <num> wins in a single ChallengeFrom the removed Achievements feature.
TID_ACHIEVEMENT_NOTICENotice!From the removed Achievements feature.
TID_ACHIEVEMENT_REMOVE_TIMEAchievements Ends In:From the removed Achievements feature.
TID_ACHIEVEMENT_REMOVE_TXTWith the introduction of Quests,\nwe will remove Achievements in the Next Update.From the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_CARDSGathererFrom the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_CLAN,Team PlayerFrom the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_DONATEFriend in NeedFrom the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_DONATE_2Friend in Need IIFrom the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_FRIENDLY_BATTLEPractice with FriendsFrom the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_JOIN_TOURNAMENTTournament PlayerFrom the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_REACHARENARoad to GloryFrom the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_SURVIVAL_EVENTSpecial ChallengeFrom the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_TOURNAMENTTournament RewardsFrom the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_TOURNAMENT_CREATETournament HostFrom the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_TVTV RoyaleFrom the removed Achievements feature.
TID_ACHIEVEMENT_TITLE_WINSTREAKChallenge StreakFrom the removed Achievements feature.
TID_ACHIEVEMENTSBadgesFrom the removed Achievements feature.
TID_ACTION_NOT_AVAILABLE_IN_DEMO_ACCOUNTAction not supported on Demo Account
TID_ACTION_ONLY_AVAILABLE_IN_DEMO_ACCOUNTAction only supported on Demo Account
TID_ADDITIONAL_GEM_TOOLTIP_FOR_JAPANPaid Gems: <PAID_GEMS>\nFree Gems: <FREE_GEMS>\nTotal: <TOTAL_GEMS>This tooltip is only visible when the game language is set to Japanese.
TID_ARENA_TOUCHDOWNNone
TID_BIND_TO_NEW_FACEBOOK_ACCOUNTDo you want to link your current game to this Facebook account?Binding Facebook accounts was removed from the game.
TID_BIND_TO_NEW_FACEBOOK_ACCOUNT_TITLENew Facebook loginBinding Facebook accounts was removed from the game.
TID_BUILDING_GIANT_SKELETON_BOMBBombThe Giant Skeleton Bomb. This text is mostly used as a placeholder for scrapped buildings.
TID_BUILDING_MEGA_BOMBMega Bomb
TID_BUY_ADDITIONAL_QUEST_CONFIRM_TEXTAdd a new Quest instantly to your active Quests?\n\nNote: A new Quest will be added automatically for free inFrom the removed Quests feature.
TID_BUY_ADDITIONAL_QUEST_CONFIRM_TITLEGet a new Quest?From the removed Quests feature.
TID_BUY_CARD_NUMBERBUY <num> CARDSFrom a since removed feature in the shop that allowed players to buy one card or an entire stack.
TID_BUY_CARD_SINGLEBUY 1 CARDFrom a since removed feature in the shop that allowed players to buy one card or an entire stack.
TID_BUY_CARDS_CONFIRMATION_TEXT_DIAMONDSBuy <num>x <name> cards for <price> Gems?From a since removed feature in the shop that allowed players to buy one card or an entire stack.
TID_BUY_CARDS_CONFIRMATION_TITLEBuy CardsFrom a since removed feature in the shop that allowed players to buy one card or an entire stack.
TID_BUY_SKIN_TITLEDo you want to buy this skin?
TID_CANCEL_MATCHMAKING_IN_WAR_DISABLEDCancel matchmaking in Clan War is not yet supported
TID_CANNOT_MIRROR_ABILITYCannot mirror hero ability!From the scrapped Hero cards. The original Hero cards were leaked back in 2017. This text seems to imply that the Hero card might have changed into an ability card when used in the Arena.
TID_CANNOT_MIRROR_HEROCannot mirror hero card!From the scrapped Hero cards. The original Hero cards were leaked back in 2017.
TID_CANNOT_USE_MIRROR_FIRSTMirror cannot be used as a first cardThis text became unused when the Mirror got changed so it can no longer appear in the starter hand.
