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The Cutting Room Floor

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Welcome to The Cutting Room Floor.31,582 articles andcounting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse ourcollection of games and start reading. Up for research? Try looking atsome stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games,feel free to donate.

Featured Article

Chase that cursor!

This article has a 'Main' page!This article has a 'Prerelease' page!This article has a 'Notes' page!

Developer:Rare
Publisher:Nintendo
Released: 1994,Super Nintendo

Donkey Kong Country is an SNES platformer released to much hype. It has the distinction of being the highest-selling non-bundled Super Nintendo game ever. Its graphics were created by capturing 3D models rendered with Silicon Graphics equipment. Those graphics were then packed into the ROM with a proprietary compression technique. This process came to be known as "Advanced Computer Modeling", or, "Magic".

As loaded as the game is with content, there's still more in the cartridge that remains unused. This includes unused bonus rooms, enemies, items, and scenery. Come read unused dialogue from that cantankerous chimp, Cranky Kong! Marvel at the unused animations from various characters! Like fonts? This game is loaded with them! A free movement debug mode can be enabled as well.

All this and much, much more in the Donkey Kong Country article.

Read more...

All Featured Blurbs

Did You Know...

  • ...thatMickey Mania on the Genesis has a special message that can only be seen by changing the region of the consoleafter the game has loaded?
  • ...thatLEGOLAND once had a difficulty system based on age?
  • ...that many cameo appearances inMario & Luigi: Superstar Saga were scrapped? And that each battlefield is larger than what can fit on the GBA screen?
  • ...that Kintaro was originally meant to have an intro inMortal Kombat II like Goro did inMortal Kombat?
  • ...thatCommando was originally calledCombat, and was renamedSpace Invasion in West Germany?
  • ...thatDuckTales has a third ending with a very obscure unlocking method?
  • ...that at least26 games released on today's date have articles?

Contributing

Want to contribute? Not sure where to begin? Visit theHelp page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • Alist of what needs to be done
  • Common things that can be found in hundreds of different games


We also have asizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

Featured File

Sfiii0003.png

Street Fighter III: New Generation is the first game in the fourth Street Fighter subseries, notable for taking 2D graphics to yet another level thanks to CPS-3, which made the game unportable to consoles at the time. It also made the controversial decision to throw out a large portion of the cast from previous games in favor of all-new characters and unfortunately released at a time of a saturated fighting games market with audiences mostly craving for the newly-trending 3D graphics.

Pictured is Hugo in his stage, which would make proper appearances inthe following entry. While the stage is largely complete, Hugo himself is mostly sketches and has huge frame numbers stored along with his animation frames. The game can also freeze if he is hit in particular ways.

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The Cutting Room Floor