We have been working to mitigateongoing DDoS attacks. Thank you for your patience.
Please consider supporting us onPatreon.
Please consider supporting us onPatreon.
Bejeweled 2 (iOS)
From The Cutting Room Floor
Jump to navigationJump to searchBejeweled 2 |
---|
Developer:PopCap Games
|
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do: Unused code for Puzzle mode and cheat keys is present. |
For PopCap's very first iPhone release, they started off with a scaled-down port ofBejeweled 2, excluding the puzzle mode, for portability at the cost of just $1.
Eventually adding Blitz before it came out of its beta!
Xcode Configurations
v1.2.2-v1.3.1 left configuration files from building the game on the development end, however when removed, another was added.
#include "Bejeweled2Target.xcconfig"#include "../Common/CommonDebugWide.xcconfig"
#include "Bejeweled2ReleaseWide.xcconfig"// Code SigningCODE_SIGN_ENTITLEMENTS = Entitlements.plistCODE_SIGN_IDENTITY[sdk=iphoneos*] = iPhone Distribution
#include "Bejeweled2Target.xcconfig"#include "../Common/CommonReleaseWide.xcconfig"
#include "../Common/CommonApp.xcconfig"// DeploymentINFOPLIST_FILE = Info.plistPRODUCT_NAME = Bejeweled2// Search PathsUSER_HEADER_SEARCH_PATHS = .. ../fbconnect-iphone/src ../Win32Fakery/// GCC 4.2 - Code GenerationGCC_INLINES_ARE_PRIVATE_EXTERN = NOGCC_SYMBOLS_PRIVATE_EXTERN = NO// GCC 4.2 - LanguageGCC_PREFIX_HEADER = PrefixHeader.pch
Win32Fakery is a library of the framework.
Development Text
Send LogsCancel
Text for a log reporter that might be able to be called from the main menu.
%dTurns to RG: %dMOONSTONECATSEYEPHOENIXCANCEL
Text for rare gem cheats?
%dServerAppKeyVersionCUSTOMTESTALMOST LIVELIVE
Text to change the Blitz API server.
ScoreTimerCoinsEDITSTEPRUN
Text for in-game cheats? Step was added in later releases.
TheBejeweled series | |
---|---|
Java | Diamond Mine |
Windows | Bejeweled •Bejeweled 2 •Bejeweled Twist •Bejeweled Blitz •Bejeweled 3 •Bejeweled Live |
Mac OS Classic | Bejeweled |
Mac OS X | Bejeweled •Bejeweled 2 •Bejeweled 3 |
iOS | Bejeweled 2 •Bejeweled Blitz •Bejeweled Classic •Bejeweled Stars |
Android | Bejeweled Classic •Bejeweled Stars |
Adobe Flash | Bejeweled •Bejeweled 2 •Bejeweled Twist •Bejeweled 3 |
HTML5 | Bejeweled •Bejeweled Stars |
PopCap Loader | Bejeweled 2 |
Retrieved from "https://tcrf.net/index.php?title=Bejeweled_2_(iOS)&oldid=1393575"
Categories:
- Missing title screens
- Pages missing developer references
- Games developed by PopCap Games
- Pages missing publisher references
- Games published by PopCap Games
- IOS games
- Pages missing date references
- Games released in 2008
- Games released in July
- Games released on July 11
- Games with unused code
- Games with hidden development-related text
- Works In Progress
- Works In Progress for Over 1 Year
- To do
- Bejeweled series
Cleanup >Missing title screens
Cleanup >Pages missing date references
Cleanup >Pages missing developer references
Cleanup >Pages missing publisher references
Cleanup >To do
Cleanup >Works In Progress
Cleanup >Works In Progress >Works In Progress for Over 1 Year
Games >Games by content >Games with hidden development-related text
Games >Games by content >Games with unused code
Games >Games by developer >Games developed by Electronic Arts >Games developed by PopCap Games
Games >Games by platform >IOS games
Games >Games by publisher >Games published by Electronic Arts >Games published by PopCap Games
Games >Games by release date >Games released in 2008
Games >Games by release date >Games released in July
Games >Games by release date >Games released in July >Games released on July 11
Games >Games by series >Bejeweled series