TID_CAPTURE_THE_EGG_MODEDragon HuntThis text is from a limited time only event.
TID_CAPTURE_THE_ELIXIR_STORAGE_MODEElixir CaptureThis text is from a limited time only event.
TID_CAPTURE_THE_FISHERMANFisherman's CatchThis text is from a limited time only event.
TID_CARD_CAP_REACHEDMaximum card count reached!This text became unused when Level 14 was added, as that update changed it so extra cards got converted into Star Points and Gold.
TID_CARD_CYCLE_INNew cards will appear in
TID_CARD_EXCLUSIVEExclusive!
TID_CAST_QUESTPlay Any Card!
TID_CAST_QUEST_BUILDINGPlay Buildings
TID_CAST_QUEST_BUILDING_INFOPlay <num> Building cards
TID_CAST_QUEST_FOUR_ELIXIRPlay Cards
TID_CAST_QUEST_FOUR_ELIXIR_INFOPlay <num> cards that cost <max_elixir> Elixir
TID_CAST_QUEST_INFOPlay any card <num> times
TID_CAST_QUEST_MAX_ELIXIRSize Doesn't Matter
TID_CAST_QUEST_MAX_ELIXIR_INFOPlay <num> cards that cost <min_elixir> or <max_elixir> Elixir
TID_CAST_QUEST_MIN_ELIXIRGo Big or Go Home
TID_CAST_QUEST_MIN_ELIXIR_INFOPlay <num> cards that cost <min_elixir> or more Elixir
TID_CAST_QUEST_RARITYPlay <rarity>
TID_CAST_QUEST_RARITY_INFOPlay <num> <rarity> Cards
TID_CAST_QUEST_SINGLEPlay <spell>
TID_CAST_QUEST_SINGLE_INFOPlay <num> <spell>
TID_CAST_QUEST_SPELLPlay Spells
TID_CAST_QUEST_SPELL_INFOPlay <num> Spell cards
TID_CAST_QUEST_TROOPPlay Troops
TID_CAST_QUEST_TROOP_INFOPlay <num> Troop cards
TID_CASUAL_CHALLENGE_DESCRIPTION_CROWNS_DAILYDaily Casual Play! Collect <num> Crowns for all Rewards. Rewards Refresh Daily!
TID_CASUAL_CHALLENGE_DESCRIPTION_CROWNS_ONCECasual Play! Collect <num> Crowns for all Rewards!
TID_CASUAL_CHALLENGE_DESCRIPTION_WINS_DAILYDaily Casual Play! Collect <num> Wins for all Rewards. Rewards Refresh Daily!
TID_CASUAL_CHALLENGE_DESCRIPTION_WINS_ONCECasual Play! Collect <num> Wins for all Rewards!
TID_CASUAL_LOG_CROWNSCrowns
TID_CASUAL_LOG_WINSWins
TID_CASUAL_PROGRESS<number1>/<number2>
TID_CHALLENGE_LEGENDARY_EXPLAINED_SHORT"Battle with <spell>"
TID_CHALLENGE_LEGSANDSPELLS"Legendary Party"
TID_CHALLENGE_NEWARENA1"Arena 1 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA10"Arena 10 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA11"Arena 11 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA2"Arena 2 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA3"Arena 3 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA4"Arena 4 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA5"Arena 5 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA6"Arena 6 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA7"Arena 7 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA8"Arena 8 Deckbuilding Challenge"
TID_CHALLENGE_NEWARENA9"Arena 9 Deckbuilding Challenge"
TID_CHALLENGE_OWN"Cannot challenge self"
TID_CHALLENGE_P2C_FREE_ENTRY"Free Entry"
TID_CHALLENGE_PROGRESS"Wins: <number1>/<number2>"
TID_CHALLENGE_PROGRESS_TYPE_CROWNS"CROWNS"
TID_CHALLENGE_PROGRESS_TYPE_WINS"WINS"
TID_CHALLENGE_QUEST_3"Challenge Quest"
TID_CHALLENGE_QUEST_3_INFO"Win 3 Challenge Battles"
TID_CHALLENGE_QUEST_PLAY"Challenge Yourself!"
