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Bomberman 64: The Second Attack
Bomberman 64: The Second Attack |
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Also known as: Baku Bomberman 2 (JP), Baku Bomberman 64: The Second Attack! (US title screen)
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Bomberman 64: The Second Attack is the sequel toBomberman 64. It's notable for featuring many new characters and additions to the series lore...which would be completely forgotten about in thenext 3D installment.
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Regional Differences Numerous changes were made for the North American release. |
Test Maps
To do: Figure out if there are any more unused maps. |
Two test maps can be accessed in this game. The first map is simply a blank checkerboard test map, while the latter appears to be a slope test map.
Version | GameShark code |
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USA | D00A0171 0030 800ABD4B 00?? D00A0171 0030 800ABD4F 0000 D00A0171 0030 800ABD43 0001 |
Japan | D009E0E0 0030 800A9CBB 00?? D009E0E0 0030 800A9CBF 0000 D009E0E0 0030 800A9CB3 0001 |
With the above code on, replace the?? with a08 or09 respectively for the two unused maps, then enter Story Mode. Once in Story mode, at anytime pressL+R buttons to warp to the map of your choice.
Build Dates
Version | ROM Address | Build Date |
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USA | 0x95650 | MAR 16 15:58:02 |
Japan | 0x93670 | SEP 06 19:48:41 |
Development Text
Some development related strings can be found starting at0x95660 in the ROM.
gfx over: dlidgfx over: dlid2too long file size : evinfo : block %dCan not find evfile number : %dtoo long file size : evinfo : block %dCan not find evfile number : %dgameres : alloc : Can't allocate : res = %dgfx: localheap overgfx: gfxGainGfxID() not enough gfx IDmemalloc err: free:%d need:%dmemory free errorprocess : create malloc errorProcess : Structure broken : P 0x%08x F 0x%08x ST 0x%08x HP 0x%08x JP 0x%08xProcess : Heap or stack broken : P 0x%08x F 0x%08x ST 0x%08x SP 0x%08x HP 0x%08x SMG 0x%08x HMG 0x%02xstack overlap error(process pointer %x)Process : Structure compare failedProcess : Stack broken : P 0x%08x F 0x%08x ST 0x%08x SP 0x%08x HP 0x%08xcamera : entry overndalloc : malloc overndeval: dynamic vtx table over run. %d > %dndeval: dynamic uv table over run. %d > %dndeval.c: ndDeformVertex(); TRAP! over key range key=%d; time=%f;ndres: resource over. lim=%d;ndres: ndResCollectTexture(); over count of bitmaps. %dndres: Memory hacked by other method(Shape)ndres: Memory hacked by other method(Bitmap)dpm.c : entry table overspr : sprite entry overobj2 : resource entry overobj2 : object entry overobj2 : reserved object kind. %dobj2 : anim entry overnd: Can't use anim-func by unsed/deleted anoobj2 : texanim entry overobj2 : obj2Shell(); Unsupport shell command.[%d]OBJ2API : searchop : obj2 ptr not found 0x%xOBJ2API : allocop : entry overOBJ2API: SEARCH ERROR!OBJ2API : allocshp : entry overOBJ2API : setanimnrn : anim nrn overobj2 : obj2Control(); Unsupport shell command.[%d]message : illegal control code in message (0x%x)message : illegal control code in messagemes : entry over><><><><><><><15=%d>>>>>>>>>>>>>>16=%dRESKEY2=%dCastle=%dKingWarp=%dmodule : no free TLB IDmodule : no free pagesmodule : entry overmodule : no free modprocEVEXEC: posstack overresprog.c [_SET_MVPRAM] : pt=%08xZeroJump Error : unset segment [ %d ] call[%d,%d].fault system ZeroJump Error : unset function [ %d ] call[%d,%d].fault system
Developer Credits
At0x69B3A9, the ROM contains the same developer message/credits found in theTurboGrafx-CD System Cards and most of the games for that system:
このプログラムの著作権は株式会社ハドソンが所有しております。このプログラムの一部または全部を株式会社ハドソンの書面による許可なく複写・複製・転用することは著作権法により禁じられております。PRODUCER中本伸一DIRECTOR野沢勝広CD-ROM SIMULATOR本迫芳夫BIOS MAIN CODE, CD-PLAYER小林敬樹BIOS CHECK MONITOR, SRAM MANAGER飛田雅宏BACKUP MEMORY MAINTENANCE金田孝司CD-PLAYER SUB三上 哲PSG DRIVER岩淵貴幸GRAPHIC DRIVER岩崎啓真GRAPHIC DRIVER SUB及川克之8x8 ANK FONT松浦浩司CD-PLAYER DESIGN伊藤真樹TITLE DESIGN武田真理12x12 KANJI FONT角谷 篤12x12 KANJI FONT山口もと12x12 KANJI FONT岡田寿夫NEC Home Electoronics鈴木孝治NEC Home Electoronics牧野 孝NEC Home Electoronics益子泰尚NEC Home Electoronics野坂和彦NEC Home Electoronics新井宏昭1988 Sep. Written by TAKAKI KOBAYASHI
- Pages missing developer references
- Games developed by Hudson Soft
- Pages missing publisher references
- Games published by Hudson Soft
- Games published by Vatical Entertainment
- Nintendo 64 games
- Pages missing date references
- Games released in 1999
- Games released in December
- Games released on December 3
- Games with unused areas
- Games with hidden developer credits
- Games with hidden development-related text
- Games with regional differences
- To do
- Bomberman series
Cleanup >Pages missing date references
Cleanup >Pages missing developer references
Cleanup >Pages missing publisher references
Cleanup >To do
Games >Games by content >Games with hidden developer credits
Games >Games by content >Games with hidden development-related text
Games >Games by content >Games with regional differences
Games >Games by content >Games with unused areas
Games >Games by developer >Games developed by Konami >Games developed by Hudson Soft
Games >Games by platform >Nintendo 64 games
Games >Games by publisher >Games published by Konami >Games published by Hudson Soft
Games >Games by publisher >Games published by Vatical Entertainment
Games >Games by release date >Games released in 1999
Games >Games by release date >Games released in December
Games >Games by release date >Games released in December >Games released on December 3
Games >Games by series >Bomberman series