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The Cutting Room Floor

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Welcome to The Cutting Room Floor.31,476 articles andcounting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse ourcollection of games and start reading. Up for research? Try looking atsome stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games,feel free to donate.

Featured Article

Koj-unusedcutscene.png

This article has a 'Main' page!

Developer:Manley & Associates
Publisher:Enix
Released: 1994,Super Nintendo

Much like how Squaresoft created Square USA to developSecret of Evermore completely in America, Enix had a game of their own made in the states by developer Manley & Associates, then located in Seattle, Washington. A game based on King Arthur would make sense, since Americans are very familiar with the legend, but Enix took it one step further and based the game on a cartoon about football players who travel back in time to Camelot calledKing Arthur & the Knights of Justice.

The cartoon only lasted two seasons, and the game was met with much criticism. Not all of it was undeserved, though: it's notoriously glitchy, has an awkward password-based saving system, and uses some rather shallow and repetitive design, all of which suggest it was released in an unfinished state.

However, because so much was cut from the game for whatever reasons (budget and time constraints being most likely), it has turned out to be a real treasure trove of unused graphics, dialogue, items, and other content. Some elements (such as an unused cutscene) reveal how much more ambitious the project originally was, while others (mainly unused "fetch quest" items) were most likely removed to make the game less tedious than it already is.

While nobody (probably not even the developers) would argue thatKing Arthur & the Knights of Justice is a great game, it is an undeniably interesting little page in SNES history.

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Contributing

Want to contribute? Not sure where to begin? Visit theHelp page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • Alist of what needs to be done
  • Common things that can be found in hundreds of different games


We also have asizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

Featured File

SonicCrackerscarnival2.png

Considered the calm before the storm right beforeSonic X-treme's development,Knuckles' Chaotix is an "anything goes" game on the 32X consisting of bizarrely-constructed levels, claw machines, occasional 3D, a giant dose of theMemphis aesthetic, and a plot involving Knuckles being literally shackled to various people with magic rings while trying to stop Eggman/Robotnik from trying to induce disaster withhis Chaos Rings.

Pictured is an early build of the game that ran a regular Genesis, then calledSonic Crackers. While the core mechanic of two characters tethered together is present, it does not share much with the final game aside from some music tracks. Neither Tails or Sonic are in the final game either, aside from a small cameo in the good ending. Despite this, aprototype of a Yuu Yuu Hakusho fighting game does contain evidence that development on the Genesis continued further than the available build.

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The Cutting Room Floor