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Bomberman (NES, Famicom Disk System)

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Title Screen

Bomberman

Developer:Hudson Soft[1][2]
Publishers:Hudson Soft[3][4] (JP/US),Nintendo[2] (EU)
Platforms:NES,Famicom Disk System,FamicomBox
Released in JP: December 20, 1985[3] (Famicom), April 27, 1990[5] (FDS)
Released in US: January 1989[4]
Released in EU: July 9, 2004[2] (Classic NES Series)


AreasIcon.png This game hasunused areas.
ItemsIcon.png This game hasunused items.
DebugIcon.png This game hasdebugging material.
RegionIcon.png This game hasregional differences.


NotesIcon.pngThis game has a notes page
DCIcon.pngThis game has a Data Crystal page

Bomberman marks thefirst second appearance of the titular character in his familiar robotic form. It pretty much set the standard for future Bomberman games. It's also the prequel to Hudson'sLode Runner port.

Contents

Sub-Page

Miscellaneous tidbits that are interesting enough to point out here.
Notes

Bit Reversal

This game's sample is corrupted by the 2A03's bit reversal bug. For more information, clickhere.

Debug Mode

Bomberman-Debug.png

Setting RAM address$94 to a non-zero value before entering a level will cause the game to render hidden tiles (doors and powerups) as red half-destroyed walls until they are revealed. In the screenshot above, the left wall is a door, and the right wall is an item. Interestingly, this also occurs if you use the glitched passwordIIIIIJJJJJKKKKKNNNNN to enter Stage 53 (past the game's regular 50 stage bounds) and beyond.

Bonus Items

While these itemsare used, the conditions that must be met before they appear are so amazingly obscure, it's very unlikely you'd ever see one by accident, save for maybe the Bonus Target or Famicom. Note that you only have about eight and a half seconds to find and grab an item before it disappears!

Bonus Target

Woo. Exciting.

Points: 10,000
Method: Reveal the exit and walk over it before killing any enemies.
Stages: 6, 8, 14, 16, 22, 24, 30, 32, 38, 40, 46, 48

These come from the space shooterStar Force, which was ported to the Famicom by Hudson Soft.

Goddess Mask

Hey, you got your Mighty Bomb Jack in my Bomberman!

Points: 20,000
Method: Circle the outer ring of the level after killing every enemy in the stage.
Stages: 1, 7, 9, 15, 17, 23, 25, 31, 33, 39, 41, 47, 49

Appears inStar Force as a 1,000,000 point bonus item.

Cola Bottle

Mmmm, generic cola product.

Points: 30,000
Method: Reveal the exit, walk over it, and continue to walk in any direction (do not let go of the D-Pad) for approximately 15 seconds before killing any enemies.
Stages: 4, 12, 20, 28, 36, 44

Famicom

Fun fact: I saw this as a kid and thought it was a popcorn popper.

Points: 500,000
Method: Kill every enemy, then create 248 chain reactions with your bombs (one chain reaction = one bomb detonating another).
Stages: 3, 11, 19, 27, 35, 43

NOTE: This bonus cannot be obtained if you have the Detonator!

Nakamoto-san

You're never going to see me.

Points: 10,000,000
Method: Kill every enemy without destroying a single wall.
Stages: 2, 10, 18, 26, 34, 42, 50

This is a portrait of programmer (and later vice president of Hudson) Shinichi Nakamoto.

Dezeniman-san

Keep dreaming, kid!

Points: 20,000,000
Method: Destroy every wall and bomb the exit three times without killing any enemies (including those that come out of the door).
Stages: 5, 13, 21, 29, 37, 45

This is the hero of the goofy computer adventure gameDezeni World.

Version Differences

Title Screen

Japan North America
Bomb her, man.Bom Berman, expert astrologist.

To make room for the expanded copyright information in the North American release, the border around the logo was removed and the game options were placed side-by-side.

Ending

Japan North America
This didn't last long.Pinocchio needed more explosions!

The ending text was beefed up a bit for the North American release, obscuring theLode Runner plug in the process. This was possibly done because Hudson Soft had yet to acquire theLode Runner license in the west, given that their port of it wouldn't be released in America until more than half a year afterBomberman's American release. The American text also spells "Bomberman" without a space, unlike the Japanese text.

References

  1. Marathon Programming Session Resulted In Smash Hit Game
  2. 2.02.12.2Bomberman | Game Boy Advance | Games | Nintendo UK
  3. 3.03.1ボンバーマンシリーズ
  4. 4.04.1Computer Entertainer issue 7-10, p. 14
  5. Micom Basic (マイコン BASIC) - June 1990 (600 dpi), p. 241
v · t · e
TheBomberman series
NESBomberman •Bomberman II •RoboWarrior
Game Boy (Color)Atomic Punk •Blaster Master Boy •Wario Blast: Featuring Bomberman! •Bomberman GB (US)
Bomberman Collection •Pocket Bomberman •Bomberman Quest •Bomberman Max •Bomberman Selection
B-Daman Bakugaiden: Victory he no Michi •B-Daman Bakugaiden V: Final Mega Tune
TurboGrafx-16Bomberman •Bomberman '93 •Bomberman '94 (Special Version)
GenesisMega Bomberman
SNESSuper Bomberman •Super Bomberman 2 •Super Bomberman 3 •Super Bomberman 4 •Super Bomberman 5
Super Bomberman: Panic Bomber W •Bomberman B-Daman
Virtual BoyPanic Bomber
Sega SaturnSaturn Bomberman (Demo)
ArcadeAtomic Punk •Neo Bomberman
WindowsAtomic Bomberman (Demos)
Nintendo 64Bomberman 64 (US/Europe) •Bomberman 64 (Japan) •Bomberman Hero •Bomberman 64: The Second Attack
Game Boy AdvanceBomberman Tournament •Bomberman Max 2 •Bomberman Jetters •Hudson Best Collection Vol. 1: Bomberman Collection
Nintendo DSBomberman Story DS
PlayStationBomberman: Party Edition •Bomberman World
PlayStation 2Bomberman Kart •Bomberman Jetters •Bomberman Land 2: Game Shijou Saidai no Theme Park
GameCubeBomberman Generation •Bomberman Jetters
PlayStation PortableBomberman Land
Xbox 360Bomberman Act:Zero
See Also
Lode Runner
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The Cutting Room Floor >Unimportant Awards >NES games >Famicom Disk System games