TID_CHALLENGE_QUEST_PLAY_INFO"Play <num> Challenge games"
TID_CHALLENGE_QUEST_WIN"Challenge Winner"
TID_CHALLENGE_QUEST_WIN_INFO"Win <num> Challenge games"
TID_CHALLENGE_RESULTS"Friendly Battle Result"
TID_CHALLENGE_REWARDED_AT_CROWNS"Rewarded at <win_count> Crowns"
TID_CHALLENGE_SHOCKTOBER"Shocktober Challenge"
TID_CHALLENGE_STATS"Challenge Stats"
TID_CHALLENGE_TEAM_DEFAULT_TEXT"Join the 2v2 Battle!"
TID_CHALLENGE_TO_ENTER_FIRST_UNLOCK"Unlocks by Completing: <name>"
TID_CHALLENGE_UNLOCKED_BY_CHAIN_CONDITION"Unlocked by Completing\n<name>"
TID_CHALLENGE_UNLOCKED_BY_LEVEL"King Level <NUM>"
TID_CHALLENGE_UNLOCKED_BY_XP_CONDITION"Unlocked by Reaching\nKing Level <num>"
TID_CHARACTER_ANGRY_BARBARIAN"Elite Barbarian"
TID_CHARACTER_ARCHER"Archer"
TID_CHARACTER_BABY_DRAGON"Baby Dragon"
TID_CHARACTER_BARBARIAN"Barbarian"
TID_CHARACTER_BAT"Bat"
TID_CHARACTER_BLOWDART_GOBLIN"Blowdart Goblin"
TID_CHARACTER_DARK_PRINCE"Dark Prince"
TID_CHARACTER_ELECTRO_WIZARD"Electro Wizard"
TID_CHARACTER_ELIXIR_GOLEM"Elixir Golem"
TID_CHARACTER_FIRE_SPIRITS"Fire Spirit"
TID_CHARACTER_GOBLIN"Goblin"
TID_CHARACTER_GOBLINBRAWLER"Goblin Brawler"
TID_CHARACTER_HOODED_ARCHER"Rascal Girl"
TID_CHARACTER_HOODED_THUG"Rascal Boy"
TID_CHARACTER_ICE_SPIRITS"Ice Spirit"
TID_CHARACTER_INFERNO_DRAGON"Inferno Dragon"
TID_CHARACTER_LAVA_PUPS"Lava Pups"
TID_CHARACTER_MEGAMINION"Mega Minion"
TID_CHARACTER_MICRO_GOLEM"Elixir Blob"
TID_CHARACTER_MINER"Miner"
TID_CHARACTER_MINI_GOLEM"Elixir Golemite"
TID_CHARACTER_MINION"Minion"
TID_CHARACTER_MINIPEKKA"Mini P.E.K.K.A"
TID_CHARACTER_MUSKETEER"Musketeer"
TID_CHARACTER_PRINCESS"Princess"
TID_CHARACTER_RAGE_BARBARIAN"Rage Barbarian"
TID_CHARACTER_RAMRIDER"Rider"
TID_CHARACTER_ROYAL_HOG"Royal Hog"
TID_CHARACTER_SKELETON"Skeleton"
TID_CHARACTER_SKELETON_WARRIOR"Guard"
TID_CHARACTER_SMALL_GOLEM"Golemite"
TID_CHARACTER_SPEAR_GOBLIN"Spear Goblin"
TID_CHARACTER_TOWER_PRINCESS"Tower Princess"
TID_CHARACTER_VALKYRIE"Valkyrie"
TID_CHEST_DRAFT"Draft Chest"
TID_CHEST_SEASON_1"Draft Chest"
TID_CHEST_SEASON_2"Draft Chest"
TID_CHEST_SEASON_3"Draft Chest"
TID_CHEST_SEASON_4"Draft Chest"
TID_CHEST_SEASON_5"Draft Chest"
TID_CHEST_SEASON_6"Draft Chest"
TID_CHEST_SEASON_7"Draft Chest"
TID_CHEST_SEASON_8"Draft Chest"
TID_CHEST_SEASON_9"Draft Chest"
TID_CHEST_SKIN"Tower Chest"This text seems to be hinting at a scrapped Tower Skin Chest.
