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The Cutting Room Floor

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Welcome to The Cutting Room Floor.31,287 articles andcounting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse ourcollection of games and start reading. Up for research? Try looking atsome stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games,feel free to donate.

Featured Article

Bond needs to phone home

This article has a 'Main' page!This article has a 'Proto' page!This article has a 'Prerelease' page!This article has a 'Bugs' page!This article has a 'Notes' page!This article has a 'Data' page!

Developer:Sonic Team
Publisher:Sega
Released: 1998,Dreamcast

Sonic Adventure is Sonic's big step into 3D platforming, but depending on the person you ask, it may either hold up or be a step in the wrong direction. Nevertheless, it is a staple among the Dreamcast library even to this day.

A lot of content was removed during its development, including a giant mechanical dragon. Due to the game being rushed out for the holidays for its Japanese release, there's even more unused content found only in the Japanese release, as it hadn't been cleaned to make way for new content.

There are also many prototypes, the earliest of which contains a good amount of content either changed or deleted for the final version.

Read more...

All Featured Blurbs

Were You Aware...

  • ...thatGremlins: Unleashed andKirikou have a variety of hidden images and messages from the developers, including rants about crappy Windows dev environments?
  • ...that the Amiga version ofDragon's Lair has a message to crackers, asking them to wait a while before cracking the game...and it worked?
  • ...that there's a texture for a gun hidden in Plum's trophy inSuper Smash Bros. Melee?
  • ...that the enemy troop leader in the arcadeAlien vs. Predator actually has a name? And it may have been possible to fight him?
  • ...that inMega Turrican, there are unused graphics that have Mario and Sonic frozen in carbonite?
  • ...that part of a phone call from the white nationalist organization Combat 18 was left inFront Mission: Gun Hazard?
  • ...that at least28 games released on today's date have articles?

Contributing

Want to contribute? Not sure where to begin? Visit theHelp page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • Alist of what needs to be done
  • Common things that can be found in hundreds of different games


We also have asizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

Featured File

ROTT EasterEaster.png

Rise of the Triad (1994) is a ludicrous, gory shooter released by Apogee and developed by Apogee's Developers of Incredible Power.

This game has some Easter eggs in that setting the system clock to certain holidays will alter the loading screen, but one of them is an oddity: Most of the holidays (Cinco De Mayo, July 4th, Halloween, and Christmas) are celebrated on a specific fixed day of the year, but Easter is based on lunar/solar cycles and is not fixed. As such, the only sure day the loading screen will show Lorelei Ni wearing bunny ears is the day Easter fell in 1995: April 16.

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The Cutting Room Floor