TID_CHEST_SKIN_NOTIFICATION"Tower Chest unlocked!"This text seems to be hinting at a scrapped Tower Skin Chest.
TID_CHINA_REAL_NAME_REGULATION"Registered with real name"In the Chinese version players need to login with a WeChat account or a QQ account. The players real name will be used for the account.
TID_CLAN_ARENA1"Clan Arena 1"
TID_CLAN_ARENA10"Clan Arena 10"
TID_CLAN_ARENA11"Clan Arena 11"
TID_CLAN_ARENA2"Clan Arena 2"
TID_CLAN_ARENA3"Clan Arena 3"
TID_CLAN_ARENA4"Clan Arena 4"
TID_CLAN_ARENA5"Clan Arena 5"
TID_CLAN_ARENA6"Clan Arena 6"
TID_CLAN_ARENA7"Clan Arena 7"
TID_CLAN_ARENA8"Clan Arena 8"
TID_CLAN_ARENA9"Clan Arena 9"
TID_CLAN_BATTLE_CHEST_STARTING_SOON_TIP"Get 2v2 wins with Clanmates to unlock this chest!"This text is from the since removed Clan Chest.
TID_CLAN_CHEST_CONTENTS"Clan League rewards info"This text is from the since removed Clan Chest.
TID_CLAN_CHEST_EVENT_FINISHED"Clan Chest event has finished!"This text is from the since removed Clan Chest.
TID_CLAN_CHEST_SCREEN_NEW_CHEST"New Season Chest!"This text is from the since removed Clan Chest.
TID_CLAN_CHEST_SCREEN_UPGRADED"Season Chest Upgraded!"This text is from the since removed Clan Chest.
TID_CLAN_CHEST_TAB"Chest"This text is from the since removed Clan Chest.
TID_CLAN_COINS"Clan Coins"
TID_CLAN_COLLECTION"Clan Cards"
TID_CLAN_COLLECTION_EMPTY_TEXT"Battle on Collection Day to earn Clan Cards"
TID_CLAN_COLLECTION_EMPTY_TITLE"No Clan Cards"
TID_CLAN_CROWN_CHEST"Clan Chest"
TID_CLAN_CROWN_CHEST_ENDED_NOTIFICATION"Clan Chest has ended. Collect your reward!"
TID_CLAN_CROWN_CHEST_IN_PROGRESS"Clan Chest in progress"
TID_CLAN_CROWN_CHEST_NEXT_REWARD"Next Reward"
TID_CLAN_CROWN_CHEST_NOT_ELIGIBLE_REWARD"Not eligible for this chest"
TID_CLAN_CROWN_CHEST_PARTICIPATE_INFO"You will be part of the next Clan Chest."
TID_CLAN_CROWN_CHEST_REACH_FIRST_INFO"The Clan needs to collect at least <VALUE> Crowns to get the first chest!"
TID_CLAN_CROWN_CHEST_STARTED_NOTIFICATION"Clan Chest has started. Collect Crowns with your Clan!"
TID_CLAN_CROWN_CHEST_STARTING_SOON_TIP"Collect Crowns with your Clan to unlock this chest!"
TID_CLAN_CROWN_CHEST_TOTAL"Total Crowns: <VALUE>"
TID_CLAN_CROWN_CHEST_YOUR_REWARD"Your Reward"
TID_CLAN_CROWNS"Clan Crowns"
Hmmm...
To do:
Document the rest of the text.
Retrieved from "https://tcrf.net/index.php?title=Clash_Royale/Unused_data&oldid=1750782"
Category:


Cleanup >To do